March 2002

Weird Happenings in Skara Brae
Submitted Sunday, March 31, 2002 - 11:11:37 PM by Jeremiah Cruz

Jeremiah CruzI was taking a stroll the other day when I realized it was time for me to go make my daily prayer to the Mother. I started trotting in the direction of the Mother, but then I heard the voices of a group of men. I stopped and tried to sneak closer to see who it was, but evidentally they heard me, because as soon as I got where I could see the Mother, there was no one to be seen.

I frowned at what laid before me. The ground all around the Mother was strewn with nightshade.



I am no flower maiden, but I could tell that the nightshade had not grown there, but had been discarded there. I don't know whats going on, so I am hoping someone with more of an agricultural background could try and figure out what is happening. Someone in town told me to find this 'Evie' lady, but I knowst not where she lives.

Evidentally this is not the first time that nightshade has been discarded there this week, other people have reported it too.


Thanks,
Solomon


Yahoo discontinues POP3 access
Submitted Sunday, March 31, 2002 - 2:02:26 PM by Nick Seafort

Nick SeafortDo you like paying for free E-mail? Apparently Yahoo thinks so. The company pland to cut all POP3 access by April 24th. What is POP3 access? It allows you to access your Yahoo mail via Outlook, Eudora, or Netscape Messenger (among others). After April 24, you'll only be able to check your Yahoo mail via their specialized web interface. that is, unless you want to pay Yahoo for a service that others provide for free. So, whats a Yahoo to do? Perhaps try one of these free providers:

Yahoo's primary free mail competitor is probably MSN's Hotmail which provides free POP services to its customers using MSN Browser or Outlook. Hotmail presently offers more features in e-mail than Yahoo does.

Another free POP mail service is DS180's webmail. Several years ago, DS180 partnered with STOP Networks and ZapZone network to provide its users with Free, permanent web-based E-mail, and free POP access is included. Additionally, DS180/STOP mail has maybe a dozen users at present, so the chances of getting the you want are pretty high.

Good Luck, POPsters!


Stratics struggles with Tech Support
Submitted Sunday, March 31, 2002 - 1:39:59 PM by Nick Seafort

Nick SeafortBy now, most of you have noticed that Stratics has pretty much disappeared off the face of the net. The Stratics gurus have not been terribly forthcoming about what the trouble is, but they did say that it is a problem that they are waiting for their prodiver to fix. They do plan to continue their operations once the problem is solved.

Stratics IRC and Message Board services remain unaffected. The message boards were updated recently without a hitch.


The article that will never die.....
Submitted Sunday, March 31, 2002 - 12:32:39 PM by Noleeens

NoleeensHappy Easter everyone....

I just got back from a short trip to FL to visit with the folks... and while I am sure most of you have already read this trash, I thought it deserved a mention here since my article was the cause of some of this....

While I was gone branwilde from MarkeeDragon decided to put up an article saying what a terrible person I was....

You can read it here....

Let me state one more time for the record AGAIN my article about the auction house had zero, nada, zip, zilch to do with BVD and his 'relationships' with some of the women on GL. I explained that to Mandrake/Impy or whatever he is going by these days, and I explained it to anyone else that asked.

I won't pick apart her article, because quite frankly, Nieves did an excellant job of pointing out all of its faults for me.

No, she didn't have permission from me to reprint my article. No her facts are not correct. No, she never contacted me to ask me anything about it.

Funny.... I thought anyone with an ounce of journalistic integrity would at least make an effort to contact the person they are writing about.... MY BAD.

**Reader, please don't hold your breathe for me to contact her on this one... cause I really don't give a crap what she thinks at this point.

Anyway, check out Nieves response, it about sums it all up. (You will need to enter "Impy" in the search engine for the archives.... cause I'm sure branwhateverhernameis won't bother to go back and link it for you, or put it up on her own site like she did everything else.)

Laterzzz


Skara Brae Revolution
Submitted Sunday, March 31, 2002 - 12:09:35 PM by Noleeens

NoleeensSpecial thanks to Nattrim Amory for submitting the following:

Hark, and listen. For a new age in Skara Brae begins. From its ashes, like the phoenix the Skara Brae government shall rise anew, stronger than before... To arms and heed my call before Skara Brae is allowed to fall to foreign forces. The government of the House Soulstone has been weak, to weak to sustain itself against any large prolongued battle against outside forces. So to arms my fellow countrymen for the fires we bring in our wake will clense Skara Brae of the House Soulstone's weakness and unite us anew in strength of arms. To protect the people within our fair city we must do this. Skara Brae needs a more military minded government, and we as her citizens shall create that.

The revolution has begun and it is up to the House Stonesoul to decide what course of action it shall take. For Skara's Wrath has come; a body of citizens from Skara Brae who have risen together to defend thier homes. Skara Brae shall never fall to outside forces, even if it takes cleansing from within.


Thursday Development Update - 28 Mar 2002
Submitted Friday, March 29, 2002 - 3:09:25 PM by Nick Seafort

Nick SeafortBegrüßungen!

Time for another Thursday Development Update! WHOOHOO! Yes, I know its Friday, but better late than never, yes? the reason for the delay is that it seems someone up and stole half the internet. Some sites I can visit, and some I cant.. I don't know what happened, but I am pretty sure that Carmen Sandiego has something to do with it. So, We'll just have to do it the old fashioned way, gumshoes!

First up, the Ultima Online Newsletter needs a new name, you can vote for it on the UO.com site, "Voice of Britannia" has a decidedly commanding lead, though.

OSI is hiring again, why you could be the next Runsabre! or the next Tyrant! Well, you probably wont because theyre only hiring for Server Programmers and Temporary QA testers, but heck, you might be able to see where they filmed Wing Commander.

This week we have a special feature on TDU, I like to call it "who pisses us off the most?" but Cynthe calls it "Who is everyone on the UO team?" I'll let you make the call:

Meet the UO Team, in 100 Words or Less

Adrick
An active player of Ultima Online since August of 1997, Adrick’s focus as a designer in Ultima Online revolves around combat systems (PvP and PvM), guilds, factions, reputation, and player interactions and reputation (non-consensual PVP).

Alai
Alai has worked on all aspects of MMORPGs at some point or another, including (but not limited to) map building, customer support, art, sound, animation, writing, design, and programming. Over the years, he has managed to claw his way up the management ladder to Lead Client Programmer for Ultima Online where he’s coordinating efforts to improve the quality of the client in all ways possible. He prefers the green M&Ms.

Augur
Augur is a designer on the Ongoing Content team, responsible for creating everything from new monster and item additions, to devious puzzles and expansions to the Britannian geography. When not delving into the codebase of Ultima Online, he enjoys daydreaming about delving into the codebase of Ultima Online. You may have also seen him in such roles as "Dirty Hippy #2" in Stop, or My Mom Will Shoot! and "Topo, the Monkey Boy", in Circus Maniacs 2.

BIGtiny
Being the manager of the UO bug exterminators, BIGtiny's job is to make sure that bugs are quickly removed from UO society. Usually under the cover of darkness and with as few witnesses as possible. BIGtiny could not be reached for comment, but a spokesman said, "We have nothing against bugs; in fact, I have an ant farm at home. But when bugs enter the world of Britannia, they cross the line and must be dealt with... severely."

BulldoZ
After bodly catapulting the old UO pixels into the third dimension and working tirelessly to help track down the cause of crashes in Third Dawn, BulldoZ finally achieved the ultimate dream of all programmers and now spends his days on an obscure research project where he has nothing to do but think, eat and drink. In his spare time, he dreams of digital organic lifeforms.

Calandryll
Calandryll, a designer at Origin Systems, holds the esteemed title of the OSI employee most often blown up, killed or otherwise maimed in fan-produced flash movies. Calandryll got his start at OSI in the Community Relations department and later moved over to development on the UO Live Team. Currently he spends his time in a dark, locked, secret room working in shrouded mystery.

Cynthe
Since 1998, Cynthe has held six different positions at OSI, including Game Designer, Community Coordinator, and Web Content Supervisor. She is now Ultima Online’s Manager of Community Services, but leaves much of the delicate community work to her fantastically capable OCR team: Kerowyn, Greywolfe and Sannio. Her greatest joys include showing off pictures of her son, and busily writing “State of the Boards” addresses that are too long for anyone to actually read.

Evocare
A long-time Ultima Online player and virtual world enthusiast, Evocare is Lead Designer for Ultima Online. His responsibilities include managing a design team in such a way that the designers retain their sanity, determining which game features the design team works on, and giving the final "yay" or "nay" to said designs. In theory, this is all done to develop the most fun path to the cheese. Over time, he has developed his skill in claiming all credit for success while passing all responsibility for failure on to the Producer (much to Tajima's surprise).

FierY iCe
FierY iCe is a Programmer on Ultima Online, and works on all kinds of systems from server maintenance to monster tweaks to combat fixes, and anything that needs to be done. Previously working as a Designer, he still tries to help them out whenever they have Programming needs. His favorite things to work on are monsters and loot. He also gets a kick out of logging cheaters.

Greyburn
When asked about the myriad of intricate and sophisticated tasks on the plate of a UO client programmer, Greyburn describes his duties and himself eloquently as, “Client. Code. Bug squishin’, party improvin’, little talkin’ mofo’ with a lead foot and a cheap rental. Er, bugs an’ clients an’ stuff. And code. It’s all about the code. Yup.”

Greywolfe
Greywolfe, UO’s Online Community Coordinator, spends a great deal of time on the MyUO Message Boards. After a busy day reading and responding to hundreds of posts and emails and attending various meetings, the ‘wolfe likes to play UO while enjoying a strong cup of Sumatra coffee, write a little horror fiction, or attend various dog-type functions with the infamous Toy Fox Terrier “Kajun-Fox Beausoleil.” Greywolfe has been known to comment that if only coffee and Beau were in the game, all would truly be well with the world.

Gromm
Gromm is a member of the Ongoing Content team and has adopted the duty of Fiction Poobah. When not trying to think of new and interesting ways of spreading waves of mass destruction across the world of Britannia that leave nothing but blood, ash and suffering in their trail, Gromm enjoys spending time with his kitten. Although he enjoys working on UO tremendously, the position is only temporary until he returns to his homeworld of Gritt'hhhya''sfvvv'''eee to continue genetically installing thumbs on other races in the galaxy.

Hanse
Hanse is a UO designer and bug fixer extraordinaire. When he’s not eradicating bugs with a vengeance, he’s busily creating new content for systems such as creature spawn locations/amounts, bulk order deeds, magic spells, map changes, decorator tools, monster enhancements, and many others. Hanse likes to stare at orange juice containers because they say 'concentrate'.

Helios
Currently, UO Designer Helios is deftly working on the New Player Experience / New Player Retention initiatives and design-side localization stuffs. Of course, he also works to keep his sanity while sharing an office with Hanse, Vex and Adrick every day, which is a job all on its own. :-)

Ignatz
Ignatz started life wandering in search of truth and love... or failing that, a job in the video game industry. One fateful day in 1997 while walking in downtown Austin, Ignatz noticed a scrap of paper stuck to one of his boots. Ripping the newsprint from his shoe, he noticed a classified ad soliciting applicants for a testing position on Ultimate Onlink... or something. Intrigued, Ignatz applied. Now, after almost five years of working on just about every facet of UO, Ignatz is a UO Live Designer and has recently landed yet another position on the Ongoing Content team.

Jalek
When not bringing in donuts for the entire team, Jalek spends his time sitting in the dark void he calls his office, shunning the sunlight and hissing at passers-by while working on mysterious and complex background programming tasks.

Kerowyn
Kerowyn is the Online Content Editor and current reigning “Miss Tackiest Office Color 2002”. When not stalking her co-workers for their Team Comments, she spends her time communicating with the fansites, arranging chats and interviews, posting web updates, and completing various other miscellaneous writing/editing tasks.

Krum
After leading the programming effort behind Lord Blackthorn’s Revenge, Krum volunteered to take a break from actual game development and courageously took on the arduous task of developing an automated testing environment for our quality assurance staff, which will provide the team the ability to release a higher quality product in less time.

MrTact
MrTact is the newest server programmer for UO, having recently moved over from QA Engineering. He is notorious for fearlessly asking EA executives pointed questions during company-wide meetings, yet still somehow retaining his job.

Oaks
As a designer for Ultima Online, Oaks works on a variety of systems ranging from world-building to spell effects, and has recently tackled things like improving the new player experience and leveling the playing field in regards to the taming profession. He is easily identifiable by his vampire-like skin and brightly-colored Hawaiian shirts; testament to his long hours of game playing and programming. His online alias, Oaks, originates from a favorite pen-and-paper RPG character best known for his non sequitur dialog and insatiable battle hunger.

Prophet
When not camouflaged as a Canadian hockey fan at the Olympics, Prophet handles the responsibilities of Lead Programmer for Ultima Online. When asked to describe a typical day at work, Prophet replied succinctly, "I do stuff. You know, press keys, bitch a lot, and deny everyone’s new feature requests. It's in my job description." His l33t programming skills can be summarized by the following anecdote heard from his peers while watching him crash a test center while trying to fix it: "If that's him trying to fix something, god help us if he actually tries to break something."

Sannio
Sannio is Ultima Online’s “Online Content Coordinator,” which is simply a more professional way of saying he’s the company’s official “Town Cryer.” As the main researcher for the OCR department, it’s his job to sort through all the myriad bits of paperwork, e-mails, scraps of notes, and back-alley conversations that relate to UO, and somehow present it to the players in such a way that the company doesn’t realize valuable gaming information is being given away for free.

Stellerex
Previously a Senior Producer for Ultima Online Live and MVP of the year for 2000 at OSI, Stellerex now works behind the scenes, ensuring a bigger and better future for UO. He is an avid player of almost every type of game, and a chess fanatic.

Stormwind
Stormwind is the Director of Technology for UO. When he's not evaluating libraries and technologies for use in UO products, he's forcing the programmers to follow coding standards and write technical design documentation. Stormwind has been around since before the public beta of UO, forcing letters and numbers to line up and stand at attention on the screen to make the servers work better. He also serves as a backup programmer as needed.

Tajima
Tajima is the Senior Producer for Ultima Online's "Live" Team. He oversees the efforts of the programmers, artists, and designers while coordinating with the Customer Service, Game Masters, Operations, Engineering, and Marketing teams. In his spare time, he enjoys playing Tech Support rep on the Discussion boards.

Usul
Being one of UO’s Lead bug exterminators, Usul’s job is to make sure our QA group is using the latest and deadliest insecticides. Many of these insecticides are potentially harmful to the environment, and sometimes downright illegal; so his duties also include keeping the EPA and left wing environmental groups off our backs. Hey, you may not like carcinogenic chemicals in your food, but at least your dinner plate won’t be garnished with a cockroach.

Vex
Vex, a designer on UO Live, started programming 8-bit home computers at age 11, and later built a map editor for Ultima IV on his Atari 800XL using a BASIC compiler. In school and for a while afterwards, he played bass (the guitar, not the fish) in an alternative rock band before eventually moving into database and Web development. Vex started playing UO with the release of T2A, and began working for Origin shortly after the release of Renaissance. In addition to systems design, he also programs, fixes bugs, and does world building and testing.

WindRider
WindRider is the senior artist on the Team. WindRider is responsible for giving life to the art, the creatures, and buttons you click on. When WindRider is not pushing pixels around for new menu screens, he is teaching the creatures how to walk, run and eat in the creature aerobics class.


Coincedentally, because OSI is so logical, you can just stick @uo.com to the end of any of those names and E-mail the responsible person.

Next, an important FYI announcement!
Please remember that exploiting bugs or using unapproved third party programs in Ultima Online can result in the permanent suspension of your Ultima Online account. A list of approved third party applications can be found here. Using any exploit or third party application not on this list is a violation of the Rules of Conduct.

We are committed to removing those players that choose to exploit Ultima Online, and will continue to work towards maintaining an enjoyable and level playing experience for all of our players.


Thats right boys and girls, Exploiting is still illegal! I know that you are as shocked as I am, but apparently there are people who need reminding.

Greywolfe made comments from the team this week, they contain nothing developmental, but if you want to take a look, see http://update.uo.com/comments.html


An update on our Monday Music quest to get all the info (TM) Sannio has now reiterated to me everything that I already know about the UO music. This is good, because the next thing he tells me should therefore be something that I do not know. Additionally, I have hired another reporter to handle Monday Music from now on, and hopefully you will meet them soon.

No discernable player response this week, hardly anything newsworthy happened. Funny how I can stretch it into like 10 paragraphs though, isnt it?

At any rate, I hope to have more for you next week, I've got to call up Lynn Thigpen and get the ACME detective agency on the case of the missing half internet. I think shes probably hiding it in Japan, nobody would notice an extra half internet in Japan!


