August 2008

Mork and Mindy
Submitted Sunday, August 31, 2008 - 12:18:30 AM by Klaitu

Yeah. Mork and Mindy. Starring Robin Williams.
Yes, the one from like 1982 or something.

When I first started watching Mork and Mindy, I have to admit.. I thought to myself "What am I doing? Am I crazy?" As I sat through the pilot episode, I found myself watching The Fonz teach Mork how to kiss Laverne (from Laverne and Shirley) on the Happy Days set.

It was then that I realized the true nature of Mork and Mindy: This show was actually designed to destroy the human race. It is, quite simply, one of the most horrendous programs ever made by man.

And you know what? I'm going to watch every single one of them. If I can watch Mork and Mindy and live, perhaps my crappy TV tolerance will be so high that I will be able to watch today's television.

We'll see how this experiment goes.



More Pandora
Submitted Wednesday, August 27, 2008 - 4:12:24 PM by Klaitu

Pandora has been featured on Special K before, when GB wrote up a review of it:

http://ds180.net/specialkbin/viewnews.pl?id=EEFyluuZyZVeWgFclg&style=Default+News+Style&tmpl=viewnews

I'd just like to reiterate that Pandora is STILL awesome and you need to go and listen to it immediately.

http://pandora.com



History, Garriott, Games, and Guts: The Longest Nerd Post Ever
Submitted Friday, August 22, 2008 - 1:40:51 PM by Klaitu

I recently had an interesting conversation regarding one Mr. Richard Garriott. If you guys have been reading, you know that I'm sort of like a birdwatcher when it comes to Garriott. Garriott-watching is one of my hobbies, simply because you don't know what this guy is going to do next. I've written about his upcoming trip to the Space Station.. what's he going to do after that?

This post won't be about Garriott's eccentric tastes, though. This post has more to do with his games, and my involvement with them. It's bound to be a long one, but for some reason or another I find myself thinking about this somewhat frequently, so I figure it's best to put hands-to-keyboard and let it rip.

It might seem trivial, talking about video games.. but the truth is, I've spent my life around video games in one form or another. I don't claim that they are the be-all-end-all of life or anything. I don't know if they're an artform, or any of that high-falootin stuff. Maybe I've played too many.. all I really know is that I have fond memories of them.

I was born in the late 70's, and I grew up in the 80's and 90's. There are older gamers that I, but I seem to rank up there in the "geriatric" scale in terms of game players today. In the beginning, the games were sort of experimental.

That's where Richard Garriott comes in. He made Akalabeth: World of Doom when I was an infant. It came out for wide release in 1980.. but that's not where I encountered Richard Garriott and his world of Britannia. My story begins a decade later, in 1990.

A friend and I were really into Sierra adventure games back then. We formed a club at our school, where we would all trade games at lunch. I don't know what the other kids did, but when I got a new game, I made a copy of it. I ended up having copies of just about every Sierra game there ever was. Even some girls got into the loop. All you needed was a game to trade.

In 1990, Sierra had many games out, but not so many that they were difficult to collect, so my friend and I expanded into games made by other companies. Broderbund, Cinemaware, Interplay.. all the old guys. One of the games we stumbled across was Ultima 6.

Whereas a Sierra game might take a week to beat.. what with school in the way, Ultima 6 perplexed us for months. It was like playing monopoly for ages and then suddenly playing one of those war board games with the hexagonal tiles. It's not like we couldn't figure out puzzles.. in those days there was no internet, no cheats, no hints. We were good at that. It's just that Ultima 6 was so large that it just took forever for us to get through it all.

My friend and I would both play, we would pick different places to explore, and then come to school the next day and trade notes. It was painstaking work, but it got to the point that between the two of us, we were able to piece together everything we needed to do to beat the game.. and we did.. and it was awesome.

We were just kids back then, playing on our parents computers. We watched as video games and the technology needed to run them increased to the point where we could no longer play games anymore. After all, parents aren't particularly concerned with video games.

Ultima 7 came and went, and all of its addons. Ultima 8 came and went. To be sure, there were other games, particularly Sierra games that held us through those years, but we didn't have the muscle for the latest and greatest. Near the end, we were waiting 2 or 3 minutes for sierra characters just to cross a screen.

In the meantime, my friend and I were separated by different schools. Our club broke up, and we were on our own.

