May 2002

The Moran Reports
Submitted Friday, May 31, 2002 - 8:47:46 PM by Nick Seafort

Nick SeafortAs you may recall, uncovered evidence from the assassination of the 3 heirs led to the discovery of a conspiracy within the Provisional Government to have Jorus become ruler of Britannia. This evidence is known collectively as "The Moran Reports", and it is several hundred pages of transcribed records, bank notes, sketches, and signed confessions. It is so named for the leader of the conspiracy, an the leader of the Provisonal Government.. Lord Moran. Because of its prolific bulk, we've boiled the report down into a concise summary for your perusal.

1. Lady Manna
Lady Manna was the first heir to die. You may recall that she was a relative to Mondain, and was killed during her speech at Kazolas tavern. Two man, one named Casey and one named Bowhunter were hired by Lord Jorus to assassinate Lady Manna. Lady Manna had turned down Lord Moran's offer to join his conspiracy to put Jorus on the throne. Specific documents in the Moran Reports show that bank checks were released to both Casey and Bowhunter after the assassination. They are still at large, but much of their assets have been seized.

2. Lord Verithamus
Lord Verathamus was killed before he was able to confer with the public. Twelve days ago, he was found slumped over his writing desk with a poisoned dagger in his back. When his body was remove for burial, a note was discovered that he had written just moments before his death.. it had one word: "Angharad". Angharad was the assassin who killed Verithamus. She had been working in the guise of a maid for his familys household.. but before she worked as a maid for Verithamus, she worked as a groundskeeper for Lord Jorus. In the reports there are also records of a bank check being made out to Angharad from Lord Moran. Additionally, the dagger used to murder Verithamus had the Grandmasters mark of Blacksmith Coffey, who works for the Jorus household. Angharad was caught and signed a confession, a confession pointing the finger straight at Moran.

3. Lord Gailt Chamberman
Chamberman was perhaps the most beloved of all the Candidates for king. His speeches at the Lycaeum drew quite a crowd. Though Lord Jorus was jealous of Chamberman, he could not bring himself to provide for the assassination of Chamberman. The two had been childhood friends. Insteal, Jorus commissioned the creation of explosive boxes which would haev killed Chamberman.. but jorus disarmed the boxes to protect his old friend. Lord Moran knew of this, and so had Lady Bissell hire an assassin to kill Chamberman on his way home from his historic meeting. The assassination succeeded. The assassin named Picky did not survive the attack, but there were also records of bank notes being transferred from Bissell to Picky.

4. The Provisional Government
The Provisional Government normally exists in a secretive state so that the members of the government can not be coerced or blackmailed by whatever roughians may wish to do so. While the Moran Reports mention them by name, we are not allowede to republish those named, save that of Lord Moran who led the Provisional Government. All but two of the members of the Provisional Government were found to be corrupt. Signed confessions by everyone except Lord Moran present a filleting picture for the interim government, especially in light of the minutes of the council meetings which are also included in the Moran reports.

What will become of Britannias government now that virtually everyone involved with it has been corrupted? There is talk now of going back to the old Feudal system, where Lords commanded the commoners.. but a more progressive movement is calling for the democratization of Britannia.


Special Report: Chaos at the Castle!
Submitted Friday, May 31, 2002 - 8:15:01 PM by Nick Seafort

Nick SeafortLike so many things in the political race for Britannia's crown, todays coronation ceremony ended in utter disaster. Lives were lost, tenshion was heightened, and the throne remains vacant.






Let us start at the beginning of the evening. The caretakers of Castle Britannia had cleaned the red carpet and scrubbed the walls. The home to Britannia's monarch was in fine shape, for what looked to be a fine evening. Though the coronation didnt begin until 7 in the eve, the audience began to arrive at a quarter till six. The Kings dining chamber was prepared with the finest flatware, and everyone seemed at ease that there would be a new king in Britannia.

Lady Bissell and Lord Jorus arrived and took their place on the throne dias. They stood side by side, awaiting the announcement. They themselves did not know who would be chosen king. The clock struck seven, and the Marquis made his speech. He recounted the tale of how the other 3 heirs to the throne had been assassinated. Then, the moment was upon us all. The Marquis unfurled the parchment and read the name within: Lord Jorus.

The Crowd was mostly ecstatic, many of them did not want to see a woman ruler on the throne, and they had gotten their wish, but Lady Bissell had not gotten hers. She ripped the parchent from the Marquis in disbelief. She shouted angrily and finally, the began to attack Lord Jorus.. Lord Jorus the King of Britannia.

Instantly, there was a raucus, as General Nero lept from his place in the audience onto the dias. With haste, he ran Bissell through, her lifeless corpse flopped into the marble steps. He had succeeded in defending his king, though it would not be so great a victory as expected.



The crowd was becoming unruly, among them the Highland Guard tried to calm them.. but they would not be calm. Commissioner Alec DeLeon of the Kilted Police rode his mount directly into the proceedings, demanding the cessation of the coronation. He claimed to have uncovred evidence that both Lord Jorus and Lady Bissell had conspired with the Provisional Government to assassinate the 3 deceased heirs to the throne. Between the fresh King and the Commissioner was a heated exchange of words, and finally Jorus admitted his guilt.

the crowd called for the hanging of their king, some called for his arrest, but neither would be. The Order of the Silver Serpent are the only persons who can rightfully depose royalty, and General Nero was somehow incapacitated by a spell cast by Jorus.

Jorus pushed his way through the crowd, which was so chaotic at this point that they did not notice him. The few who did gave chase. Fights broke out among the congregation, and the carpet and walls were stained with blood.

Just as mysteriously as he was incapacitated, Nero snapped to. He assessed the situation, and did his best to apprehend the fugitive king. Jorus threatened meanacingly with his weapon, and threatened patrons in the audience. On more than one occasion he shouted "I will not be taken alive!" The prediction on his part came true.

He wasn't.

When Jorus contrinued to attack Nero, the General was forced to kill him in self defense. The crowd was near riot, and the Highland Guard lept into action, trying to disperse the crowd. Deleon, Nero, and Jakob Covenant together swore to band together a group of nobles and maintain order over a leaderless nation.

For the moment, Britannia maintains irs relative order while the evidence brought before the court of Truth is examined. Should this vital evidence prove worthy.. let us hope the virtues will protect us.

--Marquis Alazraham


Epilogue
Submitted Friday, May 31, 2002 - 2:17:37 PM by Nick Seafort

Nick Seafort** This story is only a fictional Epilouge to scenario 4 and does not herald the arrival of more in game content. **


As daybreak washed over Yew, the old cabin creaked slightly in warmth of the morning sun. Behind the place, the fence that had once stood firmly was now sinking into muck, making the wood look like the uneven backbone of some long dead monster. The cabin itself had sunk evenly down into the swampy marsh, giving it the appearance of being a larger home for some smaller creature. Vines crawled up the walls like long, bony fingers, greedily pulling the cabin further down into the vile waters.

Dawn stared silently at what had been her home for most of her life. She was too young to remember her parents passing away, but she could remember the sadness of losing them. She could remember this place seeming new to her, warm and comfortable in the confusion. Her grandfather would build huge fires and tell her of the adventures he had been through while serving the king. The cabin roof never leaked, even in the worst storms. The sheep in the yard would frighten away all the orcs, or so her Grandfather had told her.

She had planned on returning here and continuing with her normal life after the battle against the Juka was finished. Now she doubted the cabin could even be repaired.

“I am sorry. I understand this was your home.” Dasha said, approaching from behind.

“Yes.” Dawn’s voice was quiet. She did not move. Her eyes seemed to stare beyond the cabin. Dasha stood beside her and surveyed the old home.

“I also lost my home.” Dasha said. “For Adranath and the other Meer, our home was destroyed eons ago. They have all lived in dreams during the Great Sleep; they have had centuries upon centuries to accept that their home is gone and that a new one would be found.” She crouched and examined a small mound of mushrooms. “I was brought here with the Juka; time ignored us. Unlike the rest of the Meer… in my mind our home was lost only weeks ago.”

Dasha stood and began to pace in the sunlight. “Before the Juka destroyed it, our forest was a sight unlike any in your world now; an endless sea of treetops… during sunrise I would stand in the highest branches and let the morning winds sooth me. The leaves would seem to glow in the light, like gold, while the breeze sung through the forest; it was as if the ancients were blessing the world anew with their power. Nothing in all my experiences compares with how moved I felt at that sight, how much it assured me that my world was infallible.”

Dawn smiled sadly as she stared at her former home. “It makes my loss feel small… I only lost a small, simple building in the end.”

“Perhaps,” Dasha said examining the cabin. “It is a rather small building, a speck compared to the size of the great forest. And it is simple, as you said. A structure such as this could take no more than a few days to build. You could easily get another one.” She turned and looked at Dawn. “But this place to you was as meaningful as my forest was to me, is that not so?”

Dawn turned her gaze away from the cabin for the first time and looked at Dasha. “It… it was all I knew. It was home.”

“Then your loss is great indeed. We have both lost our worlds.”

“Dawn!” Adranath called out as he approached. “My apologies for keeping you and Dasha waiting; I wished to examine one of the trees again now that they have been cured.”

“We have not waited long, Master Adranath.” Dawn reached into her pack and removed a small bag. “These are the plant samples Clainin asked me to bring you.”

“Ah, give him my thanks. How goes Clainin’s flora research?”

“One can hardly move through his laboratory with all the plants he has in there now.” Dawn said. “He has been so busy studying them that the guards have to remind him to eat.”

“I can only hope some good comes out of this,” Adranath said sadly as he surveyed the landscape. “There was no way of knowing that the Decay spell could ever have this effect. This world has felt the impact of so much evil and strife within it throughout the ages that nature itself has changed into something capable of all this. All Meer will have to relearn our nature magics again, if it can be done. We can never allow such damage to be done by our hand again.”

“You tried to stop the Juka. You were trying to save Yew, Master Adranath.” Dawn said. “No one can blame you for that. We will always be allies.”

The ancient mage smiled. “The Meer are proud to have loyal and honorable allies such as you. Now if you will excuse me I have... wait, what was−did either of you feel that slight tremor?”

Dawn and Dasha both exchanged glances and shook their heads.

“What sort of tremor?” Dawn asked.

“It was as if the ground beneath me rumbled very faintly.” Adranath looked down. “I suppose the ground is settling a bit from the effects of the decay. In any case, I have duties to attend to. You have my thanks, Dawn.”

“And you have mine, Master Adranath,” she replied.

“Dasha, shall we depart?” Adranath asked the lovely Meer.

“I will be with you in a moment, Master. I wish to speak with Dawn once more before I leave.” Dasha said.

“Very well. Farewell Dawn.” Adranath smiled and began walking towards the moongate.

“Farewell,” Dawn called back.

Dasha paced slowly in the morning sun. “Your people acted very quickly to stop the decay. I found myself impressed by their resolve.”

“We band together quickly in a crisis.” Dawn said.

“That you do. As I said before, we have both lost our worlds. I will never see mine again; I know that. But, after seeing your people work to save this land and cure the decay, I believe I can find a new world for myself here. You shall too.”

Dawn smiled at the Meer warrior and the two locked hands in what Dawn was starting to think of as the “Meer handshake”. They exchanged goodbyes and walked their separate ways, both more confident of their futures.

* * *

“EXODUS!”

Blackthorn’s voice echoed throughout the chamber, almost seeming to shake the walls. He had nearly screamed himself hoarse, trying to summon Exodus’ attention. Upon discovering the retreat of the Juka and Dragoons he had immediately come to demand an explanation from Exodus, but his mysterious cohort would not manifest.

The great doors to the chamber were pushed open and Kabur strode in calmly. Blackthorn spun and pointed at the massive Juka with his great claw hand. “Where have you been? Explain the withdrawal to me at once, you lowborn beast! Where is Exodus? Why does he not answer?”

“I do not know, Lord Blackthorn. I… have only followed orders.” Kabur’s stone face hid his amusement at Blackthorn’s distress.

“Followed orders? Did Exodus give you these orders? Surely you must have questioned them. I demand an explanation from you, Kabur!” Blackthorn’s inhuman eye glowed with a savage fury.

Kabur visibly stiffened. “I have merely followed the orders given to me.”

“Do not try my patience you animal!” Blackthorn swung his great claw arm above his head and brought it crashing down into one of the massive planning tables in the room, shattering it in a hail of dust and splinters. At once his rage stopped and he froze.

Kabur tried to read Blackthorn’s face, but he had difficulty reading human expressions. Blackthorn’s altered face made things even more difficult. It could have been confusion or possibly fear, he hoped. Something had surprised the half-human out of his anger.

“Leave me. Now!” Blackthorn growled.

Kabur turned and pulled the chamber doors behind him as he left quietly. As soon as they shut he allowed a sneer to play across his face.


New King selected, gala tomorrow!
Submitted Thursday, May 30, 2002 - 8:41:34 PM by Nick Seafort

Nick SeafortThe Provisional Government has decided upon Britannia's new King! Word passed down to the press today states that the Council has chosen one of the two remaining candidates as the absolute ruler of all Britannia. This comes just days before the deadline to choose the next Heir.

Tomorrow, Friday the 31st at 7 PM central, there will be a Governors Gala and coronation ceremony for the new King. It will take place in the throne room of Castle Britannia, and will be open to the general public.

Pursers at the castle remind patrons to wear their best clothing, as this is a formal event.


The Puppet King
Submitted Thursday, May 30, 2002 - 5:03:09 PM by Noleeens

NoleeensLoren gave what seemed a difficult task. Rath Stonesoul would not be king.

While watching one of his 'political rallies', she talked to many in the crowd and listened as they murmured about Rath's associations with the Cult. Loren then watched as dark members of The Cult and The Temple lurked in the background. Then the dark ones showed their support publically for Rath.

That was enough for Loren.

A leader is needed for Brittania, but it would not be Rath. A King should not be influenced by dark or evil forces. The Balance must be maintained. And The Balance is upset if the King is but a puppet to the evil powers. The Order of The Silver Serpent is dealing with The Cult (http://ds180.net/news/index.shtml#newsitem1022728891,19011,). Loren would have Rath dealt with herself.

Roxanne and her Enforcers found the Stonesoul headquarters empty. Looking up at the tower Roxanne spoke a simple phrase: "Burn it".

The doors were broken down and the Enforcers, Araxas and T'Koda entered and began speaking words of power. Walls of flame began to form and envelope the tower.

Read the rest of the story and see the pics here....


Mayor of Jhelom Missing
Submitted Thursday, May 30, 2002 - 4:10:46 PM by Nick Seafort

Nick Seafort

I fear for the safety of Jhelom's mayor, Rastus. We were to have a council meeting yesterday evening, but when the members arrived at the mayor's house, we found the door open and the place in a shambles. Knowing that Rastus had recently been sick with the plague which struck Yew, we were concerned that perhaps his fever returned and he may be wandering somewhere, delirious and lost. If anyone has seen him, please let us know, we are worried for his safety. It is unlike him to disappear like this.
Caprial
Jhelom Town Council


Thursday Development Update - 30 May 2002
Submitted Thursday, May 30, 2002 - 3:29:56 PM by Nick Seafort

Nick SeafortYo! sup G-dawgs!

Okay, so I am not that hip.. and also, I am not that funny, so lets ust skip ahead to the updates.

The most important Developmentt this week: Client Patch 308D! Heres the skinny

We will be releasing a client patch today, Tuesday, May 28th. This patch will contain the following changes (note that this patch does not contain the upcoming wearable art for the 3D client, which is still in progress):

3D client only


  • Framerate Countermeasures system added. This automatically disables graphical enhancements in low frame rate situations. Players can change the point at which this happens with a slider bar in their options menu. Setting this to 0 will make this feature never activate.

  • Particle system performance and stability improvements.

  • 3D’s shadows are now simple geometric outlines instead of layered polygons. “Blob” shadows also added for lower end machines.

  • Most gestures have been tweaked to play at better animation speeds. A new system for this change supports the ability to tweak other animation speeds as well in the future.

  • Fancy outlines around text tweaked to enhance legibility.

  • A small box on containers will display how many items are in a stack under the cursor.

  • Generic item counter interface also added to containers. This will give you a count off all the objects of a given type in a specific container. Note that only certain types of objects are counted in this.

  • Death animations will now play out completely.


Both clients


  • Several party system fixes.

  • Ability to disable the menubar.

  • Stat and skill caps are displayed in the interface so the player knows what their limits are.

  • Skill icons added. To create, push your left mouse button down on a skill listing in the skill interface and drag it off to the side of the gump.

  • Many gumps that used to close when you died no longer will.

  • Misc bug fixes and client performance enhancements



SCORE! No more menubar.. I dont know about you guys, but I found it extremely annoying, what with it popping up every single time you die or rez.

You tamers out there might have noticed that you can't tame some things around Yew. Augur Enlightened us on the UO.com message boards:>BLOCKQUOTE>You can't tame these creatures because they are spawned by a dynamic region of the Plague Finale spawner. The regions are dynamic because they had to change on the fly in response to player's actions in the game. The game currently blocks players from taming creatures made by dynamic regions, because dynamically spawned creatures don't save in the backup. We are looking at fixing this problem in Publish 16, where the fix will allow players to tame creatures spawned by dynamic regions, and when the player tames the creature, it will be set to save in the backup from now on.

Probably less of consequence to most of you, UO.com has changed their navigation layout, and has caused yours truly some extra work in fixing the FYI Updater here on the Herald.
There have been some subtle changes made to UO.com's navigation bar that we hope will make it a little easier to find things at UO.com. Just to make sure everyone knows what's new, let's take a quick tour through the sections, and note what's been changed!

Some sections that were previously located under the "Home" sub-section have been moved to the "Support" area, and a few that were duplicates of information in our Visitor's Center have been removed. (As a note, we're in the process of updating the Visitor's Center as well, so if you were about to write us and point out that it's still showing UO: Renaissance, you don't need to - we know!)

The New Player section has been moved up to the top, just under the Visitor's Center, since it was getting lost under some of the other sections, and it contains some very helpful information for the new player just starting out in Britannia.

The Playguide section has been re-ordered! While previously the sub-sections were listed alphabetically, they are now listed in order of popularity and helpfulness, with the Miscellaneous section located at the bottom (it made little sense to have that one listed in the middle). Also of note in this section is the addition of the Virtues as a separate section of the Playguide. While there are only two Virtues listed so far, we'll be working to keep this up-to-date as new Virtues are added into UO.

The Community section has seen a few small changes, but the most important was the addition of a "Game Fiction" link, which has replaced the old BNN link. It still goes to the same location, but we hope that it'll be more intuitive for players looking for fiction to find it listed that way.

The Account Management link has been expanded into an Account Management section, including direct links to the pages for creating or modifying accounts, as well as the Account Transfer Program.

The Support section features a few new links, including a new Game Wizard link (since this is our main avenue of game, account and technical support, we wanted to make sure it's as easy to find as possible), a Policies & Rules link (this was moved from the "Home" section, and it will be updated in the future with an even more thorough listing of our policies and rules - most of which can currently be found in the Game Wizard), and a Scam Prevention link, which leads to an incredibly helpful document that lays out the best ways to keep your items and property safe from would-be scammers in Ultima Online.

The Update Center section now has a link to the "Site News" listings, which it didn't have before... but the bigger change is the condensing of the Update Center sections. Where there were five sections previously (In Concept, In Development, General Testing, Testing for the Next Update, and Latest Updates), there are now three (In Concept, General Testing and Latest Updates). There are a couple reasons for this change - first, the distinctions were often hazy between the sections. (After all, once a design is written, it's technically in development. And once we've actually started coding it doesn't mean that no more changes can be made, so parts of it may still be in concept... not to mention the fact that things are tested internally long before they're made public, so systems are often "in testing" all throughout the development process!) Second, it's tough to predict when something's going to work, so Testing for the Next Update wasn't always accurate. More than once we've had to pull items from that section back into the General Testing section if something didn't pass testing, and there are items that sometimes went through the testing process so quickly that it skipped the Next Update section altogether. The new system should be less confusing and more accurate for everyone involved.

The Boards link has expanded into a Boards section, providing direct links to the sign-up page, as well as the Board Rules and FAQ. The UO Shoppes link was expanded into a "Stores" link, including the UO Shoppe, the Custom Shoppe, and the gametime purchase link. And lastly, the Contact Us link also became its own section, including the ORIGIN homepage, the EA.com site, and our Contact Us page.

So there's been quite a few changes, although they're pretty subtle at first glance. We're always looking to improve UO.com, and there are definitely more changes in the works. But for now, we hope that these changes help you find what you're looking for a little more easily! If you have feedback about the changes, or suggestions for ways we can improve, we're always happy to hear your thoughts, either on our message boards, or you can submit your feedback through our Game Wizard here.

Thanks!


Thats about all I have for this week, Enjoy!


In the End
Submitted Wednesday, May 29, 2002 - 10:21:31 PM by Jeremiah Cruz

Jeremiah CruzThe end finally came to the Cult of the Black Dragon in the year 368. Nero, General of the Order of the Silver Serpent, finally broke the camel's back. After almost thirty years, the General's campaign to destroy the Cult came to an end.

The time had come for General Nero to strike a death blow the Cult. After the long siege of Serpent's Hold, the power of the Cult had been drained to just a fourth of what it had been. With the orcs occupied by some new clan, the time was now.



Rumors abounded that they would try something else, so the decision was made to finally destroy them. The information that Rath Stonesoul and Brother Marcus had recieved from Antony only encouraged this action. Basil had something to do with the ressurection of Edguardo, and the only way to find out would be to take his body and study it.

Troops from the Highland Guard, the Order of the Silver Serpent, and House Stonesoul amassed to attack. The army was split into two parts and moved from both Britain and Trinsic to trap the Cultists. Resistance was met at several points, but was quickly put down. It was clear that the Serpent's Hold Alliance had fared much better since the Serpent's Hold siege.

Almost all of the Cultists were captured and put into chains. They were transported to Skara Brae where they will await trial. It is expected that Rath Stonesoul will be the judge and jury of this trial.

A List of the Captured:

Name: Boromir
Age: 34
Height: 5'11"
Weight: 170
Birthplace: Vesper
Known For: Was a Chaos Knight for the Black One. He was originally a member of the Royal Knights of Redemption and spent many years honorably fighting the Cult and Basil. In the end the words of sin and treachery from Basil wilted this flower. During the time of India West, Boromir finally was corrupted and joined the Cult. He became very good friends with Basil. He spews propaganda of trying to free the common worker, but it is believed that really he wishes to only enslave the common worker for his own goals. His capture will ensure the end of violent propaganda.

Name: Jacop
Age: Unknown
Height: 5'7"
Weight: Unknown
Birthplace: Unknown
Known For: Is of elven descent and is also world reknown for his skill with the bow. It is rare to see one from his hand. Originally he appeared in Sanctuary where he was a loyal citizen. What happened to him isn't known. One day he was seen in Cult colors and swearing alliegance to Basil. Jacop is one of the oldest members, having survived through all the different leaders of the Cult.

Name: Shaleen
Age: 34
Height: 5'8"
Weight: 143
Birthplace: Delucia
Known For: Is of dark elven descent and was the mistress of Basil. How she came to join the Cult is a mystery. Many believe it was while Basil was working a nightshade smuggling ring in Delucia. Since her joining she has learned to wield the axe with a vengeance, extreme caution was used when dealing with this member. Her capture is of great relief because it was believed that she had been trying to earn the trust of Jasmine of Skara Brae so she could get close and kill her.

Name: Kandalor
Age: 75
Height: 6'0"
Weight: 250
Birthplace: Moonglow
Known For: Why he was fighting with the Cultists is unknown. Kandalor is now a practicing Mondainite as far as intelligence said. Also known as the Lord of Deceit, Kandalor is a brigand of Britannia. He was responsible for the slaying of Teleburiel, the daemon hunter. At one time Kandalor served the Cult, he even led it for a short period of time while Basil was in meditation. He is known for his ruthlessness and his battle skills.

Name: Anna
Age: 47
Height: 5'8"
Weight: 147
Birthplace: Skara Brae
Known For: Also known as Corsair, she is the oldest remaining Cult member in the guild. Is considered to be one of the brains of the operation since she is the last one with any experience dating back the time of Andrew and Basil. She is one of the strongest warriors in the Cult and was always to be feared when mounted. Her battle skills in the siege of Serpent's Hold were almost mythical. Her capture assures the end of the Cult.

