The Northeastern Britannia Region includes:

  1. City of Vesper - City of Industry
    1. Vesper Moongate
    2. Vesper Cemetary
    3. Passage to the Lost Lands

    Vesper is the most advanced of all the cities in Britannia. It has at least one of every type of shop you can think of. Vesper enjoys a strong economy because of the availability of ore and wood in the immediate vicinity. The City is built upon a series of islands, protecting it from intruders. Access to the mainland is accomplished via 4 bridges. Vesper is the thirdmost populated city in Britannia, and possesses the second highest crime rate.

  2. Compassion Shrine

  3. Abandoned Cabins

  4. The Island Nation of NuJle'm
    1. NuJle'm palace
    2. Living Chessboard
    3. The Bathhouse

    If there is such a thing as a tropical resort in all of Britannia, NuJle'm is it. Independant of Lord British, NuJle'm is ruled by a seperate authority. Luxury is a way of life here. NuJle'm supports its economy through tourism, and has only a few shops which would interest the average adventurer. The City possesses an almost non-existant population, and a similarly almost non-existant crime rate.

  5. Buccaneer's Den
    1. The Bathhouse
    2. Underground tunnels

    The isle of Thieves, Pirates, Scoundrels, and murderers holds Buccaneers' Den. The island is one of the most dangerous in the land due to the various bestiary that inhabit it (both human and otherwise). Buccaneers' Den offers no guard protection of any kind, and murders are a common occurrence. Bucs' Den holds a sparse but consistent population, and a crime rate of a city many times its size.

  6. City of Magincia - City of Humility
    1. Magincia Moongate
    2. Parliament Building

    The city of Humility is anything but. The people of Magincia are a prideful people, but that pride has good basis. The Citizens of Magincia are the most knowledgeable in the realm, and have unlocked many secrets of the arcane arts. Magincia has few shops that cater to adventurers, but does have a Mages shop for those so inclined. The City is moderately populated with a nonexistant crime rate.

  7. Serpent Pillar

  8. Island Nation of Occlo - Felucca
    1. Sorcerer's Guild
    2. Central Lake

    The main draw of Occlo is its isolation. The only way to access Occlo is by magical means, or by ship. The Academy of Music is said to be an excellent place for inexperienced bards, and the most premier sorcerer's guild in all of the Realm. Occlo has a moderate population, and a very small crime rate.

  9. Haven - Trammel
    1. Sorcerer's Guild
    2. Central Lake

    Haven is the Occlo of Trammel. It is identical in every way, except that only "young" players may visit it. Access via sea is Impossible, Facet gates will not open there, and since nobody can get there to mark a rune, it is completely isolated.

  10. City of Serpent's Hold - City of Courage
    1. Sea Wall
    2. Fire Dungeon

    The Bell of Courage resides in Serpent's Hold, another city which must be accessed by magical means or by ship. Serpent's Hold dosen't see much traffic, but it has many shops for the adventurer, as well as access to the Dungeon of Fire, and a passage to the Lost Lands. Teh City is sparsely populated, and has a nearly non-existant crime rate.





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