I for one don't like it when there are more than two rants on the front page. I don't like it when there is more than one, but you are going to have to deal with this one since I think it is very well said and hits upon the problems of UO. A ToM member pointed this out to me and I read it on the UO boards.
By Dark Vengeance: What UO Has Lost
I have been playing this game since beta, and over the past year or so, I became genuinely disenchanted with both Ultima Online, and its Development Team. So for almost a full year, I have been trying to put my finger on specifically what I miss about the "old days".
Recently, I realized it in a single moment of clarity.
In the early days of UO, players had to rely upon each other to accomplish most tasks. Skill gain was so slow that not everyone COULD have a GM smith...although everyone certainly wanted one. Not everyone COULD become a GM scribe, or tailor.....and very few could get multiple "mule" characters to high enough skill levels to completely supply their characters. Given the rate of skill gain, even after 5 years, you STILL wouldn't have been likely to see people with accounts that have a single "mule" and 4 adventurers.
Don't worry, this isn't about the rapid skill gain brought on by impatient players and a poorly-conceived powerhour system.
In the old days, you had scores of Dread Lords stalking the countryside, looking to slay anyone in their path. Even leaving town was dangerous.....and dungeons were a central point of conflict. You found friendship fast on either side of the war....because you needed friends to survive.
Don't worry, isn't about statloss or Trammel. It's not about the changes brought on by players who continued to complain about PKs, even after statloss eliminated 95% of all red characters. And it's certainly not about the rushed, inane "solution" to alleviate the housing shortage, and create a geographical PvP switch.
It's about being NEEDED.
Let me say it again.
It's about being NEEDED.
In my early days of UO, I had grand dreams for my original character on Chesapeake. He is a swordsman, named for my favorite character from my tabletop roleplaying days. This is a man that strives to embody all of the traits of goodness in his heart. He killed without enjoyment, slaying undead to release them from torment, slaying Orcs at Cove to protect the town, and slaying PKs to defend those who couldn't defend themselves. He is a quiet, sad man....one that detests what he must do, but dutifully complies because the people NEED him. Without him, who will slay the ogres invading Vesper? Who will chase off the madmen murdering gleefully at the entrance to Covetous? Who will answer the clarion call of someone shouting "HELP ME!" in earnest?
Those days are long since past.
Players now are getting everything they ever wanted. Skill gains that allow maxxed characters in days, and each new scenario or patch seems to contain some new item or change that makes someone MORE powerful. As player powers increase, interaction decreases proportionately.
The Virtue system literally defies the spirit of Ultima 4.....using the names of selfless attributes to describe tasks that players are encouraged to pursue out of self-interest and lust for greater powers, without any appreciable drawbacks. The Unbridled Ambition system is more like it.
Trammel's very existence has driven down player interaction. No longer do you see people running from monsters screaming "Help!" and responding with gratitude for assisting, instead they say "heal" and "mine".
The network of "mules" on various accounts has made NPCs all but useless.....and other players? Bah. If you need something you can't make, you've got thousands of player vendors across each shard. It doesn't really matter if you actually got to know your customer....after all, you got your gold, right?
Ebay runs as rampant as ever, primarily because it reduces "account churn". Sold accounts are reactivated, and stay open longer....and Veteran Rewards actually rewards the players who buy accounts on Ebay, over those that buy the game from a store shelf. Meanwhile, resource sellers have made every conceivable item available...for a price. 5 million gold is less than a day's pay.....1 million gold costs less than some customers weekly allowances.
You have masses of people complaining about only getting a 60% chance to provoke two dragons onto each other!! Yet others are complaining about only being able to use a single dragon as a puppet in battle. And with Golems, its debatable as to whether anyone needs to fight for themselves anymore.....let alone to fight for anyone or anything else.
You have appealed to greed, fear, ignorance, cruelty, and impatience. You've appealed to those that want instant gratification. You've appealed to those whose sole aim is to find joy at the misery of others...all behind a cloak of "innocence". You've appealed to those whose only desire is for ever-growing power and wealth....and to lord it over others. You've appealed to those who don't WANT to learn how to protect themselves....and removed the need for anyone else to protect them. The basest elements of human nature.....some of the most primal and instinctual, and morally deplorable attributes of mankind.
You've stripped the world of any true evil that is left, and turned us all into either legendary heroes, or virtually impotent villains....with no reason for one to oppose the other. None save greed, cruelty, impatience, fear, and ignorance. How are we to fight those evils, those that exist within us all? Make no mistake about it, they are the only evils left in UO.
UO has lost its need for heroes. It has lost the need for people who do things for others without thought of reward.....for others have no need. It has lost the need for people to help those less fortunate than themselves.....for there are few that aren't fortunate already. It has lost the need for people who will steadfastly fight for a cause to believe in.....unless, of course your beliefs revolve around the colors blue, red, green, orange, grey, or black. It has lost the need for those who will protect the weak....for none are weak any longer. It has lost the need for those who will vanquish the wicked.....for the truly wicked are invulnerable to the law-abiding.
Give me a heroic deed to accomplish, and I will be there. Give me a real cause to rally behind, and I will shout its merits to all who can hear me. Give me a reason....no, a PASSION for anything within the world that COMPELS me to log in at every opportunity, and I will. Give me SOMETHING to make me feel like Britannia (and its people) NEED ME, and I will be there to do all I can.
We are heroes that have been denied the ability to do heroic deeds. We are villains that have been stripped of every capacity to be villainous. We are merchants with wares that are available in surplus.
We are 200,000 people with no "supported" means of showing our worth to this world beyond rares, and bank balances, and daemon bone armor, and above-Grandmaster skill titles, and Virtue levels, and fame & karma, and pure mares, and Champion titles, and easily-manipulated "showscores", bounties, or murder counts.
When will UO stop addressing those with ego or self-esteem issues, and start addressing those whose primary interest in a massively multiplayer persistent world was to have a personal and positive impact upon it?
When will UO start living up to its name as an Ultima, and stop being a contest of maximizing skills, and collecting items that don't truly exist?
UO is no longer a "fantasy" game in the sense that it once was. It used to be a fantasy about living in a world rife with sorcery and dragons and evil.....and fighting against that darkness. Now its just a fantasy of being wealthy, famous, and powerful.
The worst torture a hero can endure is life in a world without evil, and devoid of those that need to be protected from it.
Bring the noise. Cheers...............
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