June 2002

A Message To The People
Submitted Sunday, June 30, 2002 - 5:28:49 PM by Jeremiah Cruz

Jeremiah CruzHail Britannians! I will not reveal my true name until I am sure it is the right time. All I can say is I played a part in the Rebellion of Dorian DeLacey yet I did not play any part. I know that sounds confusing but it will be cleared in time. We are the people of this land, the citizens. We made this land into something great with the guidance of Lord British it became greater. We then lost him, the guidance which made us great was gone. People began to form groups to replace the leaders. We knew though that it could not be done. There is a group which was created by British, The Church of Britannia. Recently we have been confronted with the choice to follow the High Council or not. Some citizens have chosen their side but some have not. There is another group which is in its baby stage but soon it will rise to be one of the strongest powers in our history. This message is to the people of Britannia. It is not for nobles and council members. This is not intended as a declaration of war either so you fat council members can stuff your cakes down your throat again. From the smallest child to the tallest man, Rich and Poor. I am asking you, what side will you join. That of the Church and the new group or the Council? That of the side which represents the cause of freedom from oppression and corruption or the side which promotes it, the Council? I ask you to follow the side which represents your name.

Send your pidgeons to 157241886 Dragon Knight II.


Roleplaying 101: The Dewds Amongst Us
Submitted Wednesday, June 26, 2002 - 4:28:13 PM by Basil

BasilIts been so long, too long maybe, either way, it feels good to be back in the saddle again ranting about some dumbass.

So here I am logging on this morning, was going to go fight some daemon's and work on Solomon's resist. I am at the bank, grabbing my magical weapons, setting macros, doing the usual to get ready for some dungeon diving.

I get a phone call, seeing as my mom just loves to annoy me when I am home, she has unplugged my headset and I have to leave the room to answer the phone. Its my friend, he has $10,000 to invest because he joined the military. He wants my advice on what to buy, he said he had already spent most of the money on AMD and Intel, but wanted to know what to spend the rest on. I suggested King Pharmaceuticals (KG). Before I knew it, I had spent about fifteen minutes on the phone.

I remembered that I had left UO running, so I told my friend that I would give him a call later on.

I come back to UO to find this guy telling me to leave town. I am thinking, "huh?" This guy, his name is Mephistopheles, told me that I had to leave town or he would kill me. I tell him this isn't his town, so he should get used to me being here.

Of course, it occurs to me after I said this that this guy is just looking for oranges at the banks. He tells me that I shall die then and starts to precast. Not being an idiot, I fight back. The guy is obviously used to fighting the rest of First Army, as he casts mind blast ten times and tries to chain poison. No, this guy wasn't used to having to fight someone that actually was semi-prepared. So finally he wisens up and takes advantage of my one weak spot, no paralyze pouches.

So he then proceeds to chain paralyze me, was nothing I could do about it, and thus, I die. All of this in the name of 'roleplaying'. Lets not mention his yells of me being a runner because I don't want to be chain paralyzed.

Past ICQ's float through my mind. I remembered Jasmine saying she was going to quit First Army because they wouldn't help her everytime this UFG group went looking for oranges at the bank. I remembered hearing how UFG killed her on the intent of looting her ring to sell/trade. I remembered how one of their members had tried to trade her for the ring (eventhough it sounded like a scam to me), and I also remember seeing one of their members chasing some HSS across the town after the HSS had just died.

I think back to the all the roleplaying stories I have heard from them. I remember how these stories all center around warring. Could it be these guys are just dewds looking for fresh game? Or are they just a guild that has no self control what-so-ever?

As much as I like Rath, he has been ignorant of most of the evil guilds he roleplayed with in the Skara Brae area. They were nothing more than blood thirsty mongrels seeking easy prey. These mongrels weren't stupid, they knew Rath tries to like everyone, thus they do their best to keep from pissing him off so that they can still have their sheep.

Many people in the community are tired of it, I am tired of it, and you picked the wrong person to go pick on today. No one wants to be your sheep anymore. Want to roleplay? Then I suggest you learn how. The roleplaying community isn't a place where you have an excuse to go tell someone to get out of town or you will kill them.

If you are roleplayers, then I challenge you to actually roleplay. First, you roleplay villans. A villan would be killed by the local guards as soon as he stepped in town. You wouldn't be in town standing next to a guard telling people to get out of your city, the guard would have cut you down before you could say it. Second, notice the part 'your' city. Its not your city, Skara Brae for one is a city of the crown, whether you like it or not, and if you are a criminal to the crown, its not your city.

Want it to be your town? Learn to treat others in the community with some respect. Then they will play with you. When they play with you, you can work on a quest scenario that could lead to you all getting the town if you win.

This bullshit of getting your jollies after being bored by trying to kill roleplayers is over.

In case no one has figured it out now, the guild is called Unforgiven.

This is your first and final warning as far as I am concerned. People will read this and they will ask questions. You want to roleplay? I suggest you start acting like roleplayers. Pull your looking for oranges at the bank shit on me again and I will not be as nice next time.

Comment here.

Update: I find it pretty damn odd that this guy just disappeared after the fight. If this was his town, why didn't he stay there? Guess there weren't enough oranges for him...


Great Lakes Gangsta Rap
Submitted Wednesday, June 26, 2002 - 1:02:20 PM by Basil

BasilThis is from Locke, he had some time on his hands earlier today in #dom, and this is what came of it...

Mordain: Its a disaster, Lord Rath we're after!
Fredrick: What if he could be turned to the dark side?
Mordain: Yes, he'd be a powerful ally, another dark mondainite
Fredrick: He will join us or die
WE GOT STONESOUL
WE GOT STONESOUL
WE GOT STONESOUL
WE GOT STONESOUL
and you know that we got it STONESOUL
and you know that we got it STONESOUL

Rath: Uncle Marcus, I know im on probation? Can I go to the Skara Station?
I gotta talk to the Skara Brae Rangers, but now you're treating me like a new stranger
Voice of Lord British: RATH, Kal Ort Por, and run, run to Highland Guard, run to Highland Guard
RATH, Kal Ort Por, and run, run to Highland Guard, run to Highland Guard

Jakop: I'm Jakop...I'm not naked....I'll make ya and shake ya, and then i'll save ya. Don't judge my size before you realize...you won't believe your eyes watch the Mondainites die
Rath: Jakop, why you treatin me in disdain, you know i still must confront Lord Mordain.
Jakop: But Rath, not ready are you.
Rath: But there's a temple in the desert where they're keepin my crew
A king's gotta do what a king's gotta do so now Mordy, i'm comin for you

Mordain: Impressive, now realease your Corp por, you must sense that your friends are being tor-tured
Rath: OOOOH, Why'd ya kick me in the sand.
Mordain: it's imperative that you understand....Jakop would never go in, to tellin you about your ori-gin.
Rath: I know enough, I know I'm a king
Mordain: Then it's imparative that you must see...You're a clone now, you're a clone now
YOU'RE A CLONE NOW, YOU'RE A CLONE NOW
YOU'RE A CLONE NOW, YOU'RE A CLONE NOW!!!!!!!!!!!
YOU'RE A CLONE NOW, YOU'RE A CLONE NOW
YOU'RE A CLONE NOW, YOU'RE A CLONE NOW!!!!!!!!!!!


A Note From the Seat of Honesty
Submitted Wednesday, June 26, 2002 - 11:18:33 AM by Jeremiah Cruz

Jeremiah CruzFrom Kellor:

Hello citizens of Britannia, some of you may recognize me, many of you won't. I was plucked from a list of people to represent the fine city of Moonglow, and now I stand here before you.

I read constantly of people with their complaints about us not doing this or us not doing that.

Ladies and Gentlemen, we have been without a king for a long time, and the crime that has rooted itself into our society without him has grown strong. Time must be given to restore order.

I myself have to look around when I travel in Moonglow. People complain about Skara Brae. I was in Skara Brae the other day, your battles are not of cloak and dagger, nor amongst the shadows. In Skara Brae, you know who your enemy is. I welcome you to come to Moonglow where the enemy shall not show his face, but still manages to harm you.

You have to live with corpses on the street, the results of a formal war. I, and the others of Moonglow, have had to live with people striking at us monetarily, pyscologically, and physically. Do you know what its like to have worked hard for a miniscule ten thousand gold, only to find that the banker you banked with worked for these hidden fiends and funneled it to them?

Nay, you do not.

What I am asking of you all is to give us time. Things will be dealt with, and they will be dealt with one at a time to insure that we use the greatest care.

Thank you.


Skara Brae A Battleground?!?
Submitted Wednesday, June 26, 2002 - 10:57:53 AM by Jeremiah Cruz

Jeremiah CruzFrom Ambrosia:

The anticipation of home grew as she neared the huts outside Skara Brae, the place of her birth. Remembering the days spent lounging on the haystacks here, Ambrosia placed the spear given to her by her father carefully into her backpack.



Crossing the docks entering into town she froze. Amber did not recall this loud ruckus. It was not just the merchants hard at work, she heard loud screams of people falling to their deaths. It had turned into a battlefield! Taking cover behind the bank she quickly questioned the other citizens hiding there. They had told her of how powerful guilds had joined together for the common cause of protecting the town. This she had already known, they formed their alliances long before she had even left Skara Brae to care for her father.



Now she knew they were not helping the town at all, but disgracing it.



Angered, she vowed to rid Skara Brae of her destroyers


A Note from the Seat of Humility
Submitted Tuesday, June 25, 2002 - 11:55:33 PM by Nick Seafort

Nick SeafortMy apologies to anyone of Bregan D'Aerth who came to see me this eve at the Magincian Parliament building. It seems that I spent far too much time in meditation at the Temple, and missed my scheduled visit to Magincia. I will remain in Magincia on tomorrow's eve (((25 June))) from the hour of 7:00 PM (((CST))) through 8:30 PM (((CST))) to better make myself available. Again, I apologize, and look to speak with you regarding your problems, and for a safe and peaceful resolution to the current situation.

Yours in Humility,


Ra'Dian Fl'Gith
Councelor of Magincia


A Letter Adressed To The High Council.
Submitted Tuesday, June 25, 2002 - 6:57:32 PM by Jeremiah Cruz

Jeremiah CruzFrom Kane:

Ramble this Ramble that, I am merely a common fisherman of Skara Brae. I tend to keep to myself and not get involved. Now however I have decided to speak because I have the right to my opinion. You are not a legal form of leadership but self claimed rulers who represent a form of tyranny very common in all lands. I may not be a noble, but my simple life of swinging out my pole every morning is all I need. My home has become a battle feild. Skara Brae is turned into a war ground a place of bloodshed. The Council allows this to happen? As I said you are not leaders but rich nobles hungry for attention. You oppose a peice of Lord British, that peice is the Church. You call yourselves men of virtue but you fight the creator of virtue in our land. Rumors run rampant like a pack of dogs in Skara and I hear them all. So many people claim leadership of my town but many of them should me thrown in jail. Again I am just one man but I am part of the people of Britannia. I for one place my allegiance in the Rebels, Sosarian Rebel Army, Rebels of Britannia, and the man who continues to fly the banner of DeLacey. They have my best of wishes and you have my worst, High Council.


The Beginning...Pt1.
Submitted Tuesday, June 25, 2002 - 3:50:00 PM by Nick Seafort

Nick Seafort Lord Damon Omenborn, the High Dwarven King sat atop his ridgeback and ran his stubby fingers though his long beard and smiled. He stared out across the ice and snow at the rows of armored dwarves. The great banners of Clan Omenborn fluttered in the arctic breeze, proudly his clansman sang as they marched. In one of his mighty hands rested the Dammaz Kron, The Great Book of Grudges, in the other was a magic warhammer. The warhammer named Doom Bringer; had been forged on the famed anvil of Justice and had been borne by Damon's father, and his father before him for untold ages. Damon had a great admiration for the hammer, the unbeatable craftsmanship of generations of dwarfs, and he silently gave thanks to the skills of his elders. Many of the evil beasts that plague Britannia had fallen to this great weapon. They had to come to respect and fear Damon's hammer.

Lord Damon had sent Mistral Omenborn and Keran Blackstone with a letter to request aid from Lord Rath Stonesoul of the Order of Stonesoul in Skara Brae and to Lord Jakob Covenant of the Highland Guard. These were old and trusted friends, for the moment in time had come to reclaim old Dwarven strongholds and mines. The first of these was to be Deceit, which had once been a great hall, home to countless generations of Clan Omenborn, and had now become home to the countless undead creatures that roam its halls. But word had been received that they would be unable at this time to send help. The trip from Karak Kol, the great keep that served as home for the dwarves of Clan Omenborn, had been a short one. It had been a long time since the world had seen the dwarves march to war. The snow swept all around them forming frost in their beards.

Although hopelessly outnumbered, the sturdy dwarf clansmen marched into the entrance of Deceit. Down the center of the halls went the stout dwarf warriors with swords and axes in hand, while dwarf crossbowmen held the flanks, thinning the undead masses with deadly bolts. With a thunderous roar, Lichs had unleashed their spells. As if on cue undead warriors sprang from the wall themselves and giant silver serpents, monsters capable of rendering a dwarf in two, slithered across the floor towards them. The Dwarf plan of attack had been a simple one, tried and tested throughout the ages, but it now seemed doomed, until two dwarven slayers leapt out to meet the silver beasts, sacrificing their own bodies for one clean axe stroke.

All would have been for naught had the Dwarf Longbeards not chosen that moment to charge into the fray, for these were oldest and most skilled of all the warriors in the dwarven force. The Longbeards crashed into the battle lines sending the evil Bone Knights, Skeletal Knights and Bone Magi routing and scampering away!

The dwarfs had reclaimed another piece of Deceit, one that was rightfully theirs from the days of old. Slowly, thought Damon, the dwarfs would re-establish their ancient realm, tunnel-by-tunnel, mountain-by-mountain. With a last look at the peaks of the Frozen Mountains, the doors of Deceit were closed behind him. Lord Damon Omenborn slung his warhammer into his belt loop and trudged off to bury the dwarven dead and continue the quest….


Ok, Who Farted?
Submitted Tuesday, June 25, 2002 - 2:35:59 PM by Basil

BasilSomeone did, because this room really cleared out quick. What do I mean by this? Just two weeks ago we had a lot of roleplaying situations going on out there in UO'land. Now I can count the ones that I know are still going on with only the fingers on one hand. Sure, Azreal is out there doing his random quests once a week, yes Nieves has got something going with an imposter of Rath, and finally it seems Temple of Mondain is behind every evil plot known to man at this time.

Before anyone says Neverwinter Nights, shaddup. Neverwinter Nights is a game you will play once or twice a week, if at all, after a month's time. If people are just taking a break from UO, thats fine, thats a viable excuse, because I have been taking one sorta since the beginning of June.

Why did I decide to take my break? For one, I've been working on a big quest that I didn't want to start until I knew I'd have time to put to it. Instead, I've just laid the ground work for it. I figured after seeing all these other quests gearing up, I could safely chill knowing that my friends would still be able to have fun quests.

While on break, that doesn't keep me from talking on ICQ a bit, or logging on IRC, or even dropping in game once in awhile. It probably won't be ti'll July that I get serious about reviving my quest juices. Yet when I log on, I see that almost everything that was gearing up is gone. What the hell is up with Quest for Britannia, is Rath even running for king anymore? If not, why hasn't Marcus updated the site to reflect this? The whole thing has seemed to be in a tailspin since Rath accepted a seat on the High Council.

Does shit die so easily on this shard? If everyone is taking a break, thats fine, but if everyone is letting these good quests die, then shame on you. I've heard the masses piss and moan about not having any rp before. Well, you had your chance, I couldn't count the number of things going on before June, now... well, I've already addressed that.

If you want to roleplay, then I suggest you start doing it. I think there is a call for a radical change in this community. I think all these different rule sets is what wears out and breaks down this community. Like last night, I am sitting in Skara Brae watching ToM fight OI-, Highland Guard, etc. Rules were being broken left and right, OI- entering before 15 mins up, then ToM would come back to the city to fight after their CoC says they won't. People still had fun, but not everyone, I saw a few off to the side bitching that this was boring and stupid.

Yet really, this is stuff for another rant about how people should work together and get some shit straight.

Comment at this post.


Great Lakes : From the Seat of Humility
Submitted Monday, June 24, 2002 - 7:18:21 PM by Nick Seafort

Nick SeafortAn open letter to Lady Lust and the Bregan D'Aerth,

The High Council have received your notice that Lilly Thann, Ambassador of Vesper, has been taken into your care. I welcome a dialogue with any of your organization who would speak with me with regards to the wrongs you believe have been comitted against you, and the laws which you believe will degenerate your current way of life.

While the High Council debates this situation, I would like to present further information on your behalf, that we may come to a peaceful solution to this.

I may be found tomorrow evening at 10:00pm (by the Central skies) at the Magincian Parliament building at the southeast of the isle. Should you wish to contact me prior to this, you may attempt to locate me at the Temple of Nexchronosis within Dracona.

Yours in Humility,


Ra'Dian Fl'Gith,
Councelor of Magincia


Juka Retreat Celebration
Submitted Sunday, June 23, 2002 - 3:54:25 PM by Nick Seafort

Nick Seafort

Whilst travelling Britain in Trammel, I came across an invitation, the exact contents of which are as follows:

Hail fair citizens of Sosaria and well met. I am Ian Goodknight, Justice Knight and Hero of Great Lakes, and I cordially invite you to a party in commemoration of the retreat of the Jukan army and Lord Blackthorn's Dragoons. It is also in commemoration of the recent alliance between the Meer and us.

I sincerally hope that you can come and celebrate our freedom! The party will be held at The Barnacle tavern (a tavern to the west of the horse stables in Trammel Minoc) on June 25, which is a Tuesday, at 8:00 o'clock (CST). The only requirement is that you do not bring a mount or pet and this is a role-playing event so break out your Old English books! Bring money for food and drinks but I will attempt to supply a lot of those though! Thank you!

PS- Devs, "Reds", GMs, and ALL are encouraged and invited. Thank you!

-Ian Goodknight (Knight of Justice, DOS)


New Britain Councilor Needed!
Submitted Saturday, June 22, 2002 - 10:15:28 PM by Nick Seafort

Nick SeafortHail!

I have the somber duty of informing you that Galinda, the chosen candidate for the Britain position on the newly formed High Council has resigned due to personal reasons.

Of course, the good news is that the position is now open and the Council is once again accepting applications -- for the Britain Council member position only. If you have already submitted an application to this position, it is not absolutely neccessary for you to submit again. However, those who wish to may; your dedication and determination will certainly be noted.

Please include in your application:
- Your name (your character's name)
- A short essay (at least 5 to 7 sentences, though it may be longer, of course)

Applications may be sent to this email address: admin@redlow.net
I will then send them along to the other council members for review as soon as I recieve them. Once this position is filled, we will hold our first meeting as soon as possible. If you feel the new Council is not properly representing you, please be patient as we get things moving.

Walk in Truth, Love, and Courage

- Doctor Jerred Ghyss,
Chancellor of Virtue of the High Council


Super-Dimensional TDU of Vanquishing and Mage's Bane (42 charges) - 20 June 2002
Submitted Thursday, June 20, 2002 - 4:16:21 PM by Nick Seafort

Nick SeafortKonichiwa!

Psssst.. I got the goods bro.. the word on the street! The overlords have a big deal going down on Monday.. I think theyre bringing in a whole shipload of PUBLISH 16!

For those of you wearing concrete galoshes, or for those of you who are simply oblivious to your surroundings because of extended nightshade use, here is the complete and total scoop on publish 16, and what you can expect to see on Monday.

House Ownership & Decay Changes

Changes to the housing decay system are being planned for implementation within the next scheduled publish ("Publish 16"). These changes will clarify and affect the status of various player houses with the intent of continuing to move toward a healthier housing situation with in Ultima Online.

The following points summarize the current state of player housing/house decay within Ultima Online, and will continue to remain true:

  • Players are allowed to have one house per shard, per account. These houses will need to be refreshed manually.

  • Some older accounts may still maintain more than one house per shard, per account (but no more than one per character on that shard). These houses will need to be refreshed manually.

  • Acquiring a new house will put all other houses owned by that account on any shard into Condemned status, disallowing them from refreshing and forcing them to decay.

  • Players are allowed to own grandfathered houses on more than one shard.

In addition, two new elements will become a part of this system:

  • Players may opt to only own one house per account, period. In exchange, that "primary house" will be automatically refreshed for as long as the account remains active. (See "Primary Houses" below for more details.)

    Note that your account is considered to have opted in to this new "one house per game account" rule if you place a new house or have a house transferred to you. Further, once this new housing system becomes active, any inactive account that is reactivated will also automatically be considered to have opted in to this new "one house per game account" rule.

  • Houses that are owned by inactive game accounts will decay within 2 days, and will not be allowed to be refreshed for as long as the account remains inactive.

Housing states: Houses will be classified as one of three "House Refresh Types": "Automatic," "Grandfathered," or "Condemned."

The house refresh notation can be seen by double-clicking a house sign and accessing the house menu; only those who can access a house's sign-menu will be able to see this house refresh notation.

Note: Only a house's owner, co-owners, and friends will be able to see the current state of decay ("This house is slightly worn," "this house is somewhat worn," etc.) of a house, which will be done by single-clicking that house's sign.

These states will be updated upon any placement or acquirement of a new house, and/or changes to the owning account's active/inactive status.

Below is a more comprehensive breakdown of the housing refresh states.

  • Primary house: This house is owned by an active game account, and has been established by the player to be that account's primary house. Note: setting a house as an account's "Primary house" will automatically force all other houses owned by that account, on any shard, to become Condemned.

    The house refresh state on the house menu-gump will be listed as "Automatic." Primary houses will automatically refresh themselves-in fact, these houses will no longer display any decay stage, as the house no longer decays.

The typical situation for this could be said to be a player who has decided to only maintain one house in all of UO, in exchange for that house never decaying for as long as the game account remains active.

See "Primary Houses" below for more details.

  • Grandfathered house: This house is owned by an active game account, but has not been established by the player to be that account's primary house.

    The house refresh state on the house menu-gump will be listed as "Grandfathered." Grandfathered houses will decay "as normal," and will proceed through several decay steps before disappearing after approximately 11 days. However, owners and friends will be able to manually refresh this house and begin the decay cycle anew by opening and closing any of that house's doors.

A typical situation for this could be said to be a player who plays on two shards and has a house on each. Each of those two houses will need to be manually refreshed over time, and the player may decide to manually refresh each once every week or so.

Another typical situation for this could be said to be a long-time player who is maintaining more that one house on a given shard on his one account. Each of those two houses will need to be manually refreshed over time, and the player may decide to manually refresh each once every week or so.