HG HSS Alliance
Submitted Thursday, March 28, 2002 - 2:38:32 PM by Nick Seafort

Nick SeafortFrom Talyesin Ap Hwne – Herald at Large

Let it be known throughout the lands, that on March 26,2002, before the Throne of Britannia, that the Nobles and Knights of the HouseStonesoul, and the Highland Guard and Highland Citizens, entered into a formal pact of alliance and mutual assistance.

The alliance calls out for other loyal and virtuous guilds to stand with them against the rise of evil.



Sandlewood Travels to Tales and Ales!
Submitted Wednesday, March 27, 2002 - 4:55:36 PM by Noleeens

NoleeensThis Thursday evening join Anduin and Mortellina as the Sandlewood staffers travel to Tales and Ales to host an exciting evening of new friends and good ale!

Gates from West Brit bank and various other cities throughout the evening... or venture on foot to find Tales and Ales. Travel southeast from the Yew, Trammel, moongate. It is the large L-shaped two story frequently packed with friendly folk.

Hope to see you there!

The Staff of the Sandlewood Box Inn


Diary of a Newbie (part 2)
Submitted Wednesday, March 27, 2002 - 10:36:35 AM by Lealla

LeallaAt Last glimpse we were introduced to the young Khan. An aspiring archer/mage full of awe and wonderment for this pixeled world we live in. His skills advancing through hard work and adventure. Lots of advice is obtained from those veterans willing to stop and share their experience. New friends are found creating memories. So off we go into another day in the Life of Khan:


I bank out of Vesper now, I don’t have lag issues here but I sure did at Brit. I haven’t seen a bank poser here but I’m starting to get mad at the litterbugs at Vesper Bank. To be honest I don’t mind a bag on the ground cause I’ve SEEN people drop magic items *boggle*...what gets me is people that set up 100’s of heating things or bone armor in patterns on the ground. What’s up with that?

While in Vesper, I met some guys and while talking I told them I was going to find the Oasis in the new lands (someone gave me directions and it seemed a great spot to go hunting.) The guys there said it sounded fun so we all grouped up. There are. 2 warriors, me (the ok archer and fair mage), 1 pure mage, and one tank mage.

We went to the New Lands through someone’s rune (he put it on ground and we all recalled off that) and started our way NW. On the way a gazer popped up and he was incinerated. We kept going and came across a ruin with undead…but it had lots of folks so we didn’t stay to hunt there.

Finally we get to what I think is the Oasis. We see a Cyclopean Warrior and jumped on it. I kept casting ebolts until I ran out of mana than would arm my bow. I saw his health getting low but didn’t know if I should heal him or if he could do it himself. The time it took for me to ask that question he was dead. I should have healed him and felt bad, but than saw my mana was just now at 10. I don’t think I could have gotten a heal off anyway.

We got him ressed through a scroll and kept going. We fought Wyverns and one guy said to kill them quickly because they have poison that is deadly. I didn’t think they were too hard. Than a Titan came at us! (Wow, very, very cool looking.) It gave us all fame/karma and had a magic weapon that I did not get. We were all on him, I casted my ebolts and than just used magery for heals on the party.

We did a circle around this mountain and than it happened! My greatest battle/triumph! We saw an Ophidian Knight about the same time it saw us. Our warriors charged and by the time my ebolt was in the air our two warriors were dead!! I was like, WHAT the HELL!! Our mage/tank said run and he took off so it was just me and the pure mage. The Knight targeted ME! So I kind of ran too…I just moved away from it and started plucking arrows at him. (I figured I had 150 arrows to put in him!). I put down a fire field and kept going back and forth, and casting ebolts/arrows at him…always moving. The pure mage got the other two ressed, the mage tank came back and by now he was at half-life…. We all started doing what I was…fire field and casting. (no more melee!). He went down and it was pretty awesome. The Oaf Knight was really tough, but the fight was exhilarating. My heart was in my throat as I played - it took out the two warriors so quickly I knew if it hit me I was dead too.


Our group dissipated. I met Iavona at the bank, who gave me a gift of runebooks! I have been zapping all over (“scattering a man’s molecules from one end of the galaxy to another is no way to travel!”). Iavona takes off and although late, I’m still pumped. (I was still on the Oaf high; (we started calling Ophidians Oafs)). So I try out one of my new rune books. ‘Ice’. It is right outside a dungeon and I reactive armor/night sight and enter. And die!! My first death in one week of playing…there were like 8 monsters all over the entrance and I didn’t have a chance!

I said I was stuck, ran to the bank, got some spare regs and another bank rune and zapped back there. This began what would be a 20-minute nightmare as I tried to get my stuff back. *Note to self: get hiding up NOW*. When I recovered it I had lost my regs but got everything else back.

Wed. I called in sick and really just hung out in Shame all day. (saving for a boat so I can try this infamous 8X8 thing). Nothing real special except all of a sudden I remembered someone telling me about Ogre Lords in Despise! Excited I got re-outfitted and zapped to Despise. I went down and started searching for them…but they aren’t at this first level. I found stairs going down again (very cool) and went deeper into this dungeon. I killed some trolls and moved to a lake in the middle.

I saw a few bards on the middle of the island (they kind of annoy me, though I’m not sure why). Depressed I see all the Ogre Lords are fighting each other (maybe that’s why they annoy me) and was about to leave….when one targets on me! The bards seemed to ‘let me have it’ and we began our ‘dance’. It casted no magic, so I fire fielded/arrowed it to death (a reaally…. realllllly long fight). I stopped casting ebolts cause it kept resisting them. When it finally dropped I got ‘lots of fame/karma’!!! THREE magic items, 700gold. One of the magic items was a Fortified Silver Heavy Crossbow of power!! Whooo hooo!!!!!!

When I was fighting the Ogre Lord I was so jumpy. The phone rang and the cat kept trying to grab my pizza I was about to have a stress seizure. I quickly grabbed the phone and put it down, turn volume off, dunked a sausage in my hot sauce threw it on the ground. Phone and cat problems were gone all before the Ogre Lord could reach me.

I now have 84(!!!) tactics, 80 Archery, 77.3 Magery. Eval int and Med are 60ish and 70ish...so I’m getting up there.


To be continued:


Virtual Worlds ... Real People
Submitted Tuesday, March 26, 2002 - 4:10:02 PM by Noleeens

NoleeensThe MMORPG Documentary Film Project <---WHOAH!

Ok, so apparently this is old news... But it was new to me - so I thought it might be new to some of you as well.

They played D&D, they play UO, they like films, they produce, write, and mix sound just to name a few of their talents... Now they want the world to understand MMORPGs.

"The film project took shape in the summer of 2000, over a series of lunchtime conversation about multi-user dungeons and virtual communities. I was trying to convey something of my on-line experiences in Ultima Online and other virtual worlds to friends in the S&TS department. They found it incredible that people would spend 20-30 or more hours per week living an alternate life in a medieval fantasy world. "What do people find so compelling about these virtual worlds," they wondered. As a budding academic, I considered writing a book to answer this question. Park Doing, a fellow graduate student and film enthusiast, convinced me that the subject matter really needs a visual treatment."

The MMORPG Documentary Film Project

Laterzzz
~Nols


Interesting Notes
Submitted Monday, March 25, 2002 - 10:53:58 PM by Jeremiah Cruz

Jeremiah CruzI was walking around Caelum Mortuus today after stopping by the Sandlewood Box when I noticed a note on the steps of Raistlin's house. It intrigued me, so I traveled to the house of Boromir, where I found the same note, except addressed differently.

See for yourself...







From these I gather that something is indeed happening with the old Temple of the Black One. I went there myself, but found no trace of anyone or anything. Looks the same as it did when the Cult scattered, except a bit more run down.

I'd go to this meeting that this '-R' speaks of, but I am afraid since I am not an ex-member of the Cult, I'd probably be killed. Hopefully I can find out something.


Royal Oaks Masked Ball!
Submitted Monday, March 25, 2002 - 10:46:21 PM by Jeremiah Cruz

Jeremiah CruzGreetings!!

I would like to announce the Royal Oaks Masked Ball, to be hosted by Ludwig Van Foltz of RKB and Jessy Fast of The Order.

The Ball will take place at the Royal Oaks Tavern, located in the Newcastle peninsula, Friday, April 5th at 9pm by the eastern skies.

Please come dressed in your finest! And most importantly, wear a mask! How will you know who's behind the mask?? (aside from the name above the player). Get to know them and find out! This is a perfect opportunity for the finer citizens of Britannia to get together and meet a new face...somewhere behind that mask :) All of Britannia are welcome to attend. Free food and drinks all night!


For directions to Royal Oaks Tavern, visit www.qflag.com/rkb/newcastle.html or contact either Jessy Fast or Ludwig Van Foltz.

See you there!

Ludwig Van Foltz, Saint Commander (RKB)
27176393


BBC rescheduled
Submitted Monday, March 25, 2002 - 4:41:21 PM by Nick Seafort

Nick SeafortFrom Noel LeFevre - UOSS

Due to scheduling conflicts, the premiere meeting of the Britannian Benevolence Commission (BBC) has been changed from Monday, March 25, to Wednesday, March 27, at 7 pm CST/ 8 pm EST. The group will assemble at the Restful Slumber Inn in Nujel’m, Trammel. Gates will be provided to the island from the banks in Skara Brae and Yew, Trammel, thirty minutes before the meeting begins.

The agenda for the initial meeting is to set the cornerstone for a diverse group of craftsmen and adventurers who will network together to assist the downtrodden and needy citizens of our realm. The goal of the BBC is not merely to hand out goods to young citizens, but to assist them in learning valuable tools of survival and to teach them how to help themselves. Interested parties may volunteer their services to act as mentors for the young or those who have recently returned to our lands and find themselves bewildered by a world that has changed greatly since they last set foot on Britannian soil. We find that there is a particular need for guilds who are willing to take some of these foundlings under their wings.


Everybody has a price.....
Submitted Monday, March 25, 2002 - 9:06:50 AM by Noleeens

NoleeensWe've all talked about it. Some of us have done it once or twice. Some of us do it all the time.

Everyone's time has a price, and they say everyone can be bought. If you wait long enough someone will sell what you are looking for, and if you are quick enough, you can pick it up at a decent price.... or if you are selling, you can shop your virtual item around to the highest bidder until you get the price you really want.

Someone told me last night, the time to sell is now. I disagree with that statement. I still believe in Felucca. I believe in the players that remain there. I believe in living my virtual life with the risks that come with Felucca, in return for the reward of a playstyle I enjoy.

UO, EQ, AC, DAoC and soon, PE. All the games deal with it to some extent or another... Go read the latest http://apnews.excite.com/article/20020325/D7IF6JNG1.html

Then come tell me... what's your price?

Laterzzz


Interview with Nieves (UOPowerGamers)
Submitted Sunday, March 24, 2002 - 9:45:14 PM by Noleeens

NoleeensTonight I spent a little time with Nieves (who if you read our boards.... you already know, is my daddy). *smirks*

We went behind the powergamer a bit, to see what its like on the other side.... to meet the man behind the website, the player behind the characters (some are secret!) and to talk about what we all love ... UO.

Step inside and read the sordid details

Laterzzz
~Nols


At First Sight
Submitted Sunday, March 24, 2002 - 4:16:38 PM by Nick Seafort

Nick Seafort"The drow in question is a victim of an especially ingenious drow deity. His
name is Vhaerhaun. He tricked the dark elf, by deceiving her with false
notions that he was a god of mercy and change. This drow had balance written
on the very fiber of her soul, General. But when the world around you is
'kill or be killed', you must survive in any manner you can. And she shows
herself to be above the morals of her kin, by even feeling guilty enough to
have been allowed access to the Temple for atonement."

The Speaker fell silent a moment and looked into the morning sun, drinking
in the azure ocean that bordered it. Then, he turned back to his story.

"This female came to us, because there are very few in this world who can
reverse the trick which Vhaerhaun has played upon her. Now, now... General,
I know what you're thinking. And I can assure you; I am a fine judge of
character. I didn't get to this position by being naïve. She was honest in
her search for atonement, and her search to heal. Vhaerhaun split her soul
in two to torture her. Half of her soul is personified in one body, the
physical manifestation of her sins. The other half wanders the world as her
innocence. It wouldn't take long to deduce that the being in this temple is
her innocence."

Ciril was dumbfounded.

"She sits in the Temple even now, Speaker? A drow female, here?"

The Speaker nodded slowly...

[Want to read more? Want to know what this is about!?! In honor of the
founding of Tel'Aure a quest is about to embark to save a soul. Find more
of the story at http://www.ori.net/nicodreus/docs/firstsight.html and help
support the founding of the elven Nation of Tel'Aure!]


A Series: Diary of a Newbie (part 1)
Submitted Saturday, March 23, 2002 - 9:19:14 PM by Lealla

LeallaAs days, weeks, and even years rush by in our little pixeled world of UO, We all at one point or another get that “feeling”. You know the feeling. The one that washes over you as that *insert monster/enemy here*, falls yet again at your feet in another horrifying death, “been there, done that, what now?” kind of feeling. We have accumulated our homes, our rares and our riches. We have fought epic battles never to be forgotten, made countless friends and even a few enemies. We have tried all the available skills, wondered to all corners of our pixelated world and back again.

Here we stand, still faced with that burning question......So what now? This question we all have to answer for ourselves. However, every once in a while all it takes to get a new outlook on things, is to look at the world through someone else's eyes.

So, how about a stroll down memory lane...... A glimpse back to the wide-eyed innocence, the wonderment of days gone by, a walk in the shoes of a new player by the name of Khan.

An introduction:
My friends and I came from Everquest and than Dark Age of Camelot. When those two games lost their luster we kind of fell apart. Some are still in Everquest, some in DAoC, some came to try out Ultima Online with me. It started as a chance to play something until Star Wars Galaxies, or Neverwinter Nights came out - but I’ve really become hooked more so than I thought. Well, it IS addicting. My wife...oh how she loathes my cpu!

Coming from EQ and DAoC the interface and commands for UO I thought I would be ok, but the learning curve for this game is pretty high! Thankfully both EQ and DAoC have a Stratics.. So I went there first for info on the game. From there I discovered UO Powergamers.

As this is introductory I’d just want to add that my friends laugh at my excitement. I love Great Lakes and the people there. If I could say but ONE thing to a person buying UO off the shelves it would be to go to www.uopowergamers.com before even installing. If I could say one thing to the makers of this game I would say thank you..ok, well I’d say thank you and free up some room for new guys to get homes too!!


Life Begins:
I started in Vesper after the trial of going through Haven. I was told to start here as it is a good city near mountains, water, and the bank is near a reg shop. All this is greek to me of course. To be honest, my first thoughts are of frustration . I don’t know how to do anything and when I finally just wanted to kill something I found that farm animals are pretty strong!
I find myself with tons of questions:
HOW do I make money?? (I’m killing pigs and 'harts' are killing me...neither have any gold! Regants so damn expensive!)
What is a 'bank poser' ? and why do people here hate them?
Does it matter if a shaft comes from an oak tree or not?
Do feathers from an eagle make a better arrow than one from a harpy?
With these thoughts going through my head, I wander the countryside ...and when I see a reg on the ground I’m pretty happy and try to hurry in case another person picks it up...but if its a silk I sometimes avoid it. I thought trying to pick up an arrow from the ground was painful, than I saw a spider silk..OMG! The Gods truly were laughing at me as I tried to put that in my bag.

I found a place called 'Nikky's' last night! OMG you should SEE it. There is a vendor full of stuff on every tile facing out. I spent a good 15 minutes just rifling through the stuff.
Sad part is I’m trying to find a horde of earthquake scrolls (to have on a new boat, I thought I’d call it 'Botany Bay'. heh.)

REALLY sad part is I went looking for vendors and I got SUCKED into the miasma of shopping. I must be a chick. I ended up with a new bow, a runebook with 6 charges (which I don’t understand as I just cast from the page but ). Some people have really cool houses out there. I try not to use night site because if they have torches going it really looks cool.

I’m happy to say I haven’t run when I have seen a person turn into a demon, but I did call my wife (who groaned) when I saw a guy turn into a chicken! I made him do that again for my amusement and my wife’s chagrin..


To be continued:


HG Hosting at the Tales and Ales
Submitted Saturday, March 23, 2002 - 5:13:24 PM by Nick Seafort

Nick SeafortFrom Jakob Covenant

The Highland Guard is pleased to host a night at the Tales and Ales Tavern on Sunday, March 24, 2002. We will be serving all the ale, scotch, bread and stew that you can handle. Come and enjoy tall tales and camaraderie. We will also be running an Easter Egg Hunt event. First prize will be 20K, second 10K, and 3rd 5K. Activities start at 7:00 PM Central.

To find Tales and Ales, travel southeast from the Yew, Trammel, moongate. It is the large L-shaped two story frequently packed with friendly folk.


