July 2009

Dollhouse
Submitted Wednesday, July 29, 2009 - 8:42:41 PM by Klaitu

Dollhouse is the Joss Whedon vehicle that started airing on Fridays last season, and was renewed. I think it's the first Whedon show to be renewed since Buffy the Vampire slayer.

In terms of goodness, Dollhouse is much better than Buffy, but not anywhere close to being as good as Firefly or Dr. Horrible.

When I watch Dollhouse, I basically go "ehhhhhh" the whole time.

It has moments of extreme goodness followed by entire episodes of complete boredom. I'm hoping that Whedon pulls this thing out of the flames before it impacts the surface.

It's basically a story about a house of sexy ladies that get their brains reprogrammed every so often so that they can be secret agents, models, girlfriends, doctors, or assassins.

And what the heck, fox network? Renew this show, but cancel Firefly? Crack is Whack!

Overall Score: 6 of 10



Entourage
Submitted Wednesday, July 29, 2009 - 8:38:16 PM by Klaitu

I don't really know how to review this series.

Entourage is, apparently, the story of what it's like to be a rich d-bag. The main character is rich and he hires his friends to be his assistants.

I'm sure the show is amazing for people that it "clicks" with.. like the Office is only funny to a select audience.

Myself? I couldn't care less about any of the characters.

Overall Score: 1 of 10



Warehouse 13
Submitted Wednesday, July 29, 2009 - 8:36:14 PM by Klaitu

This is the TV show someone made when they watched "Kingdom of the Crystal Skull" and decided to make a show about that warehouse.

Oh, and they crossed it with National Treasure.

The end result is a ridiculous weekly TV series not unlike Eureka, where wacky adventures happen each week because of crap stored in the warehouse.

Guy main lead and girl main lead are secret service agents who are inducted to capture magical relics and store them in warehouse 13, which is managed by generic nerd geek.

There's not much more to say. It's standard formulaic sci-fi.

Overall Score: 4 of 10



Penn and Teller's BS
Submitted Sunday, July 26, 2009 - 7:16:01 PM by Klaitu

It's the name of a TV show, and the BS doesn't stand for Baloney Sandwich.. it's the actual naughty words! *gasp*

What kinda show is it? It's sort of like Mythbusters without the science. Actually, it's rather more like a Michael Moore propaganda kind of thing.

I watched the show recently because I heard they were doing an episode on Video Game violence, but I watches several of them to make sure I had an accurate picture of the show in general.

The show is entertaining, but I'm not sure what it's supposed to be doing for sure. The show expresses Penn (and presumably Teller's) opinions on a wide variety of controversial topics.. and that's about it.

It seems at times as if Penn is trying to convince the audience of the correctness of his own opinion, but seeing as how he's a magician, and trained to misdirect people.. I'm not sure how effective he is.

The episode about Video Game violence I agreed with Penn in the basic premise of his argument, but the episode came off to me like a propaganda piece.. who knows, maybe that's what it's supposed to be?

Overall Score: 3 of 10



Rise and Fall: Civilizations at War
Submitted Sunday, July 26, 2009 - 7:07:45 PM by Klaitu

Remember Age of Empires 2 and how big a deal that was? Well, Rise and Fall is a game that was made by those guys.

Have you ever wished you could play a modern game that was not innovative and pretty bland in every way you can think of?

If you answered "yes" then Rise and Fall may be the game for you!

Rise and Fall is a game about controlling little armies and collecting resources until you have so many sword guys you can sweep the map without fear of opposition. It really doesn't change up the Age of Empires 2 formula that much. Collect resources, build an army, kill everything. That's how it rolls.

Overall Score: 4 of 10



Cisco Scheming?
Submitted Wednesday, July 22, 2009 - 3:04:53 PM by Klaitu

Well, today I went and took my Cisco Certification test.. and I bombed it. I mean, I didn't actually expect to pass it on the first try (very few people do) but it got me to thinking..

As always, there were the questions that were hard, but this particular test had questions that I had never even heard of before. I thought I would be at least familiar with all the questions, having paid over a thousand bucks for training on the subject.