Then, I graduated from High School and began to strike out to the world. The "World Wide Web" was brand new, and dialup internet was all the rage. I bought a year subscription to a dialup service for 99 bucks, and I discovered a new game coming out.. Ultima Online. It was 1997.

Of course, my computer was still pathetic. I started working at AOL and one of my first purchases was a new computer.. an IBM Aptiva with a Pentium processor. This computer was cool. It was black when most computers in that era were compaq white. Gateway was called Gateway 2000, and Dell didn't even exist.. and this baby had the muscle to run Ultima Online with room to spare.

So I bought UO at a Babbages computer software store. The charter edition for 90 bucks. That Babbages is actually now a claire's boutique. It was, quite simply, the bad mamma jamma. It had all the depth of my beloved Ultima 6, but there were other people you were playing with. UO had some problems at first, particularly regarding the resource system and the PvP. I ended up being frustrated by the game because of this. I was an archer, and chickens wouldn't spawn because everyone had stockpiled feathers. I was working full time, so I quit the game to pursue other things.

But I had this boss computer, so I checked out Ultima 7 and what a treat it was. It was like Ultima 6, except better in every way. I also tried out hits like Wing Commander and all those other great Sierra games that I missed out on because of my previous computer.

As more time passed, I ended up not working for AOL anymore, and I couldn't get a job anywhere. I used some of my leftover money and started UO again, and I became a counselor. At the time, counselors got free accounts, and this insured I could play UO perpetually without having to pay for it.

UO was a much improved game now, the second age was out and many of the problems that plagued UO to begin with had been fixed. I stayed on, and I became an Elder.. which is a sort of storyteller in UO. All was well for a time, the Roleplay community was really starting to shine. The Reniassance was released, and many declared that UO finally had its kinks worked out.

Around this time, Ultima 9 was released. It had pretty stout system requirements for its time. The game was open and freeform, it was ahead of its time in many ways. It had many features that wouldn't be found in a game again until Elder Scrolls: Oblivion.

In the interim, Ultima Online lost its way. It was plagued by developer reorganizations. Garriott left the company to go on to different things, and the people who were left each had different ideas of what should be done. They began doing things like making a 3d client without the resources to do it right. They contracted Seth MacFarlane (creator of Spawn) to "spruce up" the art of UO, but all of the players hated it. There was a huge push to make the game more items-based, and the playerbase grew more unhappy.

UO began to face stiff competition. Star Wars Galaxies was released, and it was designed by many of the original UO designers. Its systems were very similar to UO's. So similar, in fact, that many people called it UO with guns. Shortly after Star Wars Galaxies, World of Warcraft came along.. and we all know what a big hit that game was.

When other companies saw the success of World of Warcraft, they tried to duplicate the game. This is not uncommon in the gaming industry, but it was particularly noticeable to me. The producers of Star Wars Galaxies decided that their game should more closely follow warcraft, so they changed the entire control scheme to match wow. They created a greater emphasis on items and looting. Eventually, they eliminated the existing game systems and stripped SWG from over 16,000 professions to 9 classes.

Star Wars Galaxies was not the only game to feel the burn. UO, still plugging along, wanted to hop on the bandwagon as well. Their first 3d client had failed utterly, so they set out to make another 3d game client.. again without the monetary resources to do it right. Its controls and interface were identical to WoW.. they didn't even bother to change the color scheme.

Games that came after WoW were also heavily influenced by it. The Lord of the Rings Online is almost a direct clone of Warcraft, albeit with better graphics, and less emphasis on farming. Recently, Age of Conan was released.. although it had a unique combat system, it too was identical to WoW in many respects.

Since WoW was released, it seems like the industry has sort of turned its backs to anything but following the "WoW model". I believe this is disasterous. There are many things that WoW got right, but also many things that were done better before it came along, that WoW completely ignored.

Allow me to go back to Ultima Online for a minute. There were many things that made Ultima Online an amazing game.. and some of these elements are still exclusive to only Ultima Online. It's been over a decade, and game companies still ignore these important aspects.

Ultima Online was:

- Use-based skill gain

MMO's today advance you when you kill things. You kill something, get XP points, and when you collect these XP points you advance. UO wasn't like that. In UO every time you swung a sword, you had a chance of gaining proficiency with that sword. It didn't even matter if you killed the target in question.

- Skill Tree professions

MMO's Today tend to lock you into one of several predefined classes, but UO offered the player complete freedom in creating a character. Want to be a shoe making catrographer? No problem. Swordsman chef? No problem. If you could imagine it, you could be it.