FCB Costume Contest
Submitted Saturday, March 23, 2002 - 8:58:55 AM by Lealla

LeallaFrom Gem of the Fishing Council of Britannia:

Can ye look like a pirate? Or maybe a poor patient fisher? Monday
night be yer chance to win a prize for your appearance.

The Fishing Council of Britannia (FCB) will be holding a costume contest at the Tales and Ales Tavern, a few steps from the Trammel Yew moongate. First prize for the best nautical costume will be a large painting. Many other prizes and give-aways! Tales and Ales is staffed nightly from 7:00 p.m. to 10:00 p.m.

The contest is Monday March 25th (FCB night) at 8:00 p.m. CST (9:00 EST).

There's a rune to Tales and Ales on the floor of the FCB tower.
http://uo.stratics.com/shard/Great%2BLakes/gl_fcb.shtml


Thursday Development Update - 21 Mar 2002
Submitted Friday, March 22, 2002 - 2:49:28 PM by Nick Seafort

Nick SeafortWerd G!

Its time for another hip-hopping edition of the TDU with DJ NickyNickyNicky!

Yeah, so enough of that already, lets get to the updates!

Do you like Quicktime? Do you like downloading 13 megabyte Quicktime movies? Well, OSI made a movie for LBR, which you can check out here: http://www.uolbr.com/video.html Although as a warning, I should tell you that the video dosent actually contain any actual game footage whatsoever. Calandryll has a little speil about why the movie is so cool:

It was important that this movie reflect Lord Blackthorn's evil intentions, but at the same time, show that not everything in the world is either all evil or all good, there is still a great deal of mystery to unravel. There are still many good citizens in Britannia. And, many who see Lord Blackthorn for the half human, all evil tyrant that he now is and are willing to go to any lengths to bring this madman's vengeful seige to a halt. The question is what will happen, who will ultimately triumph in this battle of good versus evil? And, even those writing the fiction don't know at this point!

The ending scene is what "Lord Blackthorn's Revenge" is all about - the "Dawn" of hope. The final scene shows the new heroine, Dawn, fighting side by side with you and the people of Britannia. She stands as a leader, born of necessity, vigilant and defiant, ready to repel Blackthorn's attack and return control of a once peaceful land back to its people. "Dawn" has no ulterior motives, in that she represents the true Virtuous soul, a model to other citizens of the path of Virtue which is open to any who chose it. The fate of Britannia is far from sealed, and only through the actions of you, the player, can the world be safe once again.


You know, personally.. (and you can take this bit as a mini-rant if you want) I dont mind LBR, I like LBR.. but is it really to hard to actually represent the real and actual game that people are buying here? "only through the actions of you, the player, can the world be safe once again" Yeah, right! This is like the White House tour guides who say "its YOUR house". Yeah, that couch is 1/250,000,000th mine! whoohoo!

Then again, who would buy LBR if it said "Be an unknown cog and play an insignificant role in defeating Lord Blackthorn" Oh well.. on to brighter things:

Theres presently a "name the monthly newsletter" contest going on on UO.com. Cynthe says:
Most of you know by now that we've created a new newsletter that will be sent out every month, and we'd like to conduct a quick poll to pick a name for it - something with a little more flair than just "UO Newsletter".

We're going to put 5 choices up on the site for people to vote on, but I thought I'd get a few ideas here first. Anyone want to suggest some names for the monthly UO Newsletter?

Serious suggestions only, please. :)


You can sign up for the newsletter at http://www.uolbr.com

Next up, Designer Vex's Bard FAQ:

In reply to:
Barding questions....(Can the Dev Team Answers these questions as a FAQ or something? I see these questions pop up quite a bit lately. Thanks!

In reply to:
1. I want to provoke a blood elemental and a daemon to fight each other. If I have a daemon dismissal instrument does that mean I have to target the daemon first in a provoke? In other words, if I have a blood drinking and a daemon dismissal is there going to be a specific sequence that I will need to do?
The instrument modifiers are applied per creature as a modifier that reduces the difficulty of using bard skills against the creature. When using provocation, the difficulties of the two creatures are averaged. You can only use one instrument in a provocation attempt. Here are some examples involving an instrument of Daemon Dismissal:

Provoking two daemons to fight: Each daemon becomes easier to provoke by 10 points of skill, meaning the overall chance of success increases by 20%.

Provoking a daemon to fight something that is not a daemon and not an elemental: The daemon becomes easier by 10 points of skill, but you get no difficulty modifiers for the other creature. The net effect is that the overall chance of success increases by 10%.

Provoking a daemon to fight an elemental: The difficulty of the daemon is reduced by 10.0 points of skill and the difficulty of the elemental is increased by 10.0 points of skill. It is a wash, and attempting this provoke is done at standard difficulty.

All provocation attempts treat the first and second targets identically. It doesn't make a difference which creature is targeted first. Think of it as provoking two creatures to fight each other, rather than provoking one creature to attack another.
In reply to:
2. Will dragons auto-dispel and EV or a BS even if continually peaced, or will they only attempt to dispel if they shake off the effects of the peacemaking?
Magic-using creatures will attempt to dispel any summoned creature, elemental, spirit, or vortex that targets or does damage to them. This is a defensive action that will not be suppressed by the use of targeted peacemaking.
In reply to:
3. As question #2 except will other spellcasting creatures (such as orc mages, daemons, blood elementals, etc.) attempt to dispel an EV or a BS even if continually peaced, or will they only attempt to dispel if they shake off the effects of the peacemaking?
Same as above.
In reply to:
4. Double-clicking on an instrument will set that instrument as the default instrument for bard skills. When wanting to switch to another instrument (such as from a blood drinking instrument to a daemon dismissal instrument), will double clicking on the instrument decrease the number of available uses for the instrument?
Playing an instrument by double-clicking it exercises the character's Musicianship skill and flags the instrument as the character's Last Instrument. This action does not incur a skill delay, nor does it cause wear and tear on the instrument.
In reply to:
5. Will having 120 musicianship (from a musicianship scroll of power) give any benefit, or is this something that was left over from a previous bard revision?

Musicianship will be removed from the list of skills able to be raised above 100. It is a non-difficulty-based skill and there are currently no plans to change it to difficulty-based. A non-difficulty-based skill cannot normally be raised above 100.0 skill.
In reply to:
6. When taming a creature and 'angering the beast' (such as a dragon, white wyrm, etc.), will it attack the tamer even if continually peaced, or will it only attack the tamer if it shakes off the effects of the peacemaking?
If a creature becomes angered while being tamed, the peacemake effect has the standard chance to stop the creature from becoming aggressive toward the tamer.
In reply to:
7. If someone casts invisibility on a bard while he has a bard song in effect (e.g., provocation, discordance, peacemaking), will the bard's song cease to function since the bard must remain visible?

The timeout for all bard effects terminating for lack of line-of-sight, being out of range, the bard being dead, or the bard being invisible will be a minimum of five seconds. This means that the bard can become invisible, break line-of-sight, or dash out of range for up to five seconds without breaking his ongoing bard effects.

If someone casts invisibility on the bard, the bard need only become visible again (by moving or performing any number of actions that reveal a hidden character) within five seconds to preserve any existing effects. Leaving the choice up to the bard leaves team play options open while reducing "grief play" potential.
In reply to:
8. If a bard provokes two creatures to attack each other (such as two trolls), will the bard be able to provoke a third creature (such as an ogre) to attack one of the other two trolls already under provocation?
Yes. Furthermore, recent tweaks to the updated bard ruleset remove the "uniqueness" restriction from Provocation, meaning a creature can be provoked by or provoked onto by multiple bards. In other words, this particular game dynamic now remains unchanged.
In reply to:
9. Will the number of uses left in a musical instrument be a cryptic description when single clicking on the instrument, or will the exact number of uses be displayed when single clicking on the instrument?
Communicating precise numbers is called for in this circumstance, to avoid any potential for scamming in the trading of these new magic items.
In reply to:
10. If a aura enchanted creature damages a bard while the creature is under a continual peacemaking effect, will the creature immediately attack the bard since it damaged the bard, or will it only attack the bard if it shakes off the effects of peacemaking?
The radius damage effect is passive. Targeted peacemake will not turn this effect off, so even if the creature does not target anyone it is still possible to become damaged by walking too near the creature. Causing a character damage in this way will not cause the creature to attempt to aggressively target the character.
In reply to:
If anyone else has any other questions, feel free to post them in this thread. Please keep any posts in this thread constructive so hopefully the Dev Team will answer our questions.

Thanks!

- Nadya Modavia.
Other rule notes: The chance for an established Peacemake effect to suppress subsequent attacks will be a minimum of 50%, with the chance scaling upward to 100% depending on the creature's bard difficulty and the bard's skill. This means the difficulty of establishing a peacemake will remain unchanged, but once in effect its ongoing aggression suppression is more effective.


And on a final note.. if you hate having to dye your furniture in your pack, publish 16 will allow you to dye in the pack or locked down too!

Player response this week? ODD! Thats right, people have stopped talking about UO on the UO.com boards, and have begun to talk about Basketball. In particular, theres a thread about how kewl Oklahoma is (http://boards.uo.com/cgi-bin/showflat.pl?Cat=&Board=Disc&Number=1123307&page=0&view=collapsed&sb=5&part=1#Post1125002) Besides the basketball, theres not really any organized protests vs anything, just the scratching of barnyard animals.

Thats it for this week, and yes I know its technically Friday, shut yo piehole willis!


CoS auction at Tales and Ales
Submitted Friday, March 22, 2002 - 12:01:24 AM by Nick Seafort

Nick SeafortFrom Drake Aldaron via Stratics:

Greetings to all of Sosaria's residents!!

Once again, the Conclave of Shadows will be staffing the beautiful Tales & Ales Tavern located at the Trammel Yew Moongate on Friday night. Many of you have come to enjoy the company, food, and fine beverages of the merry place. As always, we open the doors at 7pm under the central skies and the kegs flow as abundantly as the great rivers themselves.

But wait! Tomorrow night, the Conclave is proud to offer an in-house auction for those in attendance! Our members have accumulated a variety of fine wares to submit to bidding. Some of the items include packages of fantastic magical swords, pieces of daemon bone armor, wonderful rares, and more! The auction will begin promptly at 8pm and will end as soon as all the items have been sold. Payment will be expected immediately after you've won an auction.

So bring your wallet and your mug, and come join us all for the fun and excitement at the Tales & Ales Tavern!


Britannian Benevolence Commission
Submitted Friday, March 22, 2002 - 12:00:25 AM by Nick Seafort

Nick SeafortFrom Noel LeFevre - UOSS:

Please join us Monday, March 25, at 7 pm CST/8 pm EST for the first meeting of the Britannian Benevolence Commission (BBC). The meeting will be held at the Restful Slumber Inn in the official Stratics event town, Nujel’m, Trammel.

The purpose of the BBC is to provide food, clothing and services to the less fortunate, be they poor in material goods or poor in spirit. All guilds and private citizens are welcome to participate. This is not a town council or a city government. It is to be a non-profit, non-political organization for ordinary folk who wish to help others.

Events which will be sponsored by the BBC will include sewing circles (to fashion clothing and leather armor for the impoverished,) bake offs (to cook food for distribution to the hungry,) and socials where Britannians can come together to meet and mingle. We also hope to establish a mentor program through which newer citizens can be matched with an adviser who can guide them through the sometimes confusing, sometimes perilous, day-to-day life in our realm, honing craft or adventuring skills.

For more information, please contact us. We look forward to seeing you Monday night and doing great things together for the benefit of our fellow citizens.


Reminder: Sandlewood Celebrates Ostara tonight!
Submitted Thursday, March 21, 2002 - 3:55:53 PM by Noleeens

NoleeensA reminder:

....So break out your favorite bell, bring some kindling, dress in your favorite Ostara colors (The most common colors associated with Ostara are lemon yellow, pale green and pale pink. Other appropriate colors include grass green, all pastels, Robin's egg blue, violet, and white.) . . .and come celebrate at the Sandlewood Box Inn and Tavern, Thursday, March 21st at 8pm under the eastern skies. Plenty of ale, cider, good food and lots of memories to be made, all at the Sandlewood.


Stratics GL Establishments to be Updated
Submitted Thursday, March 21, 2002 - 3:08:26 PM by Nick Seafort

Nick SeafortFrom Noel LeFevre - UOSS:

If you need resuscitation, you go to a healer. If you need your favorite katana repaired, you go to a blacksmith. If you’re the manager for Great Lakes Stratics and you need your establishments section updated, you go to Kyra.

That’s right! We have enticed Kyra into joining our staff here for the express purpose of breathing new life into our dusty ol’ establishments section. We have heard your pleas and have found who we consider to be the most qualified person for the job.

Many of you may know Kyra as the Homes Tour coordinator. Each month, she selects some of the finest homes and establishments in Britannia and places runes to them in books available for purchase at many fine vendor shops. The tours have gained tremendous popularity as news of them travels from happy tourist to happy tourist. Having been in the homes tour for so long now, we trust that her knowledge of Great Lakes, it’s lands and peoples, in unparalleled.

Joining her as part of our two-person review team is Rikus of The Trinsic Virtue Guards. (http://www.trinsicguards.com/) Rikus will be accompanying Kyra as she visits various venues to offer a man’s opinion to the reviews.

Please join us in welcoming them to the Stratics family. Their first review, The Fishing Council of Britannia tower (http://uo.stratics.com/shard/Great+Lakes/gl_fcb.shtml), is up and available for your perusal. Look for more establishments to be added frequently.

If you are the owner of a home, shop or guild hall of which you are especially proud, feel free to invite Kyra and Rikus for a visit. You may reach them at: uogreatlakes@stratics.com. Be sure to include “Establishment invitation” in your subject line. For security purposes, no attachments, please. When writing, remember to include information on how to contact you, the coordinates of your establishment, and the facet.


Gathering of Guilds
Submitted Thursday, March 21, 2002 - 3:06:49 PM by Nick Seafort

Nick SeafortFrom Lydia Bright - UOSS:

Have you ever had that feeling where you just do not fit in? I know that feeling quite well. To solve it, though, I went about it all the wrong way. I jumped from guild to guild trying to find my place in the world and became labeled as a "guild hopper."

This is why I have decided to put together an event for guilds. Not just roleplaying guilds, or dewd guilds, or pvp guilds, but all guilds. I bless my creation..."A Gathering of Guilds!"

Currently, I am taking submissions of guilds that would like to show other players what their guild is all about, to reach a larger crowd of folks like themselves.

If your guild would like to be a part of The Gathering, please send your submission to uogreatlakes@stratics.com with the subject line "The Gathering."

Please include the following in your message:

Guildmaster/mistress's Name
Guild name and Abbreviation
How to contact the guildmaster/mistress
A short description of the guild (Include whether what type of guild, such as, roleplaying guild, pvp guild, faction guild ect.)

The time, date and location are still to be determined, but will be put up a few days before the event.

I hope to see young and old, guilded and non guilded alike!


Britannian Fight Club
Submitted Thursday, March 21, 2002 - 3:05:45 PM by Nick Seafort

Nick SeafortFrom Steve via Stratics:

Greetings, GL'ers!

It is I, Oscar Shadowfoot, wishing again to relay some news to you fine people.

The Southern Brittanian Fight Club Association is currently organizing tournaments to be held Friday and Saturday nights, starting on the 22nd of March. The night of the 16th we held a test tournament, which drew several great fighters and mages from all over the land. The winner was HazE, who took home 290,000 gold.

The entrance fee is 15,000 gold, and the winner will take 65% of the total pot. HOWEVER, for the first few weeks, the winner will be awarded the FULL pot, plus a 200,000 gold donation from us.

For more information on location, rules, and other miscellanous things, visit www.fightclub.freehosting.net , or email me at s_yorkusmc@hotmail.com. Please refer to site before mailing me.


Herald, Stratics GL work together for readers!
Submitted Thursday, March 21, 2002 - 2:55:59 PM by Nick Seafort

Nick SeafortAn exciting development in the world of news, Stratics GL and the Daily Herald have teamed up to give you the absolute best coverage possible! As always, Stratics is able to use our stories for their site, and now we are able to use their stories for ours. With this strategic alliance, we should be able to give you better coverage than ever before!

Look for the new Stratics icon, which denotes news from our friends over at Stratics!


Welcome Spring
Submitted Thursday, March 21, 2002 - 9:48:15 AM by Lealla

LeallaGathered in the quiet beauty of the forest, whispers of the waterfall nearby, the Sisters of Enchantment prepared to practice the ritual in celebration of *Ostara.

Ancient Enchantress, Karinya, gave final instructions. Lit torches were placed, marking north, south, east and west, within the circle of the gathered witches. Soon Karinya began the ritual chants. In turn Air, Fire, Water and Earth were called forth. Praise given to Mother Goddess and Father God for the bounties all around us.