Nevertheless, there were a few questions involving things that I had never heard of.

I don't blame Cisco for my failure to succeed in taking the test, but I can't help but think that it must be a great source of income for them, with so many people taking the test and failing it. It costs Cisco next to nothing to give out a test, and they give you nothing in return if you fail it.

It occurs to me that learning from a corporate program might not be all that altruistic. After all, if their goal was to teach, shouldn't I have at least known what kind of questions to expect on the test?

Maybe I'll get luckier next time. I made it to within 20% of a passing grade, so there is that.



Star Wars: The Force Unleashed
Submitted Monday, July 20, 2009 - 5:37:23 PM by Klaitu

Star Wars games have had a sordid past.. and when I say sordid, I mean that Star Wars games have mostly sucked with only a very few exceptions.

The Force Unleashed manages to wedge itself firmly in the barrier between "suck" and "not suck". This review may contain spoilers.

Gameplay is passable. There's a lot of lightsaber action, and they throw in timed cutscenes. It's like a poor man's version of God of War. Choosing this as their gameplay means was an unwise decision, as when you get compared to God of War, it pretty much means you lose. Even Heavenly Sword lost to that comparison.

And that loss is not undeserved. It's alright, you can play the game, but there's nothing too spectacular about it. As you play through, you level up and earn more force powers and combos. Pretty standard stuff.

The flip side of this is the production values, which are pretty good. The facial acting in the game is really good during the cutscenes. Cutscenes that you are unable to skip. The music here is your standard Star Wars soundtrack that has been merged in different ways in a lame attempt to convince the player that any actual new music was written for the game.

The real knockout punch the game has is due to licensing. Everything with the name "Star Wars" on it is part of the same universe. This ridiculous licensing policy means that everything that happens in The Force Unleashed is just as valid as the stories you've seen in the movies. So, what have you learned from this game?

Starkiller, Vader's secret apprentice is the founder of the Rebel Alliance.. not only that, but Starkiller obliterates Darth Vader and nearly kills the Emperor himself. He pulls a Star Destroyer out of orbit and onto a planet with the force.

Unfortunately, this invalidates the whole reason for Luke Skywalker. If Luke is the only one who can defeat Darth Vader, then why is this Starkiller guy so good at doing everything Luke did, except like 10 years earlier?

Sadly, this is probably the most compelling story in a Star Wars game, so I have to give it some credit there.. but if you're looking for awesome lightsaber action, the Video Game adaptation of Episode 3 leaves this one in the dust.

Overall Score: 6 of 10



Ghostbusters: The Video Game
Submitted Monday, July 20, 2009 - 4:02:54 PM by Klaitu

What the game lacks in creative titles, it makes up for in a spectacularly creative game.

You've just been hired as the 5th Ghostbuster, on your first day a strange energy pulse rips through New York. Ghost sightings increase, and now you've got your work cut out for you.


The game controls a lot like a third person shooter, but most of the time you're not shooting ghosts, you're capturing ghosts. It's an interesting twist, and it works great.

Dan Aykroyd ansd Harold Ramis have writing credits on the game, and considering they wrote the films, this isn't a bad thing at all.

All of the original Ghostbusters lend their voice talent to the game. Bill Murray included. Also tagging along are the actual voices for Janine and the NY Mayor, as well as the Ghostbusters nemesis Peck.

The game is a pretty solid experience. I'm not an enormous Ghostbusters fan (I don't own either of the films, for instance) but the game references plenty of things in both of the films that I remember and recognize from the films. This is probably the best video game based off a movie that has ever been made.

For all the things that Ghostbusters get right, there are minor flaws. The Lip-sync is pretty distractingly bad, and the character animations during the cutscenes are pretty wooden. I wouldn't mention it, except the voice acting here is top notch, and is much more exciting than the actual characters you're seeing on screen.

The game is also a bit short, you can easily beat it in just a few hours. It's pretty story driven, so there's not a lot of incentive to replay the game. That's the only reason I'd recommend rental. Otherwise, a solid effort.