Name: Eli
Age: 29
Height: 6'1"
Weight: 190
Birthplace: Britain
Known For: Was a Chaos Knight for the Black One. He is known for his skills as an assasin, not as a regular warrior. Eli was one of Basil's most trusted members and his most used weapon, as well as the weapon of many others of ill repute. Eli's capture will surely lower the amount of assasinations world wide, but it may also lead to a bloodbath among the assasin guilds as they vy for the top spot now.

Name: Infestus
Age: 41
Height: 6'2"
Weight: 250
Birthplace: Cove
Known For: Not much is known about this quiet warrior. He joined the Cult during the reign of Eowen. He was known to be one of their best warriors. He joined back up with the guild when Ryth appeared to reunite them in some unknown cause. He is intensely loyal and was a plague for the adventurers and miners in the orc cave south of Yew. His capture will surely ease the minds of many road travelers who knew him for his murderous ways.


Unfortunately, two people escaped capture during the final push against the Cult. Well really only one escaped.

Ryth was bantering Nero from the top of the Temple. Evidentally allied forces feared that maybe more Cultists laid in hiding inside the doorway, thus they didn't charge in after them. Soon though it was realized that he was alone.

Ryth managed to escape with Basil's body before any of the troops could aprehend him. This man is wanted for several crimes against the people of Britannia.

Name: Ryth
Age: 84
Height: 6'2"
Weight: 164
Birthplace: Vesper
Known For: Not much is known about this man. What he has told us has checked out so far. He was a good friend of Basil when they both were very young in Vesper. Ryth wasn't of noble blood like Basil, but he was of a rich family. Basil and him both studied together. About the same time Basil turned to Chaos and founded the Cult, Ryth disappeared. No records can be found of him. He re-appeared a few years ago after spending almost an entire 12 years in Ilshenar studying the land. Since then, this man has reunited the Cult. He is a mage and is considered very dangerous. If you see him, please contact the authorities right away. This man is wanted alive.


The other man mentioned was that of Raistlin, Basil's apprentice. The details are a bit sketchy and it isn't know what Raistlin's plans are, but he revealed that Rath Stonesoul was going to have Lydia of Stratics assasinated. After this revelation, Raistlin disappeared. He is wanted for questioning and a pardon may be considered depending on what information he can provide.

Name: Raistlin
Age: 29
Height: 6'0"
Weight: 154
Birthplace: Forest Around Thurisaz
Known For: This man is known for many evil deeds. He studied several years under Basil. It was said even Basil feared the power that this child wielded. After Basil's death, Raistlin took leadership of the Cult. Using the influence of the Cult, Raistlin created a vast Empire, the Empire of Armageddon. This Empire consisted of the Temple of Mondain, the Sisters of Enchantment, Bregans D'Aerth, Quellar Viaxus, and the Legion of the Undead. The remenants of this Empire are still being squashed, and its effect will forever leave a footprint on this world. Yet Raistlin disappeared long before the Empire was removed. It was only recently, with the reappearance of Ryth that Raistlin once again appeared to the world. This man is considered extremely dangerous and is wanted for questioning.


A trial will be held in Skara Brae, time will be posted soon. If either Raistlin or Ryth is seen, please remember to contact the authorities.

A book was found in the keep, evidentally Ryth dropped it for Nero before he disappeared through a moongate. Some managed to get through the moongate to find themsevles at the Moonglow Moongate. What the contents of the book that Ryth left are is unknown.


Hypnotized
Submitted Wednesday, May 29, 2002 - 3:06:12 PM by Jeremiah Cruz

Jeremiah CruzA few days ago, Lord Rath Stonesoul and Brother Marcus went to Britain to see if they could help the Order of the Silver Serpent and the long dead Edguardo.

As many people know, a warrior named Anton whom is a member of the Order of the Silver Serpent had been acting as if he was Edguardo, running around in yellow and blue, not to mention trying to cast the spells of a powerful mage. Much mystery has swirled around the death of Edguardo. There have been ghostly sightings in Nujel'm, strange occurences in Serpent's Holds, and other things that have led some people to believe the man is still alive.

It was just a few months ago that a crowd dismissed Anton's words of Basil and Edguardo being supernaturally binded.

Marcus and Rath found him at Castle British and escorted him to the upper levels of the castle. Marcus asked Anton if he would mind being hypnotized to see if anymore information could be uncovered. Anton had his memory wiped clean of the mess involving Edguardo not too long ago by a doctor in Moonglow.

Anton agreed saying that he doubted that much would be figured out. Marcus put him into a deep sleep trance and began to question about what happened on the island of Nujhel'm. Anton recollected Edguardo and him having talks about what would happen, whether or not Nero would rescue them, or if they were doomed to die in the miserable prison.

He spoke of how when it became apparent that Edguardo would be executed, that Ed attacked him and began to mumbled words of what he believed held a magical power. Anton said he was held down by Edguado until the guards were right outside the door preparing to take him off.

He said strange things, "together we are binded", "if you see me fall, I am not dead, in Basil I am", and "You must ressurect me, don't forget, you must tell Nero."

Marcus moved time forward, to the doctor blocking the memories from Anton's mind. He spoke of a house on Moonglow, of people standing in dark robes in the corners of the house, and of dark mumblings of mathematics.

Marcus pryed deeper into these memories until suddenly the connection was severed and Anton snapped wide awake. Anton shuffled, seeming a bit nervous, through his pocket looking for a cigarette but couldn't find one. He made a straight line for the door telling Rath and Marcus he would be happy to help them with anything, but that this session was over for now.

Marcus and Rath said that if he needed anything, and they meant anything, to contact them, and that hopefully they could solve this puzzle.


A Woman Named Angharad
Submitted Tuesday, May 28, 2002 - 4:39:58 PM by Nick Seafort

Nick SeafortNearly 10 days ago, Lord Verithamus was murdered in the safety of his own home. At the scene of the crime, Verithamus was found slumped over his writing table with a dagger in his back. Today authorities announced that they have captured his assassin. Suprisingly, the assassin was a woman. A woman named Angharad.

At this point, the press is not allowed to examine the evidence against her, nor allowed to speak with her. We are told she is being treated well, and that authorities expect to have answers soon.


The Beast Rune
Submitted Sunday, May 26, 2002 - 2:31:51 PM by Nick Seafort

Nick SeafortHello citizens of Britannia, What I fear has been confirmed the Beast Rune has been taken here. In this letter I will discribe the tool of the demons of my land. The Beast Rune is one of the 27 True Runes of Toranis and Dunan. It's power is said to flow from the spirits of evil beasts. It is said that the stone can take form in any beast it comes across. Once in the land of Dunan it turned into a huge three headed wolf and utterly destroyed the capitol in one hour. The capitol there was atleast four times larger than Britain. What It could do here is almost unthinkable. In my time in this land I have faced many many dark creatures. I once attacked the Black One on my own. I have dived into 14 warriors on my own, though I did not win I lived to tell about it. Though I have overcome every enemy placed in my path, this is something totaly different. We are dealing with a True Rune, a stone that holds powers vastly beyond Britannia. The foreign land of Toranis hosts the Empire of Toranis. The Empire was destroyed not to long ago in 3 days. It was proved that the Rune had a play in the events there. My friends I pray that you do not come across the man who holds the stone. It is with that I end the note. May the Rygalai protect you. -Zeph Wightfyre, Knight General H/K


The Forsaken Clan
Submitted Sunday, May 26, 2002 - 2:30:49 PM by Nick Seafort

Nick Seafort

The night had come for the attack. The horde assembled within the Krenbluk shrine. Xegugg and Grool both stood before the orcs waiting. Only six orcs including themselves had come to the shrine. No mage was with them. One orc was sent out to see if any other orcs straggling behind. He found Gruch sleeping. Throwing off the covers the orc woke up Gruch, and the two ran to the shrine. Gruch yawned and grunted. The decision was made to attack Serpent’s Hold and not to wait any longer. Gruch opened a magical gate, and the orcs charged through. Gruch stayed behind, and he went back to sleep.  

After passing through the gate the orcs found themselves in a house. The villagers inside were terrified, but the orcs ignored them. The green armored orc walked into the house. He laughed, saying that Bloodrock was just made of mere peons. Infuriated, the orcs surrounded Z’gukjja, and snarled at him. When Xegugg gave the word to charge, the orcs swarmed out of the house.

The defenders of the city saw the orc invasion, and called for reinforcements. Soon the orcs had defeated all the humans on the western island. The force pushed forward, and crossed the bridge to the eastern island with little resistance. The force was flanked. Humans had approach from behind killing Lug’gor, and there was a large army of defenders on the eastern island. Without any tactic, Grool shouted to charge inward. The orcish army, found themselves surrounded. The rest of the orcs were destroyed. The invasion was thwarted off. The orcs had not killed anyone on the eastern island.

Z’gukjja yet again stood before the dead saying they failed the test, and the orcish gods were not happy with Bloodrock. The orc used magic and disappeared. The humans that were present did not understand what was going on. They did not even know who the orc that was speaking was; however with the orcish invasion gone, the defenders relaxed for the rest of the night, taking pride in their victory.

The orcs returned back to their fort distraught. If what Z’gukjja said was true, the orcs had failed three tests given to them. Grool suggested praying at each shrine. The orcs visited the Krenbluk shrine first where Grool touched the idol of Krenbluk.  The statuette was cold.  All the orcs could feel a loss.  Krenbluk was missing.

The orcs continued to the Belok shrine. No follower of Belok was with the orcs. The orcs did not know how Belok felt with the clan. Xorakk then suggested going to Krull’nuk’s shrine. Xorakk led the orcs in a solemn ceremony. He sensed Krull’nuk missing.  The orcs had never felt lost before. They had no guiding force without the gods.

The orcs returned back to the fort where they found humans claiming the land. The orcs fought off the invaders at first, but soon were outnumbered and killed. The orcs that did survive the battle retreated feeling dejected, and sulked in their hideout.


Nemesis of the Soul, End
Submitted Saturday, May 25, 2002 - 2:23:47 PM by Nick Seafort

Nick Seafort

"Relk," Redlow spat out. Redlow stared coldly at his half brother as pent up rage began to simmer and boil within him. "You aren't welcome here."

"My dear brother, Redlowwinski," Relk said with a broad smile. His eyes lingered on him a moment and then fell to the body of the fabricated Redlow on the floor. He took a step inside the tavern and then lifted his gaze to meet Krista and Redlow's. "I do hope I'm not interrupting anything?"
Redlow eyed the body and then Relk and finally could not contain the rage within him any longer. He began to move at Relk, but stumbled and fell into Krista who caught him.
"Careful dear.. you've been dead for a decade and didn't even know it," she whispered, easing him onto his feet.
Relk laughed at the good show.
"What do you want?" Krista demanded.
"For him to die," Relk answered in turn, pointing the blade of his cleaver at Redlow.
Jerred stepped forward and began to weave a spell. Relk was quick to react, however, sweeping a foot under him and thrusting forward with his free hand. Jerred was pushed off balance and fell back first. He slammed hard onto the boards of the floor.
"We should have never allowed you to live," Krista cursed and ran at him.
"Krista.. no wait! That's just what he wants!" Redlow shouted, swaying as she moved away from him. "Don't kill him!"
But Krista was too swept up in anger to listen. She held her axe in both hands and lunged forward. She stopped not a foot away from him and swung her axe back.
"Yes, kill your husband's own brother!" Relk yelled out excitedly into her face with a mad grin on his lips.

Continued Here


Thursday Development Update DOUBLESTUFF! - 23 May 2002
Submitted Wednesday, May 22, 2002 - 11:54:48 PM by Nick Seafort

Nick SeafortShalom, padawans!

So, you're wondering why this weeks TDU is a DOUBLESTUFF? Well, quite simply I missed last week.. but I have a good excuse! Honest! Its not my fault.. you see, I was unavoidably detained. Unavoidably detained by..





SAMUEL L FREAKING JACKSON!


Yeah, thats right, you heard me.. look into his wee beady eyes.. he used hs Jedi mind trick on me, he did! His movie lasted almost 3 hours long, and before I knew it, it was Friday!

But enough of my Jedi encounter, and back to UO.. theres some juicy morsels of information this week. First on the list.. Enter: house decay!

Changes to the housing decay system are being planned for implementation within
the next scheduled publish ("Publish 16"). These changes will clarify
and affect the status of various player houses with the intent of continuing
to move toward a healthier housing situation with in Ultima Online.


The following points summarize the current state of player housing/house decay
within Ultima Online, and will continue to remain true:



  • Players are allowed to have one house per shard, per account. These houses
    will need to be refreshed manually.




  • Some older accounts may still maintain more than one house per shard, per
    account (but no more than one per character on that shard). These houses will
    need to be refreshed manually.




  • Acquiring a new house will put all other houses owned by that account on
    any shard into Condemned status, disallowing them from refreshing and forcing
    them to decay.




  • Players are allowed to own grandfathered houses on more than one shard.


In addition, two new elements will become a part of this system:



  • Players may opt to only own one house per account, period. In exchange,
    that "primary house" will be automatically refreshed for as long
    as the account remains active. (See "Primary
    Houses
    " below for more details.)

    Note that your account is considered to have opted in to this new "one
    house per game account" rule if you place a new house or have a house
    transferred to you. Further, once this new housing system becomes active,
    any inactive account that is reactivated will also automatically be considered
    to have opted in to this new "one house per game account" rule.



  • Houses that are owned by inactive game accounts will decay within 2 days,
    and will not be allowed to be refreshed for as long as the account remains
    inactive.


Housing states: Houses
will be classified as one of three "House Refresh Types": "Automatic,"
"Grandfathered," or "Condemned."


The house refresh notation can be seen by double-clicking a house sign and
accessing the house menu; only those who can access a house's sign-menu will
be able to see this house refresh notation.


Note: Only a house's owner, co-owners, and friends will be able to see
the current state of decay ("This house is slightly worn," "this
house is somewhat worn," etc.) of a house, which will be done by single-clicking
that house's sign.


These states will be updated upon any placement or acquirement of a new house,
and/or changes to the owning account's active/inactive status.


Below is a more comprehensive breakdown of the housing refresh states.



  • Primary house: This house is owned by an active game account, and
    has been established by the player to be that account's primary house. Note:
    setting a house as an account's "Primary house" will automatically
    force all other houses owned by that account, on any shard, to become Condemned
    .

    The house refresh state on the house menu-gump will be listed as "Automatic."
    Primary houses will automatically refresh themselves-in fact, these houses
    will no longer display any decay stage, as the house no longer decays.





The typical situation for this could be said to be a player who has decided
to only maintain one house in all of UO, in exchange for that house never
decaying for as long as the game account remains active.


See "Primary Houses" below for more
details.




  • Grandfathered house: This house is owned by an active game account,
    but has not been established by the player to be that account's primary house.

    The house refresh state on the house menu-gump will be listed as "Grandfathered."
    Grandfathered houses will decay "as normal," and will proceed
    through several decay steps before disappearing after approximately 11 days.
    However, owners and friends will be able to manually refresh this house
    and begin the decay cycle anew by opening and closing any of that house's
    doors.





A typical situation for this could be said to be a player who plays on
two shards and has a house on each. Each of those two houses will need to
be manually refreshed over time, and the player may decide to manually refresh
each once every week or so.


Another typical situation for this could be said to be a long-time player
who is maintaining more that one house on a given shard on his one account.
Each of those two houses will need to be manually refreshed over time, and
the player may decide to manually refresh each once every week or so.




  • Condemned house: This house is owned by an active account, but has
    been put into "Condemned" status due to that player placing, or
    acquiring, a newer house, on any shard. In other words: the newest house becomes
    the Primary house, and all other houses, on all shards, become Condemned.

    Any house owned by an inactive account will also be considered Condemned.
    (Reactivating that account will allow one house to become a Primary House,
    and all other houses on that account will remain Condemned. See "Primary
    Houses
    " below for more details.)


    The house refresh state on the house menu-gump for these houses will be
    listed as "Condemned." This house will not be able to be refreshed.
    It will decay within 48 hours of becoming Condemned.


    Note: setting a house as an account's "Primary house" will
    automatically force all other houses owned by that account, on any shard,
    to become Condemned.





A typical situation for this could be said to be a player with any number
of houses on any number of shards who has obtained a new house, and all houses
other than that newest house on that shard will become Condemned.


Another typical situation for this could be said to be a player who has
closed an account and left behind one or more Condemned "ownerless houses."



Implementation: the changes to housing/house decay will occur in three
phases.



  • House Status Assessment: All houses within UO will be marked with
    one of the above housing states during this phase,
    based on their current house status. This phase will last until the associated
    "Publish 16" (of which these feature changes are part) is active
    on all shards, during which time all houses (except Condemned houses) will
    continue to be automatically refreshed. Once these feature changes and Publish
    16 are on all shards, we will move quickly to the next phase, "Establishing
    Ownership."




  • Establishing Ownership: This phase will begin phasing out the possibility
    of "ownerless houses"—those houses that are owned by an inactive
    UO account—and allow co-owners the option of claiming their respective
    ownerless houses as their own. Those co-owners, in order to claim such an
    ownerless house, must either not already own a house on any shard or be prepared
    to have all other houses owned by that account to become Condemned.

    The right of claiming an ownerless house will be "first come, first
    served," where the first co-owner to access the house and claim it
    will become the new owner.


    If all of a given house's co-owners pass on this ownership claim option,
    the house will be marked as "Condemned" and allowed to decay at
    the start of the third and final Implementation phase, "New House Decay
    Rules Begin."




  • New House Decay Rules Begin: This final phase begins the new house
    decay rules: all Primary houses will auto-refresh forevermore, Grandfathered
    houses will need to be manually refreshed, and Condemned houses will not
    be able to be refreshed and will decay within 2 days (as per the rules specified
    in the "Housing States" section above).




Primary Houses: Players will have the option
to make one of their houses within Ultima Online as their Primary House. Owning
a Primary House will have certain benefits and restrictions.



  • A Primary House will never need to be manually refreshed; Primary Houses
    will always automatically be refreshed.




  • When a player declares one of her houses to be the Primary House for that
    account, all other houses owned by that account, on all shards, will be set
    to Condemned status (and decay within 2 days).




  • If a player has placed or has had a house traded to him, he may not place
    or have another house traded to him for a minimum of one week. However, that
    player can still give away any number of houses without restriction-he simply
    can't collect any more until one week has passed since he last obtained a
    house.




  • If a player's account becomes inactive, all houses on that account will
    become Condemned. If that account once again becomes active then that account
    is considered as having automatically "opted in" to the Primary
    House system, and one house will be compelled to become a Primary House while
    and all other houses on that account will remain Condemned.


Co-owners: The co-owner feature for houses will continue to exist, with
all the rights and privileges they currently enjoy, although being a co-owner
will no longer count against your house ownership status.


Yeah, thats a long read.. heres the short version: You get one house per account. Yes, if you already have lots of houses, you get to keep all of them, but you cant place anymore or you lose all the other ones.

Also this week: Vet Rewards broke! Theyre fixed now though, so dont worry..

OSI posted a "dont give our your password" warning last Tuesday. Just a reminder for all of you who keep forgetting not to tell people your password.. I guess.

Some plant changes were put into effect: Used to be the plant growth timers checked during the first server up, now plants work like power hour.. if you plant the seed at 5 PM, then it will always do its growth check at 5 PM.

Player response this week: Players hate the house decay system, even though they lobbied for houses to decay since September 11 of last year. Logical, eh?

Okay, so that wasnt much of a doublestuff.. stuff is rolling off the OSI assemblyline very slowly these days, but we try to keep you apprised of the situation. In this tradition, I will let you folks in on a link I found somewhere, that may help out you gardening types out there:

http://www.vendorbuy.org/plantindex
It's everything you wanted to know about plants!


A Challenge
Submitted Wednesday, May 22, 2002 - 10:19:24 PM by Nick Seafort

Nick Seafort

The night was not eventful, and only a handful of orcs were around the bonfire in the fort. They were all extremely bored due to the fact that there was not any battle for hours. The orcs stepped outside and were demanding tribute from a lost human when he approached.

The creature that drew near the orcs was definitely an orc, but was not Bloodrock. The orc was neither Shadowcaster nor any other orcish tribe the Bloodrock Clan had met. He was dressed in a fine verite ringmail suit with a bronze colored orc helm, and carried with him a black staff.

Walking up to the orcs, he snarled, “Ug der.” The Bloodrock orcs quickly surrounded the brawny orc.

He introduced himself as Z'gukjja of the Zu'ur-tiis Clan. Not taking any chances with the new orc, the Bloodrock orcs tied him up,and dragged him inside the fort. After a few moments of silence, the orc began to question the orcs. Z’gukjja wanted to know what the clan did, and what lands they owned.

After hearing the Bloodrock’s answers, the orc began to chuckle. He pompously stated Zu’ur-tiis Clan was better than the Bloodrock Clan. The Bloodrock orcs were outraged with what the orc had proclaimed. They drew their weapons and were ready to dispatch Z’gukjja.

The orc kept on saying his clan was still superior.  Z’gukjja told the orcs to prove to him that the Bloodrock Clan is the strongest and most fierce clan on the land by taking over a city.

Z'gukjja demanded that the Bloodrock Orcs to take over Serpents Hold in 'kwat' days. (That is tomorrow Thursday May 24th). By taking over the city and killing its citizens, the Bloodrock Orcs would prove to Z’gukjja that theZu'ur-tiis Hai was the weaker of the two.  With that the orc had untied himself, and retreated from the fort.  The orcs began to make preparations for battle.

Ogtuuk Klerg!

Prepare for war!


Garden City Craft Faire
Submitted Wednesday, May 22, 2002 - 10:15:52 PM by Nick Seafort

Nick SeafortCome one! Come all! To the Garden City Craft Faire!

The G*C Staff has been working long and hard these last few weeks to supply you with most every craftable item available in our lands. And now that we have whittled our last chair and banged our last set of armor into shape we are inviting you to come to our fair city and gain from our hard work. Everything given out at the faire will be free as a show of thanks to our mall patrons and citizens.

The G*C Craft Faire will be held this Thursday, May 23 at 8:30pm by the Central Skies at the Garden City Mall, just north up the shoreline from Trammel Cove. For those not aware of where G*C is there will be gates available from Trammel Moonglow starting at 8:30pm CST.

See you in the Gardens!

Garden City Staff


Political Summit ends in disaster.. again
Submitted Wednesday, May 22, 2002 - 12:04:29 AM by Nick Seafort

Nick SeafortCitizens of Britannia gathered at the Lycaeum on Tuesday eve to discuss the political state of Britannia with 2 of her possible heirs.

Lord Jorus was the first to take the floor, but was unable to make much of a dissertation, as the crowd was very displeased with him. Seeking refuge, he big Lord Chamberman speak, and he gladly did so.

Chamberman spoke for quite awhile with a dramatic tone which captured the heart of the people. Citizens were very protective of the would-be king, begging him not to open a recent gift he recieved. Not fearing for his life, Chamberman opened the gift and lived, having proven there was no threat to his life.

Shortly after this incident, a man.. apparently a messenger delivered a keg of ale to the Heir. Again, trying to prove there was no threat to his life, Chamberman drank the ale.. which turned out to be poisoned. Spectators quickly rushed to his aid and saved his life.

Chamberman continued his speech, championing the fact that no man is worthy to sit in the throne of Britannia.. a fact which sat very well with the majority of the spectators.

The fellow who had previusly delivered the ale then returned, presumably to assassinate chamberman. He was readily identified and stopped by a contingent of Highland Guard who were in attendance. The assassin then led the guard in a chase through Moonglow.

Spectators and speakers alike decided that the safest course of action for Lord Chamberman was to return him to his home in Felucca, Britain. And so an escort was formed to take him to his family land. Among the escort were Lord Jorus himself, as well as a large number of Highland Guard, and Marquis Alazraham.

As the crowd stepped through the moongate to Britain, they became seperated. While the group held to await the stragglers, the assassin struck with a poison warfork. Though his assailant were felled quickly, Chamberman succumbed to the deadly poison of the fork, and died atop his horse.

Afterwards, the assassin was unmasked and revealed as a small-time corpse looter named "Picky". There was little else the escort could do, but collect what evidence they could, and return to the lands of Trammel.