- not originally items-based

In the beginning there were only about 5 or 6 kinds of weapons of each type that a player could use.. and of those 5 or 6 types, there were a number of differing durability and damage-dealing stats. Each different type of weapon was viable as a combat option. There was no one "best" weapon, although the players certainly had their ideas of what was best.

The same could be said of armor, anyone could wear any kind of armor, so long as they were strong enough to wear it. Each kind of armor had strengths and weaknesses. You could mix and match the pieces as you liked. There wasn't any best armor, it was up to you what you wanted to wear.

- The first game with player housing

Other games have offered player housing, SWG probably being the closest in design. Houses weren't just homes, they were shops and guild halls. They were crafting areas, Taverns, and community centers. In today's mmos, the rare games that do have player housing only use it for extra storage.

- Without an endgame

Ultima Online didn't really have an endgame, because there was no point at which you achieved all there was to achieve. The game didn't end, it kept going for as long as you wanted to play it.

- Was based on community

What Ultima Online got right was its dedication to community building. It didn't have time sinks. It didn't waste your time by requiring you to grind for weeks. It let you play with your friends immediately. A newbie character, although weak, was not completely useless. There was no way to gauge how strong or weak a character was. The entire point of the game was to have fun, not to max out stats and items.

This meant that people were equally as content adventuring in a dungeon, or sitting around in a tavern talking.

- There was a price to PvP

UO had a sortid history with PvP, but in its golden era, there was a penalty to PvP. You could potentially lose, and lose your equipment. Good or evil, when you won, your victory was decisive.. at least for the moment. Even if your opponent was able to return to their corpse, you could have disarmed him by looting the things he needs to do battle. In UO, you had to pick your battles.

All of these aspects of UO would be lost in future MMO's. Star Wars Galaxies would come the closest again to achieving these things.

Are all these innovations to be attributed to Richard Garriott? I honestly don't know, certainly the UO design team all contributed a great deal to the amazing design of UO. At the very least, Garriott allowed these designs to take shape. He originated the storyline and the setting of the game.

Garriott's next game would be Tabula Rasa, which is agreed by all to be nowhere near as good as his previous games.

Maybe Garriott has lost his mojo. Maybe WoW has changed what consumers want in an MMO, and Garriott is just responding to it. Maybe Garriott just wants to get into space and made a deal with the Koreans to accomplish that goal. I don't know.

At the risk of sounding like an old fart, I miss the days when developers could afford to make great games. When it didn't take a 100 million budget to produce a game of any weight. In today's enviornment, UO would have never been made. It isn't a WoW clone, and it doesn't "fit" into the MMO scene.. and yet, Ultima Online as it was in its golden age is still a superior game to any MMO on the market today.

Maybe we've been taught that the thing that is the most "fun" is item collection. We like running through the same little mazes over and over again at the prospect of getting a slightly better cheese.. and what happens when we have gotten the best cheese?

The key to making a great MMO is not the cheese. Give everyone all the cheese they want.. the key to making a great MMO is the maze. Make the maze worthwhile and the rats will run it simply for the experience of running such a great maze.. and that one simple truth is the staple of all of Garriott's games.



Atlantis Shot Down
Submitted Thursday, August 21, 2008 - 10:38:23 AM by Klaitu

Wow, that was unexpected.

The Sci-Fi channel has cancelled Stargate Atlantis!

It's not like this sort of thing is unprecedented, Sci-Fi has regularly cancelled shows that have earned tremendous ratings for no reason.. like Farscape, which had the highest ratings on the entire network. It was cancelled and replaced with the ill-fated Tremors: The Series.

This time, Atlantis will be replaced with Eureka.

Personally, I liked Atlantis alright. It was about 50% on hits and misses, which is low for a Science Fiction show. I much preferred SG1. I wish that they had ended SG1 and made "Stargate Command" like they had planned to do. Maybe they still will.

Atlantis and Battlestar Galactica are currently the only hard sci-fi shows in existance, and both of them will terminate after their current seasons.

Well, here's hoping that something new comes along. There's only 2 shows left.. Heroes (which is hit and miss) and Terminator: The Sarah Connor Chronicles (which will likely be cancelled).