Overall Score: 7 of 10



Top 10 Defunct Games
Submitted Tuesday, July 14, 2009 - 10:38:28 AM by Klaitu

Have you ever had one of those times where you just couldn't sleep, and it was screwing with your internal clock, so you decided to stay up for at least 24 hours so that you could sleep at a decent hour the next day due to pure exhaustion?

Well, you're the lucky ones, readers, because today I present you with my Top 10 games for Defunct platforms!

What are the rules?

The following are disqualified:
Wii, 360, PS3 - Modern Consoles
PS2 - Console/Games still being produced
PS1 - Games still playable on modern consoles
Gamecube - Games still playable on Wii
Xbox - most games playable on 360
Portables - Not into portables so much
Final Fantasy - Let's face it, everyone knows already.



10. Star Fox

Star Fox was a Super Nintendo exclusive title that turned heads because it was in 3D! This wasn't just any ordinary old 3d, this 3d was so amazing that the cartridge contained a special co-processor called the Super FX chip.



The graphics might look primitive by today's standards, but this was 1993. Wolfenstein 3d was less than a year old, and DOOM wouldn't come out for some other months.. and they were PC games.

Star Fox didn't just prove that a 3d game could be made on a console, it also looked good and played well, to boot.


9. Sonic CD

As you might guess, Sonic CD was a Sega CD exclusive title. I'm sure that you readers are at least vaguely familiar with the old 2d Sonic games.. well Sonic CD was one of those.. but imagine if Sonic The Hedgehog 2 or 3 had even more polish and an entire CD to stuff a soundtrack onto.

It was like Sonic the Hedgehog, but everything about it was.. more. There's no Tails, no Knuckles.. just Sonic.

The game featured the ability to travel into the past, present, or future by running fast enough. Each level exists in all 3 states.. and it's the same level, except for the artwork is completely different..

Perhaps the most impressive thing about Sonic CD though was the soundtrack. Because it was prerecorded and basically playing off a CD, it could afford to be totally awesome.. and it was. Actually.. there was even some nerd controversy over it, as the soundtrack in US copies was different than the Japanese copies.. not that anyone in the US knew it. Japanese importing wasn't big yet.



8. X-Men - Konami Arcade

There have been a truckload of X-Men games, most of them sucking.. but the Arcade Game by Konami was not one of them.

You may be familiar with other titles featuring similar gameplay: Double Dragon, Bad Dudes, Teenage Mutant Ninja Turtles Arcade, Streets of Rage.. the game was a beat-em-up.. but it went one step beyond!

BEHOLD! A 6 player, dual screen simultaneous playing game. Yeah, that's right.. you and 5 other people can play this thing.. at the same time! That's the part that made this game awesome, the x-men part was just icing on the cake.

I mean, it did have some translation issues

Magneto is defeated. X-men succeed to rescue professor and return to Earth with the Victory.




7. The Legend of Oasis

Here's a game you've never played. You never played it because it's on Sega Saturn, and you didn't buy one, did you? You got a Playstation instead!

That's what I thought!

This is sort of the poor man's Legend of Zelda. Same isometric view, same sort of magical, mystical adventure, but none of that panzy elf stuff.

The Legend of Oasis is a prequel to the Genesis game Beyond Oasis.. which was also excellent. Since Oasis is a 32 bit game, it is easily the best looking top-down action RPG made for a console to date... at least that I know of. The game has absolutely stunning 2d artwork.

The Oasis series is about a gold armlet, and a silver armlet that give their wearer power over the elements. As the wielder of the golden armlet, you can summon any of the elemental creatures to aid you.. so long as you can manage to zap something of the same element nearby.

This is truly a must-play, especially if you like the classic Zelda games.



6. Pitfall!

Step into the wayback machine, readers. We're going back, back.. all the way to 1982.. because Pitfall came out on the Atari 2600. (Though it's now available on a plethora of systems)

Pitfall was landmark because most other games consisted of colored blocks beating other blocks senseless, or of colored blocks exploding.