Just witnessing this practice, I have to say this is something not to be missed. The actual ritual is to be performed :

Saturday evening March 23, 2002 at 8pm CST the Circle of Life Columns (Trammel)

gates will be provided starting 15 minutes before the event from the Trinsic and Britian (trammel) moongates.


There well be food and drinks for all following the Ritual. Hope to see everyone there to welcome Spring.

* “Ostara marks spring's return; the fertility of animals, crops and humans; the balance of darkness and light, and the energies in Nature; and the astrological passage from Pisces to Aries. It is the time when the Daughter Kore returns from the Land of the Dead, and becomes reunited with Mother Demeter: thus it stands for the bond between mother and daughter and their perpetuation of life.”


A Stranger
Submitted Wednesday, March 20, 2002 - 3:12:04 PM by Nick Seafort

Nick SeafortFrom Cade:

Bowen had traveled down this road many times, but today it seemed different. As he walked a cool breeze brushed his cloak. The forest seemed strangely quiet today. As he rounded another corner he felt a prickly sensation on his neck and back. He felt as though someone was watching. He began to walk faster but the edge of the forest was not in sight! The trees became closer together as though he was going deeper into the woods. Footsteps began to sound upon the dirt road. Bowen looked behind to find a dark clothed person following him closely. He began to run keeping an eye on his stalker. Just when Bowen though there had been enough distance between them he turned and ran full speed. It was like hitting an invisable wall! There in front of him stood the dark figure. A shiny blue wall rippled then disappeared in front of him. The man was dressed in dark clothing with a glowing crown upon his head. As he stepped out of the shadow of a tree Bowen noticed his pale skin and glowing purple eyes. Suddenly he felt the intrusion of his mind! His own thoughts began to pour out and be taken by the man! Just when Bowen was about to collapse, a beautiful rose popped into his mind followed by other friendly pictures. As they faded away Bowen found that he was lying under a tree. He stood up to brush leaves and small branches from his pants. On the ground where had sat lay a small book. Upon lifting the book Bowen felt tingling in his fingertips. The cover was completely blank. Further inspection of the inside Bowen read the title. "The Dow Bible"


Linden World: Alpha Apps Being Taken
Submitted Wednesday, March 20, 2002 - 12:00:35 PM by Noleeens

NoleeensIt's a Whole New World!


When this 'service' rolls out next year, players will be able to log on to Linden World and do anything they like - from building a home to creating a tattoo parlor to designing their own version of Quake.

Invading the turf of UO, AC and EQ wouldn't be easy for anyone, but the creators of Linden World are aiming to capture everyone that doesn't fall into the 'hard-core gamer' category with their open-ended world.

Linden World's environment offers weather, realistic lighting effects, plants, animals and other objects, all of which obey the law of physics...

Sign up for the 'Alpha' testing program dubbed "Early Creator Program" here. The PC requirements are not out of the norm for new games coming up - but you do need broadband for this one. The streaming video just won't fly on dial-up.

Laterzzz


The Darkness Falls
Submitted Tuesday, March 19, 2002 - 3:29:17 PM by Nick Seafort

Nick SeafortFrom Rath Stonesoul on behalf of the Brotherhood of Sleep:

Dramaticilly the wind shifted pitch as the slim half-elf left the road and made way into the forest just east of the city. It would be night soon, and the wolves that roamed the forest would be out soon in search of their evening snack, when all had left the den would the boy elf head inside. In past recent past nights, had the boy heard howls echoe upon the wind just down the waters from the cave. Not the normal howls of the wolve’s den’s inhabitant…howls of a different sort, which sent chills throughout his body, numbing every inch of his being. Tonight, he would solve his mystery, mayhaps he shall even discover some being he might vanquish and make a name for himself…tonight, he shall see.

Wind whipped the tiny branches of each tree into his face, cutting his face in tiny bites. His dagger barely hacked through the sudden brush that seemed to wrap itself about him. It seemed the forest shifted completely from the thicket he once knew, as these darkened trees seemed to reach at him. The night itslef seemed to cling onto the young boy, as if to suck him forever into the brush, to hold him down and never let him go. The mere thought made his dagger that much more swift, tearing straight through the underbrush that grew before him. T’was fear, is all. All in his head. The night’s moon be getting to me….

With that, he felt himself fall. He did not fall down, nor did he fell up. His body froze, and he simply fell into nothingness, a void of infinite blackness that held him held in that moment that seemed forever. Infinite nothing…

He awoke as the sun lit the morning sky. Bird’s sang about him and a gentle brook could be heard just over the nearby hill. Before him was a small house he rockognized as home, yet could not remember. He understood very well that this place was where he had come from, yet the memories of his life would not come to him. He could not remember the crooked door upon the one room building. Nor could he remember the flowers that grew just inside an open window. None of this was familiar at all…

The door opened immediately and the slim figure of a pale man stood just within the doorframe. He grabbed the boy’s shirt and quickly dragged him inside, throwing him onto a wooden chair that sat in the very center of the house. Without speaking, the boy could hear the man’s hissing voiuce inside his head.
“We’ve been expecting you. You’re home now. Worry not where home lie.”

The footsteps of another man behind him brought a bit of realization into the boy. He suddenly took in his surroundings, a bare room with nothing but a bookcase and four chairs. Behind him stood a tall figure, cloaked in dark green, covering all of his body except the slight bit of pale white flesh that shown through the hood. In front of him was the figure who opened the door. A slim man dressed in what seemed to be a tribal garb, of the similar green as the other man’s cloak, and of a dark blue that seemed darker than black. Both of the men’s eyes pierced through the boy, as if invading every bit of him, corrupting every piece of his body.

Again, he heard the voice, yet neither men moved their lips.

“Your life has been served, and your purpose has been granted unto thee. Your past life was meaningless. Nothing within it has served purpose, your power has been stagnate. The time for your being to be tapped has come. Your vitae joins us as your soul departs this realm.”

Panic swept the boy, and he darted to reach the door, yet he did not move. He told his body to go, but it would not. That same numbness returned to him, and returned the memories of evil bearing down upon him. The room fell away once more as if a flood of memory returned to him. Blood everywhere. He saw his mother, lying on the floor, he saw his father’s dead carcass strewn upon the lawn. His younger siblings were mutilated, all of their blood trickling from his hands as he kneeled before his make shift shrine. His own blood mixed with his killings as the wreath of barbs that bound his hands gud into his flesh. Praying unto the alter, he saw himself drink of a goblet laid before him, he saw the other two men who were around him standing just behind him. He saw every bit of life he once knew gone, and he through himself into the damnation. In a blinded fury, he wripped forward, shoving both men away, and plunged his own hands into his chest, grabbing and squeezing his own heart until it popped., bursting blood upon the floor, his lifeless body slumped against the wall.

Both men grinned, as they gathered the body and dragged it from the small house….

Upon one of the altar rest the dead body of a young half elf boy. His clothing was untouched since his demise, the blood stained tunic that he himself ripped through still hanging barely over the hole in his chest. Upon the other lay the form of Reinholder, unmoving, seemingly lifeless. The dim torches did little to lighten this dark ceremony. The hisses and moaning of the horde rose as the cloaked form of Son Goku made his way down the aisle to the two alters resting side my side.
First, he moved his hand over the form of Reinholder, sliding his hand just over the body as a dark blue light began to emit from this corpse.

Chanting began to echoe throughout the chamber from an unkown source as the torches began to flicker to an unkown wind. Reinholder spasmed suddenly as the blue light shot through his body and broke into the room, emitting a blinding flash of light that enveloped Goku and the alters, and left Reinholder’s body burning uncontrollably. The light seemed to become trapped within goku’s fist, as he moved it onto the corpse of the half elf boy.

Resting his hand over the boy’s wound, the chanting grew louder as the flash returned, bursting every inch of the room in light for a brief second, only to disappear as suddenly as it came, the elf boy’s corpse burning as well. With a swiift motion, the figure of the elf boy stood. The flames that covered him immediately dispersed, leaving his flesh charred black. As he moved, the charred flesh fell from his body, and he brushed away the rest, leaving behind a slim pale form that was quickly garbed in Reinholder’s old clothing. He held his hand before Reinholder’s burning mass and ceased the flames abruptly. He turned toward the horde, grinning malevolenty.

His words rung through the halls. “HIS POWER- IS MY POWER. MY POWER- IS ABADDON’S POWER. DEATH- TO THOSE WHO OPPOSE HIS TIDING”.

And with that, the new Dark Minister began his reing beside Son Goku


Herald slims up!
Submitted Monday, March 18, 2002 - 9:25:28 PM by Nick Seafort

Nick SeafortThe ongoing war against load times continues. Those of you on broadband connections seem content with the Herald's load time, which averages 7 seconds across cable connections, but can get upwards of 20 seconds on a dialup connection.

Fret not, bandwith-challenged brothers and sisters, I have a solution for you: The Daily Herald: Light Edition!

Part of what causes those long load times is the Herald's extra features. Features like the Herald Poll, the Banner exchange, the Upcoming Events calendar, FYI at UO.com and the Headlines.

The Herald's new Light Edition is bare bones news. No extra features, and a fast load time. The Light Edition is for anyone on a dialup, or who wants "just the facts ma'am"!

If you like the new Light Edition, Let us know on the message board! we're here to serve you, so let us know what you want to see. This particular edition was created at the suggestion of a reader like yourself!


Great Britannian Meat Out
Submitted Monday, March 18, 2002 - 1:36:58 PM by Nick Seafort

Nick SeafortFine ladies and gentlemen of Britannia, and rogues as well!

The fine proprietor of Kazola's Tavern has agreed to allow me to hold a small event in conjunction with the Happy Hour of March 20th. This event is the Great Britannian Meat Out! Basically, I'll be promoting the idea that eating meat is a grand idea for dragons, but not so for humans, orcs, and others of the civilized races.

I've arranged with Kazola to provide food for the evening, food that will not involve the sacrifice of animals or fish. Also, I shall be providing cookbooks with exotic ingredients for the cooks amongst us. In addition, if provoked into doing so, I shall share my views on living a life without harming animals... and the appropriateness of beginning anew so close to the Vernal Equinox.

Blessed be!
-- the druid Desdemona


We The Dow
Submitted Sunday, March 17, 2002 - 1:52:25 PM by Nick Seafort

Nick SeafortFrom Cade Elder Dow:

Fellow inhabitants of Sosaria! After many years of solitude I and a few of my people have come out of our hidden sanctuaries. Me and my people are called the Dow. We are a race of ancient people that went into hideing after human's emerged for a second time. Fearing that Zog would come again to destroy the world we Dow went into our underground Sanctuaries, and from their we lived for many years. Now we are emerging! Time has taken many of my people and we need help to establish ourselves among the Sosarian Society. Since our Sanctuaries are widely spread over the world many Dow are lost. If you wish to reunite yourself with your fellow Dow in the struggle for world recognition send a carrier pigeon to 59386507 or find your way to The Highland Guard, a Dow sypathizer. Also if humans should see a Dow please direct them to me Cade the Dow Elder, or to a Dow sypathizing group. Recgognize a Dow by their abnormally colored hair and totally white skin. Please help a dying race!


Inquisition of Jasmine March 19th
Submitted Saturday, March 16, 2002 - 12:25:49 AM by Jeremiah Cruz

Jeremiah CruzHear Ye! Hear Ye!

Lord Stonesoul, Lord of Skara Brae and House Stonesoul, has called the people of Skara Brae and the surrounding regions to the next city meeting. He will address the issue of Jasmine being Basil's daughter.

The meeting will be Tuesday at 7:30 CST!

There will be an iquisition, and please, if you have question ye want asked to Jasmine, pigeon them to Lord Stonesoul at 153742652. From his questions and yours, he will determine whether or not Jasmine is evil like her father. If Jasmine is found guilty, she will be cast out of the city!

Come and have your questions asked! Find out what you want to know about this secretive woman!

Hope to see you at the meeting!


Fun-Filled FCB Night at Tales And Ales
Submitted Friday, March 15, 2002 - 10:38:43 PM by Jeremiah Cruz

Jeremiah CruzFishing Council of Britannia night at the Tales and Ales Tavern will be merrier than ever this week. On Monday, Mystra, Fizban, and other FCB crew will be on hand with fun and prizes. This week, an S.O.S. bottle will be awarded for the best "fish story." Second prize will win a fish net. FCB is on hand from 7:00 p.m. to 10:00 p.m. CST. The contest will be held at 8:00 p.m. CST. The tavern is a few steps from the Yew moongate (Trammel). A rune is available at the FCB tower. (http://www.thefcb.com/greatlakes/tower.html)


Basil Journal: ToM
Submitted Friday, March 15, 2002 - 5:27:38 PM by Basil

BasilEverything has been going smoothly, been having fun. Only problem is I have been extremely busy in real life, going out with friends and studying for mid terms. So.. we will skip a few Days, because on some of them I didn't even log on.

Day 5:

I log on late that evening after having just finished playing poker with some friends. Had about $5 extra dollars in my pockets, so I ordered some food and sat down. ToM told me I had missed out on going to Kazola's, but I was determined to have some fun. I logged on Ramirez and went to the tavern. I tried to act like someone new to the teachings of Mondain, but they were more interested in talking about when I had been Arch-Mage of the Empire of Armageddon, so I entertained them on that subject.

After about 30 minutes, I decided it was time to hit the sack, so I went to bed. Had a good time trying to tell them what I had learned about Mondain.


Day 12:

Spent alot of days just talking in chat with ToM since I was doing alot with my friends and had been studying for midterms.

I logged on and gave Iris a suprise, gave her the house next to my keep and she was genuinely happy. I hope she enjoys it, I was going to give it to her, but the fact Andrew logged on that day to give me the keep expedited the process.

I think people in #dom were in total shock, so I called it a night and went out with friends.


Day 13:

Mordain calls everyone to the Temple, seems we are going out to have some fun. We first gate to Buc's Den to cleanse it of the infidels.

It was horrible, for me at least. I was getting 25-40% packet loss because the geeks down at the UT Network Center had screwed up the ethernet trying to upgrade it. I struggled to keep up with the ToM, managed to catch the glimpse of a corpse. Someone had made the foolish mistake of stealing from one of us.

I managed to follow them to Yew. We sat in on the H
Finally we head to Skara Brae, we look around, no one is there. ToM starts to cast fire fields everywhere, making the lag even worse. By now I have had enough with the freaking packet loss. Told them I was going to go finish homework and logged off.

Flight also gave me an assignment to work on. Told me I needed to write a biography for Ramirez, which I am doing in my free time. I'll post it when I get back from the Bahamas.

Day 14:

Doing my update of my journey's with ToM. Probably today will be the most I have spent on UO in a very long time. I can't go out and get trashed tonight because tommorow I have to drive 12 hours to Ft. Lauderdale (where our boat to the Bahamas is leaving from). I am looking forward to the trip and hope to have alot of fun.

Anyone want a post card?

Har Har


Thursday Development Update - 14 Mar 2002
Submitted Thursday, March 14, 2002 - 5:16:25 PM by Nick Seafort

Nick SeafortHOW Kemosabe!

Welcome to another jam-packed edition of the TDU, where we fill you in on all the development poop from the last 7 days! This week, theres a lot of stuff to cover, so lets get to it!

Tailoring BoD's anyone?

The basic concept of the bulk order system is that players who interact with
certain crafting-based NPC shopkeepers will, on random occasions, be offered
the opportunity to fulfill "bulk order deeds" (also known as "BODs").
In return for completing these BODs, the player will receive special rewards
as compensation.


A Blacksmithing BOD system is already in place, and the concept will now be
expanded to also include a Tailoring BOD system as well.


Tailoring Bulk Order Deeds


Characters that have a sufficient Tailoring skill and frequently selling goods
with NPC Tailor & Weaver shopkeepers will have a chance to receive BOD requests
from them.



  • Characters with Tailoring skill of less than 70 will only be given BODs
    for items that would give the character the opportunity to gain in skill.

  • Characters with 70 or higher Tailoring skill may receive BOD requests for
    any of the items that are craftable by players' Tailor characters.


Frequency: There will be a random chance that a Tailoring BOD will be
offered to the player upon each trade a player's character makes with an NPC
Tailor or Weaver.


Difficulty: The level of the character's Tailoring skill will affect
the level and complexity of any BOD offered to that character; as the character's
Tailoring ability increases, so may the difficulty of the Tailoring BODs increase.


There are also two levels of BODs: Small BODS (or "SBODs") and Large
BODs (or "LBODs").



  • SBODs are the basic level of BODs, and may be offered to the player at any
    point in his or her tailoring career.

    • The difficulty of SBODs will be lightly challenging, scaling up or down
      based on the level of the player's character's Tailoring skill.



  • LBODs will be more difficult than SBODs, and will only be offered to characters
    with higher than 70 Tailoring skill.