Authorities state that they are somewhat closer to finding the mastermind behind these deadly assassinations which have claimed the lives of 3 out of 5 potential successors to the throne. Prime suspests at this moment are Lord Jorus, who was missing after the assassination, and Lady Bissell who was scheduled to appear at the summit, but failed to appear due to illness.


The Beast Rune of Toranis
Submitted Tuesday, May 21, 2002 - 10:03:51 PM by Nick Seafort

Nick SeafortFrom Xzalian:

Zeph strode down the hall of the Skara Brae town council. He talked to himself about his past attempts at what seemed impossible. He recollected on the times of the Cult attacking Trinsic during Raven McAllister's term as mayor. He remembered his attempts at turning them away. The confrontation with Gwydion, that left him lying in the dirt bleeding. He remembered the rebellion of Dorian DeLacey and his brother Kurgan, which was now returning under a new commander. During these times he had tried to improve Britannia. In his attempts he found only failure and pain. Zeph finally said "I have tried one too many times to improve this place. I have served them against evil and I have fought them." Zeph leaned against the wall sighing quietly. Then a man walked in, his face was hidden under dark robes. He man came up to the swordsman and said, "Wightfyre is it?" Zeph nodded in reply, then the man said "Wightfyre, I have a message for you. It is from the man who calls himself Tallan Ain." Zeph's eyes shot open and he said "Tallan?! I havent heard from him in years. The robed man nodded and said "It reads, Zeph I have tried to reach you several times. It seems that the Beast Rune has been taken from its stone prison. I regret to tell you that we have felt it's presence in Britannia. I am sure you have felt it as well. Not many could miss it, the power that radiates from it is enormous. We suspect it to be Culgan De'Raln, please watch for him, should the power be used there is no telling what he could do. Your friend Tallan Ain Dais." Zeph's face was suddenly white and his eyes had shot open. "The... Beast Rune is here..." he muttered. The robed man asked him "What is this Rune?" Zeph replied "The child of the demons, It is the essence of evil. It is said that once a great wolf came from the stone and destroyed the capitol of an ancient land. The power that comes from the rune is the spirit of a great demon which was banished into a stone. A man had found the stone and had inscribed a symbol onto the stone, which is in the shape of a wolfs head." The robed man nodded slowly and said "Well sir, I am off I have other messages to deliver and it grows dark." Zeph nodded and continued staring at the wall, silent and strucken with worry... It seems the reports that the Legion received are true, a new evil has come to the land. The question is will it act on us or not?


Nemesis of the Soul, Part Two
Submitted Tuesday, May 21, 2002 - 1:49:36 PM by Nick Seafort

Nick Seafort

Krista rose to her feet with a snarl of rage. She bounded to the other side of the tavern where Jerred sat in two steps and slapped him hard across the face. "That is NOT funny, Jerred," She yelled.

Jerred nodded slowly, looking away and rubbed his face where she had slapped him. "I'd expect no less from you, lass," he said. Ignoring the rage in her eyes, he stood up and dropped his pack to the floor of the tavern with a thud and rattle. Bones scattered onto the floor. Jerred bent over and turned the pack the rest of the way upside down, scattering bits of red cloth and dust onto the floor. "This is Redlowwinski," Jerred said in a definitive tone.

Krista snarled. "This is even less funny, Jerred," She said and scattered the bones across the room with her foot.

Jerred shrugged and sat back down. "With no ghost to resurrect, their is no way to prove with conviction that it is Redlowwinski's remains. But I assure you, my forensics tell me it IS Redlow, despite what you might believe."

Redlow, who had remained deathly still, spoke up, his voice cracking. "Kill me," he said.

Krista stopped, breathing heavily as the rage still flowed through her. She kept her eyes locked on Jerred. "What?" she demanded. Continued Here


Lord Verithamus found dead!
Submitted Sunday, May 19, 2002 - 3:46:33 PM by Nick Seafort

Nick SeafortInvestigators are abuzz today after a servant boy discovered the body of Lord Verithamus. The corpse was found sprawled over a writing table in his chambers, a dagger still embedded in its back. Authorities are combing the area searching for any possible clues to the identity of the assassin, but so far they report that no leads have been uncovered.

Lord Verithamus makes the second political assassination in as many weeks. Due to this, Lord Jorus, Lord Gailt Chamberman, and Lady Bissell have been asked to postpone their political event, but the three remain stalwart in the face of this tragedy.

"This is why we chose the facet of Trammel, the very nature of the facet prevents wanton destruction of lives," explains Lord Chamberman.


A Message from Pann / Noel LeFevre
Submitted Sunday, May 19, 2002 - 1:09:19 PM by Nick Seafort

Nick SeafortWhen you pull into the main entrance at Origin, there is a message that says, “We Create Worlds,” in huge letters. Though disappointment in the company and/or its products has spurred many a parody on that phrase, it will always be special to me and I regard it with a bit of reverence. For me, Origin did create a world, a bigger better place for me to be.

UO was the magic carpet that allowed me to travel to distant and exciting lands, making new friends and opening my eyes to new cultures. UO was the magical kingdom to which Prince Charming traveled to rescue me from gloom and despair. UO changed my life and made it richer, happier and better in every way.

It wasn’t because the graphics were good. It wasn’t because the customer service was personalized and I felt warm fuzzies every time I got to interact with a game master. It wasn’t because I had a false sense of importance because my characters were l33t. It was because I was a part of this amazing community. I learned so much about myself through my experiences, good and bad, in the game.

I want to thank Stratics for allowing me to be a member of such an amazing team. I also want to thank my staff here on Great Lakes for being so talented and hard-working. Thank you to all of the players who, a year after the program was disbanded, continue to tell me how much they enjoyed my quests when I was a seer. It makes me proud to have people, even to this day, pay homage to The Mother, the magical tree that my character Evie planted outside Skara Brae at the end of a quest. The green robe may be gone, but the spirit of what I tried to accomplish as a seer carries on and that makes it all worthwhile.

I am leaving now to embark on a new quest, in a new world, and carry with me the memories of Britannia and all the friends I have come to know and love here. I hope to do with others in the new world I inhabit what you have done with me, to build a strong community and give people a place where they can escape the daily pressures of being John Q. Public for a while and immerse themselves in a vast new galaxy. I wish you all the best of everything and thank you for not only being a part of my life, but for allowing me to be a part of yours.

With fondest regard,
Noel LeFevre, aka Seer Pann (and others)


Plague of Despair
Submitted Sunday, May 19, 2002 - 1:04:58 PM by Nick Seafort

Nick SeafortAdranath tripped slightly in the muck of what had become the swamps of Yew. All around him he felt the pulsing evil of the decay as it fed upon itself, slowly consuming every bit of life in its path. The sensation was so strong now that it took little of his concentration as a user of nature to feel it. The area around him was dense with enough plague spores that they resembled a thick dust. The air swirled with his movements—the ancient Meer was reminded of Clainin's lab, with its hundreds of old texts and tomes stored away on shelves that were rarely given a dusting.

At long last he reached his destination; a huge gnarled tree towering into the sky, stretching its dark diseased limbs upward and outward. The entire surface of the tree was covered in rotting grey bark, and within its branches huge pods seemed to glow with an eerie green hue. The swamp bubbled and whirled slightly at the roots of the great plague tree as the pods slowly shed their spores into the winds.

As he opened a small pouch, the Watcher was overwhelmed by another fit of horrible hacking coughs. The attacks came so strongly now that he felt practically immobilized by the sickness. He hoped the shopkeepers in the area who had become affected were not also suffering as much, but he already knew that was not the case.

One by one he removed a few small items from the pouch and dropped them into a disgusting slimy maw at the base of the plague tree, which absorbed them greedily. As he pulled the final item from his pouch, he paused to examine it. Ironic, he thought, that the beasts created by the plague should be the very solution to curing the land. He was thankful he had garnered Clainin's assistance in dealing with them; his own magics had become too weak to possibly hold a creature of such power. As he stared intently at the object in his hand, he prayed silently that enough of the special creatures could be found to make a difference.

Finishing, he laid the last small object within the maw of the tree, and watched as it also was absorbed quickly. A few short moments went by, and he began to feel a slight shudder from the tree, and within his mind he could sense the decay buckle and grow weaker. Closing his eyes, he could feel the plague tree before him as it struggled to process the ingredients he had placed inside its hungry maw. Finally, he could sense success; the cure was at hand.

Again, the violent coughs overtook his body and Adranath stepped back away from the tree. His objective was now clear, but the ingredients he had fed to the plague tree had only a small effect—it would take a great deal more if the land was to be fully cured.

A gust of wind blew through the swamps and the spores of the diseased tree filled the air like smoke. The progress of the decay had barely been halted, and if it was not cured soon Yew would not be able to host life. From his robes, Adranath pulled a small communication crystal given to him by Clainin, knowing that it represented their only real hope. If the word was spread far enough, and fast enough, the land just might be saved in time.


Nemesis of the Soul, Part One
Submitted Sunday, May 19, 2002 - 10:43:50 AM by Noleeens

NoleeensThis article was submitted to us by Dr. Jerred Ghyss...........

Redlow forced a smile to his lips as he looked across the memorial at his wife. Krista smiled back. She was swallowing hard, her eyes watering, as she fought to keep tears from streaming down her face. Redlow looked down and pulled his cloak closer around him. The wind was blowing harshly in the far northern lands they were in. He winced as waves of emotions threatened to blow him away like the cold winds that blew across his face.

He moved away from the marble memorial and put an arm around his wife. "Two years," he whispered sadly.

Krista could bear no more and thrust her face into Redlow's shoulder as she began to sob. He wrapped his cloak around them both and turned his face toward the wind, looking out to sea.

The winds blew off the torid water, which was raging and threatening to crash up onto the small, grassy hill they stood upon. As Redlow watched the waves churn and stared at the ominous black clouds, he spotted a sail of a boat coming over the horizon. He nudged Krista and pointed out to the sea for her to look for herself.

"Probably just a fisherman, Redlow. No one knows we're here," she said, sniffling and wiping away tears with the sleeve of her tunic.

"Aye.." Redlow said, unconvinced. As the ship sailed closer, Redlow made out the emblem on the sails. "Nay," he said with affirmation. "That's my uncle's ship."

Continued here....


Jorus, Chamberman, Bissell to appear!
Submitted Sunday, May 19, 2002 - 3:12:31 AM by Nick Seafort

Nick SeafortFollowing Lady Manna's ill-fated quest to speak with Britannian Citizens, 3 of the 4 remaining heirs have decided to brave the unknown together.

Lord Jorus, Lord Gailt Chamberman, and Lady Bissell will join forces and appear to speak with the public on Tuesday the 21st at 8 PM Central. The great political event will be held at the Lycaeum on Verity Isle. Due to the threat of attack, it will be held in the Facet of Trammel.


Take a Break Day
Submitted Saturday, May 18, 2002 - 6:54:37 AM by Basil

BasilFrom White Lotus:

The fair and honorable city of Trinsic has proclaimed Wednesday, May 22nd, *Take a Break* Day. Beginning at 6 PM CST, that evening, Trinsic shall sponsor an event at the Skara Faire Grounds, Trammel.

Why there you ask?? Our fair city is over run with Juka and their cronies. If you are tired of having to battle your way to the bank, this evening is made for you.

Some of the events lined up for your pleasure are:
A rezzing contest, a *Make a Golem* Booth-bring your parts and a GM tinker shall build one for you, a magery contest, Hog Races, A Plant Clinic, *Give a plant a Home* booth, Gladiator fights, a Swamp Dragon Auction and much more.

Any guild or individual wishing to be involved with the event can contact me at 30624507. The bar shall be open for those who wish to sample the fine selection of ales, wines and liqours produced in Britannia.

Take a break from fighting Juka and come and enjoy yourself.

White Lotus-Events Minister of Trinsic


On the Brink
Submitted Friday, May 17, 2002 - 4:23:15 PM by Lealla

LeallaAs General Dovolick marched anxiously about, back and forth, to and fro. Pacing anxiously in front of his men, he had to wonder if his sending in green troops, some just out of the academy, was the right thing to do. His veterans stood casually at the front of the formation, waiting for his orders. Among them were Kirk Swordfield and Wiligan, his Knight Captains. Other familiar faces filled the ranks as well, but he couldn't believe all the new faces. 'Where are they getting these kids?’ he wondered. 'Most of these lads are barely shaving.'

'Capta-a-a-i-i-i-i-ns!’ he shouted, 'Gather your squads and form up!’ he shouted in that familiar drone his knights had grown accustomed to. 'We ride for Minoc!'

The men shouted and roared as Wiligan and Kirk placed them into formation. 'Come on men, get it together or the Jukas will be using you like practice dummies!’ Wiligan exclaimed, 'Rath will have my hide if you get yourself killed out there. Look sharp lads! GET MOVING!'

Kirk was shouting similar orders and encouragement to his men. 'Captain, what are we up against, will we succeed today?', asked Karis, a middle-aged mage of extraordinary talent. 'Just stick by the young ones Karis,' Kirk replied, 'Keep them healed, you'll probably get a chance to blast a few Jukas too. Aye, we'll succeed alright. We have to. Just have a little faith brother. Now let's go, Dov's waiting.'

Dovolick, overhearing the conversation between Kirk and Karis, chuckled. Faith was the one thing that many of the new warriors lacked. Time after time they had been beaten back. Time and again they had seen their comrades fall dead before their very eyes. Time and victory are the only things that will see that faith flourish.

The men were excited to get moving, but nervous about the outcome. They had come for Rath. Each one had answered his call to arms. Rath Stonesoul was the reason these men would fight. They believed in him. They believed his promise of a free Britannia. They were loyal to the cause, and prepared to die for it if necessary. They loved him. They would not rest until the invaders were repelled, and Rath Stonesoul was king of all Britannia.

War had ravaged the land over and over. Before, it had been the Orcs, then the Savages, now the Jukas. Yes, Britannia had seen its fair share of invaders. Through it all, Rath stood up to defend them. Not just here in Skara Brae, his own land, but all over Britannia. He would not let Britannia fall to this or any invader. And so, they followed him. Some to victory, others to the grave, but all of them with his name on their lips as they marched into battle.

'Captains, if you are ready, move your men out!’ shouted Dovolick. ‘Minoc, fair lady of the north, here we come’, Wiligan growled sarcastically as he gave the forward march command to his men, ‘Two hundred gold to the first man who brings me the head of a Juka Lord!’.

Dovolick laughed as he watched Wiligan mount his steed and ride over to him. 'Where's Kirk?’ ask Wiligan. Suddenly a shadow covered Wiligan. He turned just in time to see
Kirk's horse rearing up over him.

'Ahhhh!!!’ Wiligan screamed as Kirk brought his mount under control. He trotted up beside Wiligan and Dov, and with a nervous laugh said, 'Heh heh, a little fun before the fight, don't look so alarmed. She's just as anxious as we are.' With that he patted the giant warhorse on the neck to steady her.

Dovolick was happy to see the jovial mood of his Captains. He knew that their mood would turn serious as soon as the roofs of Minoc could be seen.
Karis, looking a bit tired, and old, galloped up to the officers, 'If we're ready, sir, I shall open a gate to he outskirts of Minoc.' Wit a casual wave of the hand, Dovolick agreed. 'By all means.' With that the old mage began to chant the mystical words "VAS REL POR" and a bright, sapphire colored gate opened.

'After you,' Dovolick declared to Wiligan. 'Fine', he said, 'All the more for me. Wiligan gathered the extra reigns in his hand and slapped down hard on his horse’s rump. 'Hayeahhh!’ he yelled as the steed sprang forward. Without hesitation he hurled straight through the gate and disappeared. His men followed him at a dead run. Kirk and Dovolick looked at each other and laughed. Then each took their turn through the portal, and the courtyard at Stonesoul Tower fell silent.

Wiligan
Staff Writer, Quest Publications, Ltd.


Summary of Trinsic Relief
Submitted Friday, May 17, 2002 - 3:17:04 AM by Jeremiah Cruz

Jeremiah Cruzfrom Dovolick:

Knight-General Dovolick, of the Army of House Stonesoul stood next to his master, Lord Rath, at the South Gate of the city of Trinsic, now under siege by the Jukan Horde. Rath gathered the warriors 'round and spoke a few words of encouragement.

'I was going to reply to the accusations made at the last rally, but I have decided not to. I am a man of action, not words. I don't care if you support me, what makes me glad of heart is that you are here with me to help Trinsic. If you choose not to support me, that is fine, but stand behind me today and let us help this fine city. Citizens! Warriors! We fight for Trinsic this eve! Show no mercy to these invaders! Send them back to the pit they crawled from!.'

As the men started their war chants, Rath nodded to the General to begin. General Dov waved the men forward. 'Mages and Archers to the Rear!, Knights to the front line, Citizens form on me!,' his great voice boomed over the chants which were reaching fever pitch. 'Trinsic, Trinsic, Trinsic....', they shouted, slapping sword on sheild.

All grouped together as instructed and began to march into the war torn city. The first wave of Juka was sizable, but soon cut down by the frantic defenders. Their bloodlust aroused, Lord Rath's force had entered Trinsic. Dovolick took half the force and headed west, Rath led the rest North into the heart of the city.

Dovolick passed the first bridge and was set upon by a Jukan horde, accompanied by a Bog Thing and its flock of Boglings. At first, Dov's defenders were pushed back, but they rallied and overcame the invaders. The jukan Lord lay dead at the Generals feet.

Lord Rath drove north cutting and slashing all who opposed them. Trinsic would be free this night, he was determined to defeat these would be conqerors who had enslaved his beloved Britannians. Raths band was met with stiff resistance by the horde but pushed on, heading for the Trinsic Town Hall where his scouts had informed the bulk of the invading army held camp.

General Dovolick's band of newfound bothers, warriors and citizens pushed on, finally coming to a healer shop left abandoned by the Juka. Regrouping his band, he called to his captain, Kirk Swordfield, 'Take some men and hold here, I am moving on. Guard my back Captain, I don't want them circling around behind us!' Kirk nodded to Dov and entered the building, where he was ambushed by one of the Elite of the Chaos forces who had recently formed an alliance with the Juka Nation. The Dragoon was no match for Swordfields resolve. Kirk drug the armored warrior's lifeless body outside and hung it from the sign on the front of the building, as a warning to Chaos not to further interfere.

Lord Rath's men had reached the town hall where they were met with a great Jukan force. Without hesitation he and his fighters rushed into them. The battle was fierce, and many from both sides fell as Rath pushed through them. They defeated the invaders, but at great cost. Fine soldiers, loyal to him, men he loved, and who loved him, lay dead around him.

He dismounted and knelt before Baramis, a man he had known most of his life. A friend. Removing a blood soaked glove, he laid a hand on Baramis's lifeless head. 'Sleep friend Baramis, sleep the sleep of peace. I will join you when I have done what we set out to do. Britannia will be free again. Rest now hero of Britannia.'

Just then a rider at a full gallop rode onto the scene. 'My Lord, I have word from General Dov!', he screamed. He read the note and turned to his men. 'Mount up!, we ride for the North Gate! The General has them running! Prepare to ride!', he yelled to his men scattered around the plaza.

Dovolick's force of knights and citizens had become a single concemtrated and focused weapon, destroying everything in its path. His force had come together in a way that only men who fight for freedom can. They pushed on into the financial district and continued moving without rest. Dovolick called a halt on the steps of the bank. He removed his helm and placed it under his arm. Wiping the sweat and blood from his brow, he spoke to the qarriors gathering around him. His famous grin came before the words. "Good work men, we have come far, but the battle is not over. I am proud of you all. You have fought well and bravely. 'Tis men like you that make Britannia the great nation it is, tis men like you that will keep her free.' He looked out over their faces. They showed no sign of faltering. They were resolved, as one. He smiled and waited for a moment more for all to catch their breath from the last assault, and then called out, 'We ride! To the North Gate!

The Jukas were expecting them. They had fallen back under the dual assault of Lord Rath and General Dovolick. They were digging in at the North gate and were already well entrenched when Dovolick and his fighters arrived. Two Juka Lords stood near the front and called out orders as Dov approached.

Dovolick saw the size of the Jukan force and prayed that Lord Rath had recieved his message. His messenger had not returned. Dovolick kicked his horse and started to run straight into the mass of Juka. He shouted, 'Zephyn! Sound the horn!!'. Zephyn, right on Dov's heals, grabbed the long horn from around his neck and blew into it with great force.

Lord Rath, entering from the south heard the war horn and urged his men forward. He knew what the call was for. Rath's men almost leaped over the bridge to the North Gate and immediatly drew arms slaying many jukas that stood between him and his General. The tide was turned. The combined forces were more than the Jukas could handle, even dug in as they were. When the battle was over, Rath rode over to Dovolick's side and spoke.

'The Paladins guild hall is overun. We will atack as one', Rath said. Dovolick nodded and called his men forward. a man from the crowd gave a great shout, "Long Live Trinsic, Long Live Lord Rath, Defender of Britannia!' It was Sosarian, Commander of the Citizens Defense of Britannia (OI-). The men around answered the call. As one they roared, "Long Live Trinsic, Long Live Lord Rath!".

Without need for a command, they raced acrossed the bridge with new found strength and headed for the East shore where the Palidins guild lay under heavy siege. They took the courtyard and Dovolick shoved his way through the horde, broke down the door to the guild hall, 'Inside Men!', he shouted. Let us free our brothers from this rabble!', he called out.

A river of screaming warriors and citizens streamed through the doorway, and into the gret hall. This time a new chant was amongst them, 'FREEDOME!' they chanted, 'Fredom! Freedom! .... 'Dovolick grinned ear to ear as he fought beside his Brothers. The Juak were no match for the mens zeal. Countless lifeless Juka lay like carpet at their feet. When the last had been crushed by the Britannians, they all removed their helmets and gave a great sigh as they whiped the Jukan blood from their hands.

Lord Rath did not rest, he walked out onto the beach and headed for a small building by the shore. Dovolick followed him. It was an Ankh Chapel, all the men gathered round and waited as Rath stood silent for a moment. Finally he spoke.

'This place, this holy place, holds much of Trinsics history and spirit', he said solemnly. I used to come here as a boy. Rath then turned to Alaric, Papas of the Torquil, and asked him to say a prayer. All the men listened, as the words came forward, touching their hearts. A great sense of comradeship and brotherhood could be felt there beside that ankh. Trinsic had been freed from the invading force. There was hope for Britannia. Great hope, and all present felt it.

Dovolick walked away from the Ankh and scribbled a note which he attached to a pigeon, and sent it flying across the city. The message was for Catain Swordfield. It simply read, 'Trinsic is free. Move to the South Gate and await my arrival.'

Kirk gathered his force which included men from the Highland Guard, and his new friend and brother, Turkish, the Militia Captain of Skara Brae. They met Rath and Dovolick at the South gate and the army of defenders was united for the first time since the counter assault had begun. The men exchanged excited stories of battle, and said blessing for their fallen brothers. All gathered about Rath and he thanked everyone for standing up to this invasion. He took his leave of them and Dovolick dismissed the force.

Good fortune and Virtue were with us this night, may they continue to shine their light on the City of Trinsic, forever.

Its unfortunate the spawn won't allow us to actually succeed, I had a good time.


Blessed Be
Submitted Friday, May 17, 2002 - 2:29:07 AM by Jeremiah Cruz

Jeremiah CruzFrom the Cult of the Black Dragon:

"You know, it would be quite easier if they didn't make such a protest about us visiting."

The old man stepped over the smoldering body of a jukan warrior.

The woman behind him chuckled, "maybe, and maybe I should ask why you bring me to this place?"

Ryth looked around, the Paladin guildhouse was to the south a bit. Then he looked to the east.

"Ah, that is what I am looking for"

The two walked into the small shrine on Paladin Isle.

The woman muttered, "You didn't answer my question."

"I thought you said that maybe you would ask it, I didn't know you had asked the question directly. Either way, life is a mystery, I thought you knew that."

A cackle erupted from the woman, Ryth looked anything but amused. "Now is not the time to be witty with me, now is the time to answer my questions."

Ryth ignored her tauntings and kneeled to the ground. He brushed his fingertips along the stone, "this place has been blessed, a prayer has been recited, everything goes according to plan."

"Will you tell me the damn plan?" Ryth blinked and turned, "Aye, this is where it shall take place. Yet we still run behind as far as gathering the components. My mages are still working on when the light will be at the right angle to glint off the Dream Sickle so we can find whats left of it."

"Finally you give me something I can work with. How long until they know?"