Pitfall actually featured a blocky guy doing things that you could make sense out of.. and believe me, that was a rarity among Atari games. Today it's pretty primitive, but the game is still playable. you can make out the objective of the game and figure out how to play it, no problem.

It's also one of the very first home console platform games. Sure, Donkey Kong came out first, but that was an arcade cabinet. You could play Pitfall endlessly with no quarters needed.

Heck, it was so good that even Jack Black was in a commercial for it.

If you're in a Pitfall mood, you could also check out the 1994 sequel Pitfall: The Mayan Adventure, which isn't bad.


5. Space Channel 5

Before Guitar Hero.. before Dance Dance Revolution there was Space Channel 5. It came out for the Dreamcast in 1999, but has since been ported to multiple consoles, including the Playstation 2.

SC5 is basically a rhythm based dance game, similar to Parappa the Rapper or Um Jammer Lammy.. but gameplay is only half the fun, because the writing is completely ridiculous and awesome.

Aliens have come to earth and they are forcing people to DANCE, and the only way to save them is to dance better than they can. Oh yeah, serious peril here.. but it's not over yet.. the aliens have Michael Jackson under their control!

Yeah, Michael Jackson himself is in this game, though he is credited as "Space Michael".. and yes, he is VERY hard to outdance.






4. Chrono Trigger

Chrono Trigger is a classic, and you've probably heard of it before, even if you haven't played it. It originally came out on the Super Nintendo, but there are also enhanced versions for the PSOne.

Chrono Trigger is a Japanese RPG that doesn't feature random encounters. On top of that, the game features 7 different, distinct time periods ranging from 65,000,000 BC to 2300 AD. Actions you take in the past have consequences in the future, and the game features over 16 different endings depending on how much you screwed up time during your adventure.

The game is also interesting in that the objective isn't really clear in the game. You wake up one morning, and it's the first day of the year 1000 AD, there's a fair going on, so you decide to visit. When you're there, you bump into a mysterious girl who ends up getting thrown back in time, so you go through time to rescue her.. but that's only the beginning of the story, and it's only the tip of the iceburg.

The game is also an excellent value, as it can be played on a PS3 or PSP and clocks in at something like 40-60 hours. A lot of bang for your buck there.


3. Panzer Dragoon Saga

Here's another game you didn't play because it's on Sega Saturn.. and also because it released just after Final Fantasy VII and was eclipsed by the megagiant.

The Panzer Dragoon series has 3 things going on: Dragons, shooting stuff, and awesome music. Panzer Dragoon Saga has all of that, but unlike the other Panzer Dragoon games (which were all rail shooters) this one is an RPG. It's singlehandedly responsible for fleshing out the Panzer Dragoon universe.

Among the weak points is the storyline, which contains nothing but cliche for fans of the genre today. A young boy, eager to prove his worth bumbles himself into saving the world.. but the game is well executed and a joy to play.

Good luck obtaining a copy, it was one of the last games released for the Saturn, copies are quite rare.







2. Flashback: The Quest for Identity

One of the few multiplatform games on my list, Flashback was available on the Genesis, Sega CD, SNES, and PC.. and it's probably available on even more consoles today.

It's an action platforming game that features 2d geometry motion to make smooth, fluid motions. Sort of like how South Park is 2d construction paper.. except with more class.

It's the story of a guy who discovers that shape shifting aliens are invading by assuming human form. The aliens find out about this, so he wipes his own memories, storing them in a computer until the danger has passed.

Now he's being chased by people and he doesn't remember why! Okay, sure, that doesn't make a lot of sense, but it means you get to shoot people, so that's cool!




1. Strider

How could Strider not be number 1? It has 8 MEGA MEMORY for goodness sake! Strider came out in 1989, and it's one of the rare arcade ports that is as good as the original.

It's set in 2048, and you're the afore mentioned title character.. and you glide in on the rooftops of St. Petersburg.. and that's all the story you're gonna get..

That's okay, because you're obviously a ninja with a futuristic ninja sword. You've got ninja moves, there is flipping involved, slide kicking here and there.. and there are grappling claws so you can hook onto walls and ceilings.