  • Condemned house: This house is owned by an active account, but has been put into "Condemned" status due to that player placing, or acquiring, a newer house, on any shard. In other words: the newest house becomes the Primary house, and all other houses, on all shards, become Condemned.

    Any house owned by an inactive account will also be considered Condemned. (Reactivating that account will allow one house to become a Primary House, and all other houses on that account will remain Condemned. See "Primary Houses" below for more details.)

    The house refresh state on the house menu-gump for these houses will be listed as "Condemned." This house will not be able to be refreshed. It will decay within 48 hours of becoming Condemned.

    Note: setting a house as an account's "Primary house" will automatically force all other houses owned by that account, on any shard, to become Condemned.

A typical situation for this could be said to be a player with any number of houses on any number of shards who has obtained a new house, and all houses other than that newest house on that shard will become Condemned.

Another typical situation for this could be said to be a player who has closed an account and left behind one or more Condemned "ownerless houses."

Implementation: the changes to housing/house decay will occur in three phases.

  • House Status Assessment: All houses within UO will be marked with one of the above housing states during this phase, based on their current house status. This phase will last until the associated "Publish 16" (of which these feature changes are part) is active on all shards, during which time all houses (except Condemned houses) will continue to be automatically refreshed. Once these feature changes and Publish 16 are on all shards, we will move quickly to the next phase, "Establishing Ownership."

  • Establishing Ownership: This phase will begin phasing out the possibility of "ownerless houses"—those houses that are owned by an inactive UO account—and allow co-owners the option of claiming their respective ownerless houses as their own. Those co-owners, in order to claim such an ownerless house, must not already own a house on any shard.

    The right of claiming an ownerless house will be "first come, first served," where the first co-owner to access the house and claim it will become the new owner.

    If all of a given house's co-owners pass on this ownership claim option, the house will be marked as "Condemned" and allowed to decay at the start of the third and final Implementation phase, "New House Decay Rules Begin."

  • New House Decay Rules Begin: This final phase begins the new house decay rules: all Primary houses will auto-refresh forevermore, Grandfathered houses will need to be manually refreshed, and Condemned houses will not be able to be refreshed and will decay within 2 days (as per the rules specified in the "Housing States" section above).

Primary Houses: Players will have the option to make one of their houses within Ultima Online as their Primary House. Owning a Primary House will have certain benefits and restrictions.

  • A Primary House will never need to be manually refreshed; Primary Houses will always automatically be refreshed.

  • When a player declares one of her houses to be the Primary House for that account, all other houses owned by that account, on all shards, will be set to Condemned status (and decay within 2 days).

  • If a player has placed or has had a house traded to him, he may not place or have another house traded to him for a minimum of one week. However, that player can still give away any number of houses without restriction-he simply can't collect any more until one week has passed since he last obtained a house.

  • If a player's account becomes inactive, all houses on that account will become Condemned. If that account once again becomes active then that account is considered as having automatically "opted in" to the Primary House system, and one house will be compelled to become a Primary House while and all other houses on that account will remain Condemned.

Co-owners: The co-owner feature for houses will continue to exist, with all the rights and privileges they currently enjoy, although being a co-owner will no longer count against your house ownership status.



Unused Character Cleanup

Character data takes up a great deal of space on the servers. Many players have multiple characters that they do not play (characters made for one-time events, made during their regular shard downtime, etc.). Purging characters that are not being used will result in shorter backups, decreasing shard downtime and increasing overall performance.

This system will not need to wait for a publish to turned on, but will be activated once it becomes necessary (i.e. when the available disk space on a shard becomes low). Once it is turned on, it will be a permanent addition to the game. Since it will only be activated in the event of low disk space, it may not be activated on all shards at once necessarily.

Design

Characters will be deleted after not having been used for 6 months unless the character has over 350 total skill points.

Characters at or below 350 total skill points will need to be "refreshed." Refreshing is defined as logging a character in and then logging out. Logging in a character will reset the six month timer.

Characters with over 350 combined skill points will not be deleted, and do not need to be refreshed.

Taming Changes

This is an update to proposed changes for the Taming profession and pets, changes that are being considered toward helping balance Taming as a class, as well as toward improving the overall in-game experience of playing a tamer. This document completely supersedes previous posts to “In Concept”on this subject.

Please keep in mind as you read this documentation that these changes are not yet finalized, and after testing and reexamination there may be some exclusions, alterations, or additions to this proposal.

Please also note that the stats and skills of “legacy pets” (those pets which are in existence prior to the publish of the system changes detailed below) will not be affected by the changes listed here.

Animal Lore

The usage and utility of the Animal Lore skill will be altered in the manner described below. (The exact nature of how “legacy”pets are incorporated into this system has not yet been determined.)

  • The Animal Lore skill will display the following data for any tamed creature:
    • Numeric values for Skills, Strength, Hits, Dexterity, Fatigue, Intelligence, and Mana.
    • Any pack instincts the pet may have.
    • A list of foods the pet eats.
    • A general description of how well you can control the pet based on your skills, the taming difficulty, and current loyalty.
  • At 100.0, you can view the above statistics for any tamable creature.
  • At 110.0, you can view the above statistics for any creature.

Stable Slots

  • The current stable slot system will continue to be in use.
    • All characters are allowed to store 2 pets with an NPC Stablemaster.
    • A character that has a combined total of between 160 and 199.9 in Animal Taming, Veterinary, and Animal Lore skills can store 3 pets with a Stablemaster.
    • A character that has a combined total of between 200 and 239.9 in Animal Taming, Veterinary, and Animal Lore skills can store 4 pets with a Stablemaster.
    • A character that has a combined total of 240 or higher in Animal Taming, Veterinary, and Animal Lore skills can store 5 pets with a Stablemaster.
  • The currently allowable stable slots will be increased. Players will be awarded another stable slot for each of the following skills at 100.0, 110.0 and 120.0: Animal Taming, Animal Lore, and Veterinary.
    • In this way the maximum possible number of stable slots per character will be 14.

Pet Limit

  • You will only be able to control a number of pets based on your pet control slots. Every player has 5 pet control slots. Most pets only require 1 slot, with the following exceptions:
    • 2 control slots: unicorn, ki-rin, nightmare, drake, hellhound (leader), predator hellcat (leader), imp, and frenzied ostard
    • 3 control slots: white wyrm, dragon
    • 4 control slots: hirelings, golems
  • You must have the required control slots available for your mount. Ethereal mounts will require 1 control slot. This means if you go hunting with a dragon (3 control slots) and a drake (2 control slots), you'll have to go on foot.

Pet Loyalty

  • Loyalty checks will have a tighter range. For example, a dragon used to have a chance to obey someone with 50 Animal Taming/50 Animal Lore skill, whereas now they will not obey anyone with less than 80/80.
  • If you have the minimum skill required to tame an animal, you will have much greater control.
  • The number of previous owners will no longer affect control.

Pet Bonding

  • After a real-time week of ownership, pets may bond with their owner.
  • If the animal requires more than 29.1 minimum skill to tame, you must have the minimum skill to tame it before it will bond with you. Examples of animals with 29.1 or lower are horses, ostards, dogs, cats, pack horses, etc.
  • You are limited in the number of pet bonds based on your Animal Taming, Animal Lore, and Veterinary skills.
    • All characters are allowed to bond with 1 pet regardless of skill.
    • A character that has a combined total of between 200 and 299.9 in Animal Taming, Veterinary, and Animal Lore skills can bond with 2 pets.
    • A character that has a combined total of 300 or higher in Animal Taming, Veterinary, and Animal Lore skills can bond with 3 pets.
  • Bonded pets will recall with you.
  • Bonded pets will turn into pet ghosts when they die.
  • Instead of [tame], the [bonded] tag will display above a bonded pet.
  • A bond is only broken if the pet goes wild or is released.
  • Casting the 5th circle Summon Animal spell normally brings forth a random animal, but if the casting player has a bonded pet, this spell will instead try to summon your bonded pets. It will not summon them from the stables, but it will work if the bonded pet is a ghost.

Pet Resurrection

  • When a bonded pet dies, it turns into a “pet ghost.” This ghost can still obey the movement commands (follow, come, etc.). The pet ghost will not dissipate or lose loyalty, but cannot be stabled.
  • Any player can attempt to resurrect the pet with bandages if they have at least 80 Veterinary and 80 Animal Lore. The pet owner or a friend of the pet must be nearby to confirm they want the pet to be resurrected.
  • Resurrected pets suffer skill loss. Pets resurrected by their owner receive less of a skill penalty.

Pet Taming

  • If you hide, or come under the effect of the invisibility spell, while using the taming skill, you will automatically become visible
  • Except in the case of paralyzation, if an animal cannot pathfind to the person trying to tame it, the taming attempt will fail. This limitation includes situations where placed objects, walls, energy fields, and any other such object block the creature.
  • Pets will suffer some level of skill loss when they are tamed, but have full potential for training.

Pet Skills

  • Pets will learn skills at an accelerated rate compared to players.
  • All creatures, including pets, will have a faster Mana regeneration rate if they have the Meditation skill. Just like players, they will be able to gain Meditation skill when they regain Mana.
  • All pets will be able to learn Anatomy, Resist Spells, Tactics, and Wrestling.
  • Spellcasting pets will be able to learn Magery and Evaluate Intelligence.
  • Pets with Natural Poison will automatically learn the Poisoning skill in combat. The Poisoning skill is used to determine how often they inject poison. Pets with 99.0 or greater Poisoning skill will sometimes inject a poison 1 level more potent than their normal level.

Pet Special Abilities

  •  

    Pets
    in Pack

    Damage
    Bonus

     

    2

    +25%

     

    3

    +50%

     

    4

    +75%

     

    5

    +100%

    Pack Instinct. If you have at least 2 pets with the same pack instinct under your control, each of those pets gets a bonus to their damage. The instinct types are: Arachnid, Canine, Feline, and Ostard. See the chart at the right for more information.
  • Iron Stomach. Pets with this ability can eat almost anything, including metal and leather. Eating magical items helps the pet regain Mana.
  • Human-Healer Friendly. This pet is easier to heal with the Veterinary skill. This includes normal healing, curing and resurrection.

Veterinary

  • You will only be able to use veterinary on pets. However, you will be able to use it on any pet, except golems and hirelings.
  • The bug that prevents you from using veterinary due to the z-axis or flying will be fixed.

Taming Difficulties

  • The minimum skill required to tame some creatures will be adjusted to provide a better range of pets for mid-level tamers.

Guarding, Friends, and the Stop Command

  • The “guard” command will always require a loyalty check.
  • Pets will only guard their owner.
  • Pets will only obey commands from their owner.
  • Friends of pets will be able access the pet’s pack if it is a pack animal.
  • Friends of pets will be able to confirm the resurrection of that pet.
  • The “stop” command will stop a pet from guarding, following, and attacking.

Unicorns and Ki-rin

  • The bug where you need to double-click twice to dismount a unicorn or ki-rin will be fixed. Yay!
  • Unicorns will no longer open a gate for their rider. Instead, they will attempt to cast cure (using their Magery skill) on their rider if they become poisoned and fall below 40 hit points. Once they successfully cure their rider, they cannot attempt to cure them for another hour.
  • Unicorns will be immune to poison.

Miscellaneous Taming Stuff

  • Animals that could not be fed before (snakes, rats, etc.) will now eat food appropriate to their type. A great deal more pets will have an appetite for fish.
  • Pets will no longer cast Mass Curse.
  • Hellhound leaders will spawn with a range of bright hues again. A predator hellcat leader with similar hues will also be introduced.
  • Legacy nightmares and white wyrms will display correctly in UO: Third Dawn. Their appearance will not change in the 2D client.
  • Shadowlord warhorses will be correctly hued green in the 2D client.


Bard Changes

This is the third update to proposed changes for the Barding profession, changes that are being considered toward helping balance Barding as a class, as well as toward improving the overall in-game experience of playing a bard. This document completely supersedes previous posts to “In Concept”on this subject.

Please keep in mind as you read this documentation that these changes are not yet finalized, and after testing and reexamination they may enter the game with some alterations.

General Rules

The following general rules will apply to all bard-related skills (Musicianship, Discordance, Peacemaking, and Provocation):

  • Musicianship: this is the base skill for all bard abilities. Any attempt to use other bard skills is preceded by a non-difficulty based check of the character’s Musicianship skill. If this skill check fails, the subsequent skill check to use the bard ability is never made and the character must wait some time before attempting the ability again. There are currently known issues allowing extremely rapid gain in this skill. These exploits will be fixed as part of this publish.

  • Skill Bonuses: Exceptional instruments and Magical instruments will give bards skill bonuses in certain circumstances.

  • Ability Range: all bard abilities will have a range. The bard must be within this range of the target to use the ability. Furthermore, the bard must remain within this range or the ability's effect ends. The base range of all bard abilities is 5 tiles, with each 15 points of skill in the ability being used increasing this range by one tile. The Peacemake ability will have an alternative mode usable as a radius of effect. For this variant, the radius of effect is identical to the ability’s range.

  • Activation Cost: all bard abilities will have an activation cost equal to 10% of the bard’s maximum Mana and Stamina, rounded down. If the bard is unable to pay this cost, the ability use fails. There will be no ongoing upkeep. There will be no activation cost on failed barding skill attempts.

    For example, if your character's maximum Mana was 100 and Stamina was 50 (aside from any “buffs” or “debuffs”), the activation cost would be 10 Mana and 5 Stamina (unless the barding ability attempt fails, in which case no Mana or Stamina is lost).

  • Continuation: Once a bard ability has been used on a target, the bard must remain alive, visible, and within line of sight of the target or the effect ends. Regarding creatures with “Dragon AI” (such as daemons, drakes, hellhounds, nightmares, and, of course, dragons): if at any point the bard moves while using any barding song, that may compel the creature to retarget on the moving character.

  • Uniqueness: A single creature can be the target of only a single instance of each bard ability at a time. A single creature can be the target of both Provocation and Peacemaking, but cannot be the target of two simultaneous Peacemakes.

    If a creature becomes under a given barding effect (Discordance, Peacemaking, or Provocation) and a second bard attempts to use that same effect on the creature, then the older effect takes precedence and remains active.

  • Repeatability: All current skill usage delays remain in effect, but there are no new limitations other than those stated above on their use. A bard can have several Provocation fights going at once, provided all of them meet the above restrictions.

Bard Abilities

  • Provocation: In general, this ability will remain unchanged except for these items:

    • Difficulty-Based: The Provocation skill check becomes difficulty-based. Each creature will have a dynamically computed difficulty score based on its attributes, skills, and special abilities. This means that some creatures of a type might be slightly easier or more difficult to provoke than the average. The base difficulty in provoking two creatures to fight is the average difficulty of the two creatures. A chart showing the average difficulty of various creatures is provided below.

    • Correct Damage Assignment: When two creatures are successfully provoked by a bard, damage assignment will be correctly handled for both creatures involved, meaning the bard will receive correct credit toward looting rights, fame/karma rewards, etc. without having to perform a second provoke on the same creatures in reverse order.

      Regarding looting rights, the bard will receive proper damage credit for all damage done to each other by his provoked creatures.

      As an example, consider a bard that provoked two creatures and one has died while the other is left at 10% health. If a passerby finishes off the wounded one, the passerby isn’t likely to get looting rights even though he got the killing blow, because the bard still did the vast majority of the damage.

  • Discordance: this ability replaces the current barding ability known as “Enticement.”

    • Skill Conversion: the Enticement skill in the game will be renamed to Discordance. Any characters who have skill points in Enticement will have those skill points automatically transferred to Discordance.

    • Difficulty-Based: This ability is difficulty-based like provocation. The base difficulty of this skill check is the difficulty of the creature using the same computations as Provoke (examples given in the table below).

    • Targets: This ability cannot target player characters. It can target player pets in Felucca, subject to normal flagging rules.

    • Effects: This ability applies attribute and skill loss to the target creature. The percentage of attribute and skill loss is scaled on the bard’s Discordance skill. At 50.0 skill, the target loses 12.5% from all stats and skills; and at 100.0 skill the target loses 25% from all stats and skills. Subject to standard rules above, the target will regain lost stats and skills once the effect ends. Note that the creature’s barding difficulty rating does not change as a result of stat and skill modifying effects of any sort, so using Discordance against a creature does not make it easier to Provoke.

  • Peacemaking

    • Standard Mode: Peacemake will become a targeted ability. If the bard targets him- or herself, it works in standard mode. This is a one-shot ability that causes all creatures and players in its radius of effect to stop fighting. Creatures and players can immediately re-target and resume fighting.

    • Targeted Mode: In targeted mode, Peacemake is difficulty-based, with difficulty being computed identically to Provocation and Discordance. Upon a successful Peacemake, the target becomes reluctant to fight. Immediately upon effect initiation, the target stops fighting. Thereafter, until the effect is ended per standard rules, whenever the affected creature is attacked for whatever reason tries to start fighting, there is a chance (based on bard skill and creature difficulty) that the creature will instead return to a peaceful state.

      While this ability does not guarantee lack of retaliation from a monster, it does make it a much easier opponent to handle. A player can be targeted with this ability per normal PvP rules (I.E. allowed Trammel guild wars, criminal to use against an innocent in Felucca).

Instruments

  • All musical instruments will begin to wear out with use, including newbie instruments. A non-exceptional player-made instrument or one purchased from an NPC will have approximately 400 uses. An exceptional player-made instrument or a magical instrument will have approximately 500 uses.

  • The instrument used by a bard skill will automatically be the “last instrument” you double-clicked. This is current bard behavior and isn’t being changed as part of this update. When players wish to change their default instrument (when, for example, you have different magical instruments and need to switch between them during an adventure), they will simply accomplish this by double-click it and having it set it self as the new default “last instrument.”

  • Using an exceptional player-crafted instrument grants the bard a bonus of 5 skill points worth of effect for using any bard-related ability. This is applied as a reduction in the difficulty of the skill check, and does not have any effect on any calculations that use the bard’s skill level. For example, the bonus for using an exceptional instrument cannot increase the maximum range or radius of an effect.

  • Magical instruments are to be introduced into the game that will have certain similarities to the “slayer weapons” (what some players call “Virtue weapons”) that are more effective against certain creatures and less effective against others.

    Each of these magical instruments will give the bard 10 skill points worth of difficulty modifiers against a certain class of creature. However, possessing these instruments does not cause the bard to be vulnerable to other types of creatures. Instead, when using the instrument against the opposing creature type, the attempt has a difficulty penalty instead of a bonus.

    As an example, an instrument of Daemon Dismissal (labeled in the fashion of “a lute [Daemon Dismissal]”) will increase the bard’s chance to use a barding ability against any variety of Daemon by 20% (when that instrument is used). When used against an elemental, however, the bard’s chance of success is reduced by 20%.

    Note that it is currently undecided where these magic instruments will spawn. However, they will be fairly common as loot.

 

Target
Creature

Approximate
Difficulty

 

Mongbat

10.0

 

Headless One

25.0

 

Orc

59.0

 

Earth Elemental

70.0

 

Ophidian Warrior

74.0

 

Efreet

87.0

 

Terathan Avenger

93.0

 

Dragon

107.5

 

Succubus

112.5

 

Ancient Wyrm

125.0

Bard Difficulty Table

Difficulty ratings vary per creature and will fall within +/- 2% of the values given in this table. The Difficulty rating is the skill level at which the bard has a 50% chance of success versus the creature. At this skill level -25.0, the bard has no chance of success and can't make the attempt. At this skill level +25.0, the bard is guaranteed success and cannot gain skill against this creature. Using an exceptional instrument grants the bard +10% chance of success. Using an aligned “slayer”instrument grants the bard +20% chance of success. To compute the difficulty of provoking two creatures, average their difficulty ratings.

Example: At 120.0 skill, a bard with a dragon-slaying instrument has approx. 60% chance of success to use an ability against an Ancient Wyrm, or to provoke two Ancient Wyrms to fight. At 100.0 skill, with the same instrument, the chance is approx. 20%.



Tailoring Bulk Order Deeds

The basic concept of the bulk order system is that players who interact with certain crafting-based NPC shopkeepers will, on random occasions, be offered the opportunity to fulfill "bulk order deeds" (also known as "BODs"). In return for completing these BODs, the player will receive special rewards as compensation.

A Blacksmithing BOD system is already in place, and the concept will now be expanded to also include a Tailoring BOD system as well.

Tailoring Bulk Order Deeds

Characters that have a sufficient Tailoring skill and frequently selling goods with NPC Tailor & Weaver shopkeepers will have a chance to receive BOD requests from them.

  • Characters with Tailoring skill of less than 70 will only be given BODs for items that would give the character the opportunity to gain in skill.
  • Characters with 70 or higher Tailoring skill may receive BOD requests for any of the items that are craftable by players' Tailor characters.

Frequency: There will be a random chance that a Tailoring BOD will be offered to the player upon each trade a player's character makes with an NPC Tailor or Weaver.

Difficulty: The level of the character's Tailoring skill will affect the level and complexity of any BOD offered to that character; as the character's Tailoring ability increases, so may the difficulty of the Tailoring BODs increase.

There are also two levels of BODs: Small BODS (or "SBODs") and Large BODs (or "LBODs").

  • SBODs are the basic level of BODs, and may be offered to the player at any point in his or her tailoring career.
    • The difficulty of SBODs will be lightly challenging, scaling up or down based on the level of the player's character's Tailoring skill.
  • LBODs will be more difficult than SBODs, and will only be offered to characters with higher than 70 Tailoring skill.
    • The difficulty of LBODs will be highly challenging, scaling up or down based on the level of the player's character's Tailoring skill.
    • Several SBODs may be required to be combined with an LBOD in order to fill an LBOD request.

Use: The Tailoring BOD will appear as a grey deed within the character's backpack, labeled "a bulk order deed."

  • Double-clicking the deed will display a gump-window which will list the desired item(s), amount, if the item needs to be acceptable, and of what sort of material must be used.
  • To complete an order, the player can use the "combine" button on the deed's gump to combine the crafted items with the deed until the amount of items the deed requests has been reached.
  • The items and deeds must be within the character's backpack for the combination to work.
  • Once the correct amount of items have been created and combined with the deed, the deed can then be dropped on the appropriate NPC for a reward.

Example of a Bulk Order Deed Gump-window


Example of a Large Bulk Order Deed Gump-window


Collecting the reward: Players may redeem the BOD by dropping it onto the correct NPC shopkeeper.