    • The difficulty of LBODs will be highly challenging, scaling up or down
      based on the level of the player's character's Tailoring skill.

    • Several SBODs may be required to be combined with an LBOD in order to
      fill an LBOD request.




Use: The Tailoring BOD will appear as a grey deed within the character's
backpack, labeled "a bulk order deed."



  • Double-clicking the deed will display a gump-window which will list the
    desired item(s), amount, if the item needs to be acceptable, and of what sort
    of material must be used.

  • To complete an order, the player can use the "combine" button
    on the deed's gump to combine the crafted items with the deed until the amount
    of items the deed requests has been reached.

  • The items and deeds must be within the character's backpack for the combination
    to work.

  • Once the correct amount of items have been created and combined with the
    deed, the deed can then be dropped on the appropriate NPC for a reward.











Example of a Bulk
Order Deed
Gump-window













Example of a Large
Bulk Order Deed
Gump-window






Collecting the reward: Players may redeem the BOD by dropping it onto
the correct NPC shopkeeper.



  • The reward will appear automatically in the character's backpack.

  • The reward will be a certain amount of gold, a special item, and an increase
    in the character's Fame - the level of each will be based on the difficulty
    of the BOD.

    • If the amount of the gold reward is equal to or higher than 5000 gold
      pieces, then the player shall receive the gold in the form of a check.

    • The special item will be one that is not currently available in the
      game outside of the BOD system.

    • The rewards are not listed here, in order to allow Tailors to discover
      the type and nature of these rewards for themselves.













Example of the special
cloth color

that will be low to medium rewards





Example #1: The easiest Tailoring BOD to complete would be an order
for 10 skullcaps, of normal quality, each made of cloth.


The player will combine each skullcap as it is completed with the SBOD, and
when all the required skullcaps are combined into the SBOD the player will drop
the SBOD onto an NPC Tailor or Weaver in order to receive their reward.


The reward would be a moderate amount of gold (in the character's backpack),
one special item (also appearing in the character's backpack) and a minor increase
in Fame for that character.


Example #2: One of the hardest Tailoring BODs to complete would be a
large bulk order for 6 SBODs—1 SBOD for each of the 6 pieces that make
up a set of leather armor, with each piece being of exceptional quality, and
each piece made with the new barbed leather material.


The player will need to collect the appropriate SBODs, and fill their requirements
as normal. The player may combine each SBOD as it is completed with the LBOD,
and when all the required SBODs are combined into the LBOD the player will drop
the LBOD onto an NPC Tailor or Weaver in order to receive their reward.


The reward would be a bank check for a large sum of gold (in the character's
backpack), one special item (also appearing in the character's backpack) and
an enormous increase in Fame for that character.



Now you can impress your friends and wear neon yellow! Huzzah! But wait, theres more! Yet another Taming changes revision is out!

This is an update to proposed changes for the Taming
profession and pets, changes that are being considered toward helping balance
Taming as a class, as well as toward improving the overall in-game experience
of playing a tamer. This document completely supersedes previous posts to “In
Concept”on this subject.


Please keep in mind as you read this documentation that these changes are
not yet finalized, and after testing and reexamination there may be some exclusions,
alterations, or additions to this proposal.


Please also note that the stats and skills of “legacy pets” (those
pets which are in existence prior to the publish of the system changes detailed
below) will not be affected by the changes listed here.


Animal Lore


The usage and utility of the Animal Lore skill will be altered in the manner
described below. (The exact nature of how “legacy”pets are incorporated
into this system has not yet been determined.)



  • The Animal Lore skill will display the following data for any tamed creature:

    • Numeric values for Skills, Strength, Hits, Dexterity, Fatigue, Intelligence,
      and Mana.

    • Any pack instincts the pet may have.

    • A list of foods the pet eats.

    • A general description of how well you can control the pet based on your
      skills, the taming difficulty, and current loyalty.



  • At 100.0, you can view the above statistics for any tamable creature.

  • At 110.0, you can view the above statistics for any creature.


Stable Slots



  • The current stable slot system will continue to be
    in use.

    • All characters are allowed to store 2 pets with
      an NPC Stablemaster.

    • A character that has a combined total of between
      160 and 199.9 in Animal Taming, Veterinary, and Animal Lore skills can
      store 3 pets with a Stablemaster.

    • A character that has a combined total of between
      200 and 239.9 in Animal Taming, Veterinary, and Animal Lore skills can
      store 4 pets with a Stablemaster.

    • A character that has a combined total of 240 or higher in Animal Taming,
      Veterinary, and Animal Lore skills can store 5 pets with a Stablemaster.



  • The currently allowable stable slots will be increased.
    Players will be awarded another stable slot for each of the following skills
    at 100.0, 110.0 and 120.0: Animal Taming, Animal Lore, and Veterinary.

    • In this way the maximum possible number of stable
      slots per character will be 14.




Pet Limit



  • You will only be able to control a number of pets based on your pet control
    slots. Every player has 5 pet control slots. Most pets only require 1 slot,
    with the following exceptions:

    • 2 control slots: unicorn, ki-rin, nightmare, drake, hellhound
      (leader), predator hellcat (leader), imp, and frenzied ostard

    • 3 control slots: white wyrm, dragon

    • 4 control slots: hirelings, golems [I swapped
      the order of these. I hope that's okay. It seemed more appropriate to
      go from "1 slot" to "4 slots"]



  • You must have the required control slots available for your mount. Ethereal
    mounts will require 1 control slot. This means if you go hunting with
    a dragon (3 control slots) and a drake (2
    control slots), you'll have to go on foot.


Pet Loyalty



  • Loyalty checks will have a tighter range. For example, a dragon used to
    have a chance to obey someone with 50 Animal
    Taming/50 Animal Lore skill, whereas now they will not obey
    anyone with less than 80/80.

  • If you have the minimum skill required to tame an animal, you will have
    much greater control.

  • The number of previous owners will no longer affect control.


Pet Bonding



  • After a real-time week of ownership, pets may bond with their owner.

  • If the animal requires more than 29.1 minimum skill to tame, you must have
    the minimum skill to tame it before it will bond with you. Examples of animals
    with 29.1 or lower are horses, ostards, dogs, cats, pack horses, etc.

  • You are limited in the number of pet bonds based on your Animal Taming,
    Animal Lore, and Veterinary skills.

    • All characters are allowed to bond with 1 pet
      regardless of skill.

    • A character that has a combined total of between
      200 and 299.9 in Animal Taming, Veterinary, and Animal Lore skills can
      bond with 2 pets.

    • A character that has a combined total of 300 or
      higher in Animal Taming, Veterinary, and Animal Lore skills can bond with
      3 pets.



  • Bonded pets will recall with you.

  • Bonded pets will turn into pet ghosts when they die.

  • Instead of [tame], the [bonded] tag will display above a bonded pet.

  • A bond is only broken if the pet goes wild or is released.

  • Casting the 5th circle Summon Animal spell normally brings forth a random
    animal, but if the casting player has a bonded pet, this spell will instead
    try to summon your bonded pets. It will not summon them from the stables,
    but it will work if the bonded pet is a ghost.


Pet Resurrection



  • When a bonded pet dies, it turns into a “pet ghost.” This ghost
    can still obey the movement commands (follow, come, etc.). The pet ghost will
    not dissipate or lose loyalty, but cannot be stabled.

  • Any player can attempt to resurrect the pet with bandages if they have at
    least 80 Veterinary and 80 Animal Lore. The pet owner or a friend of the pet
    must be nearby to confirm they want the pet to be resurrected.

  • Resurrected pets suffer skill loss. Pets resurrected by their owner receive
    less of a skill penalty.



Pet Taming



  • If you hide, or come under the effect of the invisibility
    spell, while using the taming skill, you will automatically become visible

  • Except in the case of paralyzation, if an animal cannot pathfind to the
    person trying to tame it, the taming attempt will fail. This limitation includes
    situations where placed objects, walls, energy fields, and any other such
    object block the creature.

  • Pets will suffer some level of skill loss when they are tamed, but have
    full potential for training.


Pet Skills



  • Pets will learn skills at an accelerated rate compared to players.

  • All creatures, including pets, will have a faster Mana regeneration rate
    if they have the Meditation skill. Just like players, they will be able to
    gain Meditation skill when they regain Mana.

  • All pets will be able to learn Anatomy, Resist Spells, Tactics, and Wrestling.

  • Spellcasting pets will be able to learn Magery and Evaluate Intelligence.

  • Pets with Natural Poison will automatically learn the Poisoning skill in
    combat. The Poisoning skill is used to determine how often they inject poison.
    Pets with 99.0 or greater Poisoning skill will sometimes inject a poison 1
    level more potent than their normal level.


Pet Special Abilities






























  •  

    Pets

    in Pack



    Damage

    Bonus


     

    2



    +25%


     

    3



    +50%


     

    4



    +75%


     

    5



    +100%



    Pack Instinct. If you have at least 2 pets with the same pack instinct
    under your control, each of those pets gets a bonus to their damage. The instinct
    types are: Arachnid, Canine, Feline, and Ostard. See the chart at the right
    for more information.

  • Iron Stomach. Pets with this ability can eat almost anything, including
    metal and leather. Eating magical items helps the pet
    regain Mana.

  • Human-Healer Friendly. This pet is easier to heal with the Veterinary
    skill. This includes normal healing, curing and resurrection.


Veterinary



  • You will only be able to use veterinary on pets. However, you will be able
    to use it on any pet, except golems and hirelings.

  • The bug that prevents you from using veterinary due to the z-axis or flying
    will be fixed.


Taming Difficulties



  • The minimum skill required to tame some creatures will be adjusted to provide
    a better range of pets for mid-level tamers.


Guarding, Friends, and the Stop Command



  • The “guard” command will always require a loyalty check.

  • Pets will only guard their owner.

  • Pets will only obey commands from their owner.

  • Friends of pets will be able access the pet’s pack if it is a pack
    animal.

  • Friends of pets will be able to confirm the resurrection of that pet.

  • The “stop” command will stop a pet from guarding, following, and
    attacking.


Unicorns and Ki-rin



  • The bug where you need to double-click twice to dismount a unicorn or ki-rin
    will be fixed. Yay!

  • Unicorns will no longer open a gate for their rider. Instead, they will
    attempt to cast cure (using their Magery skill) on their rider if they become
    poisoned and fall below 40 hit points. Once they successfully
    cure their rider, they cannot attempt to cure them for another hour.

  • Unicorns will be immune to poison.


Miscellaneous Taming Stuff



  • Animals that could not be fed before (snakes, rats, etc.) will now eat food
    appropriate to their type. A great deal more pets will have an appetite for
    fish.

  • Pets will no longer cast Mass Curse.

  • Hellhound leaders will spawn with a range of bright hues again. A predator
    hellcat leader with similar hues will also be introduced.

  • Legacy nightmares and white wyrms will display correctly in UO: Third Dawn.
    Their appearance will not change in the 2D client.

  • Shadowlord warhorses will be correctly hued green in the 2D client.



Also, Barding change revisions:

This is the third update to proposed changes for the Barding profession, changes
that are being considered toward helping balance Barding as a class, as well
as toward improving the overall in-game experience of playing a bard. This document
completely supersedes previous posts to “In Concept”on this subject.


Please keep in mind as you read this documentation that these changes are
not yet finalized, and after testing and reexamination they may enter the game
with some alterations.


General Rules


The following general rules will apply to all bard-related skills (Musicianship,
Discordance, Peacemaking,
and Provocation):



  • Musicianship: this is the base skill for all bard abilities. Any
    attempt to use other bard skills is preceded by a non-difficulty based check
    of the character’s Musicianship skill. If this skill check fails, the
    subsequent skill check to use the bard ability is never made and the character
    must wait some time before attempting the ability again. There are currently
    known issues allowing extremely rapid gain in this skill. These exploits will
    be fixed as part of this publish.




  • Skill Bonuses: Exceptional instruments
    and Magical instruments will give bards
    skill bonuses in certain circumstances.




  • Ability Range: all bard abilities will have a range. The bard must
    be within this range of the target to use the ability. Furthermore, the bard
    must remain within this range or the ability's effect ends. The base range
    of all bard abilities is 5 tiles, with each 15 points of skill in the ability
    being used increasing this range by one tile. The Peacemake ability will have
    an alternative mode usable as a radius of effect. For this variant, the radius
    of effect is identical to the ability’s range.




  • Activation Cost: all bard abilities will have an activation cost
    equal to 10% of the bard’s maximum Mana and Stamina, rounded down. If
    the bard is unable to pay this cost, the ability use fails. There will be
    no ongoing upkeep. There will be no activation cost on failed barding skill
    attempts.



    For example, if your character's maximum Mana was 100 and Stamina was 50 (aside
    from any “buffs” or “debuffs”), the activation cost would
    be 10 Mana and 5 Stamina (unless the barding ability attempt fails, in which
    case no Mana or Stamina is lost).




  • Continuation: Once a bard ability has been used on a target, the
    bard must remain alive, visible, and within line of sight of the target or
    the effect ends. Regarding creatures with “Dragon AI” (such as daemons,
    drakes, hellhounds, nightmares, and, of course, dragons): if at any point
    the bard moves while using any barding song, that may compel the creature
    to retarget on the moving character.




  • Uniqueness: A single creature can be the target of only a single
    instance of each bard ability at a time. A single creature can be the target
    of both Provocation and Peacemaking, but cannot be the target of two simultaneous
    Peacemakes.



    If a creature becomes under a given barding effect (Discordance, Peacemaking,
    or Provocation) and a second bard attempts to use that same effect on the
    creature, then the older effect takes precedence and remains active.




  • Repeatability: All current skill usage delays remain in effect, but
    there are no new limitations other than those stated above on their use. A
    bard can have several Provocation fights going at once, provided all of them
    meet the above restrictions.


Bard Abilities



  • Provocation: In general, this ability will
    remain unchanged except for these items:




    • Difficulty-Based: The Provocation skill check becomes difficulty-based.
      Each creature will have a dynamically computed difficulty score based
      on its attributes, skills, and special abilities. This means that some
      creatures of a type might be slightly easier or more difficult to provoke
      than the average. The base difficulty in provoking two creatures to fight
      is the average difficulty of the two creatures. A chart showing the average
      difficulty of various creatures is provided below.




    • Correct Damage Assignment: When two creatures are successfully
      provoked by a bard, damage assignment will be correctly handled for both
      creatures involved, meaning the bard will receive correct credit toward
      looting rights, fame/karma rewards, etc. without having to perform a second
      provoke on the same creatures in reverse order.



      Regarding looting rights, the bard will receive proper damage credit for
      all damage done to each other by his provoked creatures.



      As an example, consider a bard that provoked two creatures and one
      has died while the other is left at 10% health. If a passerby finishes
      off the wounded one, the passerby isn’t likely to get looting rights
      even though he got the killing blow, because the bard still did the vast
      majority of the damage.







  • Discordance: this ability replaces the
    current barding ability known as “Enticement.”




    • Skill Conversion: the Enticement skill in the game will be renamed
      to Discordance. Any characters who have skill points in Enticement will
      have those skill points automatically transferred to Discordance.




    • Difficulty-Based: This ability is difficulty-based like provocation.
      The base difficulty of this skill check is the difficulty of the creature
      using the same computations as Provoke (examples given in the table below).




    • Targets: This ability cannot target player characters. It can
      target player pets in Felucca, subject to normal flagging rules.




    • Effects: This ability applies attribute and skill loss to the
      target creature. The percentage of attribute and skill loss is scaled
      on the bard’s Discordance skill. At 50.0 skill, the target loses
      12.5% from all stats and skills; and at 100.0 skill the target loses 25%
      from all stats and skills. Subject to standard rules above, the target
      will regain lost stats and skills once the effect ends. Note that the
      creature’s barding difficulty rating does not change as a result
      of stat and skill modifying effects of any sort, so using Discordance
      against a creature does not make it easier to Provoke.






  • Peacemaking





    • Standard Mode: Peacemake will become a targeted ability. If the
      bard targets him- or herself, it works in standard mode. This is a one-shot
      ability that causes all creatures and players in its radius of effect
      to stop fighting. Creatures and players can immediately re-target and
      resume fighting.




    • Targeted Mode: In targeted mode, Peacemake is difficulty-based,
      with difficulty being computed identically to Provocation and Discordance.
      Upon a successful Peacemake, the target becomes reluctant to fight. Immediately
      upon effect initiation, the target stops fighting. Thereafter, until the
      effect is ended per standard rules, whenever the affected creature is
      attacked for whatever reason tries to start fighting, there is a chance
      (based on bard skill and creature difficulty) that the creature will instead
      return to a peaceful state.



      While this ability does not guarantee lack of retaliation from a monster,
      it does make it a much easier opponent to handle. A player can be targeted
      with this ability per normal PvP rules (I.E. allowed Trammel guild wars,
      criminal to use against an innocent in Felucca).