Shatner is as Shatner does
Submitted Monday, August 18, 2008 - 10:18:24 AM by Klaitu

So, Shatner was interviewed about what he thinks about his performances on the original Star Trek:

When he watches himself as a young Captain James T. Kirk on Star Trek The Original Series episodes, he says the man on screen is unrecognisable to him.


"He's a complete stranger," he says. "Not only is he physically foreign, emotionally I don't know where I was at that time. There's also a certain amount of revulsion involved - how could I have looked that young? What happened? I should have taken more vitamins."

Awesome!



More Dr. Quinn
Submitted Monday, August 18, 2008 - 10:06:43 AM by Klaitu

You know when you used to watch Baywatch, and it was a show about lifeguards on the beach?

Then, at some point you were watching lifeguards disarming nuclear bombs strapped to dolphins?

Dr. Quinn sort of has the same idea.

I mean, it was always a little cheesy, but recently, it's been getting downright extreme.

Did you know that Dr. Quinn invented plastic surgery? She also discovered morphine addiction!

On a non medical note, she testified to congress about the cheyenne indians, and when they wouldn't listen, she went to President Ulysses S Grant. How?

She snuck in. To the whitehouse. Twise.

It's okay though, she also thwarted an assassination attempt on President Grant.

Dr. Quinn certainly does get around.



Dr. Quinn, Medicine Woman
Submitted Wednesday, August 13, 2008 - 11:47:04 AM by Klaitu

Oh, suuure, you think Dr. Quinn is an innocent little family show. What could be the harm? A show about a woman frontier doctor with an inherited family. So, you start watching it.

The next thing you know, you're looking up digitalis and "the grip" on Wikipedia.

IN-sidious. Actually, I am pretty sure this is where Darth Sidious got his name.. from Dr. Quinn, Medicine Woman.

I watched this show as a kid, back when CBS was "old people TV". I don't know why, I just sort of.. did. We all did, and nobody knows why. I recently set myself on rewatching the series and trying to figure out why.

Actually, even though it's hosed down with copious amounts of estrogen, it's not a terrible show. It often has more than 3 subplots running at the same time, and while I don't want to say it has story arcs, episodes do reference each other, which really helps with building the "world" of Dr. Quinn.

Then there's Joe Lando, the series studmuffin. He's like 80% fabio and 20% John Wayne. Joe Lando is the most obvious way to tell the demographics of this program: 40 year old housewives. Let's break it down.

Joe Lando stud factor:

- Regular outfit shows bare chest
- Froofy, billowy shirt and leather pants
- Hair imported directly from romance novel cover
- Runs a lot, is sweaty often
- Not prejudiced against women doctors
- Owns pet wolf
- His previous wife and child died in child birth
- Protects Dr. Quinn from bar hooligans, evil men
- Throws tomahawks in slow motion

Yep, Joe Lando has it all. Actually, Joe Lando MAY even outrank Chuck Norris as a chick magnet for older ladies.

Uh.. nobody tell Chuck I said that.

I know, you all are going to call me crazy, but Dr. Quinn? Not a bad show. In terms of ovulation-inducing women doctor shows, it's better than both Providence, and Grey's Anatomy.



Right On.
Submitted Monday, August 11, 2008 - 10:52:35 AM by Klaitu

Whos the man buried six feet down, pushin up daisies all around?

Isaac Hayes.

http://gateworld.net/news/2008/08/isaac_hayes_dead_at_65.shtml



Titanic in HD
Submitted Wednesday, August 6, 2008 - 7:19:19 PM by Klaitu

Everyone's seen Titanic, and the movie is 11 years old or so. This won't be a review, what would be the point?

Love it or hate it, in technical terms, Titanic is top notch movie making. Lighting, effects, acting.. everything came together to make the highest grossing movie ever made. Worldwide the film brought in nearly 2 billion dollars.

Quite a steal, considering it only cost $200 million to create the movie.

The HD treatment of Titanic is similarly rich. We all know that HD offers better picture quality, but an oft overlooked feature of HD is the improved color quality as well. Perhaps this is what makes Titanic really pop in HD.

Like everyone else in the universe, I have seen Titanic multiple times, but I only recently saw it in HD. It's like watching an entirely different movie. HD even shows details that weren't visible in the theater.

Whoever did the lighting for this movie was a complete genius. Most of the time, all of the lighting is provided by the set itself. Lamps, candles, fireplaces that exist practically on the set. There's obviously some "camera magic" being worked here, but the lighting design really makes the set come alive.