  • The reward will appear automatically in the character's backpack.
  • The reward will be a certain amount of gold, a special item, and an increase in the character's Fame - the level of each will be based on the difficulty of the BOD.
    • If the amount of the gold reward is equal to or higher than 5000 gold pieces, then the player shall receive the gold in the form of a check.
    • The special item will be one that is not currently available in the game outside of the BOD system.
    • The rewards are not listed here, in order to allow Tailors to discover the type and nature of these rewards for themselves.

Example of the special cloth color
that will be low to medium rewards


Example #1: The easiest Tailoring BOD to complete would be an order for 10 skullcaps, of normal quality, each made of cloth.

The player will combine each skullcap as it is completed with the SBOD, and when all the required skullcaps are combined into the SBOD the player will drop the SBOD onto an NPC Tailor or Weaver in order to receive their reward.

The reward would be a moderate amount of gold (in the character's backpack), one special item (also appearing in the character's backpack) and a minor increase in Fame for that character.

Example #2: One of the hardest Tailoring BODs to complete would be a large bulk order for 6 SBODs—1 SBOD for each of the 6 pieces that make up a set of leather armor, with each piece being of exceptional quality, and each piece made with the new barbed leather material.

The player will need to collect the appropriate SBODs, and fill their requirements as normal. The player may combine each SBOD as it is completed with the LBOD, and when all the required SBODs are combined into the LBOD the player will drop the LBOD onto an NPC Tailor or Weaver in order to receive their reward.

The reward would be a bank check for a large sum of gold (in the character's backpack), one special item (also appearing in the character's backpack) and an enormous increase in Fame for that character.

The Virtue of Justice

Justice is part of a philosophy within Ultima Online known as the Virtues, and is one of eight pursuits within the upcoming Virtue system.

The Virtue of Justice has been described thusly:

“Justice is the truth of what is right and wrong in human action and the love of what is right.”

Players will be able to pursue the Virtue of Justice by killing murderers (red-hued player-characters).

Gaining Justice:

  • Characters will be able to gain a certain number of points in the Justice Virtue by killing murderer characters (red-hued player-characters).
    • Safeguards will be in place that will prevent exploitaton of this system. Details on these safeguards will not be disclosed.

Virtuous Title & Abilities: When a character has achieved any number of Justice points, he is considered to have achieved a certain step on the path of Justice.

  • When a player moves his cursor over the Justice symbol, a title will be displayed, indicating the step currently achieved in Justice for that character.
    • First step: Seeker of Justice
    • Second step: Follower of Justice
    • Third step: Knight of Justice
  • Players who progress any number of steps on the path of Justice, but do not continue to actively pursue it, may discover that this Virtuous title reduces in steps over time.
  • Gaining steps in Justice will grant a character the ability to protect any number of characters which are non-criminals/non-murderers.
    • A character must have achieved at least the first step in Justice in order to be able to offer protection to another character.
  • Players may activate their Justice Virtue ability by double-clicking the Justice icon on the Virtue window, then targeting an innocent character.
    • A player may only offer their protection while the target innocent character is within a non-consensual Player-versus-player (PvP) ruleset area (i.e. the Felucca facet). However, moving into a consensual PvP ruleset area (i.e. the Trammel or Ilshenar facets) will not break the protection relationship.
      • If the target character is already protected or in a consensual PvP ruleset area, the Justice player will receive a system message stating "You cannot protect that innocent right now."
        • The target of the protection offer will not be disturbed in any way (they will not receive any message or window).
        • This condition will not count against the player's 1 offer per 15-minute limit.
        • If the Justice player is inside their 1 offer per 15-minute limit, they will receive a message stating "You must wait a while before offering your protection again."
    • Players that are offered protection will be given a special request notice: "{Player-one} is offering you protection. Do you accept the offer from this pursuer of Justice?"
      • The target innocent may decline protection by selecting "no" on the request window. If the target innocent declines protection from a pursuer of Justice, then that Justice character may not request to protect any innocent again for at least 15 minutes.
    • Although a character may protect any number of innocents, an innocent may only have one protector at any given time.
    • At any time, a protected player may break the protection relationship by selecting a context menu option on their own character labeled "Cancel Protective Relationship."
      • Upon cancellation, both players that were in the protective relationship will receive the message, "The protective relationship between {Player-one} and {Player-two} has been ended."
    • The protective relationship will be broken should either character log out.
  • The benefits of Justice-based protection are only in effect while both characters are within the same non-consensual PvP ruleset area.
    • Whenever a protected character receives one a "scroll of power" as a reward for killing a champion of evil (the "boss monster" from a dynamic spawn area), the protector will also have a chance to receive an exact copy of that same scroll of power.
      • Each step gained in Justice will progressively grant the character a greater chance to receive scrolls of power in this manner.
        • First step: 60% chance
        • Second step: 80% chance
        • Third step: 100% chance
      • The protector must be on the same server as the protected character in order to have the possibility of receiving a scroll of power in such a manner. For example, no benefits are in effect while the protector is in the dungeon server and the protected character is in the Lost Lands.
      • Protectors that receive scrolls of power in this manner will receive a notification: "You have been rewarded for your dedication to Justice!"


Revised PvP and Felucca enhancements

This is a completely revised version of the changes previously proposed for treatment of stat loss and murderers, as well as a proposal for enhancing PvP in Felucca's dungeons and Lost Lands. This document also details some new rewards that may be found in the Felucca dungeons and Lost Lands areas. There is also a FAQ that we hope might clear up some questions!

Felucca Changes

NOTES:
  1. These changes apply to the non-SP/IGR shards only!
  2. These changes are an independent set, not to be combined with any other Felucca change proposals listed previously.
Intent
As a brief preface, we’d like to explain the essential goals of the changes listed in this document.
The below changes should…
  1. Establish an area where non-consensual pvp can thrive for a significant number of UO’s players.
  2. Create a risk versus reward model that encourages non-consensual pvp based around resource control rather than profit from the deceased.
  3. Provide meaningful and compelling rewards for players that successfully adventure in the specified areas.
Changes to the Dungeons and Lost Land areas of Felucca
In order to establish an area where players can engage in a meaningful struggle for the control of resources without drastically impacting the current play patterns of Felucca’s citizens, the Dungeon and Lost Land areas of Felucca will be modified.
  1. When a non-Murderer is killed in the Dungeon/Lost Land areas of Felucca, all of the character’s items other than gold, gems, ingots, ore, leather, hides, wool, wood, boards, and cursed items will remain on their ghost (unlootable).
  2. When a Murderer is killed in the Dungeon/LL areas of Felucca, 50% of the character’s items (random result per item) other than gold, gems, ingots, ore, leather, hides, wool, wood, boards, and cursed items will remain on their ghost (unlootable).
  3. Any player that dies in the Dungeon/LL areas of Felucca will immediately be given a mandatory “stuck player” option (forced to leave the dungeon and lost land servers). During this process, the player will not be able to hear spoken words (they can send/receive party messages as normal).
  4. A player that dies in the Dungeon/LL areas of Felucca will not be able to return to those servers for 30 minutes.
  5. Ghosts will be unable to enter the Dungeon/LL areas of Felucca.
  6. Players will no longer be able to recall or gate into or out of the Dungeon/LostLand areas of Felucca.
  7. The various dungeons of Felucca will be linked to each other via teleporters to help alleviate crowding and bottlenecks.
  8. When a player reports a murder, only the long-term murder count will be incremented.
  9. If a murderer dies in the Dungeon/LL areas of Felucca, they will not take stat loss upon their next resurrection.
  10. When stealing from innocents, thieves will only be able to steal gold and gems in the Dungeon/LL areas of Felucca. Thieves will continue to be able to use the full range of their thieving abilities against consensual-pvp opponents (guild wars, order/chaos, factions).
  11. Many Dungeon/LL areas of Felucca will contain “champion regions” (a.k.a. “Evil-in-a-Can”).
  12. The various champions of evil and “The Harrower” itself (a new champion monster, not to be confused with the mere “tentacles of the Harrower”) that spawn in Dungeon/LL areas of Felucca will carry special Scrolls of Power (detailed further below).
  13. The Minax faction stronghold will be relocated from the lost lands to another location in Felucca.
  14. The city of Delucia will no longer be a “faction city”. However, the city of Vesper will become a faction city.
Changes to the consequences/conditions of the “Murderer” status
  1. The “bounty system” will be eliminated.
  2. The “murderer” paperdoll title will be eliminated (although players with 5 murders will still highlight red and be considered “murderers” in this document). This does mean a red character can be titled as “Dread Lord” again, assuming they have enough fame and karma to warrant it.
  3. Red characters will not be able to gain Virtue, or use any Virtue abilities.
  4. When a red character takes stat loss, all short term counts will be wiped.
Changes to the conditions of the “Criminal” status
Innocents (blues) will no longer be able to negatively affect other innocents through the following area effects indirectly: purple potions, mass curse, meteor swarm, chain lightning, earthquake, fire field, poison field, paralyze field, blade spirits, or energy vortex. This applies to all of Felucca.

Changes to the consequences/conditions of being a “Thief”
Stealing will no longer be considered an aggressive act, although it will continue to be a criminal act (players will not be able to report a thief for murder if they attack the thief but lose the fight). This applies to all of Felucca.

Increased reward in all of FeluccaIn order to provide incentives for some of Britannia’s braver citizens such that they have reason to spend more time in Felucca, we will institute several measures that are intended to increase the reward for adventuring in Felucca.
  1. Felucca will have much of its spawn modified to include fewer monsters overall, yet a much higher percentage of medium to high-end monsters (liches, daemons, ancient wyrms, blood elementals, etc…), and far fewer low-end monsters (slimes, rats, snakes, headless’, etc…).
  2. Mines, trees, sheep, will produce double the normal resources in Felucca, as will all creatures that produce leather or feather resources.
  3. Monsters in Felucca will provide more fame and karma.
“Cursed” items
  1. Some new items that are available exclusively through adventures in the Felucca dungeons and lost lands will be “cursed” (the opposite of “blessed”).
  2. Cursed items will always drop to the player’s corpse upon death, regardless of any other looting rules.
Scrolls of Power
Scrolls of Power are significant new items that allow veteran players to continue the development and/or specialization of their characters.

Skill Scrolls:
  1. A new type of scroll will be added that allows players to raise the limits of their possible maximum skill values beyond 100.0 (up to 120.0).
  2. The player’s skill will not actually be raised upon using the scroll, but the cap on that skill will be raised to the appropriate level, depending on which scroll was used.
  3. These scrolls will only be found on “Champions of Evil” that spawn in the Dungeons and Lost Lands areas on the Felucca facet.
  4. For each eligible skill, there are 4 different types of scrolls:
    • +5.0 (raises the appropriate skill’s limit to 105.0)
    • +10.0 (raises the appropriate skill’s limit to 110.0)
    • +15.0 (raises the appropriate skill’s limit to 115.0)
    • +20.0 (raises the appropriate skill’s limit to 120.0)
  5. The skill scrolls are not cumulative (you must use one +20.0 skill scroll to reach a maximum value of 120.0 skill, that character cannot use four separate +5.0 skill scrolls to achieve the same result).
  6. Once a scroll of a given type and value has been used, scrolls of lesser or equal type and value can no longer be used (ie: if you use a +10.0 Magery skill scroll to raise your Magery skill limit to 110.0, that character can no longer use any +5.0 or +10.0 Magery skill scrolls).
  7. The more powerful scrolls will spawn less frequently than less powerful scrolls.
  8. Once a player uses the skill scroll and raises their skill limit, they will then be able to gain in that skill (through normal means) until they reach their new skill limit.
  9. All skill points gained above 100.0 continue to count against the player’s skill cap (if the player is a “7x GM” and wants to raise 5 skills to 120.0, they would have to lower 1 of their gm skills and eventually become a 5x 120, 1x 100 character).
  10. Skill scrolls are “cursed” items (explained further below), but are consumed upon use.
  11. Players may trade and/or sell skill scrolls to other players (it is not required for the player that found them to use them).
  12. Only the following skill scrolls will spawn as of Publish 16:
    • Swordsmanship
    • Fencing
    • Mace Fighting
    • Archery
    • Wrestling
    • Parrying
    • Tactics
    • Anatomy
    • Healing
    • Magery
    • Meditation
    • Evaluate Intelligence
    • Magic Resistance
    • Animal Taming
    • Animal Lore
    • Veterinary
    • Musicianship
    • Provocation
    • Enticement
    • Peacemaking
    • Stealth
    • Stealing
The interface for skill scrolls will function as follows:
  1. Player “uses” the skill scroll (double-click).
  2. The appropriate skill now has a “cap” of 100.0 + the value according to the type of scroll (i.e.: 105.0 for a +5.0 skill scroll).
  3. The player may view their maximum skill value in the skills window (this will be patched as a publish 16 client change). For example, a player might see: Magery 92.1/115.0
Stat Scrolls:
  1. Stat scrolls can only be found on “The Harrower” (a new “arch champion” that will also be found in the dungeon and Lost Land areas of Felucca, and will be described in more detail in the near future… not to be confused with the mere “Tentacles of the Harrower”).
  2. When used, stat scrolls increase the character’s actual stat cap, thereby allowing players to gain stats beyond the normal 225-point limit.
  3. Stat scrolls can be found in 5 varieties: +5, +10, +15, +20, and +25.
  4. The stat scrolls are not cumulative (you must use one +25 stat scroll to reach a stat cap of 250, you cannot use five separate +5 stat scrolls to achieve the same result).
  5. As of Publish 16, the new limit on any one stat will be raised from 100 to 125. This is independent of the stat scroll additions, and will be applied to all players.
  6. Once a scroll of a given type and value has been used, scrolls of lesser or equal type and value can no longer be used (ie: if you use a +10 stat scroll to raise your stat cap to 235, that character can no longer use any +5 or +10 stat scrolls).
  7. The more powerful scrolls will spawn less frequently than less powerful scrolls.
  8. Once a player uses a stat scroll and raises their stat cap, they will be able to gain in any stat (through normal means) until they reach their new stat limit.
  9. Stat scrolls are “cursed” items, but are consumed upon use.
  10. Players may trade and/or sell stat scrolls to other players (it is not required for the player that found them to use them).
The interface for stat scrolls will function as follows:
  1. Character “uses” the stat scroll (double-click).
  2. The character now has a stat cap equal to 225 + the value according to the type of scroll (i.e.: 240 for a +15 stat scroll).
  3. The player may view their stat maximum status window (this will be patched as a publish 16 client change). For example, a player might see: Stat Maximum 230
FAQ

What does this mean for the other changes – one red, all red, the 30% looting thing, etc?
These changes are the new proposal that will completely replace the old proposal. This is INSTEAD of the other changes, not in addition to them.

What about the rest of Felucca – is it changing?
The mainland of Felucca will, for the most part, retain the same rule set with the following exceptions:
  • Stealing will no longer be considered an aggressive act (although it’s still a criminal act).
  • Felucca spawn changes will affect all of Felucca, except the Hero spawn will only occur in the Dungeon/Lost Lands areas.
  • Resource levels, along with fame and karma, will be raised in Felucca.
  • Vesper will become a faction town.
  • The Minax stronghold will be relocated to a mountainous area of Felucca.
  • Blues can no longer indirectly damage other blues through area effect spells.
  • Increased stat cap on individual stats for all characters (from 100 to 125).
  • Skill and stat scrolls will be able to be used in Trammel or Felucca, and their effects will remain constant across all facets.
“Fewer monsters overall”? What’s up with that?
Large quantities of monsters in Felucca will be swapped with lower quantity, higher quality monsters. For example, is that there won’t be as many hordes of rats, but you might instead see a few large rats or ratmen, or perhaps even something single, more powerful entity, like a lich lord.

Any changes to Trammel or Ilshenar?
  • Increased stat cap on individual stats for all characters (from 100 to 125).
  • Skill and stat scrolls will be able to be used in Trammel or Felucca, and their effects will remain constant across all facets.
Why double the ore in Felucca where miners and resource gatherers can get ganked?
Since there’s nothing in these resource spots you can’t get in Trammel, this change isn’t intended to persuade resource gatherers to mine/gather in Felucca. However, we feel that anyone who braves the greater risk should get a greater reward for their trouble.

Why are you changing both the dungeons and the Lost Lands? Why not one or the other?
There’s two main reasons for this. One is that all these areas are on the same sub-server, which will make the change in rules much easier; and two, this creates a larger area with more variety for the new Hero spawns.

Can’t return to the dungeon server for 30 minutes? Why?
In order for the challenge of fighting the Hero spawns and surviving in these areas to really be a challenge, we need to be sure that people can’t just keep dying and immediately coming back indefinitely. By keeping people from coming right back into the fray of the fight after dying, players are able to establish some kind of control over the resources and territory they’re fighting over. It will also be a greater challenge to groups – it will be highly beneficial to keep your group members alive, thus keeping your group as powerful as it can be.

Blues can’t hurt other blues? Anywhere?
This change affects all of Felucca. Blues can still harm other blues with area effect spells if they target them directly, but they won’t hurt other blues who are accidentally caught in the area effect radius.

So is there any change to how long it takes to work off a murder count?
No, there are no changes.

If I steal from someone in Felucca, or from someone I am in a guildwar with in Trammel, will I get a murder count?
If you steal from anyone, in any situation that allows stealing, you will “go grey” to that person and he may attack you in return, but you will not gain a murder count.

So I can still go grey by stealing?
Yes, but you aren’t going to be considered the aggressor, so you can’t be given a murder count after stealing from someone and being attacked. This applies to any situation on any facet where stealing is allowed, such as guildwars.

You mention a “stuck player” option when you die in Felucca’s dungeons/Lost Lands. Is this the same as the one from the Help menu?
It is similar, but there will be some small, important differences. This new type of “stuck player” option will allow the dead character to immediately move to the town chosen from the “stuck list,” while the Help menu version will continue to have a 2-minute wait before teleporting to town. The new menu will also not be able to be “cancelled”—players must choose a target city or one will be chosen at random for them within a few seconds.

So what about people who get hurt in the Lost Lands area, then go back to Felucca to die, thus giving their aggressor a short-term murder count?
This is something we’ve thought about, and we do have some ideas worked out to prevent this.

What about the PKs who will camp the Hero spawn areas to get the scrolls?
It will most likely take at least 6-10 players to get the champion to spawn, and only one will have the scroll, making it difficult for PKs to know who is carrying anything valuable. Not to mention the fact that potential PK’s will also have to deal with monsters as well!

There will also be 17 different areas in the Felucca dungeons/Lost Lands where the Heroes will spawn, so it will be difficult to camp all of them – as well, the spawn areas in the LL will rotate, making it that much harder.

When do murderers take stat loss and when do they not?
In the main land of Felucca, short term and long-term counts will remain just as they are now. Stat loss is still based on having 5 or more short term counts. The difference is that people who murder others in the dungeons/LL of Felucca will only take long-term counts (which only determines whether or not you are red, and does not lead to stat loss).

So I can’t take stat loss in the Felucca dungeon/Lost Lands?
Nope! Even if you have short term murder counts and would typically take stat loss in the main Felucca area, you can die in the dungeon or Lost Lands server and be resurrected (somewhere outside Felucca's dungeons or lost lands) with no stat loss.

Red characters will no longer gain Virtues. What happens to my existing virtue points?
You will not be able to gain in any Virtue, and your existing Virtue points will decay as normal.

If my murderer dies in a Feluccan dungeon, will I be able to go back and get my stuff?
The corpses of players’ characters decay within a few minutes. The proposed system prohibits that character from returning to the dungeon server for 30 minutes, so obviously your corpse (and any items contained within) will have long decayed. After teleporting to town, if you think your items may still be recoverable, you have the option to try switching characters or asking a friend to recover your items for you.

If I get a +20 skill scroll, does that mean all my skills can go up to 120?
No, only the one skill that relates to the skill scroll. If you found a magery skill scroll, only your magery will be allowed to exceed normal limits and achieve 120.Note also that your total skill points will not exceed the current cap of 700 points. A “maxed out” character currently can achieve 7xGM (a score of 100 in each of 7 skills). With the skill scroll system, a character can achieve 5x120, +1xGM (a score of 120 in each of 5 skills, with a score of 100 in a sixth skill).

So can I raise my total skill cap with these scrolls?
No, the skill cap remains the same, at 700 points. The increased skill limits will count towards that same skill cap.

Why are there only skill scrolls available for certain skills?
Those are the only skills that continue to give an added benefit once they’re over 100 – we could enable you to raise other skills over 100, but there would be no purpose to it.

Isn’t the ability to raise skills over 100 going to imbalance combat?
We’ll be modifying the effects of skills over 100 and will be introducing new items that help maintain balance for all characters.

Can cursed items be stolen?
Yes, but not in Lost Lands areas, since the only things that can be stolen there will be gold and gems.

Will all heroes drop scrolls?
Currently the idea is that they will, but we will be doing extensive playtesting to determine the best rate that won’t be unbalancing.

Why do I have to fight PKs to get the good stuff?
These items will be sold in Trammel, so people who do not wish to risk being killed can buy them from other players. Since players cannot use these scrolls cumulatively, and cannot use any scrolls lower than one they’ve already used, not all scrolls found will be usable by the person who found them, and will undoubtedly be sold.

Won’t characters who use skill scrolls be better than me?
Characters currently cannot gain skill points beyond a combined total of 700, and this will not change. Both your character and the character that uses skill scrolls will still have that same “cap” on total skill points achievable.

Your character will not necessarily be better or worse than the one that uses skill scrolls, although a player that does use skill scrolls will have more options opened up to him as to how to tailor his character, in that he can raise certain skills higher than the current standard of 100 (Grandmaster).

Guaranteed Gain System

To learn more about the thoughts behind this proposal, please read the joint Comments from the Team on skill gain from Evocare, our Lead Designer, and Prophet, our Lead Programmer, located here.

In essence, this modification would eliminate the need for "power hour" by providing opportunities for guaranteed skill gain during normal play.

Guaranteed Gain System (GGS)

The core of this system is the guarantee that if you play "normally", you will gain skill. Under the GGS system, if you have not gained skill under the current use-based system after a certain time period, the system would recognize this and force a point of skill gain (point meaning a tenth of a point, as in moving from 70.1 to 70.2). The length of the time period, or timer, is based on the level of skill. The current time periods are listed below, but note that they are subject to change. In addition to the time intervals listed below, there would also be a limit on how many GGS points total per day a player can earn once their skill reaches 70.