"Soon, maybe within the next few days, be patient."

The woman frowned, but nodded. She spoke words of power and vanished into thin air.

Ryth approached the ankh. He ran his hands over the smooth workmanship. He closed his eyes and grinned.

"Thank you for your help Papas Alaric. Your blessings always bless those in need."


Theft Of The Crown
Submitted Thursday, May 16, 2002 - 4:06:02 PM by Nick Seafort

Nick SeafortFrom: Evilice

As he entered the library in Moonglow, he began to get shivers down his white yet dark backside. He had heard of a document telling of a place in the Castle where Lord British had hidden his crown before departing this world.

He did not want another King in Sosaria. The Undead enjoy a more darkened and sinister world, where Chaos prevails over all. He did not want to be ruled, did not want to abide
by anyone's rules, save his own.

As he eyed each dust covered bookshelf, thoughts ran through his head. He knew he would be a wanted man if he did this but he did not care. It would be worth it to prevent another ruler from taking Lord British's Throne.

He eyed one bookcase that looked as if someone had already searched it. Approaching it, he eyed one gold labeled book, behind it was a piece of parchment.

He took the parchment from its resting place and unraveled it. He gazed in awe at the riddle written on it, running it through his mind.

He knew then that the crown had to be hidden somewhere in British's Castle, and he believed he knew just where.

He made his way from Moonglow to the Moongate as fast as possible on his dark steed. And from there to Britain, the Capital...where his steed carried him as fast as possible to the Castle. Upon entering the castle, he took a cautious step as he met eye to eye with Lydia of the Highlander. In her left hand was the fateful Golden Crown. She had found it. He thought to himself at least he did not have to do all the work. He eyed her menanciously and asked her to relinquish the crown or die in the throne room.

She sternly yelled NO! You will not take it! as she made a run for the door. Just as she reached the door, one of his bolts of lightning hit her in the backside causing her to drop the crown. As she continued to ride for her life, he picked up the Golden Crown, brushing the dirt from it almost thoughtfully. He hurried off to his Crypt to hide it and take a lengthy nap.. and ponder his next move.


Lady Manna Assassinated - Killers Still at Large
Submitted Wednesday, May 15, 2002 - 3:52:51 PM by Nick Seafort

Nick SeafortLast eve, in the candlelight of Kazola's patrons were gathered to hear a speech. A Speech from Lady Manna, one of 5 heirs to the Throne of Britannia. The Speech, which centered on educational reform, was cut short tragically by two assassins who had been waiting in the crowd.

Authorities announced this morning that an investigation revealed two culprits. The first, a man named Casey is a local mercenary, who has been linked to several other acts of violence. The other is a man known only as "bowhunter" who acted as Casey's accomplice. The former escaped after the assassination, the latter was felled by a patron at the tavern.

The two are part of a mercenary organization, so authorities suspect that they did not act of their own accord, but rather were paid for their services, there are only a few in Britannia who could afford such an endeavor. Authorities are searching for clues as to where the gold would come from.

Patrons and citizens alike are quick to point out the House of Stonesoul as a likely culprit, as a member of HSS was found cowering in the corner of the tavern after the assassination attempt. So far, authorites have made no comment regarding the HSS, but have said that they "will investigate all possible leads."

With one of their colleagues felled, the remaining 4 heirs are rightly nervous - each of them had planned a speech circuit to familiarize themselves with the needs of the citizens, now they are rethinking those plans.


Rebellion
Submitted Wednesday, May 15, 2002 - 3:09:28 PM by Nick Seafort

Nick SeafortFrom Zeph:

It is with this letter I end affiliation with all Virtue guilds. With the recent events, mainly with Stonesoul I have decided I cannot continue any alliances with any defender of Britannia and the Virtues. No longer will the Scarlet Legion and Howling Voice stand with Britannia. These times are confusing however I now know the correct path. A new age for the Legion and the Howling Voice has dawned. For the Rebellion!


More On Trinsic Relief
Submitted Wednesday, May 15, 2002 - 12:30:05 AM by Jeremiah Cruz

Jeremiah CruzFrom Solomon:

We will be holding another rally for Rath Stonesoul before the Trinsic Relief at the South Gate of Trinsic at 7 CST on Thursday.

We will be gating from three banks, Vesper, Skara Brae, and Britain East.

Let those that hide in crowds come and see Rath at his best. Let them see him charge valiantly into the Jukan horde.

If you can thump your chest and call him a coward after this, I will pity you for a life time.

Yes, people will die during this effort to relieve the city, but we will have a group stationed at the healers to heal. Yet hopefully our plan is strong enough that the casualties will be low.

Come see the man that wants to be your King in action.

Thanks,
Solomon

I intend to be there! I hope others hear the call too!


Rally Almost Turns Into Riot
Submitted Tuesday, May 14, 2002 - 9:59:07 PM by Jeremiah Cruz

Jeremiah CruzFrom Anonymous:

Rally? From my advantage the rally looked more like a damn riot. It was a circus, no control whatsoever.

I came to this rally wearing my black and red in support of Rath Stonesoul. Why shouldn't I? He has been my lord for sometime now. He has been very fair to us, the people of Skara Brae.

Yet some people in the crowd hounded him the moment he stepped on the stage. They screamed that he was a puppet. I asked myself, "a puppet of who?" The answer came soon. The folks started screaming he was a puppet of the Cult of the Black Dragon. This was stupid, Rath would never fall to them. My blood boiled and I wanted to strike down these fools, but I couldn't, for I was not dishonoralbe.

A man by the name of Marcus was the first to speak on the behalf of Rath. He kept cool and calm throughout the heckling. He brought up about how Rath had defended us from the Juka and from the Mondainites. Several in the crowd applauded him and Rath nodded from the back of the stage.

Rath stepped forward and began to introduce the next speaker when there was some pushing and shoving in the crowd. Mordain appeared from the Temple of Mondain. I sighed to myself, evidentally we wouldn't be spared tonight from political jargon. He pushed Rath aside, and Rath retreated to the back of the stage.

Mordain told us how it didn't matter who was king, that the forces of Mondain would have to be faced eventually. The hecklers just used this as more fuel for their fire. They kept shouting to look how weak Rath was to stand aside.

It was true, Rath was hiding at the back. I found my heart sinking. Could what the hecklers were saying be true?

Finally Mordain stopped his speech and departed. Rath stepped forward again to introduce White Lotus. The hecklers became even more intense. They called her a puppet also. Thats when I got floored. She said she was, that she was a rebel. I was sure that I was losing something in the speech, but she went on about not having things dictated to her by others.

Then I noticed the dark man standing almost hand in hand next to Rath. My eyes widened, the man wore the robe of a Chaos Knight, it was Raistlin. He grinned as he stepped out to the front of the stage. He spoke with precision, "Rath, if you are not a puppet, then strike me down..." Rath looked as if he was uneasy, he stuttered that he couldn't do it right now. Marcus jumped forward and started to blubber about how there was no honor in humiliating Raistlin today.

Raistlin smiled and walked off the stage. Immediately the crowd began to boo, rotten food was thrown at the stage. I found my own voice shouting boo's at the man that I once thought was my Lord. Rath retreated behind the curtain and never returned.

Marcus tried to quell the crowd, but then a man named Greg hopped on the stage and started shouting how we would be no man's puppet. He yelled for us to join him on stage. I found my feet guiding me up the steps of the stage with others to scream in protest.

The Knights of House Stonesoul lined up in battle formations around Marcus. For an instance my heart fluttered with fear as I thought they were about to cut down innocent civilians. Yet Marcus seemed to know that this would only lead to rebellion and he ordered the group to form up behind the curtains. The people on the stage threw food at the retreating Knights and kept up their chant.

I don't know what happened, but my support of Lord Stonesoul has been severely shaken.

Slowly my sense returned to me as my heartbeat grew slower. I was sipping on my ale in the local tavern when news came. Someone had assasinated Lady Manna, that the assasin wore the colors of House Stonesoul.

My heart hit the floor, my mug spilled, and I began to weep. Those that I thought I had known were not who I thought they were...


Carde's Latest Creation
Submitted Tuesday, May 14, 2002 - 4:10:20 PM by Nick Seafort

Nick SeafortI must confess to a certain amount of pride, as this particular piece of art was created for one of my own characters. I hope it meets with your own approval, as I am certainly impressed by Carde's ability on this one. If you would like to get one of these handsome works of art done for your own character, check out Ways of the World.




Lady Manna speaks!
Submitted Tuesday, May 14, 2002 - 10:42:49 AM by Nick Seafort

Nick SeafortTonight At Kazolas' tavern, Lady Manna will be on hand to answer your questions and address your issues on any political subject. As you all know, Lady Manna is one of the 5 persons in Britannia who are eligable to be the next King. The event begins at 9 PM Central.

This announcement comes late due to security concerns, as a number of death threats have been received by all of the candidates. The Herald will bring you complete coverage of this historic event!


Diary of a Newbie (continues)
Submitted Tuesday, May 14, 2002 - 10:21:40 AM by Lealla

LeallaAs Khan grows more comfortable in our world and with his character, he decides it is time to venture further into our pixilated world with the creation of his “HERO” A character he decides to use to role play and fight evil in our lands. As he creates, Bane, his hero, he runs into the lowest form of scum to walk in our world.

Will he overcome? Will his new found friends be there for him? Will this encounter spoil his excitement and innocence?
Lets take a peek..................



I started my HERO…a parry macer named Bane. I know, cheesy name but Bane was the one “who broke the Bat” and yes I’m a nerd and so are you if you know what that meant! I have him at the fighting pit in Jhelom now working parry, mace and healing so my ‘research’ today will be on those skills. I’m concerned about his armor as his AR just keeps dropping! I’m not used to that. Heh.

My HERO went to Shame last night with a bunch of bandaids and a fervent wish it wasn't TOO crowded. In hindsight I should have wished for no damn scorpions as I did in fact get my wish.

For about a half hour I’m having lots of fun whacking earth elementals, working the non working healing skill, watching my armor disintegrate and doing the never ending dance of run away from the damn scorpions.

Than I met a man named 'Drach'. I’m pounding on an earth elemental with what started as a gm made war axe and must now be a limp noodle as I hardly damage it when another earth elemental spawns. Now its whaling on me and my parrying is really going up. (REAL cool).

I have the two elementals pounding on me and the one just about dead. Drach starts attacking one (and he has no limp noodle, he’s kicking ass). I tell him I have it, please, and was a really good boy asking nicely and he ignored it all. Than I just said "fine take them @#$*&#@" and left him to both of them.

(I leave a situation where I might get upset).

So I go to another spot and one earth attacks me. I start attacking him and about 4 minutes later (I really need a new war axe!) the man we love to hate comes into view...and jumps right on my earth elemental. I ask him to leave me alone and than leave again.

That’s twice...I knew the third time id be visiting a new dungeon though Shame is where I wanted to be. I go to the other side of the dungeon and attack an earth, two spawn and I have three on me. A guy runs by with two on him and they stop right next to me...now I have 5 on me.

Where the hell is Drach when I need him? (I laughed to myself "see what ya get for calling him an @#$*&#@"??"

Well, I had figured out the bandages but these 5 elementals are working Bane good...I have some healing pots but I know I’m not going make it unless I move.
Enter our Hero's Hero. A person named 'Arabella' wanders by, stops and heals me. She keeps healing me as the earths are doing good damage. I say thanks and to "help yourself". We than have a nice conversation as Arabella kept healing me and every now and than hitting one of the earths herself.

Parrying is going through the roof. I ended it around 70-75 with a gain of 14pts.
I had just mentioned how good my parrying gains were when Arabella mentioned blade spirits. Drach shows up. (of course). Instead of leaving I just decide to whale on the earth until Drach killed them. Drach speaks! I was amazed. Now of the following which do you think he chose?

a. "sorry for being a #%*& back there"
b. "no one owns a spawn"
c. "yeah, bs really works good"
d. "I know I’m an @#$*&#@ but I’m a repressed child working out anxiety and have been recently diagnosed with dominant ADD. Ritalin is my candy".

Well, he chose 'c' talking about blade spirits to raise parrying. although I do think “d” would have been a better topic for him.

I said three times is the number right? So, I went to my Skara Brae moongate, entered FEL and than ported to Fel Shame. It was just me and the scorpions. I really hate them. One HORRIBLY SUCKY thing about Fel no one seems to mention is the dang push through thing...I need to put a post it note on my cpu "remember Fury you good looking guy that you have the damnable push through on Fel" or something like that.

I killed a few more monsters not seeing a soul but READY to recall in a second when I called it a night. You could say it was the Good, the Bad, the Ugly.

Good: awesome skill gains, Arabella
Bad: Drach.@#$*&#@ .
Ugly: Bandages, scorpions, push through.

Today at the bank getting stocked to start training I was approached by this guy named ‘Don Cron’ who wanted to sell me his house for ‘whatever I had’. He said he was trying to give back to new people and that he had money and didn’t need mine. He wanted me to just give him whatever I had. I asked him why he was selling and he said he wanted to live in Felucca .

This set my alarm off. I know people can have homes in both facets. So while leery, I started up Icq. Antinius quickly told me to watch for a scam and told me a couple of ways I could prevent being scammed. He said to have the guy make me a friend of the house and than I could click on the sign and verify the owner. Watch him lock/unlock something down in the house would also prove it…and than lastly to use a third party. The guy puts deed on third guy while I put the gold and than third party waits to make sure house is valid.

Well I liked the third party idea a lot but have grown weary of always asking my icq buddies to bail Khan out of problems! I met the seller at the house. A beautiful sandstone that was empty of everything. He told me to stand under the house and he typed “I wish to release this house” and a deed to a sandstone appeared in my trade window.

I had kept asking him to friend me first but he didn’t say anything. When I right clicked the trade window to cancel, I said again I needed him to friend me. He told me to trust him. I said I can’t and this was my life savings. Than he said “ok, I’ll friend you later I have to get off the cpu now…my parents are such *&^$”

Gator friended me to his house and it took like 15 seconds. I told Antinius what happened and I agree with him…I had just been the target of a scam.

While happy I kept my gold and patting myself on the back for not being an idiot, (and thanking Antinius (yet again!)) I am still upset at this person. Not really at the ‘lost playing time’ as I usually don’t have a ‘pressing need’ to be somewhere or do something…but it did waste my time. Worst of all it was a beautiful house…I had already planned on how I wanted it to look and what I would put in it – hehe.

“Fury’s Bar and Grill”
Bottom floor:
A bar like counter top like at “Tales and Ale Tavern” and like Ford’s house…well they are all over. Behind the counter I would put a bartender and make sure he’s fully stocked. A dartboard and chessboard, and lanterns all over the place.
Second floor I’d put my bedroom and chests and buy some paintings…a book on the bedside table and torches.
Third floor I’d have a pentagram and bones on the floor haha, and a large forge always smoking like Mordor (haha) and an oven, a loom, it would be my workshop…I’d overlook my vast domain from my home as I worked and forged armor from ore pulled forth from the mountains far away…hhehe…

And he took all that from me. He took my dream. Damn scammer.


Stay tuned for further adventures of Khan.


More Fun, the Monday Music Way!
Submitted Monday, May 13, 2002 - 11:20:40 PM by Nait Dew

Nait DewNait Dew.

Monday Music, 3.78% of Daily Herald readers' favorite portion of the news. You love me, you really really love me. *sheds tears*

Timo Maas - To Get Down

Medium-paced techno beats, echo-synthesized male vocals, perfect for travel music, "What goes around, time to get down" etc etc. Works well as background in that it will captivate and enrich, but concurrently will not steal the spotlight from the game.
Suggestion: replace song (28).

Destiny's Child - Bootylicious

"I don't think you're ready for this jelly." Give any UO tavern that clubbin' feel with a little Beyonce. Love them or hate them, it's infectious.
Suggestion: replace song (34)

Wrecks-N-Effect - Rumpshaker

This is a classic that needs to be revived in the 21st century. Just shake your rump! Probably in Jhelom, that's about as close as you get to a ghetto in UO. (Papua is also pretty ghetto fab, but we haven't figured out where to put Papua music yet).
Suggestion: replace song (12)

Gabriel Faure - Elegie, Op. 24

Get your classical fix. A beautiful cello solo erupts from this somber masterpiece. Never has loss and abandonment been celebrated with such elegance and delicacy.
Suggestion: replace song (45) - Nujelem: beautiful, yet desolate

Bill Withers - Use Me

Wow...could this be more perfect for Magincia? Beaches, sun, glistening jewels and palm trees far as the eye can see. This catchy jingle will ensure your stay in UO's resort town is as pleasant as can be.
Suggestion: replace song (15)

Adios, mis amigos. Viva la musica!


I die, sometimes too much...
Submitted Monday, May 13, 2002 - 9:51:42 PM by Lealla

Lealla This Tale sent to us by Dupree

Long ago, I developed a hatred for the evil magic users of our land. One of the largest hubs for evil magic study I know of is the tower deep in the dark recesses of dungeon shame. There was a time when I would stand outside, calling and taunting the mages out one by one so they could meet my axe face to face so to speak. As I got older, better equipped, and more sure of myself I started to enter that evil place. I knew that by facing these wretched practitioners of the dark arts in their own lair, my name would be remembered and strike fear in the hearts of evil mages throughout Sosaria. Several times I have entered that den. Several times I have cleaved through each and every mage in the tower by myself. Some call it cold-hearted justice. The older black robed wizards, the young red apprentices, and any nightmarish minions they may have created have all died by my hands. Each time I raided the tower, I became more and more adept at the quick reflexes and tactical maneuvers that would prove invaluable when facing a large number of foes in an enclosed area.

This morning I set out towards the tower again. When I arrived, I saw a young blue mage outside calling the evil ones out and showing then the error of their evil ways one by one. Without too much thinking, I steered my horse onto the bridge and entered the gate. They knew me. They knew my name. How you ask? It is written on the wall in the main hall. During one hunt, as an evil black-robed mage was breathing his last breath he crawled away while I was busy dispatching a younger mage. He raised his blood soaked hand to the wall and wrote the word Dupree. As the dying flame that was his cursed existence was being extinguished, he summoned the forces of evil to place a spell on the word. It remains there today, and will remain forever until someone breaks that spell.

This young blue mage noticed me parading right inside the tower. He followed and asked if we could team up. He seemed like a decent person, so I agreed. I wasn’t sure what role he could fill, because when I go in I go thinking about it from a solo standpoint. I use my horse to block the doorways, while I kill the mages that are trying to get out. I assumed he would fall in behind, making sure I was healed and cured, and tossing in the occasional offensive spell.
Being a warrior, I have no real use for regs so they would have all gone to him had he upheld his end of the bargain. We made our way to the second floor, and that’s where things turned ugly. I wedged myself into the door, and started to kill the evildoers one by one. There were a total of four black robed mages on me at this point. I must have provoked more than one because normally only one mage at a time will release his spells. I was healing as fast as I could with
bandages. My “friend” behind me casts an invisible spell on himself. A flamestrike hits me and my armor glowed red hot. I felt my skin sear to the inside of the plate, while my bodily fluids boiled. I screamed from the unbearable pain and fell from my mount. As my spirit floated from my body, I could hear that scream echoing throughout the tower. The mad laughter from the mages mixed with the fading echo and was the last sound I heard before I entered the spirit realm.

Well, since I had visited the spirit realm some six times in the past two days, I was prepared for what was to come. Both a power axe, and a power silver axe were the two most prized possessions that could be found on my body. In addition I was ready to recall back to the house and drop off about 7k worth of loot. This was the chance I took, and these were the consequences I was ready to accept. The mages were ecstatic! I’m sure they were looking forward to great revelry tonight. Anyway… I didn’t wait around for my mage to un-invis. I figured he wasn’t going to be much of help in the resurrection department anyway, so I headed out of the tower. I thought if I could find a res, I’d recall back to my house, re-outfit, and make an attempt at recovering my items. Level three was very bare today. I quickly headed towards the teleporter to lvl
2. This is where I found salvation.

On level 2, I found two true rays of hope in my recently gray-shaded world. I ran into Mirage, The Braveheart Knight, and her initiate Max. I explained to them what happened. I tried to convey the fact that my body would be hard to reach, and the journey to it would be a perilous one. They didn’t hesitate in the least. Both offered to help me recover my items from the evil mage tower. A rogue blue mage was offered his powerful help along the way and we were off.

Upon entering the tower again, I could tell that both knight and initiate were a bit un-settled by the scattered bodies and the blood soaked floor. I was very nervous having recently been resurrected and completely naked except for the gray robe, which is carried over from the spirit realm. We started to make our way through the tower. I saw the remains of my invisible mage friend. He didn’t even make it out of the room I was killed in. I soon realized that the onslaught of evil magic users could actually overpower both Mirage and Max if they were not careful. I quickly recalled to my house and grabbed what equipment I could. I came back to find Max had succumbed to the power of the dark magic and was haunting the tower in ghost form.

Mirage and I entered the tower and after quick instruction on how to block the doors, we were slaughtering the remaining mages right and left. It seems their joyous celebration would not last long. We made our way to Max’s remains and past. Right up to my remains, which had decayed to bones at this point. We did not travel further, only killing the mages that saw fit to desecrate what was left of my skin and bones. I looted my corpse. Everything was there. The mages had not made off with anything. I overburdened myself, so I quickly dropped my potion bag. Mirage said, “Let’s get out of here.” There was no argument from me. We found Max in the next room fully equipped and ready to go. He was enraged, yet somehow a tad delusional. I don’t know. He actually said, “This is fun!” Well Max, this stopped being fun about the time I got hit with that last flamestrike. I learned something about my fellow initiate Max this
day. He is brave, revengeful, and honorable.

We all made our way out of the tower. I thanked the magic user that offered his help and he left. As for Mirage and Max, I could not thank them enough. I was prepared to lose my valuable loot and equipment, yet they both insisted that we go back and attempt to retrieve it. In my mind, this rescue could not have been more successful. Sure, there was a loss. A loss of fame and karma is never good, but with death comes that loss, and without a death there would be no need for a rescue. All valuables were recovered and we all left a bit better for the experience.

I learned today that I could truly count on the brother/sisterhood of ORT. Mirage showed that helping others takes precedence over everything else. I learned that the attempt must be made, or you cannot go back to your home with pride. I learned that Max is someone that can be counted on in the same way a knight can be counted on. Both these people are supreme examples of what we should strive for, each in their own order. I, Dupree the Initiate, wish to
approach the round table and ask that rescue pips be bestowed upon each of these individuals. All should see that these are two that can be counted on for help, that they will put the needs of others before themselves, and that they will not falter until the task is complete. My greatest respect and thanks to the both of you.

Dupree the Initiate


Careful Study
Submitted Monday, May 13, 2002 - 1:33:28 PM by Nick Seafort

Nick SeafortThe following was sent from Red William, courtesy of the Britanian explorer's society (BES):


A small spray of water came down upon the thirsty fern as Ku Kullin tended to his plants. One of the few joys he had in his past life as a commoner was his love of farmwork, and the plants were no excpetion. He stood upon the balcony of his cabin and scanned the expanse of woodlands in his familiar home of Moonglow. Quiet, serene, and out of the way of just about everyone. The rich smell of lilacs and hardwoods filled his nostrils, reminding him of simpler times. Fighting was meant for the youngsters now...he was growing too old to carry the spear effectively, despite the fact that he looked younger then he was. A curse of the star chamber's power and the deception of the Ophidian masters. He drove the thoughts of Ophidians from his mind as he tended to his garden. He was his own man now, devoted to the works of the dirt and also of exploring the lands about him.

As he moved on to the nearby cactus, one of his pupils appeared, a gangly youth named Oscar, who ran through the woods with great agility. Ah, to be so young again, he thought as he watched the boy dart through the woods, a scroll in his young hand. However, Ku soon saw the boy's worried expression left him with something to dread. The garden would have to wait.

Walking down the ladder to the main part of his house, he met up with Oscar, who was breathing heavily and tilted over with exhaustion. Ku gave the boy a few minutes to gather himself before Oscar presented him with the scroll. "P-Picked it up..." he said, gasping for air, "from a...town crier in town...something big is going on..." Ku took the scroll in his hand and walked quietly to the small desk off to the side of the cabin. Sitting down on the chair, he unfurled the paper and began to read the information. As he read, lines of worry became evident on his face, and he scratched his chin in perplexity.