Instruments



  • All musical instruments will begin to wear out with use, including
    newbie instruments. A non-exceptional player-made instrument or one purchased
    from an NPC will have approximately 400 uses. An exceptional player-made instrument
    or a magical instrument will have approximately 500 uses.




  • The instrument used by a bard skill will automatically be the “last
    instrument” you double-clicked. This is current bard behavior and isn’t
    being changed as part of this update. When players wish to change their default
    instrument (when, for example, you have different magical
    instruments
    and need to switch between them during an adventure), they
    will simply accomplish this by double-click it and having it set it self as
    the new default “last instrument.”




  • Using an exceptional player-crafted
    instrument
    grants the bard a bonus of 5 skill points worth of effect for
    using any bard-related ability. This is applied as a reduction in the difficulty
    of the skill check, and does not have any effect on any calculations that
    use the bard’s skill level. For example, the bonus for using an exceptional
    instrument cannot increase the maximum range or radius of an effect.




  • Magical instruments are to be introduced
    into the game that will have certain similarities to the “slayer weapons”
    (what some players call “Virtue weapons”) that are more effective
    against certain creatures and less effective against others.



    Each of these magical instruments will give the bard 10 skill points worth
    of difficulty modifiers against a certain class of creature. However, possessing
    these instruments does not cause the bard to be vulnerable to other types
    of creatures. Instead, when using the instrument against the opposing creature
    type, the attempt has a difficulty penalty instead of a bonus.



    As an example, an instrument of Daemon Dismissal (labeled in the fashion
    of “a lute [Daemon Dismissal]”) will
    increase the bard’s
    chance to use a barding ability against any variety of Daemon by 20% (when
    that instrument is used). When used against an elemental, however, the bard’s
    chance of success is
    reduced by 20%.



    Note that it is currently undecided where these magic instruments will spawn.
    However, they will be fairly common as loot.



























































 

Target

Creature



Approximate

Difficulty


 

Mongbat



10.0


 

Headless One



25.0


 

Orc



59.0


 

Earth Elemental



70.0


 

Ophidian Warrior



74.0


 

Efreet



87.0


 

Terathan Avenger



93.0


 

Dragon



107.5


 

Succubus



112.5


 

Ancient Wyrm



125.0



Bard Difficulty Table


Difficulty ratings vary per creature and will fall within +/- 2% of the values
given in this table. The Difficulty rating is the skill level at which the bard
has a 50% chance of success versus the creature. At this skill level -25.0,
the bard has no chance of success and can't make the attempt. At this skill
level +25.0, the bard is guaranteed success and cannot gain skill against this
creature. Using an exceptional instrument grants the bard +10% chance of success.
Using an aligned “slayer”instrument grants the bard +20% chance of
success. To compute the difficulty of provoking two creatures, average their
difficulty ratings.


Example: At 120.0 skill, a bard with a dragon-slaying instrument has approx.
60% chance of success to use an ability against an Ancient Wyrm, or to provoke
two Ancient Wyrms to fight. At 100.0 skill, with the same instrument, the chance
is approx. 20%.



Certainly some dramatic changes, but perhaps less dramatic than some of the previous versions.

OSI released patch 306d, which had the following effects:

We will be releasing a client patch today, Monday, March 11th. This patch will contain the following changes:

3D client only

  • The 3D client will display the new Ancient Wyrm model.
  • The various 3D clients will now display their versions along the lines of "3.0.7d UO:3D Client."

Both 2D and 3D clients

  • MP3 music that is intended to loop will be ensured to do so.
  • MP3 music now fades in (less abrupt).
  • When you leave combat mode, whichever music was playing beforehand should resume.
  • Fixed a resource leak related to MP3 music playback.

The current version should be 3.0.7d for both the 2D and 3D clients.



The next major publish to UO is publish 16, which is looming larger and larger on the horizon. Presently, the update list for publish 16 is:
  • Guaranteed Gains System (GGS)
  • Humility Virtue
  • Compassion Virtue
  • Bulk Commodity NPC interface and economy improvement
  • Compassion Virtue
  • Tailoring Bulk Order Deeds
  • Leather type changes


Theres still no word on when publish 16 will be released, and there will probably be changes to this list as time goes on. If there are, we will let you know!

Designer Hanse gave us a clue about the new Leather types this week:
…Normal leather: non-aggressive creatures...mostly...mongbats are aggressive, but considered in this class.
Spined leather: easily killed aggressive creatures... mostly... dire wolves, alligators, ratmen, and lizardmen are good examples of this type of leather bearing monster/animal.
Horned leather: Drakes, wyverns, sea serpents, ki-rin, and unicorns.
Barbed leather: Dragons, wyrms (all three types), nightmares, etc... tough creatures...experiment.. :)

All the creatures that give leather now either get upgraded or stay the same. Only sea serpents were modified to have leather available on them.


The AR and meditation effects of the new leather are still under scrutiny on the Test Center.

For you 3d buffs out there (all 2 of you), OSI is presently developing new 3d Avatars and 3d wearables. The new faces announced as part of LBR are said to be released after that.

Player response this week is fairly discordant, meaning that there are no issues which the players really love or really hate this week.

Thats about all I have for you this week, Bon Jour!


The Science of Equinox
Submitted Thursday, March 14, 2002 - 3:27:26 PM by Nick Seafort

Nick SeafortNerd Alert!

You may have read an earlier article about the Sandlewood Box celebrating Ostara, or in everyday terms.. the Vernal Equinox. It's a significant day for many people including Astrologers, Astronomers, and people of various pagan beliefs. Here now, learn the scientific explaination for the Vernal Equinox!

An Equinox is by definition the day where The Earth's elliptic crosses the celestial equator. For you non-nerds out there, its the days where winter turns to spring, and where summer turns to autumn. These days, they fall around March 21 and September 23 respectively.


Behold! The Celestial Globe! This is my personal star chart (yes, I own my own star chart). It was created in 1980 so its about 11/6000ths off, but for thr purposes of this article, itll do just fine.

If you will look closely on the chart above, you will see an elliptical dotted line. Its the only line on the entire chart which is not an exact circle. Each dot on this circle represents the Earth for one day of its orbit. The Vernal Equinox is on the left side, center of the chart, where our ellipse intersects with two other lines: The Prime Meridian and the Celestial Equator. Coincedentally, the Autumnal Equinox is on the right side of the chart in the same place.

This chart is also used to determine the signs of the Zodiac. If the scan were clearer, you could see that the Vernal Equinox occurs in the constellation Pices.. but things have not always been so. When the Zodiac was first invented, the Equinox was in the constellation Aries. That's why Aries is the "first" zodiac sign in the animal circle.

So, now you are aware of the cosmic significance of the Equinox. It's not just the cause of ancient religions, or cause of celebrations. The Equinox makes it possible for us to tell time by looking at the heavens. It makes oceangoing navigation much simpler. Christopher Columbus, Magellan, De Soto.. some of the greatest explorers in our history depended on the Equinox to navigate their ancient sailing vessels.

So, the Equinox is at least in some small part responsible for the history of everyone who lives in the Americas (or Austrailia and Hawaii for that matter). Remember that the next time you look up at the stars.


A word from Dugald
Submitted Thursday, March 14, 2002 - 2:23:52 PM by Nick Seafort

Nick SeafortTo all bold and brave adventurers!

My name is Dugald McTaggart. I am offering a reward of 100,000 gold pieces to the person or group that brings me the Book of Unelaband. If you are interested meet me on Saturday, March 16th, 2002,at 6:00 PM Central at the Minoc Town Hall in Trammel.

Who is Unelaband? Well, he was a great wiz… errr, scholar known for his… err treatises on... umm… the history of Sosaria. Pretty boring stuff really. I just collect rare items like that for no reason.

Why am I offering so much for a book on history? Well, it is a rare book and I am a collector, and you may face some peril to retrieve it. Just minor things like mongbats and such, I think. Well… maybe a wee more dangerous. Actually, quite a bit dangerous probably, but certainly nothing experienced adventurers like you can’t handle.

What? No, no, that is an exaggeration! Not everyone that has looked for the book before is dead. Why, I know for sure that two managed to come back with minor…errr…maiming.

(This is a quest for experienced players sponsored by the Great Lakes Player-Seer Organization. Meet at the Minoc Town Hall to sign up for the quest on Saturday, March16th, 2002, at 6:00 PM Central). Submitted by Dugald McTaggart


Red Hot News From Skara Brae!
Submitted Thursday, March 14, 2002 - 2:55:54 AM by Jeremiah Cruz

Jeremiah CruzI was harmlessly flirting with Jasmine earlier today. We were dueling, practicing her skills with the mace and the bow. It was harmless flirting, I swear.

More knights and knights-to-be showed up at the stables to hone their skills in the arts of war. Jasmine grew bored and suggested we go to the Shattered Skull for a drink. Not being able to resist, I accepted. I bought a bottle of ale for Jasmine and a jug of Cider for me from my dear lady Chloris, sweetest gal you will ever meet I say!

So, I am just trying to get some nice chit chat going, and thought talking about her father might be nice. Several times before she had hinted at wanting to tell me something, and hadn't.

Well evidentally she was pretty liquored up, because what she said made my jaw drop. She told me she was the daughter of Basil. I had heard of him before and knew this not to be good.

About this time Dovolick entered and overheard me yelling that I must tell Rath. Evidentally Dovolick knew of this dark secret. I immediately ran to tell Rath Stonesoul, but was cut down by Dovolick on my way to tell him. After regaining my conciousness, I made my way to the stables to find that Jasmine was going to tell Rath herself.

I followed them down to the City Hall. I listened to Jasmine's story, but it was a pack of lies. I pleaded with Rath to arrest her or have her exiled from the city, but it was too late, Jasmine had put him under a spell and he passed out. Without Rath, I moved to arrest Jasmine, hoping to keep her under eye until a proper investigation could be held. I was immediately blocked by Dovolick. I ordered him to stand down, but he didn't. I then relieved him of his command, but his fellow men would not back down.

I went to the only other source I knew of, I went to General Nero. Nero immediately showed up and asessed the situation. He ruled that Jasmine was to be placed under house arrest in Skara Brae until she could be properly questioned.

He placed Jasmine under the control of Angeline from the Order of the Silver Serpent and I. It wasn't ten minutes before an assasin tried to kill Jasmine.

It has become obvious to me that not only Zytral seeks her. Someone else obviously has dark plans for her. Even she might have her own dark plans.

I pray to the Mother for the protection of Skara Brae.



Thanks,
Solomon


Sandlewood Celebrates Ostara
Submitted Wednesday, March 13, 2002 - 5:01:32 PM by Noleeens

Noleeens. . . . also known as: Vernal Equinox, Ostara, Alban Eiler, Esther -- The first true day of Springtide. The days and nights are now equal in length as the Young God continues to mature and grow. We begin to see shoots of new growth and swelling buds on the trees. Energy is building as the days become warmer with promise.

The name for this Sabbat actually comes from that of the Teutonic lunar Goddess, Eostre. Her chief symbols were the bunny (for fertility and because the Ancient Ones who worshipped her often saw the image of a rabbit in the full moon), and the egg (representing the cosmic egg of creation). This is where the customs of "Easter Eggs" and the "Easter Bunny" originated.

Ostara is a time to celebrate the arrival of Spring, the renewal and rebirth of Nature herself, and the coming lushness of Summer. It is at this time when light and darkness are in balance, yet the light is growing stronger by the day. The forces of masculine and feminine energy, yin and yang, are also in balance at this time.

At this time we think of renewing ourselves. We renew our thoughts, our dreams, and our aspirations. We think of renewing our relationships. This is an excellent time of year to begin anything new or to completely revitalize something. This is also an excellent month for prosperity rituals or rituals that have anything to do with growth.

In the Pagan Wheel of the Year, this is the time when the great Mother Goddess, again a virgin at Candlemas, welcomes the young Sun God unto her and conceives a child of this divine union. The child will be born nine months later, at Yule, the Winter Solstice.

Witches celebrate Ostara in many ways on this sacred day, including lighting fires at sunrise, ringing bells, and decorating hard-boiled eggs which is an ancient Pagan custom associated with the Goddess of Fertility. In those ancient days, eggs were gathered and used for the creation of talismans and also ritually eaten.

There is much symbolism in eggs themselves. The golden orb of its yolk represents the Sun God, its white shell is seen as the White Goddess, and the whole is a symbol of rebirth. The Goddess Eostre's patron animal was the hare. And although the references are not recalled, the symbolism of the hare and rabbit's associations with fertility are not forgotten. The Spring Equinox is a time of new beginnings, of action, of planting seeds for future grains, and of tending gardens. Spring is a time of the Earth's renewal, a rousing of nature after the cold sleep of winter. As such, it is an ideal time to clean your home to welcome the new season. "Spring cleaning" is much more than simply physical work. It may be seen as a concentrated effort to rid your home of the problems and negativity of the past months, and to prepare for the coming spring and summer. To do this, many Pagans approach the task of cleaning their homes with positive thoughts. This frees the home of any negative feelings brought about by a harsh winter. A common rule of thumb for Spring cleaning is that all motions involving scrubbing of stains or hand rubbing the floors should be done "clockwise". Pagans believe this custom aids in filling the home with good energy for growth.

The most common colors associated with Ostara are lemon yellow, pale green and pale pink. Other appropriate colors include grass green, all pastels, Robin's egg blue, violet, and white.

Stones to use during the Ostara celebration include aquamarine, rose quartz, and moonstone. Animals associated with Ostara are rabbits and snakes. Mythical beasts associated with Ostara include unicorns, merpeople, and pegasus. Plants and herbs associated with Ostara are crocus flowers, daffodils, jasmine, Irish moss, snowdrops, and ginger.

Foods in tune with this day (linking your meals with the seasons is a fine way of attuning with Nature) include eggs, honey cakes, first fruits of the season, fish, cakes, cheeses, honey and ham. You may also include foods made of seeds, such as sunflower, pumpkin and sesame seeds, as well as pine nuts. Sprouts are equally appropriate, as are leafy, green vegetables.

So break out your favorite bell, bring some kindling, dress in your favorite Ostara colors and come celebrate at the Sandlewood Box Inn and Tavern, Thursday, March 21st at 8pm under the eastern skies. Plenty of ale, cider, good food and lots of memories to be made, all at the Sandlewood.

May the Lord and Lady bless you all with fertility, abundance, success, and all things new!

~~Noleeens
Owner, Sandlewood Box Inn and Tavern, FEL


Sannio Speaks!
Submitted Tuesday, March 12, 2002 - 8:10:55 PM by Nick Seafort

Nick SeafortSannio finally got around to answering some of our MP3 questions, here he is in his own words:

Here's some bits of info on how you can replace the existing MP3 files in UO with your own MP3s. I think we might be making a more comprehensive version of what I'm about to write about at some point, so I'll just hit some of the high points.

Changing which MP3 is playing

Those who have registered and play either the 2D or 3D versions of UO:LBR will sometimes hear special MP3 music playing. These MP3 files are stored within the Ultima Online\music\Digital\ directory. Also within that directory is a config.txt file. Users of UO:LBR have the option of playing their own supplied MP3s, rather than the ones that are installed with UO:LBR, in one of two possible ways.

Swapping MP3s: Open the directory mentioned above and find the song you want to replace. Save that song in another directory, in case you want to replace it back where it started. Find the new song and place it into the music\Digital directory, and re-name it to be exactly the same as the one that it is replacing, and you're done.

For example, if the official song file is "Bucsden.mp3" and your replacement song is "Carmina Burana.mp3" (by Carl Orff), save "Bucsden.mp3" in some backup folder outside the UO directory, copy "Carmina Burana.mp3" into the "Ultima Online\music\Digital\" directory, and rename that copy of "Carmina Burana.mp3" to "Bucsden.mp3"

Changing the config.txt file: Open the "Ultima Online\music\Digitial\" directory and look for the "config.txt" file. Save that file in another directory, in case you want to revert everything back later to "square one."

Copy your new song into this directory, and we'll use as an example a file named "Carmina Burana.mp3." You should simplify the song name before proceeding, removing any spaces or special characters, so that something like "Carmina Burana.mp3" could become "carminaburana.mp3" or something along those lines.

Open the config.txt file in that directory and look for the line which contains the name of the song you'd like to replace. For example, you might change the line that reads "22 vesper1" to become "22 carminaburana"--and after doing so, restart your game client for the change to take effect.

Looping MP3s

I'll need to refer back to that config.txt file for this one (at "Ultima Online\music\Digitial\config.txt"). If you want a certain song to playback forever in a loop, open that file and look for the song listing you'd like to change. Changing "22 vesper1" to "22 vesper1,loop" will activate the looping process for the song "vesper1.mp3." Without that extra ",loop" comment, the song will only play through once, and then end.