Along the way you get to kill robots, other ninjas, Soviet troops, wolves, and a freaking AIRSHIP.. oh wait, I'm not done yet.. you also fight an antigravity machine, a giant Gorilla Robot, a guy with a jetpack, a Tyrannosaurus Rex, A centipede robot made from the robotic bodies of the Soviet Leadership, Some kinda lizard.. robot... horse thing.. and the last boss? He's a transdimensional alien who lives on a space station.

I mentioned earlier that the Arcade and Genesis versions were faithful to one another, and that's true. The Arcade version has better graphics and better music, but the Genesis version has a wider variety of songs. The Genesis clearly has an edge in the final boss battle music.

The game plays identical on either version, and all the enemies are in the same exact places.

So, you might be asking yourself.. "Why is Strider number one?" It's because Strider is just as awesome to play today as it was 20 years ago when it was released. It is an absolutely solid game in every respect.

Except the NES version, just pretend you never heard there was an NES version.



Fad
Submitted Tuesday, July 14, 2009 - 5:30:13 AM by Klaitu

Sure, it's a fad, but you gotta admit, it's more entertaining than actual c-span.




Fallout 3
Submitted Sunday, July 12, 2009 - 5:24:51 AM by Klaitu

So, Fallout 3.

What can I say about Fallout 3. It's Elder Scrolls IV: Oblivion, except with guns.

Well, to clarify, it's like a better version of Oblivion with guns. There's none of that stupid load time nonsense that Oblivion had or any of that.

Here's the story:

Fallout is the story of a divergant future history. In the Fallout Universe, transistor and semiconductor technology never really took off. Instead, after World War II Scientists turned their attention to developing nuclear technologies. The last common president between Fallout Universe and reality is FDR.

In Fallout Universe, a tremendous sense of Nationalism kept the United States locked into "1950's style". You might recall old newsreels of the "world of tomorrow" that were made in the 50's. In Fallout, that world is what came to pass.

By the mid 20th century, the world had consumed most of the accessible oil supply on the Earth. Europe went to war in the middle east to obtain oil, but the middle east ran out, rendering the conflict useless. In the end, only the United States had access to oil, but in limited quantities.

Without oil, the United States turned to nuclear power. Nuclear powered cars, robots, dishwashers.. you name it, they made it nuclear.

China began to become aggressive in Alaska, the source of the remaining US supply of oil. Eventually they attacked Alaska and invaded it, but the US soon drove them off.

Then, in 2077 there was a global thermonuclear war. The US had forseen this possibilitiy, and had built hundreds of bomb shelters called Vaults, where survivors could live, safe from the radiation outside. Nobody knows where the nukes came from, if they came from China or elsewhere.

The story of Fallout 3 (and indeed the other Fallout games) begins inside one of these vaults, and the adventure begins once you step outside onto the wasteland.

Like Oblivion, the world is open ended. There's a huge map for you to explore, and there's no real required order in which you can explore it.

The writing here is, for the most parts, excellent. The trouble most games run into with this are the quests, and are they boring.. and Fallout manages to stay interesting throughout all the quests.

Like Fable 3, this is a game you'll want to take your time on the sidequests. The main storyline only has about 10 hours of gameplay.. if that much. It's also quite hard without doing some sidequests.

Anyways, there is one more reason why Fallout 3 is awesome, and that reason is LIBERTY PRIME!

Liberty Prime is a communism-fightin robot! Here are a few of the things he says:



Overall Score: 9 of 10



Swine Flu Scare
Submitted Saturday, July 11, 2009 - 3:58:23 PM by Klaitu

Thankfully, Michael Jackson has trumpes Swine Flu news as of late.. but if you thought all the swine fly panic was a new thing, then you might be suprised to learn that the exact same thing happened in 1976.

The government issued a mandatory vaccination program that flopped. These reports from CBS's 60 minutes in 1977 are quite interesting.






My brains!
Submitted Friday, July 10, 2009 - 4:07:49 PM by Klaitu

"You should totally get the discount card, its only 15 bucks and it comes with a magazine subscription"

"I totally want that!"

haha

This song is in my head and it won't get out! and it's not even that good of a song!

