Vanguard? Submitted Friday, June 16, 2006 - 3:11:11 PM by Klaitu
Ever since Lucasarts took over Sony's work on Star Wars Galaxies, I've been searching for a real use for my computer. Carson bought me this bad boy, and it plays games like a dream, but there are so few computer games that are worth anything these days.. what to do?
I tried World of Warcraft for awhile, and it's a pretty fun game.. at least for awhile. It's got little bugs, and great content, but it was missing that special something.. that special something called roleplay.
Well, that, and the graphics were disgusting.
Now, there appears to be a new contender. A little talked-about contender in wider circles. It's called Vanguard: Saga of Heroes. I think it just might have what it takes to become the next heavy hitter.. though it won't have the story of Ultima Online, nor will it have the subscribers of World of Warctaft. Here's why I like it:
- These guys have some brains The design team has some experience, they're the guys who created Everquest.. and I know what you're thinking, but they're decidedly taking a non-everquest approach. In fact, something they said really impressed me. Check this quote out: (This applies to a great many things, but in general to the recent reactionary trend to respond to traditional MMOG mechanics that have had some problems by completely removing them as opposed to fixing them. Travel is tedious? Remove travel! People are camping and ninja looting and being rotten to each other in a dungeon? Remove the other people! (Instancing). Sigil, rather, is intent on fixing and tweaking traditional MUD/MMOG mechanics that have existed for so long, not throwing them out). This is a refreshing thing to hear from a game designer, they have a tendency to "eliminate" instead of "revamp". Take a look at Star Wars Galaxies, where there were 30 some professions, but many of them were broken. The designers eliminated all but 9 of the professions (and they're still broken, or so I hear).
- They've invented another playstyle Ordinarily in a game like this, you're talking the "big 3" playstyles. Combat. Craftin. Gathering. Vanguard has a 4th: Diplomacy. In order to do some things, like gain access to certain areas, or build a player city, you need to convince an NPC. You do this through debate battles. If you succeed, they give you what you want. If you fail, you lose Diplomacy XP. The best news is that you pick a class in each category.. Combat, Craftin, Gatherin, Diplomacy. On one character. Excellent.
- It has built in support for Player Communities Game Designers can be silly sometimes. You can't just throw in a guild system and expect people to play your game for years. You've got to have non-instanced player housing and player cities. You can't just offer the people 6 different heads and call that customization, you've got to allow for morphing. Vanguard does all this. The player housing system is very similar to what they had in Star Wars Galaxies, except you can rotate and spin objects in any way you need. There are player vendors instead of a universal Auction House, and when you build a Player City and do it right, NPC's will move in as well.
- Huge World While nobody that plays Vanguard can tell you anything because of an NDA, word is that the world is huge. Like mega huge. On top of that, there are no teleports, portals, gryphona, or recsu recdus. If you want to go somewhere, you're going by foot, horse, or boat. Another first since Ultima Online.. player controlled ships, this time without all the lag of a Ultima Online ship. Also, ship to ship combat, and boarding maneuvers. Can you say "hello pirates?" Boy Howdy, there's a ton of people been waiting for that one since the very beginning.
The World is made up of at least 4 continents, and each of them is like their own little world in itself. One continent is based on Europe, one on the Middle East, and one on Asia.. and while you might choose to play a warrior on any continent, you can't learn how to use a Katana on the European continent, and you can't learn the scimitar in the Asian continent. Amazing Diversity!
On top of that, Weather Conditions have enviornmental effects. If you spend a lot of time on the Middle Eastern Continent, where it is hot all the time, you will become more resistant to heat-based attacks (and more vulnerable to cold ones).
- The Licensor and the Producer are the same company Remember when Richard Garriott owned the rights to Lord British, but not the rights to Ultima, and everything got all messed up because of it? Remember when EA wanted Ultima Online to go one way, and everyone else wanted it to go the other?
How about that time where Lucasarts felt that Star Wars Galaxies wasn't Star Wars enough, and so they alienated 70% of their subscribers by changing the entire premise of the game?
This kind of thing won't happen with Vanguard, because there's only one force behind the scenes.
Alright, all that being said, there are a few down points to Vanguard:
- It's level and class based Prepare to be pigeonholed as a level 50 warrior/paladin/thief/mage. Vanguard sports probably 25 different classes, but we did all that in World of Warcraft.
- The designers still want to put emphasis on quests and items If Lord of the Rings were an MMO, everyone would have to go to Frodo's house so they could get the "one ring quest". They would get their Fellowship together, and everyone would get the quest. They would then run as fast as they can to Mt. Doom and complete the quest while Gollum was still bugging the one guy that aggroed him. Then, everyone could access the Gray Havens to get more quests!
This does not work. It's okay some of the time, but you can not underemphasize quests. It's impossible, because they are for the most part, unneccessary.
Aside from that, you still have the "crafted vs looted" debate. Which is better? Looted always, ALWAYS wins in a practical game, giving crafters the shaft for anything but healing potions or blank scrolls.
- The Producers don't understand what grinding is One of them made a comment that Grinding is when you are progressing, but you don't have fun doing it. I suppose that's alright as a definition, but the problem is.. NOBODY has fun grinding. Because you can see other people's levels and compare them with your own, it becomes a race to see who can max out the fastest. When that happens, it's time to start all over again.
The only reason grinding exists in the first place is to generate a difference between the people who have just started, and the people who have been playing awhile. Grinding exists wherever there are easily definable levels that players can compare themselves against.
To Eliminate grinding, there must be an incentive in not maxing out the levels. The best way to do that is with a professions system instead of a class system.. but on top of that, people actually need to be able to play the game with only about 70% of their skills.
In Star Wars Galaxies, everything would kick your butt unless you had achieved CL 80. In WoW, you could kill stuff in certain zones at different levels, but you were useless to any community until you got to level 60..
But in Ultima Online, you could be an asset to the team with 50 healing, 80 swords, and 40 parry. You didn't have to be the uber, it just helped. THIS is the one element that Vanguard is truly missing.
But, they got most of it down alright, so we'll see what happens. It's definately the one I'm keeping my eyes on.
More information:
Fan FAQ with annotated sources for the answers http://www.silkyvenom.com/pages/faq.php?
Official Site http://www.vanguardsoh.com
Awesome Example of in-game music: http://vanguardsoh.com/audio/AhgramTheme.mp3
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