Skill Value Ranges Time Between Gains
10.0 – 14.9 160 secs
15.0 – 19.9 200 secs
20.0 - 24.9 250 secs
25.0 - 34.9 300 secs
35.0 - 44.9 400 secs
45.0 - 49.9 500 secs
50.0 - 54.9 10 mins
55.0 - 59.9 15 mins
60.0 - 69.9 20 mins
70.0 - 79.9 40 mins
80.0 - 89.9 80 mins
90.0 - 94.9 120 mins
95.0 - 98.9 150 mins
99.0 - 100.0 240 mins

As always, you can only gain skill when you successfully perform an action. So an example of this is as follows: Let's say you cast a spell of moderate difficulty, and succeed, but you do not gain skill. If the relevant time period passes, and you have still not gained a point in that skill, then the next time you successfully use that skill again, you will gain a point. These time periods are based on the server system clock, meaning that you don't have to be logged in for your timers to refresh.

This does not mean that players would be unable to gain skill until the timer refreshes, because the GGS would not be replacing the current use-based system, but it would be implemented in addition to it. You would still be able to gain skill under the current use-based system, but the GGS would now keep track of how long it has been since you had gained a point of skill. If the time period had passed and you had not gained skill through the regular method, you would gain a point through the GGS. The use-based system, though, would not be restricted by time. Even if you had just gained a point through the GGS, the game would still check for skill gain under the use-based system, although admittedly it would still be incredibly difficult to gain skill in this way at the high end range.

To ensure that characters could not become Grandmasters overnight, there would be a limit on how many points of skill a player could earn through the GGS during each day. This limit would be high for players of low skill, but as players' skill levels grow higher, the limit on how many they points they can earn through the GGS grows smaller. This means it would still take longer to gain skill in the 90's then it did in the 10's or 50's (this is nothing new). Note, however, that this limit does not affect the current use-based system, so players who reach that limit can still gain more skill through the old skill system, by using the skills themselves.

The most noticeable difference from the current system (not including power hour) is that skill gains in the 90's while playing normally would not only be possible, they would be guaranteed (provided you are performing your skill in or around your current skill level). For example, casting Magic Arrow with a magery skill of 90 would provide no chance whatsoever to gain skill in magery, even with GGS. You would need to cast higher level spells to see guaranteed skill gain. Similarly, crafting daggers with a blacksmithy of 80 would provide no chance to gain skill in blacksmithy. Skills that are not difficulty based, however, would always have a chance to gain.

Many changes, and big ones too. Player reaction is still mixed, but most of those who have tried the changes on test center find the changes to be appropriate.Like it or not, here it comes!


A Neutral High Council?
Submitted Wednesday, June 19, 2002 - 3:26:36 PM by Nick Seafort

Nick SeafortFrom Jakob Covenant:

I have been hearing from some disaffected people that the High Council only represents and is composed of the virtue aligned guilds, so therefore it has no legitimacy.

Bullocks! Since when does a government have to be representative of criminals, malefactors, and misfeasors?

One of the most important functions of a government is to protect its citizens. How can a government effectively protect citizens if the same government is composed of criminals and murderers who seek to exploit or wreak havoc on the citizenry? It would be ridiculous to have laws against thievery in order to protect citizens and commerce, when theThief’s Guild is part of the law-making and enforcing body.

The High Council represents the common, law-abiding, people of Britannia. We do not represent people who would kidnap an innocent and then sacrifice the poor innocent to some dark forsaken demon. We do not represent thieves. We do not represent criminals. So in this respect, there is no neutrality. Either a government promotes the well being and good of the people, or it does not. There is no middle of the road here. However, the High Council does maintain the Seat of Neutrality in order to prevent excesses made in the name of good.

You are a thief and you want a say in the government? That is what a thief’s guild is for. They have long bribed officials and guards to do what they please. Are you an outlaw? Then build connections with other outlaws as done before in history. I know corruption will exist at some level, no matter how hard we strive to stamp it out.

In a way, the High Council does a service to those that are evil or outlaw. For in a place without laws, then there would be no outlaws. So evil may shake its clawed and poisonous fist at the High Council all it wants, but we will maintain our duty to protect and promote civil society.

Yours in service,

Jakob Covenant
First Seat – High Council
Commander – Highland Guard


Trinsic going Hog Wild
Submitted Tuesday, June 18, 2002 - 4:06:48 PM by Nick Seafort

Nick Seafortvia Stratics:

Get ready...get set.......GO.
On Wednesday, June 19th at 7 pm of the Central skies, go Hog Wild in Trinsic. Hon the walls of Trinsic-Trammel.

Race your newly bonded Hog across the walls of Trinsic and become the winner of the race. Come early and scout out the Hogs. Bond with one and get ready for the race of your life.

50K for first prize. After the race, perhaps we can talk the Mayor of Trinsic into using his culinary arts to roast them for us and have a huge BBQ.

Race shall start at the bakery *Baked Delights* in the city of Trinsic.

Pictures of you and your Hog shall be available for a slight charge. See you there *SOUEY*


Carnival of Souls Blacksmith event
Submitted Tuesday, June 18, 2002 - 4:04:40 PM by Nick Seafort

Nick Seafortvia Stratics:

We had so much fun at our first event ever that we are holding our second event already. This Tuesday, June 18th, C S will be holding an armor and arms repair and giveaway at the Haven smithy from 7pm to 8pm by the Central skys. We will have 4 Grandmaster smiths on hand to give new adventurers the best arms and armor in Brittania. Experienced adventurers will receive free repairs or 2 weapons of your choice.

Hope to see you there!

Harliquin
Guildmaster, Carnival of Souls


A Call to Action
Submitted Sunday, June 16, 2002 - 11:10:40 PM by Jeremiah Cruz

Jeremiah CruzFrom Valeria:

Citizens of Britannia, hear the call to action. In recent events we have been handed unfair trials, fake judges, rumors about guilds lining their pockets with taxes, and even accusations of guilds working with the Cult. I am one of those who followed Dorain DeLacey, like Zeph I saw the corruption and the lies. What happens if you make a mistake and are put on trial? You will want a fair trial like any being in this land deserves. I stood by and watched the recent trials and I was stunned at how quick and wreckless they were. The judge should be a man from a neutral organization. Not somone who follows the cause of one side. Many people have been yelling out rebellion, and those shouts went unanswered. Hear the call now, rise to action rise and bring righteousness back into this land.


Foreign and Domestic Ambassadors wanted!
Submitted Sunday, June 16, 2002 - 2:24:34 PM by Nick Seafort

Nick SeafortHail Britannia!

Now that the High Council is selected, we are now able to accept applications for foreign and domestic ambassadors.

A foreign ambassador represents people from nations outside Britannia. They help to promote foreign relations between Britannia and the rest of Sosaria. To be eligable, a foreign state must establish an embassy in one of the cities which has a council seat. TheForeign state may then send its ambassador before the council, and the council will decide is the ambassador is acceptable. The ambassador must be agreed upon by both the Council, and the foreign nation.

A Domestic Ambassador represents people in Britannia who do not have direct representation already. The Ambassador to Cove, Ambassador to Vesper, and Ambassador to Serpent's Hold are all domestic ambassadors. In addition to these three cities, domestic ambassadors may also represent people from player-run cities. As always, the city and the council must both agree on the ambassador.

If you would like to be an Ambassador, contact your local leadership. If they approve, send your request to alazraham@ds180.net and include your Characters name, and the name of the place that you wish to represent on the council.

Thank you!

--Alazraham


High Council formed!
Submitted Sunday, June 16, 2002 - 2:03:49 AM by Nick Seafort

Nick SeafortHail, by friends!

It is my pleasure to inform you that the selections for the members of the High Council is complete! Here are the results that you have all been waiting for:

Councilors


  • First Seat - Jakob Covenant, representing Sacrifice and the city of Minoc
  • Second Seat - Duke Gurney Halleck, representing Honor and the city of Trinsic
  • Third Seat - Kazola, representing Justice and the city of Yew
  • Fourth Seat - Ra'Dian Fi'Gith, representing Humility and the city of Magincia
  • Fifth Seat - Admorel Twilight, representing Valor and the city of Jhelom
  • Sixth Seat - Galinda, representing Compassion and the city of Britain
  • Seventh Seat - Kellor, representing Honesty and the city of Moonglow
  • Eighth Seat - Rath Stonesoul, representing Spirituality and the city of Skara Brae
  • Ninth Seat - Ravenmaster, representing Balance

Ambassadors:

  • Zaknafein Durden, representing the city of Cove
  • Lilly Thann, representing the city of Vesper
  • Malone, representing the city of Serpent's Hold


Some of the results are still preliminary, so some of the exact vote tallies are still not known. They will be announced when they become available. You may now view the candidates applications on the High Council public forums, available to the left.

Those of you listed above, congratulations! There were many great candidates who applied, but sadly too few positions for all of you.

Councilors and Ambassadors, please check the High Council Public forum for further instructions.


Craziness Ensues At Trial, But Final Verdicts Given!
Submitted Saturday, June 15, 2002 - 6:47:20 AM by Jeremiah Cruz

Jeremiah CruzFrom Skara Brae:

Hands down it had to be the craziest night ever seen in Skara Brae. The trial started off without a hitch and much more organized than the one before it.

As said before, more than just Shaleen and Jacop could be put on trial, and it was proved true. Both Boromir and Infestus were put on trial with the two previously mentioned.

Rath started with Infestus, questioning him of his past and of his sanity. The man was clearly disturbed. The man claimed that he had been brainwashed by Eowen and thus was bound to serve the Cult now. Feeling Compassion, Rath felt this man needed help, not punishment. He ordered that the prisoner be set free and go seek immediate help in Moonglow.

With that, attention was turned on the vile Shaleen, known Mistress of Basil. Asked if she held the ear of Basil, she said no. Asked if she was the controller of his bed, she declined. She said she was his lover, not his controller. Yet to many, a lover is a controller, and this dark elven woman no doubtedly used her power for political gain. Rath spared her nothing and gave her a life sentence unless it was felt that she seemed fit to return to society.

Jacop, once known as an innocent citizen of Sanctuary, was questioned after this. Character witnesses were called for him, among them was White Lotus and Eternity. Eternity seemed like she wanted to turn this into a trial of Rath, not the Cultists, but she stepped back when asked to return to her seat. Rath, about to let Jacop go, found that Jacop would have no such thing, as he admitted to doing evil and many other things under sound mind. Rath, confused as to why this man wanted to incriminate himself, gave the sentence of two years in the Trinsic jail. Yet Jacop would have nothing of it, he said he would serve as long as his guildmates did.

Now, after having been gagged earlier, Mr. Boromir, as Rath fondly reffered to him as, was given the chance to speak. Immediately propaganda flowed from his mouth. He dodged the question of owning slaves for a mining company for several minutes before finally lying to Rath about how there were no slaves. Roxanne started to grumble in the corner, and finally she stood up and objected to the court. Trying to ignore her, Rath kept up his questioning of Boromir, about to give his verdict.

Finally, after much protest by Roxanne, he allowed her to speak. She asked Rath a question he could surely not answer, and then proceeded to accuse him of being a false Rath. Panic broke out in the room as many people became confused and Rath lost control of the court room. Immediately it was feared that this was a Cultist trick to escape, so the prisoners were immediately grabbed and tugged towards their cells. Among the cries of chaos, Rath managed to yell at Boromir who was demanding to be set free because no verdict had been given.

Boromir, you will not get away! You are guilty! Guilty I say! Life in prison for you!

Thats when the chaos really broke out. Followed by his guards, Rath started to leave the room. Roxanne was able to paralyze Rath Stonesoul without being noticed. Defending himself and trying to gather his troop in the chaos, Rath lunged at Roxanne, striking three heavy blows. Yet it was futile, as rangers from the Ranger Enforcers of Sosoria emerged from everywhere. Lord Stonesoul was put down easily by Roxanne and her guild, with Geoffrey of Cove following suit soon after. Civilians were running crazy as the forces of Highland Guard and House Stonesoul tried to figure out what was going on.

The next highest ranking soldier in the room obviously was panic'd, as Commander Dark Fool screamed for his forces to put their weapons down, even as they were being slain. It seemed evident that the prisoners would escape now.

Boromir made a run for it, but like a saving a hand, he was grabbed and dragged back into the building. The Order of the Silver Serpent had arrived. Syndar dragged Boromir back into the building as General Nero moved through the crowd with others to secure the rest of the prisoners. The Highland Guard and House Stonesoul fought valiantly against the Rangers, but without a proven leader and another commander screaming to put down their weapons, they were put down quickly.

Then, almost before Nero got to the prisoners, Dark Fool tried to set them free.

It was astonishing, why would a commander of First Army wish to set the Cultists free? Was it House Stonesoul that was in league with the Cult, or was it First Army?!?

The Rangers, whos intentions were not known, disappeared into the woodwork, but not before demanding that the prisoners be given a fair trial. Nero, not about to let these fools, who he had been chasing for the better part of his life, go free, decided to move them to Trinsic that day.

Shifting their way through the panic'd crowd, the prisoners were taken to Trinsic ahead of schedule where they will be held and serve their time.

Review of Verdicts:

Name: Infestus
Verdict: Not Guilty. Set free under the order to immediately head to Moonglow and seek help from the mages there. Was let go under the guise that he had only served the Cult because he had been brainwashed by Lady Eowen when she led the guild.

Name: Shaleen
Verdict: Guilty. Ordered to spend the rest of her life in the Trinsic jail unless it was seen that she was fit to return to society. She was given this sentence under the evidence that she had been a key planner in Basil's actions.

Name: Jacop
Verdict: Guilty. Ordered to spend two years in the Trinsic jail. Was originally going to be found not guilty, but incriminated himself right before the verdict was read. Out of compassion, his sentence was made short.

Name: Boromir
Verdict: Guilty. Was given the life sentence in the Trinsic jail without opportunity to rejoin society. It was also ordered that this propagandist have his room painted with key definitions of Virtue and Order so that he could learn of his faults during his long stay. A fitting verdict for such a villanous criminal.

Only one person is left to be put on trial, and that is Ryth. Trial date will be set forth soon. Raistlin is still wanted for questioning, please notify the authorities if you see him.


Trinsic Archery Contest Results
Submitted Saturday, June 15, 2002 - 2:24:50 AM by Jeremiah Cruz

Jeremiah CruzFrom Trinsic:

The Great Pumpkin smiled upon Trinsic tonight as people from across the land arrived to take part in a event sponsored by the Trinsic City Council. With the promise of great prizes and the chance to try there hand against the city council members themselves 26 Archers arrived to take part in the "Meet and Beat the Trinsic Town Council Archery tournament".


After explaining the rules of the tourny the score keeper No-One Important, handed over the crowd to Tyrone the Mayor of Trinsic. Tyrone thanked them for attending and then went on to introduce the Trinsic town council members made up of White Lotus, Isabella le Veaux, Karisma Novell, No-One Important and Gurney. After this he explained with a wry grin that anyone who beat him would be hanged in the town square and then let the contest begin.

It was a exciting and tense contest between the 26 contestants including a amazing tie break battle between Odin and Battle John Jr which took five extra shots to decide. In the end however Ebola Dragon came in 1st place winning the Grand Prize of 100k, Battle John Jr taking the second place prize of a Emminantly Accurate Crossbow of Vanquishing and Zeek winning a Converted Juka bow..

Thankfully nobody was hanged today also as Tyrone did win something and even though it was for the worst shot of the entire event, even he walked away with a smile.

The council would like to thank all the participants who attended this contest and would like to welcome everyone from Sosaria to take part in an event soon to come which is sure to bring a smile to everyones face.

So watch this space as details are soon to come or visit the *Trinsic Town Council website for more details


Once Again This Is Rumor Control, Here Are The Facts
Submitted Saturday, June 15, 2002 - 2:06:06 AM by Basil

BasilWell, since basically all of this is going around on ICQ and people don't have all the facts, I am going to lay them out for you.

Decide what you want about who is evil, who is a puppet, and who is here to destroy our fun.


Fact: I laid out this trial quest for B-D and for Rath Stonesoul.

Fact: Rath Stonesoul was going to be the judge at the trial.

Fact: Both the 9 B-D and Rath have real lives and have to attend to them.

Fact: Rath will be away from UO for several weeks soon, as will a few B-D.

Fact: The time for which people would have to be away from UO was drawing very close and we had still completed the trials.

Fact: Rath gave me his account information and told me to finish it since he couldn't make it.

Fact: It was done so because we wanted to play the game and quest.

Fact: No one was told that I was Rath, except for the B-D that were there, because I was in party with them during the trial.

Fact: Marcus interrogated Jasmine because of last night.

Fact: Jasmine asked me to come.

Fact: I went as Solomon

Fact: Marcus didn't ask me to leave. Dark Fool did, but he did nothing after Jasmine said for me to stay.

Fact: The interrogation was over when I logged Solomon.

Fact: I log on Rath, whom was logged out at the tower where the questioning was taking place.

Fact: They decided to ask more questions after I had left.

Fact: It was 15 minutes before the trial.

Fact: I went up to get them to see if they wanted to go to the trial.

Fact: When asked about Wiligan or Jasmine, I played stupid.

Fact: I finally said I am going to the trial, I will see them there.

Fact: The trials verdicts were not all pre-determined. Only those that asked to be killed off or be put in jail beforehand had pre-determined verdicts.

Fact: Nieves' actions were totally in character. He did nothing wrong. So don't blame him, like some would like to.

Opinion: I believe that he played the situation superbly and it was awesome. I don't believe his actions were meant to be harmful to Rath or House Stonesoul OOC.

Fact: Nieves did attack Rath Stonesoul.

Fact: Rath Stonesoul and Geoffrey of Cove were slain.

Fact: Without their leaders, both HSS and Highland Guard were put down rather easily.

Fact: After this, Nero went ahead and moved the prisoners with Rath to Trinsic.

Fact: Someone, and I am not going to name him, said somethings. If you know about this, you've probably already heard from him and thus know who I am talking about. Well this person went around telling House Stonesoul that Rath wasn't Rath, but Basil and always was Basil, and that House Stonesoul is the pawns of Basil.

Fact: Out of character information was used against a character.

Opinion: It was done so to ruin a character and his guild.

Fact: I played Rath only for the trials and one event involving it.

Fact: All Rath and I wanted to do was play the game.


Now the facts have been laid out for you. Rath and I would like to get back to playing the game. Thats all this quest was about, was about playing the game and having fun. One of the key people couldn't make it, and it was decided that we would rather people have a good time and roleplay rather than tell everyone that it was postponed ti'll further notice.

Now you have to decide for yourself. Was it really that wrong? Did you have fun? What? Personally I want the damn issue solved within the next two days. I've been having my fun in game and would like to get back to it.

Thanks.


Councilmembers Update
Submitted Friday, June 14, 2002 - 10:16:27 PM by Nick Seafort

Nick SeafortYet another update in the selections for councilors:

Fifth Seat, Jhelom/Valor
Applicants:


  1. Tien Ho Ba
  2. Admorel Twilight
  3. ALLAH
  4. Grahf


Admorel Twilight is now the councilor-elect for the Fifth Seat.


Ryth Captured!
Submitted Friday, June 14, 2002 - 5:52:29 PM by Jeremiah Cruz

Jeremiah CruzFrom Skara Brae:

There is grand news from the city of Skara Brae. Last night, Lord Rath himself arrested Ryth, from the Cult of the Black Dragon, and managed to foil whatever he was attempting to do.

Evidentally the crazed old man was trying to draw blood from Jasmine, but we don't believe he was able to transport the blood out of the room. Ryth himself says that his servant took it, but then again, he would be trying to trick us, no?

Rath ordered him locked up with the other remaining Cultists. Where is that you ask? At the back of the Town Hall of course!

One thing was found on Ryth that raised some suspicion, evidentally Ryth has been receiving messages from the city of Lakeshire, so we will be force to go and investigate this lead.

Remember, more of the Cultists are being put on trial tonight at 8 cst in the Town Hall!


A Spy's Report
Submitted Friday, June 14, 2002 - 2:32:56 PM by Nick Seafort

Nick SeafortSubmitted by “The Mouse”

Milord, the life of a spy ain't glamorous and excitin'. Cor blimey guv, would I lie to you? It’s more often borin', lonely, and dirty. I 'ad 'eaded ter Skara Brae, since I 'eard there were a frenzy of activity concernin' many of me employer’s interests. Wot wiv the bloomin' jailed cultists, the bleedin' URK raids, the bleedin' Mondainites, the Stonesouls, right, the Army of Britannia, right, the Coven of the Secret Shadow, the Stalwart Marauders, the Ranger Enforcers, and a dozen uvver groups all plannin' and counter-plannin' , I were bound ter find a golden nugget or two of valuable information.

So there I were wiv me loaf of bread bent over the table at the local tavern pretendin' ter be passed out, wen I noticed a couple chalk in. One were a tall and obviously strong man in full armor. By the crest on the bloomin' armor and 'is poise I could tell 'e were one of them 'igh rankin' Knights of the bloody Stonesoul 'ousehold. The bleedin' barkeep were overly attentive ter this fellow and served'im right oray, callin' 'im Captain Willigan.

Well, right, this Willigan chap came in walkin' almost 'and-in-'and wiv Jasmine. Now, I immediately recognized Jasmine, since I 'ad spied on 'er on more than one occasion - given that she is the bloomin' daughter of the bloody infamous Basil Stag 'are, and a prime target of the bleedin' Temple ofMondain. I knew me employer would want ter foil any plans that the bloomin' Temple would 'ave of takin' that wee ringg of 'ers. Wee ringg… 'arharhar. That ringg 'as such a pretty and big stone, and if it were not for it’s curse, it would 'ave 'alf of the ffieves guild followin' 'er ter try ter nick it.

So any road, this Willigan fellow is carryin' on wiv Jasmine and it is obvious that 'e is more than somewot taken wiv 'er, wot wiv the way 'e breaffed deep and stared long at 'er. And Jasmine were right evidently pleased wiv the chuffin' attention she were receivin'. They 'appened ter sit at the bloomin' booff next ter mine, right, and wen they were not 'ave a lookin', I used me own ringg – of invisibility.

I thought ter myself, right, great, they are gonna rabbit and pork like luvers on a first date, and this will eever bore me ter tears or sicken me wiv its sweetness. But ter my 'eart’s delight it were much more than a luver’s meet. They went on of Ryth and on 'ow 'e 'ad been captured and 'eld in the Stonesoul jail, init? And mostly they went on about Jasmine’s father.

Well, it turns out that Jasmine wants 'er father resurrected, and wants ter do all she can ter help brin' 'im back, even if it means workin' wiv the evil blokes that are gafferin' the items ter do the chuffin' resurrection. She even 'as given 'er own blood voluntarily ter the witch Ariyana Sune as a component for the resurrection spell. I'll get out me spoons. And towards this task she sat there enlistin' the help of the chuffin' poor Willigan 'oo seemed ter have fallen completely in luv wiv 'er.

