X-Men Legends 2: Rise of Apocalypse Submitted Monday, October 10, 2005 - 11:21:22 AM by Klaitu
I was a pretty big fan of X-men Legends, so when X-Men legends 2 came out, well, it was a no brainer that I'd check it out.
This game pretty much plays identically to X-men Legends 1. The developers attempted to improve the game in some ways, but the real problems from the first game rear their head in the second game as well.
The story reads like it's right out of a comic book. Apocalypse is at it again, so the Magneto and Xavier have teamed up to stop him. This is an excuse for 4 levels of beatemup action and the occasional easy to solve puzzle.
Here's where it all goes horribly wrong. You'll find X-men Legends 2 in the "RPG" section of your local EBgames. Problem is, It's a very lame RPG. It has no RPG elements at all, except you level up your guys, and the damage is calculated based on formulae instead of just meting out some damage.
So, while it is described as an RPG, Legends 2 is actually a beatemup party game. You can play it alone, but it's boring. You can play it with 3 other people, and it's super fun. Getting 4 people together to play together is not an easy task, and what is it that we don't want to do when 3 people are waiting on us? We don't want to be managing inventory and delegating skill points.
Furthermore, the distribution of skill points is irrelevant to the game. You could delegate NO skill points and still easily beat the game. While it's nice to have cyclops blast a bad guy, he can punch them into submission as well. In some cases (as with Rogue and Wolverine) it is better to spend only one skill point on their special move. That way you can do it about a zillion times repeatedly.
On top of that, X-men Legends 2 is severely flawed as an RPG. The max level you can achieve is level 99, but there are only enough enemies in the game to get you to about 67. I know. I went through every single level and killed every single bad guy.. and then I went through all the danger room missions and completed those, too.
Another distracting thing are the video cutscenes. Like Legends 1, they are compressed beyond belief and have compression artifacts all over them. Maybe because they decided to use Sofdec (which was good back in the days of the Sega Saturn, but sucks now).
There are, however, improvements over the original game. For a start, all the audio is compressed at the same quality, and is sharp and clear. Additionally, Patrick Stewart actually reads all his lines, and is not intercut randomly with some other guy that sounds nothing like Patrick Stewart. Some X-abilities are better, such as Gambits card throwing, and each character has more and different abilities than they had in the first game.
Because Legends 2 was patterned from Legends 1, it has some design flaws, the foremost of which is that replaying the game is infinitely boring once you've been through it already. Why did you level all those characters up? You can't carry them into a new game, and the old game is entirely too short.
Also, what happened to all the X-men in Legends 1 that you can't play in Legends 2? People like Magma, Jubilee, and Psylocke? There's not a disadvantage to having more playable characters, especially when those characters are already programmed and already have voice assets.
Overall Score: 7 of 10
This will be my last 7 of 10. If major improvements are not made by the time of Legends 3, the score is going to start to drop. You can't make the same game over and over anymore.
|