The need had arisen for a new king or queen to ascend the throne of Brittania, according to the message. Lord Dupre, who was dealing with the rising fiasco in Felucca, was unable to keep up the current events in Trammel. Dawn, the new royal Knight, is too young and inexperienced for doing such activity as well. With all that was going on, public outcry for a new monarch had surfaced. Now, several prominent members of Nobility have stepped forward to claim their right to succeesion of Monarchy. It would appear that Order is resurfacing in Chaos, Ku thought as he started scanning the possible heirs.

Lord Verithamus, a prominent member of royalty and believed to be selected by Lord British himself as heir. Deep heritage of superiority, Ku considered quietly. Someone of his lineage would feel he earned his right to the crown, rather then earn it from the devotion of his people. No, he would not make a good monarch, unless he could show proof of his charisma with the people.

Lord Gailt Chamberman, born a commoner, and thrust into position after the troll sieges. This one held promise to the Hierophant. One who has known the life of a peasant tends to not easily forget their roots, providing they haven't found richer soil. He would bear watching. He could prove to not only be the most popular of monarchs, or the most power hungry one in history.

The story behind Lady Bissell was one to make the hair on Ku's neck tingle. A woman who found herself in high office after all the males in her family mysteriously vanished? Vanished indeed! A woman who hoards wealth would make a poor queen. He thought long about this one, and came up with an interesting concept: If she could not be queen, mayhaps she would try to woo the most likely candidate into marriage? If so, such a marriage would only end in scandal. She also would bear watching, but not of the sort that he wanted.

Lord Jorus, a strong willed soul, by the way it sounded, but his lack of finances made Ku question his ability to govern an entire kingdom, when he could only maintain modest plantations. Perhaps he served the virtue of Humility, seeking a quiet contentment, rather then wealth. He would have to look into this man and see.

Lady Manna...now there was one to ponder. Decended from ancient kings and said to have bloodties to Mondain himself. Her rule would prove scandalous, and her lineage would bring obvious paranoia and discontent amongst many. It is very much possible that she could prove a skillful monarch, providing her past did not catch up with her.

And now, a new candidate...a man named Lord Stonesoul of Skara Brae. A man of prominence in the city of Rangers, and an obviously shrewd political man. Ku scratched his chin as he contemplated a man who spoke proudly of words, but showed little proof. It is often the works of haughty men to speak words that dripped like honey, yet burned like acid when touched to the flesh of truth.

Ku leaned back in his chair, the thoughts of each heir swirling in his mind. In all this, Who would greater serve the balance? In the midst of the Chaos of war with Blackthorn, who would step up to the challenge of rule? The Hierophant's concentration was broken when young Oscar presented him a goblet of wine.

"Here, master" Oscar said timidly, "You looked like you could use a break."

He took the goblet with much appriciation, "Thank you, Oscar." he tilted his head and took a firm swallow, letting the coolness of the wine sooth his parched throat. "Tell me, Pupil" Ku questioned his apprentice, "Who of these candidates would you choose for King?"

Oscar stared at him for a moment, scratched his head, and said, "I'd follow the one who could save the Kingdom. Bards speak more useful words then any monarch, but one who could split the skull of Blackthorn would be my savior!"

Ku chuckled. He could always count on Oscar's unique brand of speech to break his discontent. In reality, any of these candidates, in their own unique way, could take up the crown and rule. It was not normally the way of royalty to sully their hands with the blood of their enemies. However, It was clear to Ku that a good monarch would speak more words with action, then with daring speeches and empty promises. A Monarch who could provide security for the frightened masses would be far greater then any king with the tongue of a minstrel. He looked back at the scroll and pondered for a moment. Whatever happened, it would prove to be quite interesting to see what happens...


Lady Manna
Submitted Monday, May 13, 2002 - 12:22:42 PM by Nick Seafort

Nick SeafortThis by way of introduction for Lady Manna:

Greetings Britannia, I am Lady Manna.

Long ago, before Britannia existed.. before our land was in the shape it is today, and before the wideapread use of magic there was a Kingdom very similar to Britannia. It was called Akalabeth, and it had a powerful monarch.. King Wolfgang.

Wolfgang was a good ruler, though he was much different from the more recent Lord British. Perhaps the largest difference being that Wolfgang and Akalabeth knew nothing of virtue, it was a time before this enlightenment.. in this way Akalabeth was a very different place.

As his father before him, Wolfgang and his wife the Queen produced two heirs for their throne. One of them was my father, the other was Mondain.

Mondains dastardly actions killed my grandfather, and drove my family into exile.. not just because of the monsters plauging the land, but also because of the persecution we faced among our peers. We laid in exile for many years. Eventually, over the course of the 300 some odd years that have passed, we have once again obtained some caliber of respct among our peers, and we no longer hide. This is due in part fo Lord British, sho saw in my father someone who was unjustly persecuted.

My father died a respected man, as did his father and his father before him. Should I be any less respected? Should tha actions of my Uncle, a distant relative impact upon the provisional government's decision?

I plead with you reading this, both citizens and government members alike, do not judge me for the actions of my wayward uncle. I am not he, and I do despise what he did. It is my family which still must endure the consequences of his crimes, yet in the end we did nothing to warrant it.


Relief of Trinsic
Submitted Monday, May 13, 2002 - 12:05:49 PM by Jeremiah Cruz

Jeremiah CruzFrom Rath Stonesoul:

House Stonesoul shall be leading a relief effort to help the beleaguered forces of the City of Trinsic at 7:30 under the central sun on Thursday.

Any who would like to join us are welcome. We will start gathering our forces at the Jollier Fair grounds at 7:00. We need as many people as we can get to help repel the Juka invaders.

We intend to help fend off the Juka long enough for there to be a small reprieve in the fighting around Trinsic. If we can amass enough troops for this march, then we should have no problem completing our task.

The forces of Trinsic have held valiantly and its high time we gave them some help! We will clean the city of the Juka and the ghastly machines.

Let us not hold back our anger! Let us turn it into a cold fury directed at our oppressors.

Come help us put an end to Blackthorn's opression!


I've Got Superpowers That Make Me God Biyatch!
Submitted Monday, May 13, 2002 - 3:03:32 AM by Basil

BasilIts not the east or the west side! No it's not!

Its not the north or the south side! No it's not!

*waves arms in the air like he doesn't care*

It's the dark side! You are correct!


I hail from a distant planet named Tatoonie, you don't know about it, because the mages in Britannia haven't discovered it yet! Being from this planet, we have this thing known as the Force, and it gives me power beyond anything you all could dream!

I could crush your skull with the slightest twitch of my hand. You of course won't see me do it because I must hide my powers or I will be captured and ripped apart for study!

Get in front of the empire! To all you Vader-haters out there, we will blow your planet up!

What is thy bidding my master?

It's a disaster, Skywalker we are after!

What if he could be turned to the dark side?

Yes.. he would be a powerful ally, another dark jedi!

He will join us or die!


Yes, see, whenever I appear, you must fear me. Why? Because I eminate power! You are supposed to look at me and notice that my physical specimen is not quite like yours!

What is my name? Of course, it is Anakin Skywalker! I should lead the forces of Britannia against Blackthorn!



Ok, how many of you find this as a feasible story in Ultima Online? Raise your hands please...

*looks around*

Names, I can handle. For the love of god, I was Basil Stag Hare. Yet, the bullshit that gets me going is that crap about how someone was a king or queen in a dimension or land we don't know about yet. These people have come to our land for god knows why (Hell, if you were a damn king or queen, why the hell did you leave? Did you piss off your people and get kicked out?). They usually have this story about how they have more power than any of us could ever hope to wield.

Before people point the finger at me saying I am a hypocrit, yes I played Basil as a pretty strong mage. Yet then again, Basil walked next to the Black One, Basil carried the Dream Sickle, and Basil was part of the Secret Society of Masks (Which Mordain and Alkart Ashcroft were the members of). Basil actually did these things in game. It also helped that I had 20 guild members that would 'bleed' for me in game. People like Mordain, Trugagh, and Caleb have all wielded this type power. Why? Because they all had the fact of knowing they had a bunch of people behind them that would spill blood for them. These aren't mindless idiots we are talking about either, we are talking about trained people that believe in their guild master. Many of these people could run their own guilds.

That gives us the right to push the envelope just a bit.

Yet when homey g-dawg with his only two guild members gets up in your face telling you how he wields the power of the cosmos and could smash you like an insect, you start to laugh. The fact is, we can't all be bad asses. I was a grunt in the League of Pirates for three years (and still am), then I decide to roleplay one day and a seer plucks me from grunthood and plops me into leaderhood. Did I really choose to be a leader? Not really, it just kinda came about.

Even when I had only like four members in the Cult, you didn't see me running around telling everyone I had superpowers and would destroy you. I kept it small, I showed my battle prowress by actually battling. People knew what I was capable of doing, and what I wasn't. At the time, Edguardo and his friends had no problem with running roughshed over my guild because there were only five us. You didn't see me threatening that I had massive armies in a land far far away that were gonna get here one day by starship and whoop some ass.

I mean really, am I the only one that this annoys? Names really don't matter, many people create their main character before they get into roleplay. Yet is it so hard to come up with a story that is believable in Ultima Online?

Before someone jumps to a conclusion and thinks I am talking about all those playing elves and drow too, stop now. From what I've read, many of those older races like dwarves and elves have been in previous Ultimas. That makes them Ultima Elves, but not Tolkein Elves. I don't have a problem with that.

I've been writing this for five minutes and I've already got about five names popping in my mind that claim to be a king, queen, prince, or princess hailing from a yet undiscovered land, one that grants them amazing powers here.

Its fake, its fake and its stupid. My character which spent a year and a half raising his powers a legitimate way and recruiting a guild, is supposed to be fearful of a man that has two guildmates with him and says he hails from a distant land which allows him super powers?

I suggest you go try out Freedom Force if you want to hail from a foreign land or planet and have superpowers. Why? Because thats not Ultima.

And don't even try to pull Lord British on me. Yes, Lord British was pulled from a foreign planet, as were others. Yet I think it should be OSI doing the pulling, not you. Why? Because OSI can give that guy special powers.

We got Death Star!

Death Star!

We got Death Star!

Death Star!

*waves hands in the air with the stormtroopers*

You know that we got it...


Want to know what the hell the words in itallics mean? Go here.

Want to discuss this thread? Go here.


Lord Jorus
Submitted Monday, May 13, 2002 - 12:28:12 AM by Nick Seafort

Nick SeafortThe following is the introductory from Lord Jorus:

Hail Britannia,

I am Lord Jorus, and I've been asked to introduce myself. I have served the people of Britannia for many years as Minister of the Interior. For 32 years I held this position, where it was my duty to manage the kingdoms budget, and oversee the distribution of grain in during the harshest of winter. I served in my own way, in my own time, and I have been quiet.

I have never sought to be the king, I have never sought to be anything other than a simple man. Though it is within my right to refuse the honor of being an heir, I think that it is an important thing that others would like to see me on the throne.

I am certainly capable of being the king, I know the job having served in the court for many years. I just have never given it much thought until recently. Why then should I deny the crown to myself?

If I am chosen to be king, I shall serve in this to the best of my ability. This I so swear.


Strange People
Submitted Saturday, May 11, 2002 - 6:58:57 PM by Jeremiah Cruz

Jeremiah CruzFrom Anonymous:

As of late I have heard several people howling like wolves at night just outside of Skara Brae. They have chased several people off and have also been seen killing rangers from the ranger huts in Skara Brae. Whoever these people making these strange voices are, one thing is sure they are not followers of virtue. Keep an eye out for these beings whoever and whatever they may be.


The Hearth of Darksoul
Submitted Saturday, May 11, 2002 - 5:11:59 PM by Jeremiah Cruz

Jeremiah CruzFrom Asimov:


The Hearth of Darksoul

This thursday night, everone is invited to the Hearth of Darksoul, a tavern run for those of a darker past as well as those who walk in the light. The doors shall open at 8pm by the Eastern moon and will remain open until the last bottle in the tavern has been drained.

Join us not only for fine ale and food to fill your stomachs, but for entertainment as well. A scholar will be present to relay a tale so enthralling ye will not wish for it to end. A background so dark and twisted shall soon be revealed to all in attendance.

For the convenience of the patrons, there is also a grand rune library located on the second level of the tavern as well as a few vendors to stock your every fighting need. From warrior preparations to mages components, your every need is seen to.

Stop by for good food, flowing ale, and a tale that will take your breath away, this Thursday at the Hearth of Darksoul tavern.

The two story L-shaped tavern is located a short run directly north of the East Britain Bank in felucca. Gates and runes will be provided shortly before the event in all major cities or upon request.

Asimov
Tavern Keeper - The Hearth of Darksoul


Sunday Slaughter
Submitted Saturday, May 11, 2002 - 2:53:10 PM by Noleeens

NoleeensJuntu Malor announced to the Fishing Council of Britannia crew, "It's time to pull those fishing nets you be saving in your holds, the citizenry been spendin' new much time with this new gardenin' craze. They need adventure. We be holdin' a Serpent Slaughter on Sunday at 4:00 p.m EST."

"The fishers of the FCB will bring their fish nets to the Trammel Maginica docks. We'll cast them onto the sea, 2, 3, or even 4 at time. Each net spawns sea serpents, water elementals, and even the deadly kraken (who sometimes carry ropes or SOS bottles as loot). 'Tis great fun--many of the citizens die, but there is a friendly healer at the end of the dock who will quickly resurrect the victims. We provide gates from Britain Main Bank."

--Fleet Capt. Gem


Battle Report!
Submitted Friday, May 10, 2002 - 6:51:00 PM by Jeremiah Cruz

Jeremiah CruzWe prepared ourselves for battle as quickly as possible. We were encouraged to hear that our allies were coming into Minoc to help drive out the Juka and Blackthorn invaders.

Everyone waited in formation, quietly, until the gate opened. We rushed in the gate and stepped into Minoc, at the bank. We were glad to see that the bank had been cleared from enemy incursions. I saw a couple of Knights of the House Stonesoul mopping up the area.

I gave the order to move west. We quickly met up with the main Stonesoul force at the central park. Our combined forces quickly crushed the enemy there, and we proceeded to secure the Town Hall.

Now came the moment of truth - to push North. Over the last week, each attempt to push North was thwarted by numerous and entrenched Juka forces. Each patrol sent to the North had been decimated and was forced to fall back to the South.

But this time we would prevail. We cleared the North edge of Minoc from West to East. It had been weeks since I had seen the old Minoc tavern. Our combined forces cleared each building and we held the Northern portion of town for 30 minutes.

For a time, I had worried that we may be doomed in this battle, but I have seen victory now. If we can just coordinate the various forces loyal to Britannia, we can not be defeated!

A toast to House Stonesoul, the Royal Knights of Britannia, the berserk dwarf whose name I do not recall, and to all the valiant Highlanders who fought and bled in the battlefield last night!

Strength and Honor!

Jakob Covenant
Commander - Highland Guard.


Lady Bissell
Submitted Friday, May 10, 2002 - 3:55:09 PM by Nick Seafort

Nick SeafortThis introduction from Lady Bissell:

Hello all you fine, strapping young Brittannian men out there.. oh, and you women too.

I am the ravishing Lady Bissell, and I'm going to be your new Queen. I'll bring you citizens to a realm of pleasure that you have never before experienced, and you will all worship me for it! Our Tailoring industry will be the finest ever created, but clothing in our land will be totally optional.

When I am Queen we will have none of this silly virtue nonsense. What is modesty anyway? I say to you that we all have the same bodily parts, and the same bodily functions.. the same bodily desires! Why should we be ashamed of these things? We should revel in the pleasure of our bodies through ale and nightshade and intimate companionship. Why must we be limited to only one partner? Why must we have a partner at all?

I guarantee to you my delicious man-subjects (and women too) that you will not regret my tenure as Queen!


Rally For Stonesoul!
Submitted Friday, May 10, 2002 - 8:31:28 AM by Jeremiah Cruz

Jeremiah CruzFrom Solomon:

Raise your banners, lift up your voices, and cheer for Rath Stonesoul!

Yes my fellow citizens of Skara Brae and abroad, our Lord has thrown his 'crown' into the ring for the title of King of Britannia. He has done much for us, he has organized tournaments, storytelling contests, and defended our town from the damndest of villans!

Rath Stonesoul is a man of the people! He gets his hands dirty everyday in the dirt around Skara Brae. He works like a crazed mongbat to make sure the people get what they need.

Cultists tampering with your trees? He sends out the Stonesoul guard to take care of them!

Wolves hampering your livestock? He sends out the Skara Brae Rangers to rid the area of them!

What more can you ask for in a candidate?

Come support Lord Stonesoul at the Jollier Fairegrounds next Tuesday at 7:30 CST!

Wear red and black in support of our loyal leader!


Stonesoul Archery Shoot!
Submitted Friday, May 10, 2002 - 8:24:18 AM by Jeremiah Cruz

Jeremiah CruzThe Stonesoul Archery Shoot will be a HSS/STN hosted archery contest on may 11th at 6PM (central sun). The prizes are as follows: (revised better prizes added!!)

First Place: Two Bows of Reptilian Death, 1000 arrows, a Studded Leather Armor Shadow set, and a gold statue.

Second Place: a Bow of Elemental bane, 500 arrows, dart board deed, and a silver statue

Third Place: Repond Bow, 300 arrows, and a bronze statue


Entry fee will be 5k at the door. A house bow will be issued to insure fair shooting. The location will be at Jollier Fair Grounds, west of Skara Brae.

Always something happening in Skara Brae.


Amazing Artwork, and it can be yours!
Submitted Friday, May 10, 2002 - 1:47:16 AM by Nick Seafort

Nick SeafortSome of you may have noticed our new icon for the "who will be the king" plotline. The icon is pictured here at left. It's a hand drawn sketch of Lord British.. well, all except for that question mark part. It was drawn by Carde of Skara Brae.

For those of you who don't know, Carde was one of the original breakout roleplayers on Great Lakes, and participated in quests which predate even the Rhysart Saga. On top of this, Carde is an accomplished artist, working mainly in pencil.

The Herald has entered into a partnership with Carde's gallery which allows us to use some of his most spectacular art to decorate our site.. but it's not just the Herald who benefits from this arrangement!

Carde takes personal commissions! Thats right, now you can have your very own character portrait of your UO character, and you can have them drawn however you like. All you have to do is tell the man how you want it done, and he does the rest.

Prices start as low as $15 USD for a head shot, and full body shots are only $25. Larger sizes and special commissions can also be arranged. Carde offers some of the best character Art available anywhere.. but you dont have to take my word for it, check out these examples of his work:


Kazola

Lord British

Tal'Mah'Ra

Rhysart the Hermit


Want more examples? Then visit Ways of the World Carde's personal gallery. We've added Carde's Gallery under our Partners section to the left as well.

Should you decide to commission a picture from Carde, tell him Nick Seafort sent ya!


Good Reading
Submitted Thursday, May 9, 2002 - 5:46:45 PM by Basil

BasilI know alot of people have been let down by the latest scenario and the articles going along with it.

I myself just finished the Ultima books that were written for Ultima Online 2, where the current Scenario team draws some of their inspiration for the scenarios. These storytelling in these books was just downright awesome. The story is very deep and the characters are very well developed.

So I am gonna tell you about the books in hope that you will maybe think about reading them.

The Technocrat War: Machinations, Book One:

This book is basically paints us a background that the other two books will use to have the story within. The key characters such as Montenegro, Raveka, and Thulann are introduced.

It begins with the Juka making first contact with the Britannians. Before now, the Juka had been in a war with the Logosians, but had only heard rumors of other humans known as the Britannians.

This first contact sets up conflict for the other books to build upon.

Its a great read, which lured me into buying the other books.


The Technocrat War: Masquerade, Book Two:

This book picks up where the first one left off. I will not divulde the content of this book so that it won't spoil it for you.

Basically it continues on the conflict that has arisen between the Logosians, the Juka, and the Britannians. Questions aboud if the Meer will get involved and to if the Britannians will actually pick a side to fight with.

By the time you finish this book, you will love Montenegro. If Dawn was half of what Montenegro was, I'd follow her even though I hadn't seen her in game. Austin Andrews really does the character Montenegro justice. He just oozes the Virtues.


The Technocrat War: Maelstorm, Book Three:

The final book is the best. All this conflic that has been building up from book one and book two finally erupts.

The battles pull you in, and make you not want to come out. I read this book in two days because I just couldn't put it down.

Every character in this book has a fate, for some it is good, for some it is bad. I like how Austin isn't afraid to kill anyone off.

Everything comes full circle. Austin Andrews does a very nice job of wrapping everything up in a nice big box.

I really hope that he writes another trilogy set in the universe he created, but that is very doubtful considering Electronic Arts would have to ok that.

I hope some of you find enjoyment in these books, because I know they have given me a great sense of enjoyment from reading them. If you have the time to read, I suggest buying or renting a copy from your local library.


Preparations
Submitted Thursday, May 9, 2002 - 5:17:37 PM by Basil

BasilThe stomps of Kabur’s heavy walk echoed down the hallway leading to Exodus’ chamber. He did not enjoy leaving a battle, especially when he was causing so many casualties to the humans. There were times when he wished the burden of his command did not include as much discussion. Still, for his master, the one who had saved his kind from extinction, he would do anything.

As the doors to the great chamber slid silently open, Kabur’s eyes scanned for the despicable human he was forced to bow before; but there was no sign of Blackthorn. This was the first time he had been summoned for a private audience with Exodus since arriving in this new era. Kabur bowed deeply toward the dark corner from which he heard his master’s voice. He was curious why Blackthorn was not present, but felt relieved that he did not have to speak with the arrogant primitive again.

“My Lord Exodus, I arrived as soon as I received your summons.”

Exodus’ voice shattered through the chamber like the cracking of rocks. “You and the Juka continue to serve me well, Kabur. Report to me of the campaign.”

Kabur stood and looked upward into the darkness. “No force has been able to turn away the Juka, my Lord. We continue to ravage the cities and slay the humans. The dragoons… are performing adequately.” Nothing infuriated the great warrior more than being forced to fight alongside humans. In his mind it was an insult to all Juka.

“You have fought in Yew; tell me what you have seen.”

“The land of Yew changes in ways I have never seen before, my Lord. The very plants of the forest have uprooted and attacked the humans. Animals have become shapeless before the eyes of mine. The ground itself becomes moist and dank. Yet during all this change, the Juka remain safe. No plants attack us, no misshapen beasts threaten us.” Kabur paused for a moment, considering the next bit of information. “According to patrols the Meer have become ill. They would be very vulnerable to an attack of ours.”

From the shadows of Exodus’ voice small lights flickered for a moment, then faded away. The sound of whirring gears increased and quieted again. “The Meer were foolish enough to attempt the Decay.”

Kabur’s eyes became slits at the mention of the Decay. The Meer would only dare to use such magic in desperate times. In the past he had seen leaders and fellow warriors alike crumble to nothingness while in the Decay’s destructive grasp.

Exodus’ grating voice continued. “By attempting to save Yew, the Meer have may sealed its fate entirely, and their own with it. Continue attacking the humans in the cities, Kabur; the Meer can be disposed of at our leisure. Should the Meer somehow manage to save themselves and attack, you are to pull both the Juka and the Dragoons from battle.”

“Retreat?” Kabur was not pleased at this order, although he knew his master must have a reason. “You will have another task for us, Lord Exodus?”

“I may not contact you for some time, Kabur. Should the battle become too complex, I will not have my armies become endangered without my guidance.”

This information was unsettling to Kabur. Exodus had never taken any leave of absence of any kind while ruling over the Juka. “You are… leaving, my Lord?”

There was a pause as the whirring sounds increased and faded for a moment. “My attention is needed elsewhere, if I am to fulfill my purpose. There is a situation that I must prepare for.”

“And… Blackthorn?” Kabur would only refer to Blackthorn as a Lord if he were actually in the man’s presence. “He will be assuming full command until you return?” Kabur asked the question with a dark edge in his voice.

“Blackthorn is not aware of my actions. You are not to inform him of this conversation, or of my orders, Kabur. I trust that you will maintain your secrecy in this matter.”

“Indeed, my Lord.” Kabur grinned in the shadows of his helmet. “I shall.”


Thursday Development Update - 09 May 2002
Submitted Thursday, May 9, 2002 - 1:21:03 PM by Nick Seafort

Nick SeafortHowdy doo ladies and gents!