Willigan were torn between 'is loyalty ter Lord Rath Stonesoul and 'is luv for Jasmine. Willigan refused ter arrange ter have Ryth escape 'is jail cell as Jasmine proposed. Willigan asked Jasmine wot 'e could do ter help 'er. Jasmine told 'im ter help brin' back her father. Willigan said that 'e would do all 'e could ter help 'er, and warned that Rath should not learn of 'is 'elp in this or else 'e would lose 'is right dear knight’ood.

Now, milord, right, I must clarify that the two Pansy Potters did not seem ter have evil intent. Jasmine is a poor lass 'oo lost 'er father at an early age and that feels responsible for her father’s deaff. Seems 'er bruther, Ramirez – aye, THE Ramirez – blames 'er runnin' oray from 'ome as the cause of 'er father’s actions that led 'im ter his deaff. Jasmine just wants ter see 'er father again and set fings right. Poor, daft child. And Willigan just wants ter brin' some 'appiness ter Jasmine’s life. The two mean well, but are misguided, but I leave it ter yer, sire, right, to decide, for I'm but the bloomin' mince pies and ears.

Jakob Covenant finished reading the parchment just recently delivered by one of the Highland Guard’s couriers. After reading it, he carefully placed the parchment in the strongbox behind him.


New ABT at redlow.net
Submitted Friday, June 14, 2002 - 2:21:37 PM by Nick Seafort

Nick SeafortAs Britannia Turns: Episode Zero is up at Redlow.net. This is a special prequel episode that might help explain the world of ABT. Things such as the origins of Ickna, why BlackAngel acts like such a nutcase, how Sherry and Ickna met, and who really is Ed's father!

While you're there, be sure to check out the proposal for Publish 17 and of course, the survey of the month for June.

www.redlow.net
GL's premiere humor site


Raistlin Speaks Out!
Submitted Friday, June 14, 2002 - 8:48:29 AM by Noleeens

NoleeensFound this morning at the offices of The Daily Herald was the following:

Lord Stonesoul,

I will not beat around the bush. You have ordered the execution of a dear friend, and by the standards of our beliefs, an innocent.

You have shown yourself to be as ruthless, if not more than General Nero. For our beliefs we are being hunted, persecuted, and put to death. So in my mind, an eye for an eye would be simple justice.

For every Cultist that you execute, I will put to death an innocent, and banish his or her soul to the Void where the Black One will see to it that they live in eternal punishment. Take from this warning what you will, but it would not sit well with the council if so many innocents were killed without trying to negotiate some sort of
truce.

- Raistlin


Burial
Submitted Friday, June 14, 2002 - 12:39:51 AM by Jeremiah Cruz

Jeremiah CruzFrom Andrew Bishop:

Andrew pulled the hood down a bit more as he walked through old Smugglers Gate into Trinsic. He had read in the paper that Corsair’s execution would occur tonight and he wanted to be in the city for it. He wasn’t sure yet what he would do when it happened so he had brought his weapons and armor, all hidden underneath a large blue robe. He doubted he’d be able to take out the firing squad and most likely the massive other guards around her though one could always try.

He secured his tribal mask onto his face as he came up the main road, sighting the Jail up ahead. It seemed a large crowd was gathered outside already and Andrew wondered if he was late to it. He came to the outskirts of the crowd as he heard a person inside yell, “Fire!” He froze, his eyes snapping shut at that instant. He tensed as he heard bowstrings release and the sound of arrows flying through the air. He sighed quietly and stepped away from the crowd, finding a shadow along the side of the Jail and hiding it in for the time being. He waited, watching the crowd disperse.

When they had all gone, Andrew stepped into the building and looked around. The Jailers were gone home as well it seemed, since there was no one who needed guarding at the moment anyway. Andrew did a quick search of the cells, finding Corsairs body still in one of the cells. Andrew frowned at the thought of simply leaving the body there to rot, without proper burial. Her eyes were still open even. He stared at the body for what seemed a hour but was in truth hardly five minutes. His eyes kept moving across the arrows sticking out to her open eyes. Was a fate like this waiting for him? Or better yet did he truly deserve it? “Probably…” He whispered, reaching down to pluck the arrows out of Anna’s body. He left the arrows on the floor and threw the body over his shoulders. He spoke a magic incantation and watched as a blue portal opened around his body which he disappeared into.

Two hours later he put his shovel down, the ground smoothed out as he could make it. He didn’t bother to dust the dirt off his robe or off his hands, instead only standing there and staring at the gravesite. He hadn’t put a marker up, figuring with the way public opinion was concerning his guild that it would be better to be buried as a unknown. He wondered if anyone would bury him. He looked around his surroundings and allowed himself a small grin. The Skara Fairgrounds looked different at night though that was not what Andrew found amusing. He remembered Corsair talking about before of the fact that she’d ruthlessly haunt anyone who killed her. Andrew figured this would be her best chance at that, being buried so close to council that had condemned her. He hoped she made their lives miserable.

He picked the shovel up, throwing it over his shoulder. He allowed himself a last look at Anna’s resting place, then recalled away, heading to Delucia again. He appeared at the bank and tossed the shovel to the ground, smirking as an oddly dressed man jumped on top of it, grabbing it up. Andrew went to the Inn, up to his room where he closed the door. He heard the ground crunch as he stepped over little bits of broken glass. The glass was there to wake him up if anyone came into the room during when he did get his small amount of sleep. The fear and guilt were his almost constant companions now and he had long and hard thought about what he’d be doing in the next few weeks. He couldn’t hide in this Inn forever, nor could he walk back out into the world again.

It came to a simple choice really. Both involved his last two guildmates though neither of the choices were things Andrew wished to do. The first choice was to find Ryth and Raistlin and then bring them into custody. Andrew knew both of them were guilty of more crimes then most people could remember. Like Andrew was. That however did not make doing such a thing any easier. They at point had been his friends and he would be a traitorous backstabber to be the one to turn them in though such an action would certainly enable him to make a deal with the Skara Council for either immunity or a vastly reduced sentience.

The other choice was something Andrew did not want to do either. Returning to his old ways with Raistlin and Ryth and continue to find a way to spread chaos out. He had a feeling if he did that though the message would be very quickly lost and much blood would be spilt, most of it without need. Andrew wondered if he did go back to them and started to fight again if he even could return to his old ways. He had been oblivious then, choosing to not even acknowledge how vile some of the acts were that he committed. Another thought scared him more though. The idea that he would return and be a worse monster then he had been before.

Andrew sat long into the night, thinking and dreading.


Anna 'Corsair' Executed, Trial Date Set For More Cultists!
Submitted Thursday, June 13, 2002 - 10:41:41 PM by Jeremiah Cruz

Jeremiah CruzFrom Skara Brae:

Lord Rath Stonesoul appeared for a moment in the town hall of Skara Brae, where the force prepared to escort Anna to Trinsic had gathered. While he was rushed for time and couldn't attend the trip himself, he gave a small speech to his men.

Solomon has my decree for the execution. Marcus, my friend, you are in charge. Please be safe and take care of yourself. That goes for all of you. Be safe! Don't get hurt! I want her to be lined up and shot with arrows. Now I must go, Farewell!

With that, Rath exited the room and Marcus ogranized the forces of Skara Brae. The Ranger Enforcers of Sosoria also were there to provide their services as scouts for the trip.

Once in Trinsic, there was some scuttlebutt over people wanting to prolong the time until Anna's execution, but Marcus wasted no time. Dark Fool, commander of First Army gave the order to fire, and Anna dropped dead.

After the execution, it was announced that the trials of both Jacop and Shaleen will be held this Friday (14th) at 8 CST. It will once again be in the Skara Brae Town Hall.

It has been requested that any that knew Jacop before he got drawn into the ways of the Cult please arrive as a material witness. We intend to give Jacop a fair trial and hear possibilities for his union with the Cult.

As for Shaleen, well, she will more than likely get what is coming for her. The city of Skara Brae doesn't take too kindly to the rumors of her wanting to do horrible things to Jasmine.

Like last time, the list of of Cultists that will be put on trial could grow for tommorow. Please arrive early!


Breaking News Trinsic
Submitted Thursday, June 13, 2002 - 1:33:12 PM by Jeremiah Cruz

Jeremiah CruzFrom Newshound:

This reporter has spoken to Christof of Trinsic at his home.



Newshound: Christof thank you for seeing me I know you have been through a lot in the past few months I will try to keep this short.



Christof: thank you I do in fact need my rest it has been a very hard time for my family, my friends and myself.



Newshound: I'll jump right into then Christof. The big question Christof. Will you be returning to Trinsic to take your place as mayor?



Christof: I'm unsure at this time as to what my plans are. I just got back to my home. What I do know is that I don't believe the current council will look favorable about my return, as they were the ones that failed me in the end. And for that lack of honor they will have to atone.



Newshound: Failed you? Please tell me more



Christof: Yes Failed me in the fact that Will scarlet my closest and dearest friend who sought me for a year informed me tonight that he begged and begged the council for action. Yet they pushed aside his questions and pleas to find me with changes to the city. Which resulted in Will Scarlet leaving Trinsic. I wish this never had happened.



Newshound: I see. I will let you rest now Sir thank you for this chance to speak with you.



Christof: No problem what so ever.



There you have it Christof unhappy with the action his own people in Trinsic took. I am now seeking out Will Scarlet to speak with him further on this and find out how he feels about all of this. Perhaps we will get a full account of how all of this took place. What about this book and this josh character? I'm looking for the answers to these questions as well Please stay with us as this story unfolds completely.


Christof of Trinsic Found!
Submitted Thursday, June 13, 2002 - 7:37:43 AM by Noleeens

NoleeensThis article was submitted to the Herald by 'Newshound'.

Christof of Trinsic has been found!

Late into the afternoon as the dark crept over the horizon Will Scarlet standing next to his long time friend Shakespeare saw a small pillar of smoke in the distance, "This is it!", said Will to Shakes as they headed into the forest in a direct line with the small pillar of smoke.

Blood covered the ground in what once was the Rover camp that had kidnapped the Mayor of Trinsic. Will scarlet had done it, he had set free the friend he searched for over the span of months pushing into its first year he found a key clue.

That clue was a man that went by the name of Josh he carried with him a book that is believed to be one of the journal books kept by Christof while being a slave to these rovers. The City of Trinsic has not been contacted nor has any of the family or friends of Christof for comment. More Information will be forth coming as I follow this story.

On a personal note, I was sitting in the Sandlewood last night having a conversation with Steven the Mage when Christof came through the doors.. Looking bruised, severely dehydrated and exhausted we spoke a few words, and he left to complete his return with a visit to Trinsic. Christof needs some rest and some healing, then I am sure he will return to his former self... Alot of questions come out of this ... How will the current Trinsic government handle the return of their beloved Mayor? Will Christof even return to politics? Stay tuned... I am sure we will hear more about this.

Laterzzz
~Noleeens


Stratics Down Again
Submitted Wednesday, June 12, 2002 - 4:07:02 PM by Nick Seafort

Nick SeafortIf you hadnt noticed already, Stratics is taking another dirt nap. No news on exactly what caused this, but Stratics has been running into a string of problems for the past 2 weeks or so.

Here's to wishing them back soon!


Councilmembers Update
Submitted Wednesday, June 12, 2002 - 12:43:18 AM by Nick Seafort

Nick SeafortHail Britannia!

Yet another Councilors update!

First Seat, Minoc/Sacrifice
Applicants:


  1. Bac'Zule
  2. Jakob Covenant (preferred candidate)


Jakob Covenant is now the councilor-elect for the First Seat.

At this point, this is a preliminary win, not all of the panel has voted, but mathematically, Jakob Covenant cannot lose.

Ambassadorship to Cove
Applicants:

  1. Iolo the Bard
  2. Zaknafein Durden (preferred candidate)


Zaknafein Durden is now the ambassador-elect for the city of Cove.

This is another preliminary win, Zaknafien cannot mathematically lose.

The city of Jhelom is shaping up to be another heated race, theres a split vote so far.

Britain and Trinsic are still on the floor for vote, but only 50% of the panel has responded.

The race for the seat of Balance is still up in the air with a split vote.

I'll keep everyone up to date as developments occur!

Balance applicants need to check their mail!


Farland/GLA Dungeon Crawl Report
Submitted Tuesday, June 11, 2002 - 3:58:49 PM by Nick Seafort

Nick Seafortvia Stratics:

Hail Great Lakes

Our Shard Dungeon Crawl to the Ice Dungeon was a great success. I would like to thank Pappy Farland (FC), Mike Farland (FC), and Donamyte (G*C) for helping coordinate the players that arrived to join in the fun. I would like to thank especially all those players that chose to take part in this event. We had approximately 40 players take part in the crawl and that is what makes them so much fun.

I was asked what a crawl was several times while gating. Well briefly this is when several players get together to romp through a dungeon to have fun. For some it is a chance to see parts of a dungeon they will never again be able to see. When this many players get together there is little that can stop them. Our force this time took the Ice Fiend room and held a little party in he back meeting room. Ice Fiends that tried to crash the party were readily bounced right back out of our room.

We will be holding our next event June 21st, Friday, 7pm CST. We will be meeting at the Compassion shrine in Ilshenar and exploring the area. We hold monthly dungeon crawls the first Friday of every month and then 2 weeks later a raid into Ilshenar from a new shrine. We have a poll up right now at our forums to vote on the next dungeon. We ask anyone wanting to volunteer to work these events to reply on the thread of the event listing in the polling section.

We will also be holding our player luncheon June 22nd, Saturday, 1pm CST in Southern Illinois. This will be our 8th luncheon in the past 4 years. We expect this one to be our best one yet. All the information is listed in our forums. If you need more info just email me at mickey1@midamer.net.

If you want to know more about the Great Lakes Alliance then just come to our site at www.GreatLakesAlliance.com. All those that register for our forums is considered a member. It's free! Our goal is just to provide players a forum to make friends and make the playing experience more enjoyable. We hope to see you in the forums.


Trinsic Archery Contest
Submitted Tuesday, June 11, 2002 - 3:56:12 PM by Nick Seafort

Nick SeafortVia Stratics:

With the Blessing of the Great Pumpkin, the Trinsic Town Council will be holding the Meet and Beat the Trinsic City Council Archery Tournament on Thursday, June 13th at 7pm Central time. The Archery contest to be held at the Trinsic Archery buttes and will be free to all that enters. A 100K gold check will be handed to the winner of the contest & an indestructible crossbow of vanquishing to the 2nd place contestant (Donated by the Great Pumpkin).

No-One-Important
Trinsic Town Council


Arabella and Motiki Jones to Wed
Submitted Tuesday, June 11, 2002 - 3:55:25 PM by Nick Seafort

Nick SeafortNews via stratics:

Announcing the forthcoming marriage of Arabella and Motiki Jones, on Friday, June 21st, 2002 at 7 pm Central Time, at the Wisp Dungeon in Ilshenar. Armed Guard Escorts, will be at the Honesty Gate, starting from 6:30 pm to 6:55 pm Central time, for the safe passage of guest to the Dungeon.
For those unable to attend the Wedding Ceremony in Ilshenar, there will be a Reception following the Ceremony at Skara Brae Fairgrounds, with Gate Travel made available at the Main Gate in Skara Brae, Trammel, for all guest.


Intercepted Pigeon and the Dream Sickle
Submitted Tuesday, June 11, 2002 - 3:42:58 PM by Jeremiah Cruz

Jeremiah CruzFrom Moonglow:

I will be quick, since I am sure most of thee don't know me. My name is Kilthore and I am just a citizen of Moonglow. Lately dark things have been happening on the island, but we are doing our best to rid ourselves of this plight.

Yesterday I saw a cat scooting along the dirt path outside the city, stuffed in its mouth was a pigeon. I always had a soft spot in my heart, so I casted paralyze on the cat and removed the pigeon from its mouth.

What I found was confusing, a message from an unidentified person to the Coven, who have been living on the isle for quite some while now. Here, I'll let you read for yourself.

Dear Ariyana,

The time has come, the mathematicians have finished their equations. According to the solution, the best time to find the shards of the Dream Sickle will be 8 CST tommorow night.

As you have been told, the Dream Sickle was not kept in one piece as many believe. Our theory is that Basil caused it to explode, killing him and the lich

We need 8 shards of the Dream Sickle to cast our spell. I will be gathering our other components from Jasmine. Be very careful Ariyana, this meer magic is untested and very powerful, all you need to do is look at Yew to understand this.

The Dream Sickle shards look much like blue dragon scales when the sun glints off them correctly. According to the mathematicians, the sun will only be at the right angle for an hour.

Let me reiterate, we must have 8 shards. They will only be able to be seen at 8 CST, then for only an hour after that!

May Chaos Guide Thee!



I don't know what to make of this, I don't know what you make of this, but this Dream Sickle sounds like something that could fetch a hefty price and I personally plan to go get me some pieces of it.


Cove has a Bank!
Submitted Tuesday, June 11, 2002 - 3:31:44 PM by Nick Seafort

Nick SeafortThis news from an earnest explorer:

Cove has a bank!


That being a bit short on the literary side, I decided to see Cove's bank for myself and make a sketch. The stories are true.. Cove does indeed have a bank. When did it get a bank? Our sources arent sure.. but all signs say that it's a somewhat recent addition to the city.

Experts predict that the bank will help to free up Cove's stagnant economy, which has suffered from their lack of financial institution.



Special thanks to our earnest explorer, Seth Dragonclaw for discovering the bank


Newcastle Rummage Sale
Submitted Tuesday, June 11, 2002 - 3:07:53 PM by Nick Seafort

Nick SeafortTitle: NewCastle Rummage Sale
Date: June 15th-June 22 nd At server Up
Contact: Commander Odin 91997269
Shard: Great Lakes
Facet: Trammel
Cords:116o 16 'N 31o 38 'E
Description:
The Royal Oaks Tavern in conjuction with the Royal Knights of Britannia, and the City of NewCastle will be holding a week long rummage sale.You will find a little bit of everything from various RKB,NewCastle, and Sosaria citizens. If you would like to set up a vendor for the sale contact Odin at 91997269. Other wise bring your gold pouch and be prepared for some great deals!

Thank You


Return of an Old Warrior
Submitted Monday, June 10, 2002 - 10:01:57 PM by Nick Seafort

Nick SeafortFrom Andrew Bishop:

Andrew stepped slowly through the knee-high snowdrifts in the region known as Kos Heb. It was freezing cold in this place and the air could cut through the warmest fabrics as if nothing was worn. Andrew was not bothered by the cold air, his skin protected by a spell that insulated his skin. He had come down from the Great Divide about a hour ago and was in truth making good time. When the snow would slow down from the usual whiteout conditions he could see the coastline ahead and the sea beyond which was his destination.

Another hour of walking and he at last stood ontop of one of the large boulders that made up the long coastline of the frozen isle. The waves crashed against the rocks, slapping water into a foam and sending it high up into the air. Andrew stared out at the rough seas for a moment before reaching into his backpack and pulling out his small magical ship, The Dragon Fly. Flinging it out into the water it resized itself to a full size small warship, ready for sail. Andrew leaped across the small gulf of water and into the boat, taking control of the rudder and wasting no time as he set sail for the old Lighthouse, his plan being to use the passageway underneath it to move to Yew. He didn’t want to use teleportation magic just yet, a sense of weariness keeping him from doing so since it was easy for people who knew certain tracking techniques to know where someone moved with a spell. It was the same sense infact that influenced him to return from the forgotten lands and walk again through Britannia.

The Lighthouse was there, of course, to warn sailors to not venture near it as the rocks that surround it can easily split a boat into splinters. Andrew however was not very concerned with it, his boat being much smaller then what a normal sailor would use and thus being able to swiftly dodge the rocks that were near to the Lighthouse. Though he kept his mind on the sailing task at hand he often found himself being drawn back to the same sense of foreboding he felt with the land. He could tell something was incredibly different with the flow of the world, though Andrew was never a expert in reading such things and could not tell exactly what was wrong.

His boat slowly came up to the rocky coastline below the Lighthouse and he jumped out of the boat as he heard a soft thud of the wooden underneath bumping against the stone ground. With a simple though projected the boat shrank down to it’s model size and flew into Andrew’s hands. He put the boat into his backpack and climbed up the rocks to the entrance of the Lighthouse. He could hear the distant roaring of the Wyverns that had recently migrated to the sandy area but was unconcerned for the most part. He had slain the things before and at the very least could hold it off until he could slip down into the passage below, which the dragonling could not fit into. Today however no Wyvern was there to chase him and he slipped into the lighthouse with ease.

He stopped a moment to take a torch out of a holder, lighting it with a piece of flint that rested inside the holder. Able to see clearly he walked forward, stepping through the link between the worlds without any hesitation.

When he came out the other side the feeling of uneasiness nearly tripled and Andrew could feel something incredibly not right in the flow of the world. “What could have caused this?” He spoke quietly to himself. The answer seemed to hit him in the same instant and he knew this had something to do with the Exodus being which had been causing trouble around the time Andrew had left. It however was only a part of the weary feelings Andrew had. Something else perhaps was effecting him. Something from a different origin. Andrew brooded over it for a few moments longer, then left the storeroom he had come into when he left the passageway, leaving the torch discarded behind him. As he walked away from the old courthouse he discovered what the weariness was that he felt from Exodus. He could hardly take his eyes off it as he stared across the landscape. The once beautiful forest that had been Yew was now.. a swamp. Cursing loudly he took off in a sprint, heading towards the bank, hardly able to comprehend the things he saw. The strange plants and trees, the sick citizens. It was all too much for him.

When he reached the bank he found the old town Crier there and quickly interrogated him, demanding to know what had happened over the last six months. The Crier looked at him strangely but complied, informing Andrew of all the known details. The facts concerning Lord Blackthorne particularly disturbed Andrew, who had had until now thought the rumors of his defection to be merely rumors started by members of the Order faction. Now it seemed it was true and the man that Andrew had once considered to be his role model was indeed a traitor to the entire land. Gone was Blackthorne from the old ideals of freedom from oppression. He had become oppression itself though he refused to believe it. The thought of it made Andrew consider the events which he had taken part in during the past and the battles which he had fought. He wondered… had he been like Blackthorne? Who had he killed in the past had been innocent? Who had he killed in his pursuit of “freedom”? Andrew staggered away from the Crier, a bitter taste in his mouth. Without thinking anymore he pulled a old runebook out and cast a spell, taking him into the city of Delucia, his old home. He needed time to think, away from the cult and away from Yew.