Note: When you leave the associated area or stop/complete the associated activity, the song will cease. We're looking into somehow allowing such music events to fade the music rather than allow it to stop so abruptly.


This is basically the information I gave you back on Monday. We'll continue working on what songs go where.


Progress Report from Skara Brae
Submitted Tuesday, March 12, 2002 - 4:13:45 PM by Jeremiah Cruz

Jeremiah CruzIt is unfotunate that I deliver this news to the folks of Britannia today. We still, after several weeks, have not been able to find the lair of this Zytral character. We continue to find bodies strewn about in the area, but he continues to allude us.

As of now, the bounty for finding this man's lair has risen to 50,000 gold pieces. We hope that he will swiftly be found, his constant executions of the rangers in the area is leaving our ability to defend the city severely undermanned.

But I do have good news. Lord Stonesoul of Skara Brae and House Stonesoul has taken Lady Jasmine under his wing. At this very instant she is being trained on how to defend herself and the ring.

Skara Brae is looking for men, or women, that will heed the call of the city and swear to protecting Jasmine. I will have more on this later, but for now that is all I can say.



Until then, may the Mother watch over and protect thee!


Thanks,
Solomon


Stirrings...
Submitted Tuesday, March 12, 2002 - 3:56:35 PM by Jeremiah Cruz

Jeremiah CruzNight had fallen on the area that was once Caelum Mortuus. The Sandlewood had fallen quiet several hours ago. The only sound that could be heard was the scraping of a large sack being dragged over the coarse grass. The outline of a man dragging a bag could be seen in the dim moonglight.

He dragged the bag slowly towards the once proud Temple of the Black One. Through the doors, which now half hung on their hinges, into the main hall where decaying shelves were strewn about the room.

He whispered, "Master.. I have the body.."

A candle lit in the corner, "Ye have found me the body of Hugh the Hand?"

The man nodded quickly... "Indeed Master!"

The candle moved slowly across the room, over the bookshelves, tables, and chairs. "Good job, maybe after this I will release ye from your servant hood."

Finally the candle came to rest in front of servant. The man's face was mostly covered by his hooded robe, but his mouth was clearly outlined in the candle light. "What do you need to complete the task?"

"I need several power crystals, a clockwork assembly, and several gears, not to mention the iron plating that I will have to meld to the body."

A snap was heard near the doorway, "Hush, someone approaches..."

"But Master Ry..."

The light of the candle was extinguished, as well as the conciousness of the servant by a swift blow of a quarter staff.

Through the door creeped a straggler, looking for a place to protect him from the cold of the night. He found himself a comfortable corner and fell asleep, unaware of the pair of eyes watching him.


Hansonian opens new exhibit, needs your help!
Submitted Tuesday, March 12, 2002 - 3:39:28 PM by Nick Seafort

Nick SeafortFor some time now, The Hansonian Institute has been dedicated to preserving Great Lakes history by documenting it as thoroughly as possible. This tradition continues with the Hansonian's newest exhibit, the Hall of Historical Figures.

The Hall of Historical figures contains biographical information on more than 100 of Great Lakes most Historical characters. People like Rhysart the Hermit, Kazola, and the Black One are all included. the Hall contains entried for Seers, IGM, and player characters.

With a project this large, some people will undoubtedly be left out.. this is where you come in! If there is someone who you think is deserving, but is not in the Hall of Figures, tell the curator.

The characters listed in the Hall of Figures are meant to be major proponents of roleplay on Great Lakes. As such, if you want us to include someone on the list, you need to provide their biographical information and a picture of the character.

Additionally, if you see a blank entry that you think you can fill, please Send us the information! We need all the help we can get!

Thank you, Britannia!
Marquis Alazraham


Monday Music Returns!
Submitted Tuesday, March 12, 2002 - 1:22:35 AM by Nick Seafort

Nick SeafortWell, It's been two weeks now without a Monday Music, but here we are again. You see, after the first Monday Music I recieved many comments about replacing the MP3 music in the UO client, and while it is simple to change out the music, it is difficult to determine which music goes where. I went and tried to get the information about what song plays where to no avail. It took Sannio 2 weeks and 4 days to get me a reply, and the reply was "I don't know, but I will find out". Its been 3 weeks now, but I still dont have any straight from the source answers for you. Instead, I put together a crack group of testers and we all went about seeing what we can see about the LBR music. Here's what we determined:


  • There don't seem to be any limitations on the type or size of MP3 file to be played. The clients ability to play MP3's is dependant on your computer system. Lower end systems have trouble playing MP3 music with high bitrates.
  • There is a file called config.txt which controls how and where the music is played. More specific info on that later.
  • The Music appears to be triggered by a range of tile coordinates. Leave the range of tile coordinates, and the music changes.


Changing the music around
There are two ways to do this, "delete and replace" and "config edit". We'll discuss the "config edit" option here, as it is the preferable method.

Step 1: Find an MP3 you would like to put into LBR.
Step 2: Rename the song to a one-word name. (EX: song1.mp3)
Step 3: Copy this song to your Ultima Online Digital Music folder. (default c:\program files\ultima online\music\digital)
Step 4: Open the config.txt file located in this same folder
Step 5: Locate the listing of the song that you would like to replace.
Step 6: Change the name of the old song to the name of the new song.
Step 7: Save the config.txt file
Step 8: Enjoy!

Reading the config.txt file

Each entry on the config.txt has the same format:

## songname, loop?

The numbers are for the location of the music. For instance, song number 0 plays at the login screen, and song number 47 plays in Cove.

The songname is the filename of the song, so far as we can tell it must be all one word, and you leave off the .mp3 extension.

"loop" Determines wether or not the song will repeat itself once complete. It hasn't been tested, but OSI says they fixed the problem where the MP3's would not loop.

Heres what music plays where.. so best as we can tell:

0 Login Screen
1 Unknown
2 Unknown
3 Unknown
4 Unknown
5 Unknown
6 Unknown
7 Unknown
8 Unknown
9 Unknown part of Britain
10 Unknown part of Britain
11 Buccaneers Den
12 Jhelom
13 Castle Britannia
14 Unknown
15 Magincia
16 Minoc
17 Unknown (Serpents Hold probably)
18 Unknown
19 Unknown
20 Skara Brae
21 Trinsic
22 Vesper
23 Unknown Yew
24 Unknown Yew
25 Unknown (presumably a dungeon)
26 Unknown
27 Unknown
28 Unknown (presumably when walking)
29 Unknown
30 Unknown (presumable when walking)
31 Unknown
32 On a ship
33 Unknown
34 Taverns
35 Taverns
36 Taverns
37 Taverns
38 Combat Music (most frequently played)
39 Combat Music
40 Combat Music (least frequently played)
41 Unknown
42 Death
43 Unknown (presumably when you defeat something)
44 Unknown
45 Nujle'm
46 Unknown
47 Cove
48 Moonglow


As you can see, there are major gaps in our information, hence the attempt to contact OSI. We'll keep on it, and if they ever answer us we will pass the info along.

Now that we are past the technical nitty gritty, down to this weeks selections. Because we've been gone 2 weeks, you'll get a double dose of amazing music!

Our first Selection is from our very own Basil:

Hans Zimmer - Barra Barra
Song is very moody. Sounds like a mix between arabian and african music. Makes you want to go out and buy a jeep, mount a m-60 on the thing and drive around dressed in rags. Or it could make you and your close friends go buy some mounts and terrorize the streets of Ultima Online. Personally it makes me want to do the first one, but hey, thats just my opinion.


Another few selections from EdGuardo:

Lynard Skynard - Simple kind of Man
Its got cool lyrics about a mother giving advice to her son...to be a simple kind of man in life :)

Green Day - Time of Your Life
I dont know it makes me reflect on things i have done in the past.. some things i regretted doing in the past, and the fun i have had also.



And finally, my nerdy unworthy selections:

James Horner - The Wedding, from the Bicentennial Man soundtrack
This is a wide-ranging piece, its quiet in some parts, and loud in others. It does a great job of conveying the atmosphere in the movie itself. Lots of strings here, and nothing gruff. Best suited for walking or Town Music.

"Fort Battle" from the Last of the Mohicans Soundtrack
Unfortunately, I dont know for sure who composed this piece, but my money is on Randy Edelman. This is great battle music.. lots of drums and some very gruff sounding brass, and few slow spots. The drawback here is that its so dramatically played that it loses its feeling after awhile, and you just want to turn off the battle music. Of course.. thats true for any battle music I think.

James Thomson - Rule Britannia
Written in the year 1740, you could consider this song to be Pre-victorian, but its got a very victorian feel to it. You've probably heard this song for years as Lord Britishes theme song.. well, now you can go and get the real version and enjoy it at Castle Britannia.

And this weeks nifty music download:

Dragons Quest 4 Symphonic Suite - The Battle for Glory
I stumbled across this one on a search for "symphonic" and was pleasntly suprised when I discovered it in my download folder. The quality isnt that great on this particular file, but the music is entertaining and worth a listen!

That's it for this week. If you want your own suggestions included in Monday Music, drop me a line at nick@ds180.net and include the Artist, the song name, and a short paragraph about why you like the song. Also, dont forget to include your name so I can give you credit for your work!

See you next week!


Tales and Ales
Submitted Monday, March 11, 2002 - 11:43:52 PM by Nick Seafort

Nick Seafort

Coven of the Secret Shadow

Presents

Tales & Ales, another night of fun.

When: Tuesday, March 12th, 7pm – 10pm (CST)
Where: Tales & Ales Pub, just South East of the Yew Moongate (Trammel Facet)

Come join the fun, talk with friends, win some gold, answer some trivia, and drink some booze. And of course don’t forget, our witches will sometimes do the odd reading or two, so come find out your fate.


We look forward to seeing you all there.


Highland Guard Court Martial
Submitted Monday, March 11, 2002 - 11:41:04 PM by Nick Seafort

Nick SeafortFrom Dugald McTaggart:

Hear ye! Hear ye!

The Highland Guard will convene a Court Martial on Thursday ,March 14, 2002, at 8:00 PM Central, to try Sgt. Hetfield MacLeod and Corporal Maynard Swift on charges of desertion to the enemy. The charge of desertion to the enemy carries the death penalty.

Commander Jakob Covenant could not be reached for comment, although I was informed that he would preside the court martial. Lieutenant Fire has been appointed asProsecutor, and Lt. Wynne is Defense Counsel for Sgt. MacLeod and CorporalSwift.

The two soldiers are accused of deserting their posts andjoining the enemy witches and warlocks of the Coven of the Secret Shadow. “The evidence against the two is highly persuasive, given that the two were found wearing the coven’s symbol”, commented Lt. Fire, “and Maynard actively fought with the enemy against us.”

It is believed that the defense will claim that the two were under supernatural influence. “I really can not give details at this time, but I find it highly suspect that the twodistinguished soldiers would desert at a time of war against a coven of spellcasters,” Lt. Wynne offered. “I alsohave witnesses that saw the witch Ariyana Sune collect blood from fallenHighlanders, including that of the two soldiers.”

Any witnesses are urged to come forward and contact the Highland Guard. The court martial hearing will be open to the public and held at the Yew Court.


mIRC programming to counter netsplits
Submitted Monday, March 11, 2002 - 8:48:12 PM by Nick Seafort

Nick SeafortSome of you readers out there are frequenters of Stratics IRC, where phenomenon known as netsplits are sometimes a common occurance. Netsplits have some very annoying side effects: 1. You are required to re-identidy your nickname (if you dont you wind up as guest12987360). 2. If you have Ops in a channel, you will lose it. 3. If you have voice in a channel, you will lose that as well.

If you use the mIRC chat client, you can program it to take care of these routine things automatically, and never be bothered by these trivial problems ever again, heres how:

Step 1
Click on Tools, then on aliasses. A large text box will appear. There may be things already in there.. thats okay. On the first blank line type in /id /nickserv identify (password) where password is your pasword (no parenthesis). When youre done here, click OK.

Step 2
Click on Tools, then Remote. This screen may be blank, or may have things in it. On the first blank line type the following (you may want to copy and paste)


on *:notice:*This nick*:*:{ if ($nick == NickServ) { /id } }
on 1:DEOP:#:{ if ($opnick == $me) { /msg chanserv op $chan $me } }
on 1:DEVOICE:#:{ if ($opnick == $me) { /msg chanserv voice $chan $me } }


Make sure that the word "on" is at the beginning of a line.

Thats all there is to it! your mIRC will now be on the lookout for when it needs to identify you and when it needs to reop you, it should totally eliminate the symptoms of netsplit!


Spring is in the Faire
Submitted Saturday, March 9, 2002 - 12:39:14 PM by Noleeens

NoleeensThanks to the folks over at Stratics for posting this one.....

Warmer weather is on it's way, love is in the air, and it's time, once again, for the annual Spring Faire!

Salutations from the Celtic Tribes of Sosaria. Our Bards are spreading the news of our Spring Faire, to be held on Saturday, March 23rd, 2002 at the Skara Brae Fairgrounds in Trammel. We will be holding a myriad of events and providing a wealth of services to the Great Lakes Community.

We will have many GM craftsman on hand to fashion items from materials you provide. All are invited to set up shop at our open air market. Events on the schedule include a casino, bar, and many competitions, such as archery, boat racing, darts, and much more.

The event is open to all of the Great Lakes Community and we hope to see a great turnout.. For a more detailed schedule, see our website at and click on the Faire link on the content bar. Check back often as we finalize and post the details.

The Spring Faires are always an event not to be missed. Be sure to put this one on your calendar!


A Quiet Night?
Submitted Saturday, March 9, 2002 - 12:27:21 PM by Lealla

LeallaThe brisk evening air set my mind for a peaceful ride through the forests of yew. I set out just to enjoy the beauty of the forest as the ribbons of dusk began to touch the horizon. The natural stillness of the forest was broken by sounds of laughter and song in the air. I followed the sounds and came upon what seemed like a wonderful party in progress. It turned out I had stumbled onto a BBQ, hosted by the Conclave of Shadows (CoS), at the Tales and Ales Tavern. Lord Sargon immediately welcomed me. Given ale and delicious BBQ’d mongbat wings, I was seated next to a very entertaining gentleman by the name of Mel’var.

Songs of drunken sailors again filled the air as a very intoxicated Admiral Sebell Asgenar bellowed out verse after verse. Laughter roared as Mel’Var and Sebell traded jokes. Tyron the chef for the evening decided to take a long needed rest and the conversation turned to lost loves. Tyron speaking of the love he lost while fishing and Sebell his heartache over a young woman who will not take the ring he has offered. It was interesting to hear the suggestions of these intoxicated gentlemen on how Sebell could win her hand.

As the hour drew late I bid my farewells and headed to Trinsic to meet a friend for a trip to the dungeon Shame. I met Khan just outside the bank and we discussed the trip for the evening. Before long others overhearing our conversation asked to join in on our venture. Soon our party had grown in size. Khan and I were joined by Death Cloud an aspiring mage, Mai Grayne a student bard and the Luvly Luna a highly skilled warrior.

Our ragtag group led by, the only grandmaster among us Luna, headed to the Dungeon Shame. As we began our trip into the bowels of Shame, laughter echoed off of the walls when someone asked: “Just how many undeveloped warriors does it take to kill an elemental?” as one bewildered creature after another was besieged by our ragtag group.

The laughter soon stopped when we were set upon by 2 poison elementals. Two of our group quickly fell to agonizing deaths as poison flowed through their bodies. The remaining four of us held our ground and working together defeating the 2 deadly creatures. We resurrected the fallen, healed our wounds, and decided this was far to fun to leave.

What started as a quiet evening’s ride turned into an evening full of songs, laughter, adventure and many new friends.


BloodLines III
Submitted Saturday, March 9, 2002 - 11:56:44 AM by Noleeens

NoleeensI felt my conscience return slowly as my hands dug into the earth. Touching my surroundings even before opening my eyes. The fog clearing from my mind, and feeling it shift back into reality. I opened my eyes, the pitch black of the moonless night still cloaking me. Propped up against a tree, I began to focus on what was around me.

Stunned by the story he told me. Stunned by the plane we had sat in as he wove his tale. And finally stunned by my current surroundings and frightened that he wasn't there with me still. As more and more of my senses came back I looked down at the ground. My eyes finally readjusted to the night. I saw a spot where no vines or grass grew. I reached out and touched the ground. It was cold to my touch, a marble slab. My pulse quickened as I realized I sat in the middle of some ruins.

On my hands and knees I started pushing back the vines and pulling the earth back from the slab. Hastily finding the edges, my fingers curled around the top of it, feeling it to be a lid to a crypt.
Scooting back, I dug my feet into the ground and pushed with all my strength. I heard the marble grind against itself and I pushed harder, letting out a growl as I called upon my inner strength to open the tomb. Knowing without a doubt I would find Daemerius's journals entombed in this crypt. After several minutes of pushing, I realized the lid was stuck in dirt and wasn't going to budge without some more digging.