Enjoying your plants? I know some f you are nuts about them, so if you havent heard yet, heres a tip: Use fertile dirt from Earth Elementals to fill your bowls.. you'll be glad you did.

And without further ado, I give you the updates for this week, all of them in their entirety for your viewing pleasure! Are you ready? Can you barely contain your excitement? Well then look no further!

Scenario Week 4 has been published to Great Lakes Successfully.

Wow, so amazing! Stellar in fact! So, you might be asking "what the heck is in Scenario Week 4 anyway?" and since youre so nice, I'll tell you!

Plague Beasts, thats what! Theyre a new kind of bright and shin monster than give off about 800-1300 gold per kill and a magic item, among other things. They breathe fireballs, but theyre not normal fireballs.. nosiree! Theyre GREEN fireballs! They dont seem particularly dangerous to humans.

There have been reports that these things tear through dragons, but arent so well suited vs nightmares. There is also a rumor that the loot you get from one of these plague beasts is directly proportional to how many people it kills. A treasure chest spawns in the creatures pack every time it kills someone... apparently, others have disagreed with this theory, so take it with a grain of salt.

Thats about it this week, see us next week, same BAT-time same BAT-channel!


Lord Gailt Chamberman
Submitted Thursday, May 9, 2002 - 1:02:03 PM by Nick Seafort

Nick SeafortAn Introduction by Lord Gailt Chamberman, a candidate for the throne:

Greetings Britannia,

My name is Gailt Chamberman, and I am one of several heirs to the throne. Until just recently, I was the commander of a small group of warriors in His Majesty's army.. it was durin the time of those Followers of Armageddon, and their spellcasting nonsense. Those Troll Brothers, G'Thunk and G'Splat caused a ruckus near Vesper, and we were sent in to quell them.

Things did not go according to plan, and we found ourselves surrounded. We were trapped, but we held the line as best we could. Among my group was an apprentice mage, and we bid him open a moongate, so that we could all get to safety, and he did so.. but because of the number of the trolls, we could not retreat into it without the Trolls being able to enter as well.

I ordered the troops through the moongate while I stood and protected their exit from the Trolls. Once they had all vanished through the blue mist, I did my best to defeat the advancing Trolls to no avail. I was captured.

I don't know why the Trolls kept me alive, nor why they opposed our force so fiercely. There were other forces in the area more crucial than mine, but they seemed ded set on destroyign us. My captivity did not last long, as I was rescued after G'Splat died.

Though I am noble in title, I have never felt so, and I don't know if I would be a good King, but if I am chosen, I will do my best to protect the citizens, as I protected my troops so long ago.

Lord Gailt Chamberman


Lord Verithamus
Submitted Wednesday, May 8, 2002 - 1:12:48 PM by Nick Seafort

Nick SeafortThe Following comes to us from Lord Verithamus, a candidate for the throne of Britannia:

Hail and well met, citizens of our great land.

I am Lord Verithamus of the Northern Forests. I am not a politician, and I am not a warrior. I became heir to the throne long ago, long before the introduction of the Earthlings to Britannia. You see, I was once presided over the court of truth.

One day, I was on the bench, listening to argument in a case involving stolen livestock, when lo and behold, a peasant came out from the audience and fired an arrow at the defendant, who was on the witness stand. I was a younger man then, and I dove from my bench to protect the lad. My right arm was paralyzed for my troubles, and I have not been able to use it since.

Perhaps as way of recognition for my act, Lord British declared me to be his brother, which makes me a legal heir to the throne of Britannia. I am not eager to hold such a position, but I do fear of the policies that the other heirs may enforce should they become king. Our kingdom needs Justice in these tumultuous times, and if I do become king, I vow to you, people of Britannia, that evildoers would indeed face swift justice at my own hands.

Walk in the law,
Lord Verithamus


All Eyes on the Provisional Government
Submitted Tuesday, May 7, 2002 - 10:18:03 PM by Nick Seafort

Nick SeafortSince the recent departure of Lord British, the Provisional Government of Britannia has been overseeing the day-to-day routine of the Kingdoms operations. It is a group of a dozen nobles, who make these decisions when the King is incapacitated or otherwise indisposed.

Before the departure of Lord British, the last time the Provisional Govenment assembled was during His Majesty's feigned kidnapping at the hands of Minax. Today, they are preparing for one of the most important decisions they will ever make: Who will ascend to the throne of Britannia?

There are 5 rightful heirs to the throne of Britannia:

Lord Verithamus
Named as an heir by Lord British himself, Lord Verithamus is the patriarch of his family line, which extends by 3 generations under him. His family owns land holdings north of the Serpent's Spine mountain range, near the Shrine to Justice.

Lord Gailt Chamberman
He was born a commoner, but became a nobleman by act of the crown for his actions during the Troll siege of the year 312. He owns small holdings north of Britain.

Lady Bissell
She inherited her husbands house after all the male heirs mysteriously vanished. One of the richer nobles, it is said that she has tried to buy herself a new husband to no avail.

Lord Jorus
He was the Minister of the Interior under Lord British for 32 years, and is the favored candidate for heir. His family is the poorest of all the candidates, they own several plantations south of Britain.

Lady Manna
A direct descendant of King Wolfgang of the ancient land of Akalabeth, she is the daughter of Mondain's brother who fled that tyrannical rule. Her family owns holdings near the shrine of Sacrifice. Over the years, she and her father have made large efforts to distance themselves from Mondain's reputation.

By Law, the Provisional Government must choose the next ruler of Britannia by the Vernal Equinox of the year 357. This leaves them with just about a year to determine the outcome.

This is an unprecedented event in all of Britannian history, there has not been a change in rulership since the city of Britain was founded by Lord British in the year 17.

It's got the scholars talking.. which potential heir do you favor? Let us Know!


Mysterious orc slain
Submitted Tuesday, May 7, 2002 - 9:43:31 PM by Nick Seafort

Nick SeafortFrom Grool:

The orc lands were cluttered with orcs on this agitated night. Zupaugh put together a search party to seek out the mojokas that were robbed from the clan. And just when the search party was forming…

The mysterious orc arrived. He brought with him Xorakk, Gruch and Nerull and they came looking for Zaugrak. This time, he had some real resistance; at least a dozen orcs were preparing for the search. They began the night preparing to be the hunters, what they did not realize is that they were the hunted.

Zaugrak was falling to the enchantment of the mysterious orc, but it was interrupted. Zupaugh attacked the orc, and the others did as well. The mysterious orc was not going to sit there and let it happen, so he unleashed his mojoka army on the Bloodrock Orcs. It was an epic battle in Bloodrocks backyard.

A battle the Bloodrock won… 

Or did they?

The mysterious orc fell to the ground, arrows sunk into his back. The Bloodrock warriors continued fighting the mojokas… but the mojokas stopped fighting. Soon the warriors realized this and they stopped as well. The ‘spell’ seemed to have lifted. Everyone stood around the sandstone, confused and nervous. The mojokas shed their dark grey robe in favor of Bloodrock red, they were back.

Questions were flung at the mojokas, who had no answers. They could not remember a thing. They knew something happened against their will, but could not quite put a finger on it.

And once again, the mysterious orc arrived.

He said some things that startled the clan. He said that he was “a messenger from the Gods” and that “the Gods are angry.” He also mentioned that Bloodrock failed his test. What test? No one had a clue. The mysterious orc shook his head and recalled away.

The clan stood around, speechless. Who was that and what does he know about our Gods? The orcs gathered in the fort where they informed Grool of what happened. As Leduruk desperately tried to get every word out, Morglum entered the fort.

He was enraged. Ranting and raving about being controlled, Morglum paced in the fort. He finally calmed down long enough to point out that he awoke in a strange place. A place he has never been in before; a lighthouse. He took the clan to the lighthouse to show them where he was kept.

It was just a lighthouse. Nothing special about it in any way. Though Morglum sensed something. He could feel the presence of Krull’nuk, however faint. Xorakk agreed, he felt it too. Though they could feel it, they also sensed that Krull’nuk has faded, almost become distant from the mojokas. 

From there, the clan traveled to the Krull’nuk Shrine where Xorakk led them in prayer. When they finished, they proceeded to the Krenbluk Shrine where Nerull led the clan in prayer. And shortly after, they ran to the Belok Shrine where Xegugg said a prayer.

The orcs gathered outside the Belok Shrine, confused and concerned. The mojokas commented how they could feel a distance between them and the Gods. They could not figure out who this orc was, or what he was doing. 

The night passed, and the orc numbers shrunk some. Nerull stood by the sandstone with a handful of orcs, guarding it from human attack, when it hit him. His body levitated above the ground, striking fear into the surrounding orcs. Massive beams of green light shot out from his hands and feet. And before one could blink, it was over. Nerull fell to the ground, weakened by the sudden episode.

He stood up, bumbling around. He looked around at a bunch of shocked orcs staring back at him. He said he could remember. There was one thing that came to him. It was the mysterious orcs name. 

Nerull said “Himz naym wub Yugh'thaku.”


Can I Get A "WTF?"
Submitted Tuesday, May 7, 2002 - 12:29:06 AM by Basil

BasilWow, so much happens when you are unplugged from the networld. Well, actually, nothing much has happened.

I am too lazy to setup my computer with UO on it, but being bored as I am waitin for Tuesday afternoon, I decided to crank up Mom's old piece of s...

Ok, ok, I promise I will move ahead to what I am trying to get at.

I am reading this thread on the Scenarios & Ongoing Content board. It caught my eye, because it dawned on me that I had never heard of the Royal Knights before in Ultima Online, except for Elijah's guild of course.

I read the thread, and it becomes clear that the Royal Knights were never a wing of Lord British's armies. So where the hell have they come from? What the hell happened to the Order of the Silver Serpent?

Gromm, in infinite wisdom replied with this:

Basically we didn't want to use that name because of the legal reasons and also we didn't want to confuse them with the Order Guards.

Ok, so lets rename Britain to Brittytown, Vesper to Vaxper, and everything else associated with Ultima or Richard Garriot. Hell, lets change it from Ultima Online to 'Something Online'. God forbid if we tried to keep things somewhat reasonable to the basis of the world we are supposed to live in.

I've heard that Richard Garriot is somewhat of a money grubbing guy, but I have also heard the man has a great deal of respect for the people that play his games. Do you seriously think he going to sue over the usage of the words, 'Order of the Silver Serpent?' You think he is going to punish his loyal fans that flocked in droves to play in this massive online world that he envisioned for us?

I have this thing called faith, and that faith leads me to believe that Garriot isn't a money grubber, but that he is the man that wishes for his customers to be happy. He obviously cares for those that have worked with him before, otherwise he wouldn't have hired a large amount of those that were fired with the cancellation of Ultima Online 2.

Obviously the people working on 'Ultima' Online don't share that faith with me. Instead, they have made new fiction, thus casting out the old fiction.

Yet we have a problem, they can't even keep their current fiction coordinated. We have some story that Dawn is now a Royal Knight. Its in the latest BNN story if you haven't read it. So now we must accept Dawn as a Royal Knight.

Erm, ok...

How did she become a Royal Knight?

Gromm gives us a beautiful answer:

In reply to:

How did Dawn get so buddy-buddy with Dupre? If you are going to throw new characters at us then at least let us know more about their background.


All covered in the comic.


Oh, so Yew has been saved by Dawn already? Britain has been invaded already and Dawn has come to the rescue? If this is so, why is Yew filled with Juka, and why do new monsters continue to pop up every week there? Why has Britain not even recieved a single scratch in this scenario?

Something is wrong. We are told to use the comic book to explain things, but things in the comic book haven't happened. So, we already have inconsistencies. Does that mean that only us that have Lord Blackthorn's Revenge should know about Dawn? Does that mean those of us that stuck with UO:R are supposed to remain clueless about Dawn.

Talk about splitting the world in two. Only characters with LBR should know Dawn is our savior. Those without are expected to diddle dally with their thumbs up their asses or shell out $30 for a $1.50 CD, a piece of paper that is supposedly a map, which isn't even close to the cool one I got with my original Ultima Online box (which was $40 WITH a free month of UO), a useless action figure (Optimus Prime beats Blackthorn hands down), and a useless comic book that is inconsistent with the world of 'Something' Online.

Maybe its just me, but I think something is wrong in Austin. Of course I am just stupid, how could I expect a good story with my roleplaying game. What? A story with a roleplaying game? Thats forbidden.

Say how you feel here.

Harass Gromm here.


Give Me My Damn Toys! Now!
Submitted Friday, May 3, 2002 - 9:43:43 AM by Basil

Basil*stomps foot*

I am tired of this scenario crap. I am tired of being told to shut up on the Scenario's and Ongoing Content Board because I don't like being spoon fed stories.

I refuse to be the docile kindergartener that screams "YIPPEE" and runs to his little "X" on the floor when the teacher says its story time. Why? Because I know the teacher is just trying to get us to actually sit in one spot and shut up for once.

I don't know about you all, but the fun for me in kindergarten wasn't listening to stories in story time, but rather acting them out on the playground or wherever I could. Everyone has been the knight or the damsel in distress. If you say you haven't, then I question your childhood.

When the teacher whistled loudly and said story time, I was off in the corner with a few friends. What was I doing? I was warring the Dark Knight in my Burger King crown and my bed sheet cape of course. Though my friend was always better than me at 'sword'(we used umbrellas) fighting, so evil always unfortunately won.

The fun for kids nowadays is Harry Potter. Do they like the stories? Hell yes. But do they read them just because they are good? No. They read them because it gives them a vibrant world to play make-believe in. Don't believe me? If you have a young sister or brother, daughter or son, go to the playground one evening and tell me how many kids you see zooming around on 'broomsticks.' The enjoyment they get is playing it out, living and breathing in this world.

Most of us don't like to admit it, but Ultima Online is just a game. A game that brings back memories of the playground from our childhood days. Memories of us reliving stories or creating our own. It recreates that childhood feeling.

Problem is, since the firing of the seers, OSI has kind of forgotten this is a game. So what have they done? They shove that ritallin right down our throats in the form of scenario stories so that we will be appeased that there is an actual story to these 'scenarios'.

What fun is there in reading a story on a message board? Sure, Gromm's stories are nice and good for a read on the weekend, but Ultima Online isn't a bookstore, its a game. Its supposed to be a vibrant world evolving around us.

Add to fact they release these stories describing monsters or items not in the game about four days before they are there. Whats adventurous in this? How about you post them like three days AFTER the content is released in game. This way people will be like, "Wow! I wonder what this is!" Then, three days later they get a story about them that involves these items or monters that helps explain what is going on.

We have a character, Dawn, that we are supposed to be rallying around, but the only place she has been seen is Chesapeake. The savior of Britannia and the Virtues has not been seen neither hide nor hair of on Great Lakes. Yet we are supposed to cheer her on against Blackthorn. All we know about her is from these stories happening out of game. How is that making this world vibrant and interactive? How is that playing make-believe on the playground?

So tell me OSI, have you forgotten what its like to be the kindergartener? Or have you become the big bad teacher praying to god that she can make it through another day?

We, the players, haven't forgotten what it was like. Day in and day out we act out our stories in game. Thats why we play.

Its time for OSI to remember those days on the playground, its time for OSI to remember this is a game and to have some fun.

Give us someone to cheer in game, and you will win our hearts. I personally will be one of the hundreds lining the royal walkway as Dawn passes by with Dupre on her way to being knighted. I will run along trying to get a spot in the Castle courtyard to hear her speak!

Come play on the playground OSI, bring Dawn, Kabur, and Blackthorn along. I promise you won't regret it.


Discuss how you feel here.


More on Barding
Submitted Friday, May 3, 2002 - 2:47:24 AM by Nick Seafort

Nick SeafortThe May 2 UOHOC chat involved barding, heres the transcript, courtesy stratics:

Kehleyr - Welcome to the 76th UO House of Commons Chat!
Kehleyr - This chat will be in a moderated format. To ask a question of the OSI Staff, please /msg or /query the question takers that will be listed in the topic of the channel. These question takers will then present the questions to the Ultima Online evelopment/community/programming team here with us this evening.
Kehleyr - Our question takers are: Kiir, Brannoc & Lord-Xanthor
Kehleyr - They are easily recognisable by the [QT] in front of their names.
Kehleyr - I will be your moderator tonight... I will post your question into the House of Commons chat channel and the team will answer those that they can.
Kehleyr - Please remember that your question may have been asked previously or may not be able to be answered in a public forum. Please do not message or query myself or anyone from OSI, these questions will be ignored. We encourage you to read the logs of the previous Open Houses, which are available at http://uohoc.stratics.com
Kehleyr - Tonight's topic is: BARDING!
Kehleyr - All other questions will be ignored, so please only ask questions about barding or the upcoming changes to them.

Kehleyr - *LadyTygress* Are there any plans to get rid of the uber "Young" bards before publish 16?
Vex - Publish 16 itself will remove any "uberness" from [Young] bards by its very design. Once a bard character has gotten enough skill to be effective in the real tough and loot-heavy areas, he won't be young anymore. As far as *before* Pub 16, we aren't doing anything special.

Kehleyr - *Nadya_Modavia* Suppose I use targeted peacemaking on a dragon and succeed (e.g., 50% chance). Furthermore, suppose the chance of suppressing subsequent aggression is 75%. Does this mean that 3 out of the 4 times that it would attack it would return to a calmed state instead of attacking? Or will the calming effect cease if the chance of suppressing subsequent aggression fails?
Vex - Once the suppressive calming effect is broken by the dragon and it attacks someone, it will no longer be under the effects of the peacemake and will have to be calmed again.

Kehleyr - *Nadger* Any chance you could leave entice in? Just have it be when u double click on your instrament then on a monster...it was handy for bringing another monster over to provoke or leading him into an AOE.
Vex - Right now we have no plans to do that. Right now you can currently entice any monster that isn't already fighting someone/something by going into war mode and double-clicking it. To tell the truth, the Enticement skill is rarely if ever used for any legitimite purpose and there isn't much reason to keep it in. Especially at a cost of skill points.

Kehleyr - *XavierArcanus* Why was the barding "fix" made so complex? Why not change what needed to be(difficulty based provocation) and leave it at that?
Vex - Well, it actually started off a lot more complex but quickly got trimmed back. The overall solution required keeping the bard in the same location as the targets in addition to introducing a universally applyable scale of difficulty.
Vex - The former is to keep people from farming entire dungeon levels (and even multiple dungeons at once, which we have witnessed). The latter was done so we wouldn't have to keep adding in bard-specific limitations to any new content added to the game intended for group play.

Kehleyr - *SmokeSerpent* What, if any effect will targetted peacemaking have on other players?
Vex - Area-effect peacemake will work on players just like peacemake works now, by dropping them out of war mode. Targeted peacemake won't be usable against players.

Kehleyr - *BryteStar* will you consider discordance for use on players? As it stands, bards aren't the most useful people in PvP
Vex - There are a lot of issues with doing that. Stacking different effects like Discord and the Weakness spell with a Greater Strength potion has been known in the past to cause problems. Right now we don't have any space on our schedule to properly analyze and account for all the possible interactions between discordance on players and all other stat modifying effects.

Kehleyr - *haties* are the new barding features going to make a significant mark in the pvp world?
Evocare|OSI - Probably not.
Evocare|OSI - There are already a lot of moving parts with respect to PvP in publish 16, so we were careful in trying to make sure that barding didn't become one too many factors happening at once.

Kehleyr - *Jon_Snow* With the one shot peacemaking, will it be like Peacemaking is currently? If not, what's the difference?
Vex - It will be like it is now, except that the actual radius of effect is determined by your peacemaking skill. It will also activate slightly slower. To elaborate:
Vex - For fastest activation, you'll need to set up a macro to UseSkill Peacemaking/WaitForTarg/TargetSelf. The extra pause while the macro handles the targeting for you will cause a slight delay.

Kehleyr - *Nadya_Modavia* According to the testing that our bard focus group assisted with on internal test center, a bard with gm provocation, gm musicianship, and an exceptional instrument had a 50% to provoke 2 dragons. This chance goes up to 90% at 120 provocation. +40% increase. How about a less linear increase from the skill scrolls? Say 70% to provocation a dragon at GM and 90% at 120?
Vex - The calculation of the barding difficulty itself is non-linear. It works basically by totalling up the non-modified values for the creature's stats and combat skills, and applies special bonuses for special abilities like fire breat or spell use.
Vex - As far as the actual effects of skills above 120 affecting the chance to successfully perform the skill based on the difficulty of the task, I'd honestly prefer to keep it linear like it is now. However, we will take your suggestion into consideration.

Kehleyr - *BryteStar* After barding, when will the next significant PvP upgrade be?
Evocare|OSI - Expect lots of way cool stuff for combat in the next major publish after 16.
Evocare|OSI - That applies to all forms of combat of course, not just pvp =]

Kehleyr - *PeterGabriel* What do you consider a true bard, bards that have all music skills, or bards that augment thier skills with magery, combat, or even taming? How did this effect your changes to the skill?
Evocare|OSI - Actually, we base it on how many instruments you have at home. Without those, you're clearly a fradulent bard. ;]
Evocare|OSI - err, that's "fraudulent"
* Kehleyr hands evo a dictionary *
Evocare|OSI - 'n stuff
Evocare|OSI - ;]

Vex - Current feedback from our player playtesters indicates that solo treasure hunting is still very doable using bard skills. It's just more difficult and risky. Right now we're happy with that feedback -- we don't want to make solo treasure hunting impossible. I'd suggest giving it a try when we open up the test shard to the public -- I think you'll be surprised!
Kehleyr - *Han Solo of GL* a proposal for t-hunters, these changes will hurt us alot, esp those of us that do freebies for newer players, perhaps Cart and picking skill can be used to add bonus to provoke, just as anat does to melee and jumber jack does to swords at 80 and again at GM. This way the all powerful bards do not control, but t-hunters can survive the hunts, few monsters hunters will go through the pains to GM cart
Kehleyr - and that answer was for that question I just posted btw
* Vex is doing that psychic thing again, posting the answer before the question is there... :) *

Kehleyr - *Falford* will + 20 skill scrolls be comon enough for the avrage player to have a rosonable chance to get 120 provoke ?
Evocare|OSI - I'm guessing that'll be entirely dependant on how hard you try. They sure won't be falling out of the sky and landing in your bank box. =]
Evocare|OSI - Unfortunately terms like "common", "reasonable chance", etc are very subjective
Evocare|OSI - I do believe that it's certainly worth a shot though =]

Kehleyr - *XenaDragon* I'd like to see player bards play their own tunes in UO. Any chance of that happening?
Vex - To be quite honest, I see it as a very slim probability. In order to do something like that, we'd have to develop and test a whole interface for entering music, or work out a way for players to upload their own MIDIs. In either case, the number of people who would actually compose their own music this way would be small. Mostly it would be used to enter copyrighted material -- I'm not even sure if we could get the feature by EA Legal.

Kehleyr - *Neoptolemos* Is OSI planning on making formerly unprovokable creatures provokable now that barding will be much harder?
Vex - Yes. Some creatures will remain un-provokable where it is fictionally appropriate. Some creatures will have such a very high difficulty rating that they'll automatically be unbardable, but those will definitely not be the norm.

Kehleyr - *Syd* Will OSI put ALL barding changes in, or will they be revised?
Vex - I'd say "tweaked" would be a better word. I don't see another major revision to the changes happening, but we certainly do intend to make some small balance changes before Publish 16 goes live.

Kehleyr - *Siofra* You say that magical instruments will be available. Will these be craftable by tinkers with some magery or will they be loot?
Vex - The magical instruments will be available only as loot, but I can't say for certain they will never be craftable. They'll definitely not be rare items, but they also won't be so common as to devalue exceptional carpenter-made instruments.

Kehleyr - *Falford* what is the curently projected time line for pub 16 to be made available for public testing and its release ?
Evocare|OSI - There'll be no less then a month between opening for public testing and release, but I can't be any more specific then that.

Kehleyr - *Xegugg* Will the current "newbie" instruments that bard have had for sometime now be able to wear out?
Vex - Yes, existing newbie instruments will wear out. In fairness, warriors' weapons and armor wear out, mages need reagents, tamers need to feed and bandage their pets, and archers need arrows. Only bards have been able to resurrect with their primary weapon at the ready.