He headed towards the Barely Inn and rented a room, though he did not go to it immedaitely, instead he moved out to the back of the Inn, to the old ruined garden which had not been taken care of since perhaps a month after the town was established. He sat down on one of the benches and breathed out slowly, pondering everything that had happened. As he shifted on the bench he brushed against a discarded paper. He noticed it was a recent issue of the Daily Herald and so picked it up and stared in shock at what the front page contained.

RESULTS OF LATEST TRIAL OF MEMBERS OF THE CULT OF THE BLACK DRAGON

He read through it nearly twenty times, unable to even believe it. Eli dead, Corsair soon to be though it seemed Kandalor was luckier then both of them, able to escape charges of any type. Andrew wondered suddenly how many of the Cultists were indeed caught. It said more trials were going to occur. Could they be rounding up every Cultist? Would they be looking for him even? Tossing the paper aside, Andrew now felt even sicker then he had before. Now he knew what the other source of uneasiness was coming from. He wondered if any of the Skara mages had detected his chaotic taint to his magic when he had cast recall earlier. They could be looking for him… Andrew decided to visit the tailor and alchemist for a few tools to change his normal appearance and then disappeared into his rented room to spend a restless night there, constantly listening and identifying sounds, listening in paranoid fear as his past began to rush up to catch him.

(OOC: Just wanted to drop a little story telling everyone I'm back. Can't wait to get back the thick of it here. *waves*)


Councilmembers Update
Submitted Sunday, June 9, 2002 - 6:03:50 PM by Nick Seafort

Nick SeafortHail Britannia!

New news in from the deliberations for the councilorships. This time for the city of Skara Brae!

Eighth Seat, Skara Brae/Spirituality
Applicants:


  1. Phoenix/Tazok
  2. Tellus Valimar
  3. Rath Stonesoul (Preferred Candidate)


Rath Stonesoul is now the councilor-elect for the eighth seat.

Alongside this news, We now have the specific vote tallies for some of the previously mentioned positions:

In Magincia, Ra'Dian Fi'Gith won his seat unanimously.

In Yew, Kazola won her seat unanimously.

In Moonglow, Kellor won his seat unanimously.

In Skara Brae, Rath Stonesoul won his seat unanimously.

In Vesper, Lilly Thann won her ambassadorship unanimously.

The seat of Balance remains undecided.


The Cause of A Rebel
Submitted Sunday, June 9, 2002 - 3:53:55 AM by Nick Seafort

Nick SeafortFrom Zeph:

Hello and Greetings to you all, Many recent events have lead to vicious rumors, violent outbursts, and rebellious talk. I will say it now I DID NOT start the rumors but yes I started the outburst and was the first to light a torch. Though some may not see my over all intentions, some do and embrace them and I thank you for that. Dorian DeLacey, one of the most controversial names known. He was a pirate, a rebel, a warrior, and a great man all in one. The leaders veiwed him as a criminal, which he was due to his past. Those who sat down to hear him out about what he truly wanted, saw him as a great leader capable of many things. I followed the banner of the Rebels of Britannia for one reason. To help Dorian fight for what he beleived for his cause. Along side me faught Kurgan DeLacey, Dragon Knight II, and a host of others. In many peoples eyes it was the most devestating rebellion to date. Dorian wanted true equality for everyone and when I say everyone I mean every single being in the land. He wanted the truth to always be revealed to the people. Dorian faught for greatness in the name of the people. He faught for freedom from oppressive organizations, and for many things which mark a man worthy of the throne. Though his past would not allow it, He would have done a job worthy of the title. This is the truth behind the rebellion of Dorian DeLacey. Many people followed his cause and many more would have joined should he had lived on. Once he died their was no glue to hold us together. I stuck with the rebellion until I could no longer agree with the path it was taking. The original plan was to down the oppressive leaders and raise a new leadership which promoted fairness, equality, truth, balance, and full support of the peoples voice. We were going to give the power to the people. From the highest noble to the smallest child. Everyone would be considered on the same level. A large council would be voted on by those who attended the voting. It seems much similar to this new High Council. There are however several differences which I have not the time to discuss. There are also several people who currently have power as a leader who would be on Dorians "to kill list". I will continue to follow his words and work towards a better leadership. I will not take military action, but rather action through voice.


I was there
Submitted Saturday, June 8, 2002 - 5:28:27 PM by Nick Seafort

Nick SeafortAye, it was me who was hidden in the prisoner’s room during Corsair’s interrogation with Roxanne. I slipped in when Roxanne and the others entered, no one seemed to notice, not even Corsair, hehehe. I’m just an old rogue myself, and not too many people know me real name. Corsair is one of the few who do. But for the present purposes, ye can call me Aristotle, though it may be a little different later on, hehehe. Well then, on wards I suppose. Ol’ Rath really needs to get better security, I was hiding right behind him during the entire trial, just one flick o’ the dagger and he would have been dead, and his guards didn’t even know it til I decided to pop out, by the way, that’s a hint to all ye evildoers out there. The conversation was pretty uninteresting in all, Corsair said she believed that Rath’s involvement may be higher than her own though she didn’t have the authority to say so, most of the questions were about things we already know, and the rest she didn’t know. There were also several attempts to get her to escape. Ilshy or whatever that scum’s name was delivered her a package of reggies and potions that she refused, and after everyone left there were two more people looking to get her out that she turned down. I tried to convince her that she could squeeze through the bars but it didn’t work. Personally, I think she could be lying, but who knows. Hehehehe. Well, good day.



‘Aristotle’


The Keepers part II
Submitted Saturday, June 8, 2002 - 2:56:56 PM by Nick Seafort

Nick SeafortSepter readied a fireball in his hand while Cade gripped at his spear. The intruder was dressed in a long flowing hooded robe. Cade's purple eyes glowed with anger at this intrusion. With the removal of his hood Cade recognized the intruders face. She was Mlany one of the Dow sanctuary keepers. Septer noticed Cade becoming calm and lowering his spear. But Septer did not know this person! How beatiful she was, he could not beleive he had never seen her until now! He was about to ask of her business here but she spoke first. "I came as quickly as I could. It seems the ancient evil from which we have always dreaded the coming of has returned". She said. "Yes I know, I think every telepath in the world must have felt it". Said Cade. "Just what do you think you are trying to prove Cade? The keepers have cealed the evil away for ever, what is so important that you are taking a risk such as this to move the book"? At this moment Septer was becoming very frustrated, his father Cade was a High Templar! How could this wench talk to him in such a way! "This must be your son, I can feel his anger, much like his father he is". Said Mlany. "Septer this is Mlany one of the Keepers from our world". Mlany nodded with a smile. She turned back to Cade her smile drifted away. "We should have never trusted you to keep the book here. Even if humans didnt rule the book is still not safe on this planet. I would ask you to please give it to me". Cade peered behind Mlany, she was alone. A keeper of her rank would not travel without an escort. Suddenly the Septer flung the ball of fire he had been holding all this time. Mlany's robe became a raging inferno. A howling arose from all over the room. The keeper's face faded away, in its place was an aged old womens. Cade knew at once this was a witch of some sorts. The flames were some how extinguished. The witch hovered off her feet almost touching the ceiling of the small sandstone house. She flung her self at the book which was layed upon a small table. With two quick slashes of Cade's spear the old hag witch became four peices which lay still quivering on the floor. To be continued...


Review of Trial
Submitted Saturday, June 8, 2002 - 1:40:28 PM by Jeremiah Cruz

Jeremiah CruzFrom Skara Brae:

Tensions were high at the beginning of the trial, as the Temple of Mondain had peacefully entered the court in large numbers. Hoping to avert a break out of fighting, Rath hurried to order the prisoners brought in.

Rath called the proceedings to order and began his questioning. Some took offense to Rath's brash nature with the questioning, but he was not going to let these criminals abuse the virtues, the laws, or the system to get away with what they had done.

While it disturbed Rath, he had no choice but to let Kandalor free. The charges against Kandalor were nullified in the fact that he was no longer a Cultist, but a Mondainite. Also, he didn't attack the army that was descending on the Cult's Headquarters, he was attacked and was merely defending himself and his home. Before Kandalor was let go, he was asked if he knew either of the other two defendants, to which he replied, "I have never seen them before."

Kandlor was escorted from the room by the Temple of Mondain, and the tension in the Hall significantly dropped. Rath then proceeded to ask Anna, aka Corsair, questions about her involvement in the siege in Serpent's Hold and other past crimes. She didn't bat an eye lash and held her head high. Surely she was crazed, because she didn't regret one bit of what she had done. She even went so far to accuse Rath and his fellow men as being the tyrants.

The process moved on and the questions were directed at Eli. Eli admitted to taking pleasure in what he did. Then, he snapped from his bonds, stood up and leaned over the table at Rath, "I would rather rot in hell than..." With that he pulled out a vial of poison. Rath immediately realized what he was about to do and he shouted at the guards to stop him, but they were too slow. Eli thumbed the cap off the vial and chugged it. His body started to convulse, then he flipped backwards onto the floor dead. Marcus moved to his body, looking up he shook his head at Rath. Eli had committed suicide rather than face the punishments of being found guilty.

Confusion reigned for several minutes before order was restored to the room. With everyone pacified, Rath gave his verdict for Anna. She was to be moved to Trinsic and be executed.

Verdict Review:

Name: Kandalor
Verdict: All charges were dropped against Kandalor since he was not a Cultist and had merely been defending himself and his home from agressors. While still known as a murderous brigand, no other charges could be filed in time. The question was raised of putting a bounty on the man, but it was figured to be a pointless gesture. The chances of ever being able to drag Kandalor into the courtroom again are very slim.


Name: Anna
Verdict: Guilty. She was sentenced to be held in Skara Brae until she could be moved to Trinsic where she will be executed for her crimes against innocent people. Execution time has not been set, but more than likely it will not be a very public affair. She will probably be lined up in a cell and be put to death by a firing squad. At least she had more honor than Eli.



Name: Eli
Verdict: Guilty. Unfortunately Eli never got to hear the verdict, nor recieve the punishment of execution that would have been placed on him. Eli committed suicide in the Town Hall during the trial and couldn't be saved. Goes to show how cowardly many of the Cultists were, they were afraid of the repricusions for their actions.



After being led back to her holding room, Roxanne of the Ranger Enforcers of Sosoria, with fellow rangers in tow, asked to speak to Anna alone. Permission was granted, yet what was not told was that there was someone hidden inside watching the prisoner.

Rumors abound as to what this witness heard. They ranged from conspiracy to rescue Anna from her imprisonment, to proof as to whether or not Rath Stonesoul was really put into power by the Cult of the Black Dragon. The witness's identity is being kept secret until he/she decides whether or not to testify to this.

Other Cultists will be placed on trial at a later date.


Councilmembers Update
Submitted Saturday, June 8, 2002 - 4:51:28 AM by Nick Seafort

Nick SeafortHail to you again, Britannia!

I've just been informed that the vote in Vesper has solidified:

Ambassador to the city of Vesper
Applicants:


  1. Tien Ho Ba
  2. Stanley
  3. Lilly Thann
  4. Raven


Lilly Thann is now the Ambassador-elect for Vesper!

--Alazraham


Preliminary Councilmembers
Submitted Saturday, June 8, 2002 - 4:47:33 AM by Nick Seafort

Nick SeafortHail Britannia!

It is with great excitement that I announce the preliminary winners of the seats of the first High Council. What does Preliminary mean? It means that not all the electors have voted yet, but it is mathematically impossible for the candidate in question to lose.

Fourth Seat, Magincia/Humility
Applicants:


  1. Ra'Dian Fi'Gith
  2. Lyndsey Flamefist
  3. Alex Dragondeath
  4. Alex
  5. Ryunosuke Kyatto Ninden Teyande


Ra'Dian Fi'Gith is now the councilor-elect for the Fourth seat.

Third Seat, Yew/Justice
Applicants:

  1. Ash
  2. Tien Ho Ba
  3. Kazola
  4. Link
  5. Raven
  6. Alex (2 of 2) (Preferred Candidate)


Kazola is now the councilor-elect for the Third seat.

Seventh Seat, Moonglow/Honesty
Applicants:

  1. Tekila
  2. Kellor (Preferred Candidate)
  3. Lyndsey Flamefist


Kellor is now the councilor-elect for the Seventh seat.

Seats with a vote in progress, but too close to call:

  1. Skara Brae
  2. Balance
  3. Vesper


Seats which are not being voted upon until the next round:

  1. Britain (too few applicants)
  2. Trinsic (too few applicants) (awaiting local government candidate)
  3. Serpent's Hold (awaiting local government candidate)
  4. Minoc (too few applicants)
  5. Jhelom (too few applicants)
  6. Cove (too few applicants)


Those of you who applied for the cities which already have a councilor-elect may wish to submit an application for one of the seats which has too few applicants. This will require you to write An additional essay on why you would like to hold that particular seat. Unlike before, you may only apply for one seat. The application address is alazraham@ds180.net.

Once again, a large and heartfelt thank-you to all those who applied. There are a lot of great applicants, but too few seats.

--Alazraham



Stratics Having Technical Difficulties.. Again
Submitted Friday, June 7, 2002 - 5:58:08 PM by Nick Seafort

Nick SeafortIf you're once again wondering why you cant seem to pull up Stratics, its because they have once again had an unfortunate run in with Hackers. This makes twice this week.

I think I speak for most everyone when I say I hope to see them back soon.. with better security.


Tax protestors clash with Highland Guard
Submitted Thursday, June 6, 2002 - 11:47:36 PM by Nick Seafort

Nick SeafortFrom Dugald McTaggart:

Tax protestors clash with Highland Guard road block detachment.

It seemed like just another average day at the Britannia/Skara Brae/Yew crossroads, until the sounds of hammers and sawing broke the silence. A number of HighlandGuard soldiers quickly constructed a series of barricades and a toll booth, and commenced to charge 30 gold per traveler and 30 gold per tame animals and mules.

Word spread quickly about the toll area, and most travelers quickly changed their travel routes, or circumvented the toll by taking to the forested paths. It was business as usual. With the exception that this time a crowd of tax protestors appeared at the toll booth. Heated arguments broke out. Some even carried placards.

Protestor: “Who gives you people authority to raise taxes?”
Guard: “The King.”
Protestor: “The King is gone.”
Guard: “Aye, but he is not dead.”
Protestor: “You are just lining your own pockets!!”
Guard: “Stop that or I shall have to repress you!”
Protestor: *throws tomato at Guard*

Well, with an absent King, and with a corrupt transitional government on its way out, the Guard are having a hard time raising taxes. It is hoped, on the protestor side, that the incipient High Council will stop the road taxation. On the other side, the Highland Guard hopes to have adequate funding from the government or at least a renewed legitimacy to tax the civilians.


Trial News
Submitted Thursday, June 6, 2002 - 10:22:17 PM by Jeremiah Cruz

Jeremiah CruzFrom Skara Brae:

Lord Rath Stonesoul have given word that at least three of the captured Cultists will be be put on trial this Friday (7th) at 9 CST. It will happen in the town hall of Skara Brae in Trammel. The three to be put on trial? Anna, Kandalor, and Eli have been listed as the three to be put on trial, but word is that others could be put on trial too.

Asked on why they aren't putting them all on trial at the same time, guards replied, "Why put all your eggs in one basket? What are you trying to do, get them all stolen?"

The trial will begin as soon as Rath has entered the room and sat down behind the head chair at the table. Questions will be asked by Rath Stonesoul, but if you have a question you deeply want him to ask, you may send a pigeon to the Skara Brae pigeion box at 161924857.

The verdicts handed down by Rath Stonesoul will stand as law.

We look forward to seeing all of you there for another historic moment as our Lord Stonesoul sends these criminals to where they belong.


High Council Application Deadline Approaching
Submitted Thursday, June 6, 2002 - 5:37:02 PM by Nick Seafort

Nick SeafortHail Britannia!

Yesterday, I created a progress report on the High Council and welcomed everyone to apply.. and the response has been overwhelming. We more than doubled the number of applicants overnight! Again, Thank You those who have already applied!

Because of the great response, we are able to keep our deadline on schedule. The Deadline for applications to the Council (this round of applications anyways) is Friday at 12 Noon Central. That's tomorrow at noon.

There are 12 positions available for consideration, 31 thus far have applied. This does not include those who have applied to be ambassadors of player-run cities. Heres the summary:

Britain - 1
Trinsic - 2
Balance - 5
Minoc - 2
Skara Brae - 2
Moonglow - 3
Magincia - 5
Yew - 5
Jhelom - 1
Cove (ambassador) - 2
Serpents Hold (ambassador) - 3
Vesper (ambassador) - 3

How the applicants are decided:
1. We check with local governments (if any) to see if they have a preferred candidate. This candidate will be given special consideration.
2. Cities with many applicants will be decided first. The candidates who are not selected for that position will be given a chance to apply for another position.
3. Cities with 1 applicant will be held until all other cities have been decided, we would prefer not to have default winners.
4. Ambassadors for Player-run cities will be decided.

The board for selecting the applicants consists of 4 persons.

Theres still time to apply!

To Apply:
Send an e-mail to alazraham@ds180.net containing the following information:

1. The Characters name you are applying for
2. The exact position (or positions) you are applying for
3. A short essay as to why you think you should be a member of the council. The essay must be at least one paragraph of 7 sentences, but may be more if you so wish.

Sex and Race shall not be a consideration for appointments to the council.. in fact, we welcome women, Orcs, Elves and other sentients to participate.

--Alazraham


Thursday Development Update - 06 June 2002
Submitted Thursday, June 6, 2002 - 4:27:51 PM by Nick Seafort

Nick SeafortAloha, Amigos!

Not much happening in the world of developmentland, so this shouldn't take too long.

Client patch 308d! Behold:

We will be releasing a client patch today, Wednesday, June 5th. This patch will contain the following changes (note that this patch does not contain the upcoming wearable art for the 3D client, which is still in progress):
3D client only

· The default brightness level for character and creature models will be lowered.
· An option will be added to allow players to manually tweak the brightness level of models.
· Hidden players will appear more translucent.

Both 2D and 3D clients

· Both clients will receive a fix for a log cabin stairs bug.

The current version should be 3.0.8d for the 2D client and 3.0.8f for the 3D client.

If you have any difficulty receiving this patch, please check the following:

· Check the "Patch" directory within your Ultima Online directory (the default location is C:\\Program Files\Ultima Online\Patch). This directory should be empty. Any files in this directory should be deleted.

· If you are unable to connect to the patch server at all, and are using an original (Non-T2A) version of Ultima Online, you may need to update your verinfo file. For details on updating this file, please see the information posted support.uo.com

· Run a virus scan on your computer. Undetected viruses may cause conflicts with patching Ultima Online. For information on up-to-date virus detection software, please visit mcafee/com

If after trying the above, you are still experiencing difficulty patching the Ultima Online client, please visit this web page.


Basically all this does is fix a bug with log cabin stairs.

And.. thats it.. nothing else has been happening.. Zilch! How boring, eh?


BRE, Kazolas sign deal
Submitted Thursday, June 6, 2002 - 2:43:12 PM by Nick Seafort

Nick SeafortBRE Enterprises to enter contract with Kazola's Treetop Keg and Winery

YEW, Felucca, Britannia - June 06th, 2002 - BRE Enterprises has agreed to work under contract on a project for the famed Kazola's Treetop Keg and Winery. Once the details are negotiated and the contract signed, BRE Enterprises will be researching and developing a guard zone enchantment, similar to those in place around Britannia's many cities, to be put into place around the tavern. Once completed, the enchantment will protect patrons of the tavern from thieves and aggressive monsters and peoples. It will not, however, summon guards to kill murderers or dueling warriors.

Redlowwinski, tri-joint CEO of BRE Enterpises had this to say: "I'm very happy to be working with an old friend like Kazola on an ambitious project such as this. And I certainly could not have asked for a better client for our company's first contract."

Kazola, owner and proprietor of Kazola's Treetop Tavern added: "This is something the tavern has always sorely lacked. If anyone can pull off a project like this, it's BRE. I'll be thrilled to have some protection around the tavern, as will visitors, I'm sure!"

About BRE Enterprises:

BRE Enterprises is an upstart R&D corporation specializing in developing enchantments, spells, and rituals for guilds, militaries, and individuals. It was founded by BlackAngel, CEO of Public Relations; Elaine, CEO of Corporate Relations, and Redlowwinski, CEO of Human Resources. Kazola's Treetop Keg and Winery is BRE Enterprises's first client. More information about BRE Enterprises can be found at www.redlow.net/bre


The Keepers part 1
Submitted Wednesday, June 5, 2002 - 10:47:20 PM by Nick Seafort

Nick SeafortCade thumbed through the shelves of books. He came across one which was torn and severly battered. Faded and covered wish dust it sat. For many years Cade had avoided to even look at it. Today he felt something, something he hadnt felt in a long time. He removed the large and heavy book from the shelf. Around the cover were 4 chains meeting in the center to form a huge padlock. This was no ordinary lock to be opened with a key. With the tip of his spear Cade sliced his palm. Holding out his hand so that his thick blue blood could drip over the lock. A cloud of poison gas exploded in his face. Only a second of concentration and Cade transmutated the poison into water. A human wouldnt be so lucky at this trap. The lock clicked and the chains receded and dropped to the floor. He looked closer at the thing. He called it a thing because no evil such as this could ever be found in a real book. Cade cleared away the dust that over years had settles upon the cover. It's purpose he would never forget. The book that could start a great war. He read the title out loud. "The Necronomicon" Cade being the curious Dow that he was opened the book to its middle. Suddenly a chill jolted Cade's spine. He dropped the book in astonishment. He felt something! Something somewhere had been awakened! Cade gathered up the ancient thing and called out to Septer who had been guarding the door. Septer entered with a strange look on his face. "You felt it too? What have we done?" Said Cade. We must do this, the book is not safe in a world ruled by humans". Replied Septer. Just then the front door came crashing down. Cade prepaired for battle! to be continued...


Stratics Having Technical Difficulties
Submitted Wednesday, June 5, 2002 - 6:35:34 PM by Nick Seafort

Nick SeafortWondering why youre getting an Error - 403 when trying to pull up UO Stratics? Well, they're having Technical Difficulties.. technical difficulties called "Hackers".

This from Locke, a concerned citizen:

go to uo.stratics.com. they got it replaced with the "We're having um...really bad technical oh my god they've gotten into the kernel! ack!!! UNPLUG IT!" page up. it did have a message before they took it down: admin fix this b0x , ]H3G3L[ - greetz to m4kk0 and DiSkT[o]P

So, now you know. I'm sure theyll have it back up and running in no time.