Video Game - E3 2009 - Attack of the Show



IMPORTANT NEWS BULLETIN!
Submitted Monday, July 6, 2009 - 11:46:57 PM by Klaitu

CNN reports that Bubbles the Chip will not, I repeat NOT be attending Michael Jackson's funeral.

It's a good thing that we have a news media to tell us these important facts.



Meow.
Submitted Monday, July 6, 2009 - 3:43:33 PM by Klaitu

The Japanese have finally done it. They've invented the beginning of the end. Never before has something so creepy been manufactured.



Why do I want one? What is wrong with me?



The Magic of Photoshop
Submitted Sunday, July 5, 2009 - 11:26:03 PM by Klaitu

Are you one of those women who are stressed out about your body because you see other women in magazines that are much more attractive than you are?

Well, knock it off, because here's why:



Red Faction: Guerrilla
Submitted Saturday, July 4, 2009 - 4:23:25 AM by Klaitu

I was never a fan of the Red Faction series. If you haven't been keeping up, Volition Inc has been making Red Faction games for some time. This would be the third game in the series, which is quite a departure. The first two games were abysmally bland FPS games.

Guerrilla tries to mix things up a bit by not being a FPS, but instead is an open-world game. In fact, this game is basically Saint's Row 2 with destructable buildings.. on Mars.

Instead of parts of the city, there are "sectors". Instead of being a gangbanger, you are a "freedom fighter". You basically run around blowing up things and killing people just like Saint's Row.

Also like Saint's Row, the game requires you to do missions to advance the plot, but instead of just being able to go and do the missions, you have to embark on some lame sidequests so that you can earn money so you can do the story quests.. just like Saint's Row.

And, alas.. this game commits a similar crime to Saint's Row, that being putting last-gen graphics onto a current-gen console. tsk tsk. Way to be mediocre, volition!

I don't want to sound like the game is all bad, though. It has several great ideas, it's just that the game fails to follow through on those ideas.

You've recently moved to Mars after your brother, who has been on Mars for some time. He's a member of the Red Faction, a terrorist group dedicated to scraping the Earth Defense Force off Mars.

You're a mining engineer by trade, a specialist in explosives and demolition. Abilities that the game is all about. Actually, I suppose the game is more about blowing up buildings than killing people.

Your default weapon is a trusty sledgehammer, a space sledgehammer that can whack things really hard. It's sort of like Thor's Hammer.. without the lightning.

Wouldn't you know it, but the second you get on Mars, the bad guys kill your brother and you end up in an underground rebellion?

The idea of being able to blow up buildings is cool, but it leads to some weird situations at times. Gravity doesn't work right. You can take out all the support pylons in a building and it will still stand, floating in midair until you do enough collateral damage to the facade that the game recognizes that the building is supposed to go boom.

Also, because every building is destructable, it appears that nobody on Mars cares for furniture. All buildings are without decoration (unless there's a mission-sensitive computer terminal in there). All the walls are undecorated, there are no carpets or personal effects of any sort. There is little interior variety.. and while I get that you can't really customize a whole world of buildings, it is a little odd running around in a bunch of unfurnished cement cubes.

Another aspect that's a good idea is that the game is on Mars. That's cool. unfortunately, they didn't take advantage of Mars being Mars. The game controls precisely the same as Saint's Row, there is no lighter gravity. There are no dust storms.. and freakishly, only one zone of the game is actually red which is weird for a game called "Red Faction" that takes place on the "Red Planet".

The story starts out pretty well.. what with you being a newcomer and being shown the ropes by the Red Faction people, but there is zero character development here. The main character goes from "not interested in rebellion" to "I will kill everyone that moves" in about 2 seconds.

I really don't think their writing talent was up to the task of a game with as much potential as this had.

The game is also pretty short, maybe 15 hours tops. There are only 20 storyline missions, you can't explore the entire game map, and there are no aircraft.

Red Faction: Guerrilla isn't a bad game, it's not a good game, it is merely adequate.

Overall Score: 6 of 10.

Rent it.