Kehleyr - *Lenaya* In your barding proposal, you state that exceptional instruments will grant bards 5 bonus skill points of effect. Will there be a difference between exceptional and GM made instruments?
Vex - Just like every other crafted item, there is no difference other than the maker's mark between an exceptional item made by a Grandmaster and one made by a non-GM

Kehleyr - *Kezelran* Any plans to make instruments dyeable?
Vex - Right now there are no plans for that, sorry. :(

Kehleyr - *Nadya_Modavia* Based on internal testing thus far by players and the Dev Team, What specific tweaks you are considering or will do for barding?
Vex - We are still evaluating feedback and haven't come to any firm decisions yet. I don't want to mention any specifics right yet, because anything I say now would be very subject to change. I'd hate to build false expectations.

Kehleyr - *Anthea* Any plans to fix the bug where you can entice a bunny and gain like gazillions in musicianship?
Vex - Yes. :)

Kehleyr - *Sara* The new skill of discordance replaces enticement. Does this mean that those with GM Entice will have to drop that and retrain in Discordance, or will it automatically just rename itself?
Vex - Yes, the skill reamins there and is basically renamed and given a different purpose. Any points you have in Enticement right now will automatically be transferred to Discordance with Publish 16.

Kehleyr - *Syd* What will the ratio be with GM Provoke to successful provokes on dragons: failed
Vex - It's in the neighborhood of 40:60 success:fail with an exceptional instrument to provoke two dragons on each other. The actual chance of success depends on the exact stats and skills of the dragon. No two are created equal -- the server literally rolls up their stats on virtual dice, so their actual stats and skill levels fall on a bell curve within a predetermined range.

Kehleyr - *MaydayMike* any new instruments coming? flutes for instance?
Vex - Not at this time, sorry.

Kehleyr - *LadyTygress* As a follow-up to Falford's question earlier, let us assume that the evil-in-a-can spawn is being killed off instantly as it spawns. How often should we expect to see skill scrolls under those conditions?
Evocare|OSI - That's not a simple question to answer accurately since there are some other variables such as the number of activated spawns based on the number of people on the local server.
Evocare|OSI - However, for any given active spawn that is fought with perfect efficiency, it's no more then a couple scrolls on average.
Evocare|OSI - per hour.
Evocare|OSI - There is the factor of the decreased chance to get better scrolls though, so that adds another complicating factor. ;]

Kehleyr - *XenaDragon* Do bards need to sing to their plants to make them grow faster?
Sannio - I tried growing a plant last night, and it's already dead. I'd be worried if I tried to sing to it I'd take down a whole forest. :]
* XenaDragon chuckles *
Kehleyr - Thankyou everyone for taking the time to attend tonight's HOC and a special thankyou to everyone at Origin for being here to make it possible, as always we are grateful :)
Kehleyr - The logs will be posted at http://uohoc.stratics.com
Kehleyr - Feel free to join #ultima-online for further discussion :)
Sannio - Thanks everyone!


The Mages of the Bloodrock Clan Vanish
Submitted Thursday, May 2, 2002 - 8:47:25 PM by Jeremiah Cruz

Jeremiah CruzOrcs poured into the Krenbluk Shrine eagerly anticipating the Squad Ceremony to begin. The orcs sat in the shrine before Xegugg, Thraka and Bidash. One by one Bidash called their names, and eventually they were guided into a squad.



After the Ceremony, a mysterious orc appeared outside the Krenbluk Shrine. No one seen him before, it was a fresh face. The orcs departed from the shrine and stood outside, curious about this new orc. The orc was dressed in a dark grey robe, had no helm and was barefoot. Orcs could tell he was trouble; his eyes were glowing green. He stood before the clan, confident and angry.



The uncanny orc walked up to Porp and set his hand over the orcs eyes. The mysterious orc's eyes burned with green, as did Porp's now. The mysterious orc then set his hand upon Porps forehead, and you could see Porp fill with a green energy against his will. He then pointed Porp to the side where Porp walked to and stood, waiting.







The mystifying orc walked up to another mage. The orc approached Bidash and repeated the hand motions he done to Porp. Bidash subsequently walked over next to Porp and stood there, waiting with no emotion. Next came Thraka, Vrogor, and finally Xorakk. All the mages that were awake were now standing in a line next to one another, eyes as green as the most perfect emerald.







The clan has never seen the mages as angry as they seemed to be. Again, the mysterious orc walked again in front of the orcs and one by one the clan mages recalled till only he was left. Before he recalled like the others, the rugged faced orc glanced at the orcs, and grinned deviously.


Symptoms
Submitted Thursday, May 2, 2002 - 5:55:10 PM by Nick Seafort

Nick Seafort“Clainin! Behind you!”

Dawn leapt through the air over Clainin’s head as he ducked. She brought her grandfather’s sword down into the head of a bogling, splitting it neatly in half. The beast gurgled out a final squeal as it shivered to the ground and almost instantly started to decompose. Dawn looked around the clearing quickly to see if any more of the plant monsters threatened to attack, but they seemed to be safe for the moment. The Juka were still concentrated in the inner city, safely away.

“Fascinating!” Clainin leaned down close to the dead creature and began scraping bits of it into glass bottles.

“I’m very glad that you find this so interesting,” Dawn chided him. “But there was no reason for you to come with me to Yew if you wanted bits of bogling. I could have brought them back for you.” She tugged on her armor awkwardly. “And I could have taken this armor off sooner.”

Clainin stayed fixated on the bogling corpse while he worked. “That is the armor of a Royal Knight, Dawn, you should be honored to wear it.”

“I am honored… I just wish that being honored were a bit more comfortable. I could fight better in my own clothes. Not to mention maintain some of my modesty.”

“I think I know how you feel… figuratively speaking.” Clainin looked up at her and grinned. “Nystul’s lab still feels a bit too big for me. But, like everyone, I have a duty and I am adjusting to his absence.”

Dawn sheathed her sword and sat on a fallen log near Clainin. “Speaking of absence, why did Dupre not accompany you? You said this mission was important; I assumed he would be here.”

“Faction business.” He held up the bottle and peered intently at the contents as he spoke. “That blasted war is wearing him out. And you’re right, this mission is important, which is why you’re here. Dupre trusts you implicitly.” He looked at Dawn and smiled. “Who wouldn’t trust a Royal Knight?”

She smirked at Clainin, “So you can trust me with the details of the mission?”

“Ah, yes, I’m sorry. I’ve been so caught up in this…” he looked down at the corpse of the bogling which was starting to look like any other pile of decayed vegetation, “…mess. A representative of the Meer asked me to meet them here; they said it was drastically important. I can only assume it has something to do with our new plant friends.”

Behind the pair a sparkle of light appeared, with a magical hum that grew louder as the illumination became brighter. Dawn quickly rose to her feet. She spun around with her sword at the ready. As the light faded, Adranath appeared with Dasha beside him. Dawn relaxed and sheathed her sword again.

“You are very quick with your weapon, young one.” Dasha started to smile at Dawn, but began to cough violently. Adranath put a hand on her shoulder to steady her.

Clainin stepped forward nervously and bowed in front of the ancient Meer. “You must be Adranath. It is an honor to finally meet you.”

Adranath’s brow wrinkled. He looked Clainin up and down and took a quick glance around the area. “I was to meet with the senior mage… he is detained?”

Clainin looked at Dawn nervously and quickly back to Adranath. “I… I am the senior mage.”

“One so young!” Adranath’s eyes widened with surprise. He could see Clainin was embarrassed. “You must be extraordinarily talented. Forgive me; the honor is mine.” He bowed deeply, much to Clainin’s relief. As he stood straight again he coughed, although he tried to conceal it between clenched teeth.

Clanin spoke cautiously, “Forgive me for asking, Adranath… you and Dasha do not seem well. If you have need of cure potions I can provide you with some.”

“No potion will aid us, I fear. We cannot stay for long; being so close to Yew makes our illness worse. But it was necessary to come here, so that I could see the damage we have caused.”

“Damage?” Dawn asked. “There have been strange plant creatures appearing across the land, but I see no damage to Yew.”

“The damage I speak of is the source of the beasts, and I fear it may be the source of more. In our attempt to stop the Juka attacks we may have done a great deal more harm than good.” The Eternal paused to cough again. “I can feel it growing beneath us just being here…”

“Something is growing in Yew?” Clainin asked.

“The decay.” Adranath answered. “An ancient spell of the Meer. In the past we used the decay only in times of great need when such a dark use of nature was the only option we could see for survival. The spell would seize our enemies and rot them into the soil within moments. Entire legions of Juka could be reduced to nothing. The decay was a horrible act of destruction that forces nature to do its darkest work.”

“And you’ve used this spell here in Yew?” Dawn asked. “The Juka seem unaffected.”

“We attempted it and something went wrong. We were not sure what exactly until the bog things began to appear. Nature is…different than it once was. Throughout the ages evil has corrupted it; forced it to change and adapt itself in ways unnatural. It skewed our decay spell into something much more powerful and, I believe, evil. Not only has it created the plant beasts but also it has corrupted the Meer with illness. We were preparing ourselves to attack the Juka when we fell ill.” Adranath was again struck with a fit of violent hacking coughs that made the humans uncomfortable just hearing them.

“If this spell is still growing as you say then these monsters could be just the start of our worries. The way you describe it…the spell has affected the land itself?” Clainin couldn’t comprehend what such magic could do. “The prospects are frightening.”

Dasha stepped forward, suppressing another attack of coughs before she spoke. “We have come to accept your offer of allegiance against the Juka.” Looking at Dawn, and clearly swallowing a great deal of her pride, Dasha held her hand out, palm forward with her fingers pointing up. After a moment Dawn lifted her own arm and held her palm in front of the Meer’s, unsure of what to do next. Dasha pressed their hands together and interlocked her fingers with Dawn’s and gripped firmly before releasing. The two smiled at each other for the first time.

“You have my apologies for our arrogance,” Adaranth replied. We come from a time when humans were very different than they are now, the idea of needing your assistance before was…new…to us.” Adranath slowly turned and looked around the wilderness of Yew. “Now, we wish to help rectify the mistake we have made with our magic.”

“What else will the spell do? Will we see more of these plant beasts?” Clainin asked.

“I do not know.” The ancient Meer crouched down and put his hand to the ground. “The magic has infested the land here and nature is changed. Anything could happen. I can feel the decay below us and it will continue to grow in some way until it is stopped.”

“We should get back to my laboratory.” Clainin said reaching for his spellbook. “I’ll be happy to assist you with preparing the cure.”

“Cure?” Adranath asked between coughs.

Before Clainin could speak again, a squishing sound came from the trees. The party turned to witness a huge mass crawling its way towards them. Twisted gaping mouths and misplaced eyes covered the outside of the creature appeared, only to sink back into the depths of the fleshy mass and reappear in a new place. Half of a deer corpse stuck awkwardly out of the side of the mound; the corpse was quickly pulled inside it with a sickening wet crunch. The misshapen mouths on the creature spit a few bloodied bones out as it progressed.

Dawn readied her sword but at the sight of the foul fiend she was fully prepared to retreat if need be. “What is this horrid creature?”

“Another product of the decay! It is now affecting flesh. I expect that used to be a normal forest creature of some kind that became infected and metamorphosed.” The Watcher turned to Clainin as he repressed his coughing. “I believe now we should make our exit.”

Clainin had already started casting the moongate back to Britain before Adranath had finished speaking. A short moment later the four had passed through the portal and it vanished quietly as the slimy creature continued to move towards the city.


Thursday Development Update - 02 May 2002
Submitted Thursday, May 2, 2002 - 1:51:18 PM by Nick Seafort

Nick SeafortOnce upon a time, there was a little boy who had a dream.. a vision if you will. "When I grow up, I want to write endless paragraphs about changes in a computer game," said the boy. Little did he know how his dream would come true. "Now if only I got paid for it," exclaimed the boy with the same fervor, hoping it would come true. So one day the boy was trying to think of a way to open the TDU, and he came up with that story, and he was quite pleased with himself, despite the fact that it reveals his inner dorkitude. the boy put it aside, and continued doing what he does best.. rambling incoherantly!

This is a long one today folks, so lookout!

Are you all enjoying your seeds and bowls? Many players are finding the experience stimulating in a Chiapet-Pokemon-black-and-white kinda way. At any rate, for those of you who are out of the loop, heres the scoop on seeds:

Addition info on plant growing from seed:

plant GROWING
Using special seeds harvested from slain monsters, you may grow uniquely colored plants to use as house decorations or to produce hybrid seeds and resources. As your plant grows from a seed to a full-grown plant, it will need watering and alchemical care in order to protect it from insect infestations and harmful fungi. Through the process of cross-pollination, you may even be the first person to grow a unique new hybrid plant type!

plant SEEDS
plant seeds come in many different colors. When planted in a bowl of dirt and carefully tended to over time, plant seeds will grow into full-grown plants. These plants can be used for decorative purposes only, or as a source of new hybrid plant seeds and specially grown resources. While you can tell what color of plant the seed will grow into by the color of the seed itself, the type of plant that results from a particular seed remains a mystery until the plant is fully-grown! The first step in growing a seed into a plant is planting it in a bowl of soft dirt. In order to plant a seed, simply double click the seed to use it, and then target a bowl of soft dirt. Freshly dug dirt isn't soft enough for a seed to be planted in, so you'll need to pour water into your bowl of dirt before attempting to place a seed in it.

plant BOWL
In order to plant a seed, you first need a special bowl. plant bowls can be purchased from a provisioner for a small price. Once you have an empty plant bowl, you'll need to fill it with dirt before you can plant a seed in it. To fill a plant bowl with dirt, double-click the bowl to use it, and then target a source of nice soft brown dirt. If you've targeted an appropriate patch of dirt, you'll now have a bowl full of dirt. Add in enough water to soften the dirt, and you'll have a perfect spot for planting a seed!

plant GROWTH
plants take time to grow through their various stages. A plant has nine main stages of growth, from seed, to sapling, to fully grown plant. plants will not grow in containers unless the container is in a player's backpack. If a plant is healthy and well-tended, it will grow one "stage" of its life-cycle in about a day's time. If a plant is not healthy because it has not been well taken care of, then it will not grow. You must keep your plant in a healthy state by curing it of any maladies that might be affecting it, and then letting it heal naturally or help it along through alchemical means.

plant HEALTH
plants have hit points much like your character. A plant loses hit points when it is affected by various maladies. If a plant has insects eating at it, then it will lose hit points each day. Other maladies that can affect a plant's health include under or over-watering the plant, harmful fungi, poison, and disease. Heal potions and a plant's natural healing will raise the plant's hit points back up to its maximum, but only if the plant has been cured of all maladies first. If a plant loses all its hit points, it will die. As a plant grows, its maximum health increases. Seeds and saplings are very weak, and can easily be killed if neglected for even a short while.Full-grown plants, on the other hand, could survive for several days without any help.

INFESTATION
As a plant grows, it has a chance of being infested by insects. These insects will slowly eat at a plant, causing it to lose health and eventually die. Different plants have different chances of being infested. Flowery plants, over-watered plants, and bright plants all have a greater chance of attracting hungry insects, so they'll need even more attention from their owner. You can use poison potions on your plant in order to kill off the insects that have infested it. Be sure that you do not use too much poison, however, or your plant will soak up the poison, which can cause it to wither and die! You can view your plant's current Infestation Level in the plant Health menu.

FUNGUS
As a plant grows, it has a chance of being infected with harmful fungi. Fungi sap the plant of its health, which will cause it to wither and die. It is important to remember that fungi love moist areas, so over-watering your plant increases the chance that it will become infected by harmful fungi.You may cure your plant of fungus by using cure potions. You can view your plant's current Fungus Level in the plant Health menu.

POISON (plantS)
You may apply poison potions to your plant to kill insects infecting it. If you apply too many poison potions, however, or apply poison potions when there are no insects on the plant, then your plant will soak up the poison and become sick. When you apply poison potions, they will not take effect until the next growth check your plant performs (approximately once a day). Don't worry, however, as insects only harm your plant during a growth check as well, so any insects will be killed off by your poison potions before they can harm your plant. If you accidently poison your plant, you can cure the plant of poison by using heal potions to counteract the poison. You can view your plant's current Poison Level in the plant Health menu.

CURING (plantS)
You may apply cure potions to a plant in order to cure it of harmful fungi. If you apply too many cure potions, however, or apply cure potions when the plant is not infected by fungi, you will infect your plant with a deadly disease which will cause it to wither and die. When you apply cure potions, they will not take effect until the next growth check your plant performs (approximately once a day). Don't worry, however, as fungi only harm your plant during a growth check as well, so any harmful fungi will be cured by your cure potions before they can harm your plant. If you accidently infect your plant with a disease by over-curing it, you can use heal potions to counteract the disease. You can view your plant's current Disease Level in the plant Health menu.

WATERING
In order to keep your plant healthy, you must water it regularly. An under-watered plant will wither and die if left unattended. However, it is important to remember that over-watering your plant is also unhealthy. Over-watered plants become waterlogged and lose health, in addition to becoming perfect breeding grounds for insects and fungi. Each time a plant performs its growth check (approximately once a day) the plant will soak up one dose of water, so you'll need to keep a constant eye on your plant to make sure it has not dried out. You can view your plant's current Water Level in the plant Health menu.

POTIONS (plantS)
You may apply various potions to a plant in order to cure it of various maladies, help it to heal back up to maximum health, or strengthen it against infestations. Potions are applied through the Water button on the Main Menu. The following potions may be used on plants: Heal, Cure, Poison,Strength.

CROSS-POLLINATION
When a plant first reaches its full-grown state, it will sprout its full foliage, no longer contained within the plant bowl. At this stage of the plant's growth, it will begin to produce pollen. You can view your plant's current Pollination State in the plant Resources menu. The plant will eventually self-pollinate if left unattended, and the plant will begin to produce seeds. Seeds produced by a self-pollinated plant will grow up into an exact duplicate of the "parent" plant. Another method of pollination is called "cross-pollination". Once a plant reaches the pollen-producing stage, its pollen may be gathered by the owner by using the Cross-Pollination button. Gathered pollen may be used on another full-grown plant. When you pollinate one plant with pollen from another plant, the targeted plant will produce seeds that will grow into a hybrid of the two plants. The color and type of each "parent" plant are combined to produce a new type of seed that will grow from the targeted plant. While you may continue to gather pollen from a plant throughout its entire life cycle, once a plant has been pollinated (either by itself, through natural pollination, or through manual cross-pollination from another plant), no further combinations may be performed. The seed type that the plant will produce is determined the first time the plant is pollinized, and cannot be changed afterwards. In very rare circumstances, cross-pollination may result in a "mutation". If mutation occurs, the targeted plant will not produce seeds that are a combination of the two "parent" plants, but will instead produce "mutated" seeds that grow into mutant plant varieties.

SEED PRODUCTION
When a plant reaches its maximum growth level, it will no longer grow in size, but will instead produce seeds any time a growth check is performed. The type of seed that a plant produces is determined by whether it pollinated itself, or if pollen from another plant was applied to it during the cross-pollination process. A plant will produce one seed per day, up to a maximum of 8 seeds. A plant will only produce a seed if it is healthy. You may gather seeds from a plant by using the Gather Seeds button on the Resources menu. You will pick all available seeds from the plant and place them in your backpack, if there is room. The number of seeds available is displayed next to the Seed # indicator (seed image in an empty box). A red X symbol indicates that the plant has been set to decorative mode, or has produced its maximum amount.

RESOURCE PRODUCTION
Certain plant type and color combinations result in a plant that can produce unique resources. A plant will begin producing resources at the same time it produces seeds, when it reaches its maximum growth level. One resource is produced per day, up to a maximum of 8 resources A plant will only produce resources if it is health. You may gather resources from a plant by using the Gather Resources button on the Resources menu. You will pick all available resourcesom the plant and place them in your backpack, if there is room. The number of resources available is displayed next to the Resource # indicator (petal image in an empty box). A red X symbol indicates that the plant has been set to decorative mode, or has produced its maximum amount. Resources produced by unique plant combinations have special properties dependent on the resource type and color.

DECORATIVE MODE
When a plant reaches its maximum growth level, a Decorative Mode symbol will appear in the Resources Menu. This symbol is displayed as a leafy plant with a red / symbol through it. Pressing this button (and clicking Yes to apply) will set the plant to Decorative Mode. A plant set to Decorative Mode will not produce seeds or resources, and cannot be used for cross-pollination. A Decorative plant does not need upkeep, however, and is always in a healthy state. Decorative Mode should be activated if you simply want your plant to be used as a house decoration, and therefore do not want to have to water it or keep it healthy. A Decorative plant will have the tag [decorative] displayed above it when single-clicked. IMPORTANT NOTE: Once a plant is set to Decorative Mode, it cannot be set back to its normal state. A Decorative plant will never produce seeds or resources again.

EMPTYING THE BOWL
If you would like to empty your plant bowl of the plant or seed and start over again, you may use the Empty Bowl button on the Main Menu. If the plant in the bowl is in the seed or sapling stage, emptying the bowl will result in a bowl and the seed placed in your backpack. If the bowl only had dirt in it, or the plant had grown beyond the sapling phase, emptying the bowl will destroy the plant, returning only the plant bowl to your backpack.


Fascinating! You can acquire a plethora of seeds, which are avaiiable on boglings. Boglings can be found in the attacking cities. I wonder if Blackthorn knows that his nasty plant creatures are providing Britannia with purty flowers.. hmm.. Heres some additional scoop on Plants from Augur:
1) If a plant is locked down, only the person that locked it down can interract with it in any way.

2) If a plant inside a player has been "logged out" for a day or more, it will still grow 1 day when the player logs back in with it. But it will only grow a maximum of 1 day, no matter how long its been logged out. So yes, you could theoretically log out with your plants in your pack to avoid losing them if you cannot log in for many days.

3) Actually you have 250 item slots you can "log out with", since you can fill your backpack with 125 and your bank with 125.

Partially grown plants (those still in their bowl, not yet "fully grown") will not block movement.

Fully grown plants will block movement, based upon the type of plant they are. That is, we have not changed the properties of the art for any of the plants, so if they block movement in the game map, they'll block movement when grown through the plant system.

An example of a blocking plant is a cactus. An example of non-blocking plants would be the various flower types.

Plants are normal items in terms of lockdowns. You carry around a bowl, say, then drop it on the ground. Then target it for lockdown with the standard "I wish to lock this down."

You can lock down a plant anywhere you can lock down anything else. It's important to remember that since plant bowls (which can be walked through) have the ability to grow into certain plants which cannot be walked through (say, a cactus), that you won't be able to lock them down near stairs or a door, just like any other blocking object.

Seeds will indeed be unstackable : but there's actually a reason for it this time.

Each seed has a variety of information stored on it that makes it different from other seeds. So, even if you had 18 red seeds, they might actually be completely different Types of seeds (that is, they produce different red plants). Since stacks of items aren't great at storing multiple pieces of information about the singular items within them, seeds will not be stackable.

We thought about allowing seeds of the exact same type (that is, same color, same type, same brightness) stack, but thought it might be confusing as to why some seeds stacked and others didn't, when there was no visible difference (plant type cannot be discerned in the seed stage).

A few ideas have been tossed around (seed bags that act much like potion kegs), but none of them worked satisfactorily enough for the first pass - so seeds will be singular for now.

Plants can do their daily growth check :
1) If they are locked down in a house (and not in a container)

2) If they are in a container, and if - and only if - that container is inside a player (so a player's backpack or their bank vault).

A caveat of this is that if the container is inside a player, the plant will only do its daily growth check if the player logs in that day.

The reason for this is based off of the way in which objects are loaded if they are inside a player (that is, they are realistically "outside the game world" when the player is logged out). It would be too server intensive to have a plant do all its days of growth at once when the player finally logs back in. (Think of running the growth check for the 8 days you were logged out, for all 200 plants inside your pack).

So while you'll be able to grow plants in your backpack and bank box, you'll need to attend them more often (by logging in each day), as opposed to plants locked down in a house, which have a chance to grow once a day, whether you're online or not.