The Return
Submitted Wednesday, June 5, 2002 - 4:51:01 PM by Nick Seafort

Nick SeafortA few leaves rushed in through the door as he pushed it open on the heavy iron hinges. There was hardly an audible groan as it swung, leaving him thankful that those in the city still seemed to keep the tower in good condition. It had been months since he had been here, or perhaps even years. As the soft light of the cloudy afternoon sky fell in, barely lighting the stone floor more than the shadows that covered the rest of the main hall, he smiled, knowing there would be little resistance — if any.
He crept slowly up the stairs, climbing quickly, making hardly a sound. His interest did not lie on the second floor, so he passed quickly, ascending to the third floor with soundless ease, walking without hesitation into the small office beyond the arch. There on the desk sat a small tome, the golden ink on the cover formed into words he did not recognize. This had to be the journal, and with the journal, he would be able to locate the books of greater import.

A loud clang as iron met iron rang out from below.

Someone had just closed the door to the tower. There was no way wind could have blown closed a door that heavy. His trained ear could hear footsteps walking towards the staircase, and he knew his time was up. He darted swiftly to up the stairs to the roof, knowing that there was only one way out of the building safely. The journal tucked carefully under his arm, he moved as quickly as he could down the aisles of benches, to where the Great Stone stood. Beyond was his ticket to freedom.

He heard a familiar noise behind him though, and he hesitated to see what the rip in dimensional space would reveal. True to his ears, a blue portal began to form near the stairs he had just left, forming a bridge to somewhere else. He reached into his pocket to pull out some mandrake root, the last component he needed for his spell, but he kept watch, for someone must have opened the portal for a reason.

Through the shimmering blue light stepped two men, and he hesitated no longer. "Rel Por," he called out softly, hoping not to attract their attention, and turning to face the roof of the guard tower across from him. With a flash of light, he found himself safely at his destination, but he wanted to make sure he hadn't been spotted. Diving to the ground, he rolled behind the edge of the palisade, and peeked up to see if anyone had come to see where he had gone. Instead, he saw the two men standing next to the Great Stone. They weren't looking down, but instead, at the stone itself, their hands reaching out touch it.

This was not good. He would have to report back to his master that the if haste was not used, the journal would be useless. The tomes were in danger of being moved, for now that they had returned, it was likely that the tower would become active once more.

If only he knew why they had come back.


High Council Applications Status Update
Submitted Wednesday, June 5, 2002 - 4:09:46 PM by Nick Seafort

Nick SeafortHail, Britannia!

Today is Wednesday, and being mid-week I thought it appropriate to keep you all up to speed on the application process for the High Council.

First, to you who have already applied.. thank you! If you did not recieve a reply to your application, that means that there were no problems with it. If there was a hitch in your application, you should have recieved a reply asking for clarification. At this point, we are still collecting applications. No decisions have yet been made.

I thought you all might like to see how many people have applied for each position, so I created this quick summary:

Councilors:
Britain - 1
Trinsic - 2
Balance - 3
Minoc - 2
Skara Brae - 1
Moonglow - 1

Ambassadors to major cities:
Cove - 2

Persons who applied for more than one position are listed in each position they requested.

It's not too late to sign up!

We still need your support, especially for the following cities:

Yew
Jhelom
Magincia
Serpent's Hold (ambassador)
Vesper (ambassador)

Your help is greatly appreciated!

To Apply:
Send an e-mail to alazraham@ds180.net containing the following information:

1. The Characters name you are applying for
2. The exact position (or positions) you are applying for
3. A short essay as to why you think you should be a member of the council. The essay must be at least one paragraph of 7 sentences, but may be more if you so wish.

Sex and Race shall not be a consideration for appointments to the council.. in fact, we welcome women, Orcs, Elves and other sentients to participate.

--Alazraham


A Call to Honor
Submitted Tuesday, June 4, 2002 - 3:26:17 PM by Nick Seafort

Nick SeafortFrom Celestia:

Heather stepped back from her work and wiped the sweat off her brow with her forearm. Breathing heavily from her morning’s work, she turned to the packies and started moving ore from her pack to theirs, lightening her own load so she could continue collecting ore. She had expected to only mine a little this morning, but the ore was plentiful and Heather had very little to support her tinkering and smithy business. The distraction proved to be fatal. Suddenly, she felt a sharp pain in her back. Through her pain, she turned around to see an Agapite Elemental. Terrified, she let out a short shriek as he struck again and she felt the last of her breath leave her body. Hovering in that limbo between life and death, Heather was disoriented at first as her world turned gray and she watched her faithful steed, Pick, fight to his own death. Heather stumbled out of the cave, her packies following her. She wandered in the woods, finally finding the healer in Minoc. Although she managed to be brought back to life, Heather knew she had no way of surviving long enough to collect her things. She deposited the ore that she had on the packies in the bank, stabled the horses, and hit the rune home. Through tearful eyes and shortness of breath, still weak from her ordeal, Heather explained what had happened to her sister, Celestia of Trinsic. Cel laid her sister on the bed and hurried to Minoc to see if she could recover Heather’s things. As Celestia entered the cave, she saw that a man named J.C. was there, standing over Heather’s body. Just then, her body decayed to bones and Cel started collecting her things. J.C. grabbed the armor and the ore that was on Heather’s body. Celestia tried to convince herself that there was still honor left in Britannia and asked the man if she could have Heather’s things. He seemed confused, or just unwilling to hand over the items, so Celestia asked him how much gold he wanted for the armor. J.C. replied, “nothing ….. may you bless me?” Celestia was surprised at this and thought “Wow, there might be honor left after all. This man only wants a blessing for the return of Heather’s armor!” It took a few moments for Cel to remember the spell to cast to bless J.C. After she successfully cast it, he said, “Thank you” and began leaving the cave! Celestia realized he had only wanted the blessing so that he could lug the heavy ore he had looted from Heather’s body to the forge outside! The nerve! Asking a dead woman’s sister to bless him, so that he could continue to steal the ore she had died collecting! Celestia followed him outside. Cel has always tried to be a peaceful citizen, always giving people the benefit of the doubt, believing in the goodness of people, and always being generous and helpful as often as possible. With this in mind, she told J.C., “You keep the armor, you must need it more than Heather does.” At this, she rode to the bank. Shortly after, J.C. stepped up to the bank. Still thinking as a benefactor, Cel asked him, “Do you need money? Are you poor?” and handed him a check for 5,000 gp, the standard amount that she gives young citizens to help them get on their feet. To this, J.C. replied, “I’m not poor, I have over 100,000 gp,” and he ran away. Celestia stood there, stunned. Shaking her head, she wondered, “is there really NO honor left in Britannia?” With this, Celestia vowed to begin a movement towards a restoration of honor!


CoS Trade Faire
Submitted Tuesday, June 4, 2002 - 12:23:15 AM by Nick Seafort

Nick SeafortAfter an extended absence, I returned to work today to the joyous news of a faire!
The Conclave of Shadows will be hosting a trade faire on June the 8th at 1 pm by the central skies at the Skara Brae Faire Grounds in Trammel. We would like to invite everyone to come out and find yourself some exotic goods. We will have the finest merchants in sosaria on hand to provide you with craftable items, as well as some exotic imported items from places such as the Isle of Fire, Occlo Isle, and even some things from the Dwarven mines as far north as Minoc. Our merchants will be available for a limited time, and as we do not have many vendors to sell our wares, you must come out to the Faire if you with to purchase anything from them. Also during the time the merchants are there to provide you with the finest wares on the black market. Barkeeps will be on hand to provide those of you with a thirst for money with some wagering events. There will be dice games, dart games, drinking, animal tournaments, and much more!

And that's not all! After the merchants feel they have provided you with enough wares for one day, there will be a Scavenger Hunt!!! Wagers will be taken on the winners of the hunt as well, so fill your pockets with coin and be ready to gamble. We will have loads of gold on hand to cover even the richest wagers!

Is that all you say? NO! After the scavenger hunt, our very own Shadow Soldiers will be holding a gladiator tournament for your viewing and wagering pleasure. Again we will be taking wagers on the winners of each match, and the number of matches depends on the number of contestants!

Here are the rules for the day's events:
Wagers: - Any wagers placed through the day with the Conclave will need to be paid to one of our wagering agents up front or you will not be paid if you win.
- We will accept wagers up to 250K on any event that takes place.
- If you wish to place bets amongst your friends only, that's fine, but the Conclave does not back those wagers in any way.
Scavenger Hunt:
- You may compete in teams of 3 or less, or solo! It's up to you how you wish to compete.
- Upon the beginning of the hunt, each team will be handed a book of riddles, the answer to each riddle is an item that can be easily found.
- When you think you've found an item, show it to the person that you were assigned to prior to the start of the hunt and tell them the number of the riddle you think it corresponds to. They will give you a yes or no answer as to whether it's the correct item.
- The first team or person to complete all of the riddles correctly will be given a very nice check. It will be up to the team leader how to split the check, the conclave cannot be held responsible if the team leader decides to run away with your money.
Gladiator Tournament:
- You must be a member of CoS or S-S to compete in this event. See our website at http://cos.crazyseamonkey.com for details on entry into one of these guilds.
- Each match will consist of two warriors.
- Each contestant is allowed one piece of armor per fight, ten bandages, and one weapon. - Only non-magic crafted armor and weapons may be worn.
- Bandages will be distrubuted before each match, and a smith will be on hand to assure armor is in good repair if you don't have spares.
- No potions, spells, or wands of any kind are allowed. This is strictly warrior against warrior.

Remember, bring your money and be ready to gamble! There are rumors of a shipment of high-end magic weapons and virtue weapons en route for this event!
Sounds like a blast! I always likes me a good faire.

Lag


Renaissance Invitational
Submitted Tuesday, June 4, 2002 - 12:21:49 AM by Nick Seafort

Nick SeafortWith all the proposed changes coming to the player versus player realm Onslaught of Zero Tolerance has decided to host a unique tournement to crown the king of this passing era.

Publish 16 will be the end of Renaissance PvP as we know it. The past 2 years of PvP will be changed by this upcoming patch.

I've had tournaments before, but this tournament will be slightly different. I'll be inviting 16 different players, who I think are the best of Renaissance. The tournament will be the same type of rules as my other tournaments, except there will be NO entry charge, and no melee character types. I'll mark 8 different locations to have the fights, two fights per location for first round. Second, third, and finals will be randomly chosen.

The first round will be randomly seated. The rest will be matched up by your scores. Three points for a win, one point for a draw, zero points for a loss.

Not only will the winner recieve 1,000,000 of my own gold, but you'll be labeled as "The Best of Renaissance".

The tournament will be on June 15th. It'll will start at 1:00pm EST, and end around 5:00pm EST (times subject to change). I'll list the 16 players who I've chosen Saturday the 8th.


I will be sure to pass on the list of combatants as soon as it is finalized. I will also make certain to organize a meeting place for all those fans out there who wish to get a look and maybe pick up a trick or two from the best Great Lakes has to offer.

Sturm,
Great Lakes PvP Reporter


Monday Music
Submitted Monday, June 3, 2002 - 7:32:21 PM by Nait Dew

Nait DewHello again!

Few picks for you. You choose where to put them! These are just some interesting songs.

1) Days Go By - Dirty Vegas
This is the Mitsubishi Eclipse '03 song. Extremely catchy, addictive, techno. If you haven't heard this one yet, it's terrific. Would be suitable for a UO dungeon theme.

2) Jezebel - 10,000 Maniacs
This one's a little old, but still a classic from folk-pop star Natalie Merchant back in her 10,000 Maniacs days. I could listen to this one all day.., we'll put this one in the "Death" music category. That way when you hit the dirt, the enchanting and passionate vocals of Merchant soften the blow.

3) You Set Me Free - Michelle Branch

This is the one on the SPIRIT the horse trailer. The movie was well done, but this song is great! Perfect for a traveling theme, running through the a little path in the mountains or through the woods west of Britain.

4) Vide Cor Meum - the Hannibal Soundtrack

Remember that scene in Hannibal at the Italian opera? Where everyone's favorite murderer is eyeing up his foe through the crowd. This is the song. This would work wonderfully in Castle British or Nujelem.

5) Nocturne in E-Flat - Chopin

This is one terrific, and well known, classical piece which would really work just about anywhere, Britain, Moonglow, Skara Brae. Your choice.

All for today!
Nait Dew, signing out!


High Council accepting applications
Submitted Monday, June 3, 2002 - 3:45:19 PM by Nick Seafort

Nick SeafortHail Britannia!

I am pleased to announce that the new Britannian High Council is now taking applications for the following positions:

Councilors:
First Seat, representing Sacrifice and the city of Minoc
Second Seat, representing Honor and the city of Trinsic
Third Seat, representing Justice and the city of Yew
Fourth Seat, representing Humility and the city of Magincia
Fifth Seat, representing Valor and the city of Jhelom
Sixth Seat, representing Compassion and the city of Britain
Seventh Seat, representing Honesty and the city of Moonglow
Eighth Seat, representing Spirituality and the city of Skara Brae
Ninth Seat, representing Balance

A Councilor represents the citizens in his city, and promotes the patron virtue of that city. The duties and Responsibilitied of the Councilors are defined in the Constitution under Article 2 and Article 5, and Article 6. Requirements for eligability are defined in Article 4.

Ambassadors:
At the moment, only domestic Ambassadors are open for application.

A domestic Ambassador represents those cities, provinces, or towns which do not have direct representation on the High Council. This refers to cities such as Vesper. The responsibilities of an Ambassador are defined in Article 3 of the Constitution. Eligibility requirements are listed under Article 4.

Military:
The High Council is looking for guilds who wish to be a part of an organized national militia. These guilds would be subordinate to the Grand Marshall. Military requirements are listed in the Constitution under Article 9, as well as the Charter of the Royal Armed Forces (which is listed after the constitution).

To Apply:
Send an e-mail to alazraham@ds180.net containing the following information:

1. The Characters name you are applying for
2. The exact position (or positions) you are applying for
3. A short essay as to why you think you should be a member of the council. The essay must be at least one paragraph of 7 sentences, but may be more if you so wish.

Sex and Race shall not be a consideration for appointments to the council.. in fact, we welcome women, Orcs, Elves and other sentients to participate.


On the Trail
Submitted Monday, June 3, 2002 - 7:06:19 AM by Jeremiah Cruz

Jeremiah CruzWord is both Ryth and Raistlin have been spotted in the Skara Brae area. Ryth's appearance in the area is only a rumor though.

Raistlin's trail has actually been picked up. Some of the rangers in Skara Brae were able to follow the trail to the Jollier Fairegrounds, but when they arrived, he was nowhere to be found. The man is still considered very dangerous and is still wanted for questioning. Caution should be used when dealing with this man. Alert the authorities at once.

For more information, we asked Solomon, one of the rangers of the area, his thoughts on catching a sniff of Raistlin.

I thought we had him. I was sure I could hear him talking in a nearby building. Yet as far as actually seeing the man... Well, I'd rather not say. Its not a subject I feel inclined to talk about. I smell something fishy, but I am not going to point the finger. I am just worried about Jasmine, I could give a damn about anything else.

Remember folks, if you see Raistlin, please alert the local authorities, he is wanted for questioning.


What Is Power? What Is A Community?
Submitted Monday, June 3, 2002 - 6:42:25 AM by Basil

BasilBet you all were worried that I was dead.

Sorry Althea, you didn't get your wish.

*smiles*

I've noticed that the community has been split within the past few months, those with Quest for Britannia, and those who are with the 'Old Guard.'

I'll go ahead and address the 'Old Guard' statement really quick. Who is the Old Guard? Was the Cult of the Black Dragon part of the Old Guard? Geez, I must be getting old. Since when was Order of the Silver Serpent old guard? Evidentally we have destroyed this community. I've always found that since both the Cult and the Silver Serpent were kinda ignored by the real old guard, like Yew and others, that we pretty much kept to ourselves and that if you wanted to play with us, that was fine, if you didn't, that was fine too.

Somewhere along the line, we became this 'Old Guard.' How? I don't know. Maybe its because as I grew older, I got more serious and less of a dewd. My standards for the level of roleplay increased drastically. Yet that hasn't changed my line of thought, if you don't want to interact with us, thats fine.

See, 'Old Guard' was used to describe those that actually controlled the power in the community, which was the Seers and the IGM blessings. These guilds started to die with inactivity. Next thing you know seers are coming to us, wanting to play with us. Did we ask for this? No. It was corrupting, I grew to become good friends with many seers, and evidentally that gave me a power that made others jealous.

Now we have the Quest for Britannia, a community of the 'New Guard' that has splintered off because they were unhappy with the King Quest. Ironic that some of the oldest of the old guard guilds are in it. Yew Town Council? Temple of Mondain? Bloodrock Clan? While I'll admit that ToM and Urk are only joining because they wish to to work with everyone, I don't know much about Yew. I look at the list of guilds and see guilds I didn't interact with much anyway, but then I see ones I did, ones that I have friends in.

Some of you are in the dark, because I know when you look at the list you are going to notice that only two of those guilds did the Cult of the Black Dragon interact with. The truth is, I am Solomon, I am the leader of the Skara Brae Rangers, I was running the Ring quest that Jasmine was in, and I hand my hands deep in the dirt working in Skara Brae for over six months. I met Rath Stonesoul awhile back when I was leading the Cult, in him I found an awesome guy who wanted to do great things. I filed that away in the back of my head for future reference.

Then came along the Empire of Armageddon, and if you remember the Empire, you remember it didn't end all that nicely. Deciding that I really just didn't want to hear the bullshit that would come from that entire mess, I started Solomon. I set out a ranger template and joined up with Rockie who had made the guild for his ranger. One day while walking around Skara Brae, I made contact with Rath. I got on the horn with him, told him who I was, asked him to keep it a secret, and we worked right away to get some events going in Skara Brae.

I dumped some of my gold reserves into events there, and into other guilds there. Rath supported himself, and together we were doing great things. We had a great storytelling contest, we had great things going on with Bloodrock, and we were finally starting to get some recognition. Somewhere, the perception that Rath was my puppet evolved. Yes, Rath asked for my advice alot, but never did I forcefully make him do something. I once joked with someone that I was pulling the string and made him. Rath made himself, it wasn't me that was there 24/7 at his guild tower recruiting, it was him. Somehow that joke, me saying Rath listens to me alot, and me saying that I had alot to do with Skara Brae being built up got contrived into me claiming to be the puppet master of Skara Brae. Which is far from the truth, my strings only control Rockie!

Dance for me my pretty! Dance!

*makes Rockie dance*

Erm, ok, back to the subject.

Noticably, all the shit started to happen around the time this Quest for Britannia stuff started happening. I don't know who, but someone started leaking it out that I was Solomon. My ability to create good roleplay in Skara Brae was diminishing. Why? I mean come on, the very same people that had been interacting with me and loving it were now shying away because I was this vile Basil person that was used in a bedtime story to scare them as little kids.

So now we have Marcus, the father of Dovolick, appear on the scene. Dovolick had found out I was Basil, but we were still really good friends. Of course I almost lost him because he tried to take one of my quests a different direction without actually doing the event in game, but thats another story. Marcus is a very sharp guy, but he wants to go a totally different direction. In the end, him blazing his own path split the community. The community was already splitting, but he just made it physically apparent. I don't think he intended it to be like it was, but I am not Marucs so I don't know. Some decided to go with him on their own tangent, some decided to stay here.

Did I care? No. Why? Because most of the people joining I don't even play with as Basil, and most of them I don't even play with as Solomon. Yet, like I said, some of them Solomon did play with, so I was going to have Solomon join this community and continue to have his fun.

Well obviously my problems that I had with their system as Basil and the Cult joining it caused trouble with those that knew I was Solomon. Like tonight, Dovolick finally snapped and told me I had to choose a side. He said I couldn't keep playing the sides. I told him that I was here to have fun and that I wasn't going to let a division in the community stop me from playing with my friends. I told him I shouldn't have to choose a side, I should be allowed to have fun. Of course all his stuff he said about how QfB would have to ignore those guilds and people that oppose QfB were only said in anger at me, since his dad cleared it up with me later on.

Marcus has been pushing me to reveal that I am Solomon for a little over a week now. Hes too positive if you ask me. Me admitting that I am Solomon is not going to do anything. That means those that didn't already know, now know. That means now they can start avoiding me too. I think Marcus knows this too, but he doesn't want to admit it to himself, because he thinks he can save the community. Why do I think he knows? He kicked Solomon and SBR off the =B= because he was afraid of how it would look if it was found out that I was Solomon and I was associated with =B=. Yet we will see, I think Marcus will stick to his word of promising to defend me.

But see, the greatest problem I have is that they think that Basil and Solomon are different. They are to some extent, basically how I play them in game. I played Basil as a very strict roleplayer, he would only interact with those that he felt were on a level of play with him. Solomon, I played him rather strict too, but I would interact with everyone as him, didn't matter who you were. I started to work with Lotus on a world wide dueling tournament until the goverment there experienced a major overhaul in leadership, I was working with Yew on a quest about dragons, which fell through because the planning was during a very active school stretch.

Solomon and Basil were different in game, but on ICQ I am still the same person. Anyone that interacted with both on ICQ could easily figure that out. I am still the person that doesn't give a damn whether you like my opinion or not. Solomon still told people what he thought of them, ask Mordain, I am sure he remembers Solomon telling him that he was ruining Solomon's quest. Thing is, most of the people Solomon interacted with, like Rath, Dovolick, and Marcus, had alot thicker skin than anyone Basil ever interacted with and told off. Where they could take me saying that something was stupid, the others would make devil stories out of me and try to crucify me.

Only four people in this community have a right to have a legitimate gripe with me: Nieves, Eowen, Lotus, and Mordain, they rest can lick my behind because I've never done a damn thing to them. Before anyone even mentions Ravenwolf, her constant screams of "F**K ME BASIL!" F**K ME PLEASE!" ruled out any chance of her being an innocent casualty.

Yet Marcus thinks me just owning up to being Solomon is going to solve everything. They think I am a different person with Solomon, someone nice or something. I am the same person. So we are gonna test his theory. I've admitted Solomon, so now lets see how many people want to line up and interact with him now!


Line up to interact here.


Government for the People, by the People
Submitted Sunday, June 2, 2002 - 3:13:45 PM by Nick Seafort

Nick SeafortThe following is a letter sent by Marquis Alazraham to various leaders throughout the realm. We publish it here, as it is intended for all to read.Dear friends of Britannia,

When I think on the events of the days past, my heart is saddened by the frequency of which the blood of our bretheren has been spilt. We all know of the events at the coronation ceremony, and we know that Britannia now has no legal heirs remaining to take the throne. Our Provisional Government is corrupt, and has disbanded in the days since. Even Lord Moran has hidden himself, lest the peoples wrath destroy him.