In the scenes where Leonardo DiCaprio attends a dinner with the rich passengers, you can actually see the individual smoke particles from the cigars. If you look into the background of the set, you can see the smog from all the individual cigars.

The most shocking changes come when Titanic is sinking and the lights go out, the movie turns blue from the water, and black from the ship.. but in HD, you can still see the muted whites and blues that were always there, but you couldn't see because of the definition of TV.

I was shocked to learn that the propellors that people are bouncing off of are actually shiny polished iron, and not black as they appeared in every version of the film I have ever seen.

Throughout the movie I found myself staring at Kate Winslet's hairline. It sounds strange, but the contrast between her skin and hair really showcases the HD experience.

Anyway, even if you're not a huge Titanic fan, I highly recommend you check out the HD version. The TNT cable network has been playing it, that's where I caught it.



Chick. Magnet.
Submitted Tuesday, August 5, 2008 - 11:34:23 AM by Klaitu

How do you become a chick magnet? Adam Ant knows. Trust me, this guy is like chick velcro, he's smooth..


Check out those moves! When women see a guy dressed in a pink silk shirt like that writhe around on furniture while singing, it melts them like butter.



You Don't Mess With The Zohan
Submitted Sunday, August 3, 2008 - 9:44:33 PM by Klaitu

It is both the title of the movie and sound advice!

Zohan doesn't appear to have been particularly popular with moviegoers, but I couldn't tell you why, I thought it was great!

I've been worried that Adam Sandler may have contracted Chevy Chaseitis, but with the Zohan it appears that Sandler has managed to get himself back on the right track.. or at least delay the inevitable demise of his career by a little bit.

Zohan is a counterterrorist working for the Israeli Army. He's tired of being so awesome, and wishes only to cut hair and "make the silky smooth". Armed with a 1986 Paul Mitchell stylists guide, he sneaks his way to America to pursue his dreams.

He's also pretty tough.

If you let Zohan go by and didn't give it another thought, it might be worth your time to go back and check it out. It was a very pleasant suprise.

Overall Score: 8 of 10



Harold and Kumar: Escape from Guantanamo Bay
Submitted Sunday, August 3, 2008 - 1:48:33 PM by Klaitu

Or, my other name for this film.. "Harold and Kumar: Whatever"

I don't think of myself as "mature" nor do I think of myself as "a square" but at the same time, I am pretty sure I was not the intended audience for this film.

I don't really know who the intended audience for this film is.

The best I can tell you is that the movie is a string of scenes designed around fart jokes, grossout jokes, stoner jokes, or naked people.

As for the guantanamo bay part, I found it rather confusing.

I suppose they get arrested because both characters are minorities, and through some no doubt supposedly hilarious means wind up in guantanamo bay.

They later escape by jumping over an unguarded electric fence, and somehow get to the United States.. you know, since Guantanamo Bay is in cuba.

Anyways, then there's some jokes in there about Neil Patrick Harris and zzzzZZzZzZzzzzzZzzZ....

I vaguely remember watching the first Harold and Kumar movie, but I couldn't tell you anything about it. I don't know why I thought this one might be any better.

If I had to sum up this movie in one word, it would be.. "boringtastic".

But hey, if you're like 16 and your parents won't let you see it, then I'm sure you will love it.

Overall Score: 2 of 10



Starship Troopers 3
Submitted Sunday, August 3, 2008 - 1:30:47 PM by Klaitu

Wow.

The first Starship Troopers movie was pretty good. Pretty cheesy, but it was a great popcorn flick.

The second Starship Troopers movie blew hardcore.

How's the third? More like the first than the second, thankfully.

I'm not going to say I'm a hardcore fan of the Starship Troopers movies.. the books were superior in every way, but it's nice to see the films return to their roots a little bit.

The plot here is suprisingly complex for this type of movie. It's not what you'd call "deep" but it has a few twists in it that are interesting.

As always, this movie is about man vs bug. This time with robot suits.

The film also has this weird religious or spiritual spin to it.. particularly with Christianity in general. What they try to do makes sense in the context of the film, but makes absolutely no sense to anyone familiar with Christianity.

A specific example would be the repeated use of the Lord's Prayer. It's probably the most well known prayer.. its the one that starts with "Our Father which art in Heaven, hallowed be thy name".

Aside from every preacher in the universe using this prayer as a teaching tool on "what makes a prayer" the prayer is all about accepting God's will, whatever it is.