Publish 16 still looms on the horizon, thats the publish that includes massive Taming and Bardic changes. OSI did some focus group testing with bards, heres the announcement:
Last week, we began a small focus testing program regarding the Publish 16 bard changes with a number of players who frequent these boards and who are knowledgeable about barding in UO. Our intent was to solicit feedback on the full range of new bard-related rules and items in a clear, manageable format. We know that there were others who would have been great candidates to help out in this testing, but we decided to keep it small at this time for several reasons – one, the test required us to send the participants beta clients and files, as well as change permissions to allow access to a test shard that was otherwise only internal; and two, we wanted to be sure that we had time to spend with them to really get good and thorough feedback.
Harb, his wife Ish, Morgayna, Malynn, SlipperyJim, Onyx_Ironhoof, and Nadya_Modavia participated in this testing, occasionally joining Vex, Evocare, Adrick, Tajima, and Swift, a long-time bard who isn't a dev team member. They've been testing throughout the past week in solo and group formats, and have provided some excellent feedback while catching a number of bugs – in fact, we’ve already fixed several of the bugs they helped us find, and are considering some tweaks to the proposals based on that feedback as well. We're providing this thread to allow them to post their comments on the new barding changes. For now, this thread will remain locked to all but them so that their feedback doesn’t get buried or lost, but they’re welcome to post elsewhere in the forum and field any questions you may have.


Here are some of the responses.. first the response by Lady Malynn:
Hail all!

First of all, let me assure ya’ll that the new bard is playable. For the most part, I found the new bard enjoyable, but I am still pushing for additional tweaks to make it more exciting for the solo bard.

Imagine yourself a bard of about 60 points again. That will be your first impression of the new barding experience. Expect to be frustrated and angry at first until you begin to learn the new techniques. Then, still expect to be frustrated about certain aspects of barding, and pleased with others.

I tested a bard similar to the one I play on Great Lakes. I wanted to test a type of bard that anyone could develop. My bard has gm magic, gm music, gm provoke, and almost gm peace. She has meditation in the 90’s, and some resist. I gave up evaluate intelligence to add gm discord. My test bard had 100/25/100 (str/dex/int), just like on Great Lakes. I did not use power scrolls or slayer weapons during my test.

Destard One: It is possible to bard here. You will fail about 2/3’s of times with high provoke. So you need to keep an eye out for what is going on around you, and have enough room/mana to escape if you fail. Barding solo was very frustrating at first. I’m used to diving into a middle of a spawn, and barding away. Now you have to plan better if you bard solo. You need to work the edges and lure targets to an isolated area. You have more chances of success if you bard a drake or two onto a dragon.

Team barding is fairly easy and enjoyable in Destard. If you miss a provoke, your partner can try to pick it up for you.

I don’t like the mana/dex drain. But, I found myself quickly going into the “mage” mindset – watching my mana and med’ing. Having a mana drain for barding slows the barding game down, but does not stop it. Just like having a mana drain for a mage does not stop a mage. The dex drain is easily countered by drinking total refresh.

I was frustrated by the line-of-site (LOS) restrictions while solo’ing in Destard. When a wandering dragon attacked me, I usually had to run off screen to heal, invis to break the attack, then return. By that time, the provoke was broken and I had to start all over again. I’ve recommended that the LOS timer be extended to 10 to 15 seconds to help the solo bard play a good game.

discord is nice. A discorded dragon is definitely weaker and will die faster. I recommended that discord also reduce the skills required to provoke a beast. I think the dev team might be considering doing that. Also, I would like to see a discorded critter colored a different hue. If you have to run off the screen to heal in Destard, and return, you will likely lose track of which of the dragons you discorded. They all look alike.

Blood Dungon: Being a high-end, solo bard in Blood Dungeon was easier in many ways than it was in Destard One. Blood Dungeon offers lots of running room with a limited spawn. It is possible to live long enough to bard a deamon onto a blood elemental. Because of the isolation, you can risk attacking the barded creatures with magic or discord to speed the killing. The other choice you have is standing there watching them die, which is sloooow.

Ballies: I don’t’ believe any of the testers were able to bard balrons alone at the gm level. I understand that barding balrons will be possible at gm level with slayer instruments (I didn’t get to try the slayer instruments). It may be possible to bard balrons, but will be a definite challenge even for a small team of high-end bards working together. Although I’ll miss barding balrons solo, I think requiring a team of high-end bards with slayer instruments is fair. I didn’t want to see a requirement that a power scroll was necessary to bard balrons.

Bottom Line: Barding can still be fun. It will no longer be the “go anywhere, do anything” game style it used to be. I’ll miss being a PvM demi-god. But, the dev team listened to us, and made barding enjoyable even though different.

Please have confidence that the dev team is listening. I found them asking questions, helpful and supportive. By their questions, it is obvious that they are willing to consider additional changes during testing to make the game style fun, although more balanced.


Next, a review by Harb:
A small group of players were allowed to test the new bard changes on an OSI internal test shard for several days. Of the five of us, one enjoyed the changes, two liked them with some reservations, one didn’t care much for them, and one is still feeling her way around. I’m in the middle “like/ reservations” category. Summed into one statement, I’d say think of provoking akin to the way you felt and played at about 60-70 skill points, you’ll get about the “right” overall perspective if you prefer/ enjoy playing a bard.

I’m sure everyone remembers the more exciting/ engaging/ challenging (interesting) comments, and how we felt when the statement was first made. Honestly, from a certain view it is more exciting, it is more engaging except in some circumstances, and is definitely more challenging. Vex wasn’t as far “off” as many of us believed.
Barding will not die with this publish. Newer bards will likely enjoy barding more. Older/ completed bards, such as my wife and I; once we got beyond the sense of loss and adjusted tactics, are the two mentioned earlier as “liking” the changes (with reservations). She came around a little slower than I, but now even more than myself, is ready for the change.

Not so much is lost as we expected. You’re not going to harvest shadows, that dungeon level will be a group effort, even with power scrolls. The paired ballies are not solo material any more, though manageable with a group at GM and possible solo with the scrolls (though still much more challenging than now). Dragons, Ophidians and Terathans seemed easier than Vex had originally stated, so I assume some numbers have been tweaked back in our favor. T-hunters can stop worrying, the chests all the way to level 5 were fine alone, again more of a challenge and requiring more time, but “doable” post 80 provoke with an exceptional instrument. Bard tamers are not dead either, I regret adjusting mine already. Folks enjoying the champion spawns, which definitely includes the two of us I can speak for, are in for an adjustment. I won’t spoil anything, but they are a challenge, and will see a broader range of participating character types. Bards no longer dominate, but can participate even as “mains” in what we experienced. Expect to use more than one type character there. All in all, teamwork is a benefit with barding and is required in more instances.

Peacemaking is a little awkward at first; you’ll need a good macro or need to be prepared for one extra click for area effect. It is more versatile, and a more “balanced” skill than in its current form. Again no spoilers in this report; but discordance is a very useful skill, and is likely to creep into many bard and other templates. It is far superior to enticement. There will be more four music skill bards in the future than there are today.

In summary, seasoned folks will not be satisfied unless you really give it a shot (for a couple days honestly), and some likely won’t like the changes even then, as our “power” is scaled back. It’s safe to say my wife hated the changes on day 1, she now likes them. Try it out once the public TC becomes active, we normally don’t but in this case that’s a good time to get your tactics adjusted and it will save some frustration later. Bear in mind everything gets better above 100, so there are definitely long term goals coming from the Fel risk/ rewards program. Hope this is helpful. Count us “in.”


Now Morgayna:
First of all I'd like to say that I broke my personal record in dying today. My own fault I must add, because I've been to stubborn to play my bards in the past few weeks and so lost much of the necessary timing skills (yes it's a silly excuse, but I had to think of something). I think I can now consider myself properly humbled for playing like this on an internal test server under the eyes of the development team :) *Note to self: get rid of witnesses*

Ok, now for my first impressions.

Tested character (same skills as my main bard on Europa):

-Morgayna

89.1 provocation
100.0 musicianship
91.9 magery
91.9 eval int
93.0 wrestling
74.0 magic resist
100.0 meditation

90 STR
35 DEX
100 INT

Barding teammates:
-Swift, a high level bard and very nice player. He didn't seem to mind becoming world champion ressing.
-Several dev team members that were so kind to res and provide aid when both me and Swift were 'indisposed'.

Items used:
-1 newbified tambourine
-1 exceptional tambourine
-4 trapped pouches
-10 potions of greater cure/healing/refresh
-regs, lots of them

Protection:
-newbified clothing
-magic reflect spell

Areas:
-Meer area near sacrifice, Ilshenar
-Forest lord evil-in-a-can spawn, Ilshenar
-a new type of evil-in-a-can spawn
-Terrathan keep, Trammel
-area between gargoyle city and honesty shrine, Ilshenar

Monsters:
-earth elementals
-different types of new champion spawn monsters
-forest lord champion spawn
-meer eternal/captain/warrior
-all types of terrathans
-several types of ophidians
-balron

Tested:

-breaking line of sight
-mana drain
-stamina drain
-gains
-difficulty of monsters
-testing environment
-enjoyment

Testresults:

-breaking line of sight:
Breaking line of sight through leaving the area or casting an invisibility spell stops provocation after about 5 seconds. However, I didn't find this in any way an interruption to gameplay. It's slightly annoying only when having to fight back through thick spawn to get your belongings back from your corpse, but I don't mind a penalty for dying.

-mana drain:
Didn't notice much of this. I played a mage/bard and never had noticeable less mana than before the changes. I did play a GM stoic though.

-stamina drain:
Didn't notice anything of this either. Didn't need any refresh potions.

-gains:
The provocation gains I got were in my opinion too fast and too high. I started out with 89.1 provocation and after about 1.5 hours I reached 95.0. I couldn't follow the gains after that, because then I switched from the 2D test client to the regular 3D client (a bug in the skillmenu of the 3D client showed all skills frozen at 0.0). Getting from 88.0 to 89.1 took me weeks on a regular shard.

-difficulty of monsters:
I've used both newbified and exceptional instruments. I didn't notice much difference in successes, mainly
because I hardly failed with the newbified instrument to begin with. I even had no problems provoking the
balron on several avengers, which really surprised me. Have the difficulty tables been tweaked or are the
120.0 skill limits not implemented yet on test? Hmm I'm not sure but I really didn't expect to be able to provoke a balron this easily.

-testing environment:
Some things I found slightly lacking in the testing environment. Part of the difficulty consists of having to
resurrect your teammates while fending of spawn. This was made a bit easy for testing sometimes, partly because of time limits which is understandable. Also for testing there should be more other players around to interact with (lag, trouble, ressing). It'll offer a more realistic testing environment. But that's my personal opinion. On a more positive note: I liked the new champion area very very much...

-enjoyment:
I have to admit that I had serious doubts about the playability of the barding class after publish 16. Now that I've done some playing with the new skill properties, I'm pleasantly surprised. (No, you still can't say "I told you so"). The mage/bard will be very much playable and enjoyable. I'm not sure about peacemaking/discordance and the t-hunter template because I haven't tried those yet, but considering that I have a mage/bard as my main character I'm quite happy. I hope you will allow me to test these other changes a bit more later on.


Conclusion:

The first impressions I have are that the new barding rules are still a pleasure to play. I didn't notice any overly forced restraints on my playstyle. Keeping line of sight is something I had to get used to but undoubtedly will offer no major problems after a bit of practice. The only thing I'm still very much worried about right now is the easy skill gains of provocation. Ok, it's 1.30am so I'll call it a night. If there is anything I forgot to mention and you'd be interested in, please let me know.


Now you can say "I told you so"...


Kind regards,

Morgayna


A response by Nadya_Modavia:
General Likes:

1. Difficulty based. Bard skills will now improve through normal and logical play. For example, no longer will a bard have to provoke sheep for hours to achieve GM status in provocation. Moreover, 50 skill provocation bards will no longer be able to provoke the most powerful creatures in the game with 50% effectiveness. These bards will have to aspire and excel to higher skill levels in order to battle such foes through song.

2. Line of sight restriction. There appears to be a 10 second threshold for line of sight. This seems reasonable and should give enough time to briefly runaway, hide, become invisible, etc. without terminating any active bard songs. This restriction will prevent bards from provoking everything in the entire dungeon. They will have to stay within a range scaled by their barding skill levels.

3. Skill Scrolls. I really like the concept of having scrolls that allow a bard – or any UO profession in general – to excel beyond GM status in her skills. As long as the bard doesn’t have to completely depend upon the scrolls in order to be effective in her profession, then I’m in favor of them.

4. Discordance and Targeted Peacemaking. Both of these skills proved to be extremely useful for a bard. I especially enjoyed targeted peacemaking. This will make taming aggressive creatures easier, but not too easy, for tamers who have a bard friend and for bard/tamers. I see discordance being more useful vs. higher end creatures rather than lower end creatures since it takes off a percentage of stats and skills from them. Offhand, I don’t know of any one attack that can do 200 hit points in 5 seconds to a dragon. (i.e., an 800 hit point dragon losing 25% of its stats and skills would be reduced to 600 hit points if the bard had 100 discordance. Likewise, the same dragon losing 30% of its stats and skills would be reduced to 560 hit points if the bard had 120 discordance.)

5. The Fire Horn. This is a new bard item that may be found in the game after publish 16. It uses sulphorous ash. I confess that I haven’t tested this yet, but I will tonight. I’m posting this as a ‘general like’ anyway because I’m definitely in favor of adding new and cool instruments for bards.


General Dislikes:

1. Area Effect Peacemaking skill delay. It appears that the peacemaking skill delay for area effect peacemaking has went up from 5 seconds to 10 seconds. Currently, peacemaking only has a 10 second delay upon failure. After Publish 16, the bard – by targeting herself - can cause an area effect peace song to affect everything within a radius scaled by her peacemaking skill level. While the effect itself remains unchanged, I dislike the new skill delay for it. I understand the reason it was changed. Peacemaking can now be targeted on an individual or creature. More on this later under suggestions.

2. Meditation and stamina drain. While I really didn’t notice much of a restriction with meditation and stamina drain, I feel that neither is needed. Making barding difficulty based and incorporating line of sight restrictions seem to balance barding.

3. Skill Scrolls. I like and dislike these. My dislike is I’m concerned on the difficulty of achieving these scrolls for bards since bards are not generally PvP effective characters. Unlike other professions, it appears that bards will have to acquire the scrolls in order to have reasonable skill effectiveness against higher end monsters


Suggestions:
1. I would prefer to see a boost in barding effectiveness up to GM level and only a gradual increase in barding effectiveness for bard skill levels over 100. For example: Provoking two dragons – overall average difficulty of 99.6 - with an exceptional instrument and 100 provocation and 100 musicianship calculated to be about a 50.8%. (i.e., 50 + 2 (100 – 99.6) = 50.8%). Using the same example: if the bard had 120 in provocation, then the difficulty percentage would be 90.8. (i.e., 50 + 2 (120 – 99.6) = 90.8%.) This is a +40% improvement from 100 to 120 provocation. I would like to see this halved (+20% improvement). In this case, 100 provocation and 100 musicianship would have a 70.8% chance of effectiveness while the 120 provocation percentage chance (90.8%) would remain the same.

2. I would like to see all the bard skills with a consistent skill delay (5 seconds being the most preferable). Given the difficulty based and line of sight restrictions, I feel this would be a fair compromise.

3. Remove the meditation and stamina restrictions. As I stated earlier, I don’t feel they are needed given the difficulty based and line of sight restrictions.

A big thank you to the Dev Team for allowing us to help in the bard testing. Lastly, I would like to thank Harb for helping me to be settled on the Test Center :-)

Addendum:
Discordance rocks! At 120 discordance, I used discord on a balron (The Slayer to be exact), and one blood elemental was able to take it out! This was tested in illshenar and both were at full health before the discord.


Slipperyjim threw in his thoughts:
I'll try to cover only what hasn't been said or what I see differently.

My primary impression is that any player with 90 or below provocation won't feel much was taken away. The top players will notice the difference, but I'll let the others' comments in this thread speak to that.


Sosario and its Facets:

I tried a variety of places, in Trammel, Ilshenar, and Felluca. In Trammel and Ilshenar, the initiation cost of Mana and Stamina are present but not intrusive. The only time I had to manage it was in Blood Dungeon, after I had provoked the Bally onto the Succubus. Dancing around all the hell cats, provoking them, and keeping it all within range took some doing, as my Mana was constantly dropping into the single digits as I ran/med/ran around. After it would have made a big difference, it occurred to me that a para wall would have been perfect.

Low Dex templates in Fel were a problem. With push-through drains, curse-casting critters, and the initiation cost, Stamina was a constant factor. A Dex of 25 is workable, but still causes concern. I tried lower Dex values (more on that under Templates), but anything below 25 didn't work. Add in the Fel Factor of Reds/PKs/Griefers, and a Dex below 50 is probably suicide under the current 10% initiation costs.

The new Fel ruleset was apparently in place, so deaths were annoying there but that's all. Getting to places like Khaldun and Tera swamp are a pain, but not impossible (more on Barding in Terra Keep below, but getting mares out of there will be, IMO, not worth it). The extra hides (and I assume scales – the TC didn't have the scenario) are in place on the drags, and I can see Fel Destard becoming more populated.


Templates:

I used a variety of templates, at below-GM, GM, and LG (120), and with various stat configurations, at both 225 and 250 stat max. I mostly stayed with Magery templates, as that's what I play, but I did spend some time as a warrior bard. In some ways, I think the hybrid templates will be the least affected.

Bard/T-Hunters are effective with current templates and won't need to change a thing except maybe train their Provoke up. With GM Music and 80 Provoke or higher, Level 4 chests aren't much different than before and easily "soloable". The Lich Lords make anything below 80 tough, but the rest of the spawn can be handled with provoke in the 70's. Level 5 chests were straightforward for the solo Bard at GM music/90 Provoke. You could do it at 80 Provoke, assuming better than average conditions (open terrain, no snakes, and access to healers/inst-rez), but it would take a while. A long while.

Bard/Tamers have lots of options and I think many new techniques will emerge for taming. I didn't spend a lot of time assessing these, figuring the Taming changes will make a big difference.

Probably the big winner in all of this will be Fighter/Bards. I took a 7xGM Swords template into Destard and had a Drag, Drake, and Wyvern on the floor in a few minutes. I did find that using Bandies and healing potions wasn't always enough, eventually settling on a 6xGM (Swords/ Tactics/ Anatomy/ Healing/ Music/ Provoke) with 60 Magery and 40 Med template as a more versatile hybrid. It really comes into its own under the 250 stat max (100str/100dex/50int).

As for Barding skills, I primarily used provoke, followed by peace and discord in about equal measure. While area peacemaking is scaled back somewhat, the targeted effect is useful in a variety of situations. Discord is powerful and has lots of uses. A discorded Bally was not a happy Bally, but getting a Bally discorded is another thing.

At GM levels, effectiveness is lessened but still there. It took, on average, 2-3 provokes to get a Bally stuck on a Blood. By the time I got the Bally to the Succubus it was down to about 1/3 health so no real problem there in dancing around them until a successful provoke. Tera Keep swamp wasn't a problem at GM, so Tamer/Bards can breathe easy, although the Fel location looses much of its appeal with no Recall/Gate. I was able to handle Destard Level 1 fairly well with Provoke as low as 80.


Overall:

There do seem to be some differences in "Dragon-AI", but they are subtle and hard to pin down in any quantifiable way, so I'll hold of on specifics. Not even sure they are intentional, but as they are, more movement is possible around such critters: they seem "less distractable".

While the LOS, visibility, and proximity restrictions require some re-thinking and re-learning of techniques, they also allow some new approaches. We all found a few and thought of a few more. In particular, I think being able to intentionally end a provoke will have its uses. It helps to think of it as a sort of instant, monster-oriented peacemake.



There's always more to say, but I'll leave it at that.


Words from Onyx_Ironhoof:
News flash to all Bards—the sky is NOT falling! Having spent about 10 hours testing the upcoming barding changes, I can affirm that to the contrary, the sun is out, the birds are singing and it’s going to be a beautiful day!

First, my test character’s template: GM music, provoke, peacemaking, discord (still called enticement on the test center), magery, evaluating intelligence and meditation. In addition, I only used the newbie instrument that came with my character, so I never had the extra 10% bonus chance granted by using a GM instrument, much less the really nifty 20% bonus given by the new “slayer” instruments. I started slowly and tested the waters in Shame levels 2 and 3. The elementals, serpents and krakens proved to be of little difficulty. It was there I uncovered a stellar tactic when the changes are published. I first provoked a pair of beasties. If another beastie attacked me, I peaced it (remember, you will be able to single target peacemaking), and because it could not fight back while peaced, I calmly obliterated it with e-bolts. I would do the same to any and all other beasties that approached me while my provoked pair was still fighting. Once the other beasties in the area were taken care of, I would turn my attention back to the fighting pair and discord both of them. With their stats reduced by a quarter, any evenly matched pair of beasties would take less than two minutes to end the fight, leaving a tattered, bloody “victor” who was easily dispatched.

I moved on to the lich lords and liches in Ilshenar up from the Honor Shrine and tried the same tactics there. Of course, the lich lords proved more difficult to provoke than the beasties I encountered in Shame, but then that’s why God invented running off-screen . . . . Once the lords were provoked, I easily dispatched the liches and other, lesser undead spawn in the area using my new favorite tactic of peacing, then e-bolting. In fact, I discorded a few regular liches first, then peaced them, and found that I could slaughter them with just three e-bolts. Once one of the lich lords fell, I peaced the other and then obliterated it with a couple of e-bolts or explosions. I killed ten lich lords (and at least fifteen regular liches) before I decided it was time for the ultimate bard tests . . . .

Ah, Destard . . . the adventurous bard’s paradise. And now it will take an even braver heart for a bard to test his mettle there. Make no mistake, it is all but IMPOSSIBLE to provoke multiple pairs of dragons. You will need to use tactics—barding, moving, teleporting, invising—and just plain old common sense. If you do, you won’t just survive there, you will actually do quite well. Four testers joined for that hunt, and only one died in over an hour of play there. We found that a pair of bards coordinating their actions and watching over each other’s health bars made one heckuva devastating machine. I lost count of the slain dragons, drakes and wyverns after twenty. Soloing Destard as a bard will be more dangerous, to be sure, but teamed with another bard, mage or warrior and using a bit of tactics and common sense, bards will have little problem staying healthy (and rich).

As a final test, I went after one of the new champion spawns in Felucca—solo. Those spawns are every bit as advertised, equally if not tougher than the Ilshenar champion spawns. Though I never came close to “controlling” the spawn, I nevertheless took out a number of those nasty beasties. And no, I’m not even going to hint what they are and spoil that surprise . . . .

A couple of notes to be aware of . . . . Discord seems to last forever, as every beastie I discorded remained discorded regardless if I ran offscreen, invised or even left it alone for a few minutes. I’m not sure if this is a design feature or a bug, but I’m certainly hoping the former. It’s difficult to determine whether a beastie has been previously discorded without attempting to discord it (possibly for a second or third time . . . .). If it had already been discorded, I received the message that “the creature is already in discordance.” The suggestion has been made that in Publish 16, discorded critters change to a slightly different hue to indicate their status.

We have also suggested that discorded critters be easier to provoke or peace, as it stands to reason that a beastie that has had its intelligence reduced by a quarter should stand less of a chance to “resist” a bard song than a similar beastie at full health.

Playing peace or discord does NOT break an ongoing provocation. Nor does playing discord break the effects of a peaced single critter or area. Vex advised that this is as designed so that bards can play multiple songs with effect.

Let me make this clear in summation—the reports of the death of the solo bard have been greatly exaggerated. He won’t be Superman anymore, but this kryptonite won’t kill him. Instead, the changes will simply make bards think, to use tactics, to use common sense to survive and do well against the toughest beasties in the Land. Or to team up with another player or two, whether other bards, mages or warriors. After all, folks, the second “M” in “MMORPG” stands for “multiplayer” . . . .


So, "Discordance" is the word of the day. Looks like good news for you bards out there!


Saturday Night is FCB Night
Submitted Wednesday, May 1, 2002 - 1:43:19 AM by Jeremiah Cruz

Jeremiah CruzFrom Gem:

FiFi LaForge hunched over the pile of scrolls, "I think we have all the games and prizes we need, Leif." "Well, we should, we've been planning for days," he replied.

"I hope this will be one of the best nights ever at Tales and Ales."



Saturday night the Fishing Council of Britannia (FCB) takes over the Tales and Ales tavern-right near the Trammel Yew moongate. Time: May 7 at 7:00 p.m. to 10:00 p.m. Central. FiFi and Leif will be your hosts. They have planned many new games and amusements. Many of the rest of the motley crew are expected to arrive, hopefully sober this time. Please join us.