What is to become of Britannia? Our peaceful nation which has endured for over three-hundred fifty years is now at a crossroads. Some people have advocated a return to the feudal system, where nobles and other aristocracy ruled their governorships absolutely. To this, I say nay. Each of the cities of Britannia was once a smaller kingdom with an aristocratic rule, and these nations warred among one another for resources, and for the affections of their neighbors.

If not a feudal system, how else might we expect to provide for the people? The Ancient Kingdom of Akalabeth was much like the rule of our own Lord British, something denied to us now. The Gargoyle race is ruled by a Queen, who also gives birth to the entire race.. I doubt this will do. Blackthorn would have us be trodden into the soil by his literal iron fist.. a despot on the throne.

I found myself in this quandry as of late and as I pondered upon the subject, I was invited to speak at the funeral of Lord Gailt Chamberman. I did not know him well, but I accepted the invitation. If my speaking would in some way help to alleviate the grief of his wife and daughter, then I welcomed the opportunity.

Perhaps more significant to my quandry than my eulogy was a parcel that the family gave me. Lady Chamberman told me she thought it were "government documents" of some sort, and as there be no government she thought that i would know to whom they should be delivered. I knew not.

Later in the eve, I remembered the package. As it was not a private affair, and there were no government to speak of, I saw no harm in opening the parcel and reading the contents. What I read has the potential to revolutionize the very fundamentals of Britannian Government.

No, these were no government documents, this was a plan to create a new and exciting kind of government. A government where all men share power. A government where persons are judged my their abilities, and not by their bloodlines. A government which serves the people instead of the people serving the government.

To say the least, Lord Gailt Chambermans message from the grave was compelling. I stay awake the entire night reading over it, and debating it in my mind. From this document I discerned 3 points:

1. There are no legal heirs to Rule Britannia, and no way of producing or declaring other heirs.
2. The Feudal system, the only other type of rule in our recorded history simply will not yield prosperity for Britannias citizens.
3. The citizens of Britannia are a bright and thoughtful bunch, and I believe are very well capable of governing themselves under Lord Chambermans system.

So then, I write this correspondance to solicit your support for a new way of government. One where the people decide their own fate. I have enclosed a copy of the documents in Chambermans Parcel for your perusal. At present, I have garnered approval from several high-profile people including General Nero from OSS, Jakob from the Highland Guard, Elijah of the Royal Knights, and Rath Stonesoul from Skara Brae.

The Royal Constitution of the Kingdom of Britannia
    Article 1: Purpose

  1. Grant of Power. The power of the High Council of Britannia ("the council") derives directly from the Throne of Britannia. As advisors to the king, the council is answerable to his person and his laws, and is expected and authorized to speak on his behalf when he is unavailable.

  2. Authority. The council assists and supports The king in his daily management of the realm. Specifically, the council is authorized to pass laws that do not contradict the basic tenets set forth by Lord British. Additionally, the council may authorize and oversee the operation of local governments in any of the cities represented by its councilors.

  3. Responsibilities. The council serves as advocate for the needs of Britannia's citizens, to uphold and support the rule of the King, and to promote the eight Virtues. The council is also expected to preserve, promote, and enhance the unique cultural heritage and identity of the realm.

    Article 2: Composition

  1. The council shall consist of nine voting members and three non-voting members.

  2. Eight voting members shall represent the virtues and associated cities, collectively are called the Advocates of Order, and have duties as described in Article 5.

  3. One voting member shall represent Balance, shall be known as the Advocate of Balance, and have duties as described in Article 6.

  4. The voting members of the council shall be granted titles called "seats" tailored to the Virtue or ideal each represents, as follows:

    1. First Seat, representing Sacrifice and the city of Minoc

    2. Second Seat, representing Honor and the city of Trinsic

    3. Third Seat, representing Justice and the city of Yew

    4. Fourth Seat, representing Humility and the city of Magincia

    5. Fifth Seat, representing Valor and the city of Jhelom

    6. Sixth Seat, representing Compassion and the city of Britain

    7. Seventh Seat, representing Honesty and the city of Moonglow

    8. Eighth Seat, representing Spirituality and the city of Skara Brae

    9. Ninth Seat, representing Balance

  5. The council shall have a non-voting member entitled The Chancellor of Virtue, whose duties are described in Article 7.

  6. The council shall have a non-voting member entitled The Justicar of Virtue, whose duties are described in Article 8.

  7. The council shall have a non-voting member entitled The Grand Marshall of Virtue, whose duties are described in Article 9.

  8. The voting members of the council, by simple majority, may elect to create or abolish additional non-voting positions within the council.

    Article 3: Ambassadors and Embassies

  1. The council shall actively cultivate relations with all provinces not represented directly on the council. This includes all towns, cities, or other organizations without a voting seat on the council.

  2. The definition of Ambassador in this instance also refers to official representatives of foreign nations who have been appointed and accepted by both the council, and the leadership of their originating government.

  3. Before a Foreign Ambassador may be recognized by the council, the nation-state they belong to must have first established an embassy in one of the 8 cities represented by the Advocates.

  4. In order to facilitate these relations, the council shall recognize one or more ambassadors from these organizations. The council may refuse to recognize known criminals as ambassadors.

  5. Recognized ambassadors are granted immunity privileges described under Article 11.

    Article 4: Eligibility for Service

  1. An individual must be a citizen of Britannia proper to be considered for council membership.

  2. An individual must have reached the age of majority, fourteen years, before they may be considered for membership.

  3. An individual must have no outstanding warrants for his arrest to be considered for council membership.

  4. To avoid conflicts of interest, a voting member of the council may not also be a member of the High Court or the Military. This restriction does not apply to non-voting members of the council.

    Article 5: Advocates of Order

  1. The Advocates of Order are expected to maintain a visible presence in the city of virtue they represent. This requires that they be publicly available in that city to address the needs and concerns of citizens for at least one hour per week.

  2. Whenever possible, each Advocate of Order shall seek to establish a local city council with the intent of promoting awareness of the associated virtue. These councils need not, but may, be part of the local city government.

  3. Each Advocate of Order is required to report back to the council the needs and/or status of his represented city. Such reports must be given no less than once every four public meetings of the council.

  4. Each Advocate of Order shall wear the patron color of their representive virtue prominently during council sessions or when otherwise acting in their capacity of Advocate.

  5. Councilors on leave of absence are granted leeway in execution of duties.

  6. Repeated failure to carry out these duties is grounds for censure and removal from the council.

    Article 6: Advocate of Balance

  1. The Advocate of Balance is expected to maintain a visible presence throughout the realm. This requires that he be present and publicly available to the citizens of the realm for at least one hour per week.

  2. The Advocate of Balance shall seek to promote the philosophy of Balance.

  3. The Advocate of Balance is required to report back to the council any issues or views on the status of the realm from his perspective. Such presentation must be made no less than once every four meetings of the council.

  4. Councilors on leave of absence are granted leeway in execution of duties.

  5. Repeated failure to carry out these duties is grounds for censure and removal from the council.

    Article 7: The Chancellor of Virtue

  1. The Chancellor of Virtue, or chancellor, is responsible for assisting in the daily operations of the council.

  2. The chancellor will lead all public meetings of the council.

  3. The Chancellor may appoint a vice-chancellor with the sole authority to lead public meetings of the council.

  4. Should the chancellor or vice-chancellor be unavailable, the council may ask another member or citizen of the realm to temporarily substitute as acting chancellor.

  5. If a situation arises where the council becomes deadlocked on a vote and cannot resolve the issue, the chancellor shall-and must-serve to cast the deciding vote.

  6. Repeated failure to carry out these duties is grounds for censure and removal from the council.

    Article 8: The Justicar of Virtue and the High Court

  1. There shall be a High Court, charged with interpreting the law of the land and rendering judgment of cases brought before it.

  2. The High Court shall be based in Yew, the city of Justice.

  3. The Justicar of Virtue will be commonly known as the High Justicar, and shall be responsible for operating the High Court as defined in its own charter.

  4. If no living High Court members may be contacted, the council may appoint a High Justicar by a two-thirds majority vote.

  5. The High Court is empowered and entrusted with the responsibilities of ruling on the validity of laws and their enforceability, and hearing criminal cases.

  6. The High Justicar is empowered with the responsibility of issuing warrants for the arrest of individuals as specified in the High Court's charter.

  7. The High Justicar and High Court are vested with greater authority than any local local town courts and officials.

  8. The High Council shall pass no law, nor take any action, which diminishes or supercedes the authority of the High Justicar and High Court.

  9. Repeated failure to carry out these duties is grounds for censure and removal from the council.

    Article 9: The Grand Marshall of Virtue and the Executive Branch

  1. There shall be a Britannian Military, formed by a conglomeration of virtuous guilds.

  2. The composition of the Military shall be decided by a two-third majority vote of the High Council.

  3. The Military shall not contain persons who are ineligable for service as described in Article 4.

  4. All Military forces are answerable to the Grand Marshall.

  5. The Military shall Operate from the city of Trinsic, with branches stationed at the Grand Marshall's discretion.

  6. The Grand Marshall of Virtue will be commonly known as the Grand Marshall, and shall be responsible for operating the Military as defined in its own charter.

  7. Each Branch of the Military shall have a charter which clearly defines its responsibilities.

  8. The Military is empowered and entrusted with protecting Britannia from her enemies, arresting of individuals with outstanding warrants, and guarding the members of the High Council and High Court.

  9. The Grand Marshall is empowered with the responsibility of arresting individuals without warrant if their criminal activities are directly observed, or if the security of the High Council or High Court is threatened. Such arrests are subject to review by the High Justicar.

  10. The High Council shall pass no law, nor take any action, which diminishes or supercedes the authority of the Grand Marshall or the Military.

  11. The Grand Marshall and the Military are vested with greater authority than any local town guards or officials.

  12. Repeated failure to carry out these duties is grounds for censure and removal from the council.

    Article 10: Adjutants

  1. Each voting member of the High Council may appoint an individual in capacity of official assistant, granting the title "Adjutant", as in "Adjutant of Honor", and so forth.

  2. An Adjutant may be removed from position by decision of the sponsoring councilor.

  3. If a councilor is removed from the council, voluntarily or involuntarily, the Adjutant must immediately tender resignation. This resignation may or may not be accepted by the next councilor.

  4. If a councilor is unavailable, an Adjutant may sit at the councilor's seat and cast his vote, provided that councilor has stated his desire for his to happen. Extended absences will be considered failure to carry out duty, even if the Adjutant is present.

    Article 11: Immunities

  1. A member of the High Council, High Court, or Military may only be legally detained, arrested, or charged with criminal activity by a member of the Military.

  2. Members of the High Council are granted immunity from legal prosecution until and unless they are censured for that explicit purpose by the High Council.

  3. Members of the High Court and Military are granted limited immunity, in that they may only be tried in the High Court of Britannia; that is, no local government may place them on trial.

  4. If intentional abuse of immunity can be proven, it may be considered high treason.

  5. Ambassadors recognized by the council are eligible for immunity under the same terms as members of the council itself.

    Article 12: Censure and Removal

  1. Any member of the council must be censured before legal action may be taken against him .

  2. Censure may also be used as a condemnation of activity, or demand for action.

  3. Any member of the council may request a writ of censure, and must explicitly state the purpose of the censure at the time the writ is requested.

  4. When censure is requested, the voting members of the council may grant it by a two-thirds majority vote.

  5. If censure is granted, the voting members of the council may specify a penalty up to and including full liability under the law; such penalty requiring a simple majority for approval.

  6. Actual removal of a council member is a special case and requires grant of censure followed by a two-thirds majority vote in favor of removing the member.

  7. When voting members are censured, they retain their voting powers until and unless they are removed from the council.

    Article 13: Resignations

  1. A member may tender his resignation to the chancellor, or if unavailable, to any voting council member. Such resignation is effective immediately upon acceptance.

    Article 14: Replacements and Appointments

  1. A voting council member who resigns voluntarily may appoint a replacement. This appointment must be confirmed by a simple majority of the council.

  2. If a voting council position opens for any other reason, including no appointment under section A, the council must hold an internal nomination and election process. Such process will consist of the following steps

    .
    1. The position shall be publicly announced, with all eligible citizens granted an opportunity to tender declarations of candidacy.

    2. The council shall interview, meet, or otherwise learn about the candidates. The exact method is to be decided by the council, but each candidate must have a fair and equal opportunity in the process.

    3. The council, in private session, shall vote on the candidates; a candidate must receive a majority vote of all voting members in order to take office.

    4. The council member whose seat is now vacant does not receive a vote, as in effect he is no longer a member of the council.

    5. Should there be a tie, the Chancellor of Virtue must cast the deciding vote.

    Article 15: Voting Procedures

  1. A quorum of members shall be defined as two-thirds of the voting members of the council. Should a Seat be absent, the Adjutant for that Seat may be considered toward the quorum.

  2. Votes requiring a two-thirds majority require that a quorum be present, and that the two-thirds majority be of all present members. Abstentions, in this case, are equivalent to a "nay".

  3. Votes requiring a simple majority require that a quorum be present, and that the simple majority of votes cast "aye" or "nay" be for "aye". Abstentions, in this case, remove the voting member from consideration as to whether or not a majority has been reached. The member is still considered for purposes of determining that a quorum is present, however.

  4. In the case of voting to replace an outgoing council member, the departing member has an option to vote, provided that his departure was voluntary. Should there be a tie when a replacement is sought, any active Adjutants may cast a vote provided their council member also voted. If a tie still results, it shall be broken by the vote of the Chancellor.

  5. If desired by any voting member, a vote may be called privately, in which case the Chancellor shall tally the votes and announce the result. In the case of voting to replace an outgoing council member, a private vote is mandated, and in this one exceptional case, the High Justicar will serve to tally the votes to avoid a conflict of interest.

    Article 16: Modification of Charter, Laws, and Decrees of the Council

  1. This charter may be modified or amended by a two-thirds majority vote of all voting members.

  2. Addendums may be added to this charter to detail rules, regulations, and procedures. Such addendums require a simple majority for approval.

  3. The council may pass laws with a majority vote.

  4. The council may issue decrees with a majority vote, the purpose of such decrees being to "order" an individual or organization to comply with the wishes of the council. Failure to obey a direct decree can be construed as treason.

  5. All amendments, laws, and decrees are subject to review by the High Court, which may vacate the item (in full, not in part) if it is determined to violate the higher laws of Lord British.

    Article 17: Meeting Procedures and Agenda

  1. The Date, Time, and Location of all meetings shall be decided upon by Chancellor. the Chancellor shall do his best to choose a Date, Time, and Location which best suits the participants.

  2. The High Council will hold both public and private meetings.

  3. The Council shall have a recurring schedule of 4 private meetings. Collectively, this schedule is referred to as a session.

  4. Council Sessions shall occur once every third calendar month.

  5. Emergency Private meetings may be called by any member of the council, but only when a clear and present emergency situation exists.

  6. Emergency council sessions may be called by the Chancellor. Emergency sessions shall never replace any regularly scheduled session.

  7. The council shall only vote on issues during private meetings.

  8. The general public may attend private meetings and sessions, but may not participate or speak, except where provided for as a special speaking guest.

  9. There shall be no private council meetings when the council is not in session, except as provided for by Emergency meetings and sessions.

  10. During a Private meeting, Councilors who so desire may speak in the order of the seats in which they hold. A Councilor may bring a special guest to speak before the council during a private meeting, but the time he uses shall be considered the councilors own.

  11. Any councilor may yield his time to any other councilor after the latter's time has expired.

  12. Public Council meetings shall occur regularly, at a rate to be determined by the Chancellor. The frequency of public meetings shall not be less than 7 days in length.

  13. A procedure shall be followed to maintain the order of all public council meetings. This procedure is:

    • Chancellor Calls meeting to Order.
    • Councilors with Items on the Agenda are called to speak.
    • Councilors with urgent items after the Agenda was published are called to speak.
    • Ambassadors and Town Council representatives with items on the Agenda are called to speak.
    • Citizens with items on the Agenda are called to speak.
    • Chancellor opens the floor to anyone who wishes to address the assembly.
    • Chancellor closes the meeting.
The Charter of the Royal Armed Forces
    Article 1: Purpose

  1. It has been so decreed that the Kingdom of Britannia requires a military force. The purpose of this force is to protect Britannia from its enemies both foreign and domestic through appropriate use of force.

  2. The Military shall also encourage and support the use of the virtues, but at no time shall the military enforce the rule of virtue through force, nor shall the military oppress any sentient being on the basis of belief system, race, age, or sex.

    Article 2: Military Members

  1. It has been decreed that the Military shall consist of multiple organizations, each deriving its authority from the Grand Marshall himself. Individually, these organizations will be referred to as branches.

  2. The Branch Leaders will serve also as an advisory council to the Grand Marshall. The Advisory Council shall advise the Grand Marshall on their branch status, and other military matters.

  3. The Grand Marshall shall have no authority or influence to affect the internal workings of each branch.

  4. The Grand Marshall may not also be a Branch Leader during his tenure, nor may he be a subordinate member of a branch.

  5. The Grand Marshall may demand that any individual be dismissed from any branch, but only when clear evidence is presented that the member has committed some violation.

  6. The Grand Marshall has authority to remove branches of service from the military, but this may be vetoed by the council or by the High Justicar.

  7. No member of the military may be a criminal. If a member becomes a criminal while in service, they must be removed immediately.

Some OOC notes: This council is based strongly on the High Council of Lake Superior, which has endured for 3 or 4 years successfully. In the coming days, anyone who wishes to will be able to participate in the new Council of Britannia. Questions? Comments? Voice your concerns.


The Beast Rune Strikes
Submitted Sunday, June 2, 2002 - 2:17:48 PM by Nick Seafort

Nick SeafortThis from Zeph:

It seems that the Beast Rune has struck... Early in the morning I came across a battered man he had magic wounds like I have never seen. He was left in the woods tied up and blined folded. The man was screaming about wolves and demons. What seemed to be a hudge claw mark was found across his back. This is the second victim by the same method. My sister Valeria was found the same way in a pool of blood tainted water. She continues to scream about ghostly wolves and a large demon. If anyone has any information please contact me, I am usually in Skara Brae.


Mayor Rastus Found, but Mystery Continues
Submitted Saturday, June 1, 2002 - 8:32:53 PM by Nick Seafort

Nick Seafort

This morning I received an urgent message from a farmer near Skara Brae. A man answering the description of our missing mayor Rastus was wandering in circles in the farmers field. Dropping everything, I ran out the door and rushed to the scene.
To my great relief, it was indeed Rastus there, apparently physically unharmed but incoherent and babbling. Aided by fellow council members Minotaur and Redbeard, we took the mayor to the healers in Jhelom. We waited an anxious half hour while Addi, the guildmistress there, examined the mayor.
"He seems to be fine, at least in body" she told us. "I see no sign of the plague, not even the remnants that other sufferers have. Perhaps it was not the Yew plague he had earlier, but something as yet unknown. The main concern now is his mental state. He is obviously trying to tell us something, but what? The key may lie in where he spent those missing days. If you can find out where he was, perhaps you can find a cure for his mind.I am afraid this is beyond my humble skills. Perhaps one of the scholars in Moonglow can aid you better than I."
We thanked Addi and escorted Rastus to the Lycaeum in Moonglow. The monk Laird assured us he would do his best to help, and at his suggestion we left Rastus as a guest at the Scholars Inn, where the monks would be able to observe his behavior for a few days.
I want to thank the citizens of the land for their concern, and I beg all of you to keep Rastus in your prayers as we try to find a way to help him back to his former state. I feel that Addi was correct; the key must lie in where Rastus spent his time over the days he was missing. Perhaps he was somewhere near Skara Brae the whole time?
Caprial
Jhelom Town Council



Black Market Trade Faire
Submitted Saturday, June 1, 2002 - 5:30:03 PM by Nick Seafort

Nick SeafortThe Conclave of Shadows will be hosting a trade faire on June the 8th at 1 pm by the central skies at the Skara Brae Fairgrounds in Trammel. We would like to invite everyone to come out and find yourself some exotic goods. We will have the finest merchants in sosaria on hand to provide you with craftable items, as well as some exotic imported items from places such as the Isle of Fire, Occlo Isle, and even some things from the Dwarven mines as far north as Minoc. Our merchants will be available for a limited time, and as we do not have mangy vendors to sell our wares, you must come out to the Faire if you with to purchase anything from them.



Also during the time the merchants are there to provide you with the finest wares on the black market, there will be barkeeps on hand to provide those of you with a thirst for money with some wagering events. There will be dice games, dart games, drinking, animal tournaments, and much more! And that’s not all! After the merchants feel they have provided you with enough wares for one day, there will be a Scavenger Hunt, and there will be wagers taken on the winners of the hunt as well, so fill your pockets with coin and be ready to gamble. We will have loads of gold on hand to cover even the richest wagers!



Is that all you say? NO! After the scavenger hunt our very own Shadow Soldiers will be holding a gladiator tournament for your viewing and wagering pleasure. Again we will be taking wagers on the winners of each match, and the number of matches depends on the number of contestants!



Here are the rules for the day’s events:



Wagers:

- Any wagers placed through the day with the Conclave will need to be paid to one of our wagering agents up front or you will not be paid if you win.

- We will accept wagers up to 250K on any event that takes place.

- If you wish to place bets amongst your friends only, that’s fine, but the Conclave does not back those wagers in any way.



Scavenger Hunt:

- You may compete in teams of 3 or less, or solo, it’s up to you how you wish to compete.

- Upon the beginning of the hunt, each team will be handed a book of riddles, the answer to each riddle is an item that can be easily found.

- When you think you’ve found an item, show it to the person that you were assigned to prior to the start of the hunt and tell them the number of the riddle you think it corresponds to. They will give you a yes or no answer as to whether it’s the correct item.

- The first team or person to complete all of the riddles correctly will be given a very nice check. It will be up to the team leader how to split the check, the conclave cannot be held responsible if the team leader decides to run away with your money.



Gladiator Tournament:

- You must be a member of CoS or S-S to compete in this event. See our website at http://cos.crazyseamonkey.com for details on entry into one of these guilds.

- Each match will consist of two warriors.

- Each contestant is allowed one piece of armor per fight, ten bandages, and one weapon.

- Only non-magic crafted armor and weapons may be worn.

- Bandages will be distrubuted before each match, and a smith will be on hand to assure armor is in good repair if you don’t have spares.

- No potions, spells, or wands of any kind are allowed. This is strictly warrior against warrior.



Remember, bring your money and be ready to gamble!



There are rumors of a shipment of high-end magic weapons and virtue weapons en route for this event.



~Shadow Council

Conclave of Shadows