In the movie, the characters use this prayer as if it were some magical incantation to cheat death.

Anyway, the religious aspect of the movie is fairly muted.. after all, the movie contains 7 naked people and plenty of those 4 letter words. It's not offensive, it's just as ridiculous as the rest of the film.

Other things of note:

I didn't notice it before, but Jolene Blalock is apparently cloned from Angelina Jolie. Filmmakers, keep that in mind. When you need a hot chick with a fake british accent, or maybe a mysterious raven-haired spy/assassin.. or heck, maybe you just need someone to wear leather for no reason, go with Jolene Blalock instead of Angelina Jolie. She was in Starship Troopers 3, so obviously is in need of work.

Nothing against Casper Van Dien, but when he's the best actor in the movie, something has gone awry.. and you know, this is the second movie that Casper has been in that also contains a weird religious element. The Omega Code was the other.

Anyways, if you like low budget action movies, this one isn't bad.

Overall Score: 7 of 10



Give Up, Spammers
Submitted Sunday, August 3, 2008 - 6:18:10 AM by Klaitu

Everyone gets e-mail spam. It's a fact of the internet.

My question is.. why? The only thing I can think of is that spam mails must actually work, otherwise these cretins would come up with a different plan of action.

Yesterday, I received 982 e-mails, and only one of them was not spam. My bayesian filter and Windows Mail junk sorting caught all but 3 of the spam mails. When they appeared in my inbox, I instantly recognized them as spam and deleted them.

It's hard for me to imagine spam mail being effective for the spammer. It certainly isn't in my case.. nearly 1000 spams, and not a single one read, and that's just today. Over the course of the next month, I might receive as many as 25,000 spam mails, none of which I will read.

Sometimes I wonder just how fast the internet would be without trillions of spam mails being bounced around.



Stargate Continuum
Submitted Saturday, August 2, 2008 - 6:29:09 AM by Klaitu

Wow, how long has it been since I used the Stargate Icon?

Anyways, Stargate Continuum is the new direct-release movie from the guys that made SG-1.. and it involves time travel.

Time travel is okay and all, but Stargate has been doing a lot of time travel recently.

Anyways, aside from that aspect, I enjoyed every minute of the movie. It's also the first SG-1 anything that's been released on blu-ray so it's in HD, which is nice.

I don't know that there is a whole lot more to say. If you like Stargate, it's definately worth watching. If you're not into stargate, then you wouldn't bother anyway.

Overall Score: 8 of 10



Soulcalibur IV
Submitted Saturday, August 2, 2008 - 6:11:54 AM by Klaitu

Have you ever wanted to see Darth Vader fight a Japanese school girl?

Now you can!

Well, depending on which version you get.. you might get to see yoda vs a japanese school girl.

Soulcalibur is just straight up fun. I don't know what really to say except the graphics are much better than Soul Calibur 3, and SC4 has online play.

Chronicles of the Sword is gone now, replaced by a tower mode, which you climb in a seemingly unending array of bad guys.

The AI here is cheap and cheaty on higher levels. It feels completely wrong because the computer is making decisions faster than any normal human person could ever do. If you try to hit the computer, it ducks, if you hit low, the computer jumps.. which is fine, but it has a 100% success rate. You're lucky to even touch a computer opponent in very hard mode.

Soul Calibur 4 seems to be a lot like Soul Calibur 2 was.. the first Soul Calibur on a new system.. and like all Soul Calibur games, it seems like they tried to add some depth to the game, but they only went so far and stopped.

I happen to enjoy Soul Calibur a lot, it's my favorite fighting game, but it's still a fighting game, so if you're not into those, then you probably won't like this one.

If you want more information, you can check out my old review of Soul Calibur 3

Overall Score: 8 of 10



The Love Guru
Submitted Saturday, August 2, 2008 - 6:08:23 AM by Klaitu

I like Mike Myers pretty good.. and I saw this trailer long ago. I thought "gee, that's a lot like Austin Powers".

Then I saw the movie, and I thought "gee, that's a lot like Austin Powers".

It's not neccessarily a bad thing, The Love Guru was somewhat entertaining. I have certainly seen worse movies in my time. Problem is, it doesn't really have any stand out features either. It's good for a laugh or two, but it's not nearly as hilarious as some of his earlier stuff.

Check it out on a rental, or when it comes on your cable movie channels.

Overall Score: 6 of 10.