After nearly ten minutes of clearing the dirt away from the path of the lid. My nails were broken down to the nub and several of my fingers bled, but I thought I had enough dug up to push it open. I rested a long moment before moving back to the other side of the slab. Again I pushed with all my strength and this time it gave way and slid open.

Inside perfectly preserved were the journals. I looked about to make sure I was still alone in the ruins and then began to pull them out one by one from the crypt. I placed them lovingly into my pack. Reaching down in to see if there was another, my fingers felt a parchment rolled and propped in the back corner. I pulled it out and added it to the journals. I poked my head down inside to see if I had missed anything else, not seeing anything I pulled my head back out.

As I stood up I decided it was best that I try to cover up any tracks I had left from the discovery. I struggled to reseal the crypt, but finally managed to close it back up. I pushed the fresh dirt back down on top of it and tossed a nearby fallen branch on top of it. Satisfied that it looked as undisturbed as possible. Walking several yards to the south of the tomb I marked a rune so that I could come back at a later time as I was eager to get back home to look at the journals.

Arriving at the steps of the Covenstead, I heard the neighing of a horse tethered to the tree closest the house. I smelled the air to see who was inside. I smiled realizing it was Bounty Hunter.
I could hear his snores as I quietly opened the door and slipped inside. Tiptoeing up the stairs to the top floor. I light the fireplace and lantern's on the mantel and began to pull out the journals and laid them on the table.

For the next few hours I read voraciously, absorbing the journals and finally unrolling the scroll to discover a tattered sheet of music. The bottom two-thirds ripped in a jagged edge. I looked over it realizing that the music was at a loss to me. I could barely read a sheet of music much less know how to rewrite what was lost.

After carefully re-rolling the music I went back to the journals flipping thru the pages looking for some notation I might have missed on the music. Instead I came across Daemerius's scribing's on blood mixtures and their strengths.

"How interesting would it be to attempt this?" I mused to myself. Deciding that the first step was the collection of blood. In the meantime I would study these journals more and perhaps find a way to decipher the rest of the sheet music.

Closing the journals again, I arose and locked them into the bookshelf. Stoking the fire to let the embers have a slow burn. I slipped down to the second floor and settled into the pillows. Pondering where to take the blood from, and deciding on a good stalk of men was needed.

I chuckled to myself how simple the answer was, who was strong enough yet just oafish enough to let me take their blood? Jakob Covenant and his Highlanders...

A smile stayed on my face as I fell in to an exhausted sleep.


Footrace on the Walls of Trinsic-Felucca
Submitted Saturday, March 9, 2002 - 11:54:42 AM by Noleeens

NoleeensTrinsic Town Militia will sponsor a *Footrace on the walls of Trinsic-Felucca*. The race will be held Monday, March 11th at 7 PM CST. First prize will be 30k, second prize will be 20k and third prize will be 10k.

This is no ordinary footrace. It begins at the steps next to the Baked Delights Bakery. You will race two at a time to the end of the walls. (dead end) Before you start the race, you must drink a pitcher of Trinsic ale and will drink more as you fly along the wall stopping at check points to get your ale. Pushing, shoving, tripping and taunting will be ALLOWED.

As the walls go from *in town* to *out of town*, anything can happen.

The winners of each heat will run til we have a *Swiftest of Foot*.

Come join the fun or come to cheer your favorite on. TTM will be on hand to keep things moving along.

Sign up at the foot of the stairs and be ready when your name is called.

White Lotus - Minister of Commerce - Trinsic


BloodLines II
Submitted Saturday, March 9, 2002 - 11:50:14 AM by Noleeens

NoleeensIt took weeks to settle back into the routine of my former life, but I soon found comfort returning in my surroundings. I had found all my texts and tomes locked in the same place where I had left them before my slumber. For the first time and last time after my awakening, I enjoyed my feast of blood sacrifice.

The blood did sing to my soul that night. I must have drained the entire area of its nourishment in creatures. One unlucky derelict that was passed out drunk on the side of the road served as a most delectable dessert.

I found the lands to which I had awakened too much changed. The village to the south had grown to a prosperous town now named Britain. When I traveled the streets late at night, I saw many a weary warrior drag themselves to the pub to drink their weight of the town's finest ales. A pleasant marriage, the combination of ale and toil, was making it much easier for me to hunt them.

Most nights, I dreamed of my vision of Hekatah. Most days, all I could hear was her song. Several days later I returned to the crypt and sketched the notes onto a parchment. Returning home, I copied them on scaled paper and set it on the stand. I stared at the notes of the song for a very long time, humming the blood song in my head and trying to pick out more notes. I made small scratches of notes on my harp as I recognized them. Try as I might, however, I could not transcribe the entire song into sheet music.

Frustrated after nearly 6 hours of study, my head was pounding. My attention turned to my appetite and I set out for dinner. "Damn this hunger! Perhaps I should have stayed in the tomb and not come out!" I scowled to myself as I entered the edge of town. The dawn will come soon, I thought to myself. Walking past the armory, the glow on the coals in the smithy pit cast enough for me to see the owner slumped over his chair, a bottle dangling from his meaty fingers. Without a sound I magically opened the lock and entered.

Leaving the shop, I wiped the spatters of my dinner from my chin and headed back to the hovel I was using as shelter for the time being. I lamented sourly, wondering if I was the only undead that detested the taste of blood. Why couldn't Hekatah have just killed me instead of tormenting me with her riddles?
The dawn broke as I covered the sarcophagus with its lid. Still sullen from the thoughts in my mind on my way home, I closed my eyes, waiting for sleep to come over me.

Bind it's own
Let it sing!
Song of Hekatah!
Song of life!


I opened my eyes once again, knowing the song was not merely coming from my own mind.

Make this blood sing your song this night

I listened closely, trying to detect from which direction the song came.

Make thine stave hold thy feast

It was inside the crypt with me.

Drink thine fill and hunger cease

Straining my eyes, I looked over the length of the crypt. As my eyes scanned towards my feet, the hair on my neck stood straight up. It was beside me. Slowly I turned my sight to the form lying next to me.

Singing blood, unquenchable thirst

It was my queen, Hekatah. My pulse raced. Slowly my eyes took in her face, her lips singing to me seductively. My eyes finally met with hers. Hekatah's gaze was so intense it almost hurt to look see her eye-to-eye. I tried to look away, but could not. So compelled by her, I was flooded with intense emotion. She snaked her arms around me, pressing down upon my body. I realized she was atop me. I reached up to touch her face; so beautiful was she, my body surged with temptation. My hands passed through her spiritual form. I could not touch her.

Be thine hunger; be thine feast
Daemerius, I am answering your prayers.
Listen well, my son, to the words I bring you...


Her lips pressed softly against mine, burning their imprint. I closed my eyes, relishing her kiss. The kiss seemed to last an eternity. I felt the kiss break as I lifted my lids, wanting to look into her eyes again.

My eyes opened to see the top of the sarcophagus and a stave on my chest where Hekatah had pressed her body against mine. My fingers were wrapped around the staff. I lay in silence, thinking she had answered any doubts about my previous vision of her. Her words looped through my head. I could no longer stay in a conscious state and slipped into the sleep of the dead.

I slept fitfully that night, my body writhing, wishing Hekatah was still beside me. Her flesh seemed so real in dreams, her chants enrapturing me into a trance. I could see her body float about mine. I reached to touch her and each time I felt the flesh beneath my fingers it turned to thin air. Throughout my daytime sleep, the dreams pressed upon me, repeating the song and her promise to me.

I awoke feeling quite unrested, as if I had never slept at all. As my mind cleared, I remembered the staff. My knuckles were white and sore from the death-like grip in which I held it. I released it only to push back the slab above me so I could rise. Once the night's torches had been ignited, I brought the stave up for closer inspection. Runic writing covered the top part and glass was inlaid down the sides. Four long vials were embedded in the grain of the wood. This truly was the stave in my original vision of my goddess.

A rustling noise near the door drew me from the study of the stave. I honed my senses to detect what the origin of the sound was. Another undead.

Carefully I placed the stave behind the broom in the corner and moved to the door. My blood tingled with anticipation. This was the first undead I had come across since my awakening. The door lock clicked open and I stepped back into the shadows so I could assess the intruder. Stepping to the side of the door as he walked in, he was a young vampire, perhaps in his early twenties. His surcoat of fine satin was cut perfectly to suit his figure. Kidskin boots covered his calves. Obviously he had the means and grooming of a successful lord. He scanned the room searching for me, picking me out of the dark. I was upon him in milliseconds, floating two heads taller then him. Unflinching, he merely looked at me and smiled.

"Good eve, M'lord," he spoke in a controlled voice. "I bring you no ill will, Sir," he continued and took a step back. He flashed his brilliant smile at me.

I floated down beside him, still not trusting, regardless of the charming smile and demeanor. Silently I watched him as he pulled off his gloves, revealing fingers dripping with precious gems and gold. It occurred to me that I once had jewels like that, before my slumber. "What do you want?" I asked coldly.

Smiling and seating himself in a chair near the fire, he said, "M'lord, merely meeting the neighbors. You've caused quite a stir among the coven. We thought you long dead."

"Long dead?" I asked, curious how I was known. When I had lain down to sleep, I was the only undead in the proximity of the village. Of course, that was nearly a century ago...

"M'lord Daemerius, the Coven of Anadria still lives. They speak of their lost son, the keeper of the lore of the ages. I believe that is you, is it not?"

Stepping back towards my desk I stood by high backed chair facing him. "Son? I doubt. Keeper of the lore? Yes. That is I."

"What is it you want?" I paused not knowing his name nor able to detect anything from his mind. "I will not interfere with you or your coven and I ask you to do the same. Now, if you will excuse me, I have some studies to attend." I motioned my hand to the door politely.

"I understand, M’lord. I did not mean to disturb you." He rose from his chair and came to stand next to me. Extending his hand, he offered, "Joshua Bainbright is my name. I hope that a time will come that we may speak at length. Our history intrigues me greatly."

I shook his hand and nodded in agreement. He left, silently closing the door behind him. No sooner his departure that my mind was back upon the stave. Retrieving it from the corner, I took it again under the light, tracing my fingers of the writing. Impulsively I thought of Hekatah as the stave. Lightly, I touched it, holding it tenderly. For a moment, I thought I felt a pulse come from the wood as if had a heart pumping inside.

For the next two weeks I studied the stave. Each time I held it, I felt her. At times I had to force myself to set it down - so mesmerized by the stave, by her. Slowly, it was all making sense to me. I had even redrawn the pentagram as I had seen her draw it the night I awoke from my long sleep.

As I began to realize the power of the stave, I also realized that it was not activated or enchanted yet. The song and the words were obviously the key, but there was something else it was missing. I began to go back over all my notes. I pulled the first journal out and started flipping thru the pages to where my studies of the stave began. A phrase I had written long ago caught my eye:

I have come to believe that by combining the blood of mortals with immortals the nourishments received will greatly increase the length between the necessary feeding times for the undead. It is proven than that the blood of a mere mortal or a mere immortal cannot sustain one for as long as the combination of the two.

A rush of adrenaline sparked through my body. That is it!! My goddess that is it!!

Tears of joy fell down my face. My goddess, my queen, had answered my prayers. This staff was made so that I would never have to feed again. So simple. Why hadn't I seen it before? I must gather the blood of the mortal and undead alike and fill the vials embedded in the stave with it. I laughed at the simplicity of it all and marveled in the implications of what it meant for me.


Ice Garden Auctions
Submitted Saturday, March 9, 2002 - 11:46:04 AM by Noleeens

NoleeensIce garden auctions this sunday. as most of you know, our last auction was a huge success, we have removed wednesdays as an auction night and now its mainly sundays, you can find more details on this at www.conclaveuo.com along with rules and regs, and how to submit.

Submissions are taken anytime up to auction start.

So submit some items, and come and enjoy great lakes newest auction house!!


Sister's Journal from Ilshenar
Submitted Friday, March 8, 2002 - 1:22:52 PM by Sisters of Enchantment

Sisters of Enchantment*Written in a journal and sent by raven from the far away lands of Ilshenar..*
Being jaded with all the goings on with the Empire, Vampires and the living dead causes one to look at what you are doing right now in your life. What is important? What is silly? It is times like these when one realizes that they should be discovering themselves and thier role in the Path of Magick and Destiny. It is with this vision quest that several Sisters pack up meager belongings and set out through the blue portals of the realm to discover themselves and the new world that is set out before them...
Day One
We start this trip with a blessing to the Watchers of the Wind and their spirits to take care of humble servants on a quest. Our Sister's scribe chants a short prayer..
"O spirits of the unknown, protect us as we set out on this journey."
"A journey that shows us the Path that we may understand ourself and the forces that bind us to this existence."
"Raum halla ver suuti casta vernum!"
"Blessed be the way that is led by your light!"
And with that, packed to the brim with scrolls, wands, and clothing, Rianne Hellfire, Victoria Azael, and Brianna Lavendar set out towards the portal, seeking a refreshing change to thier humdrum lives. We arrived at the Portal of Compassion along with several others looking for adventure on this warm overcast day. They looked ill prepared for a long trip, so Brianna asks them what they wish to see in this new land.
A strapping young lad replies to her question with hesitation, "Oh... adventure i suppose. Im just here for the gold.."
Brianna replies, "Such a wondrous land, and you just seek gold?"
"uh, yes.. I suppose"
Watching as he follows the path to the unknown she replies, "Is your gold a high enough price to pay for your own foolish death? The unknown is a harsh mistress. Best be ready for the consequences of your own recklessness!"
Chanting the Fool's Blessing after the traveler sets her mind at ease.
"Oh well. Only so much you can do to prevent the Unknown from rearing its ugly head..."
And with that, the three set out to discover the landscape, following a sign that reads, "To the Lair of the Ancient Wyrm"
Day Two
It has been a long night. Seems there are creatures in these woods here in this remote valley that delight on the terror of thier prey. We never saw a single shadow to match the eyes, but we knew they were out there. Waiting, observing, looking for a moment to strike and catch us unawares. Well, there is more than one way to keep watch at camp than to use one's eyes. *Smiles* The eyes int he woods only give us a slight uneasiness but nothing more. Of course we start the fresh morning with a chant and our usual primping and vanity. Seems Rianne created a new oil to make her pearly white skin look even more creamy. The bright mornign sun just shines off of her. Such a beautiful sight! The mountains behind her almost look as pretty. Close, but not quite. After a hour or so of that, we set off across the landscape, as beautiful as it is. Around lunchtime, we finally hear a sound that rises us from our contemplation. I have never heard such a loud and horrible sound as I did today. Over the din of fleeing birds, a horrible bloodcurdling scream rises up from over the next crest.
Victoria says, "Geez.. sounds like someone just got ripped in to many little pieces.....While still alive!"
Suddenly, a severed head whizzes by our heads. "I think you were right, Vicki!" Brianna comments dryly, as the head lands int he bushes beside us. "Quick! Take cover!"
The Sisters begin to chant..."Vessu rhoma faarghi...An Lor Xen!"
We disappeared with no discernible trace as the source of the severed head was flung along behind the invisible Rianne. The body was ripped into little strips and bony fragments. Looking at its torn tunic, I realized it was the fortue seeker we had talked to the day before. I hold in a little yelp as its mangler crests the rise. It is none other than a Huge Ancient Wyrm...
I have seen big dragons in my lifetime. But none this large. It made the Britan Bank look like a hovel. The beast lurches down the hill towards the remains of the gold seeker, grabs it like a rag doll and devours the rest of the meaty repast. I stand absolutely still as it passes me. It begins to shamble away....but then! It appears to peer over its shoulder and look straight through Victoria! She must be a scared as I am, but i keep my mouth closed, as I am petrified in fear. Finally, after an eternity of searchign and sniffign the brush, the monster moves on down the hill, I am sure looking for more "profit seekers".
After a good twenty minutes, the three of us come out of hiding and rush the opposite way from that monstrosity of clawy death. Later, as we are sure we are out of its hunting lands, we stop and take a breather. For a good half an hour or so, no one says a word, as we are all still bound in fear and breathlessness.
Finally, Rianne speaks..."He deserved it."
"He did? He was just seekign his fortune...."
"Yes", she responds, "but it was the Wyrm's gold to share, not his. If the wyrm wanted visitors and to give its gold out, it would have. Fighting certain death takes Valor and Courage, yes..But for a paltry reward as just gold coins?"
We all agree, "Very true, Sister!"
"If one is to risk life and limb, may it be for more than simple wealth, but in the wealth of knowing that you learned to respect life and and its rewards. We risk death out here in this wilderness every minute. But we gain from its challenge. As the Book of Enchantment teaches us.."
Pulls out the book and reads, "'11)Sisters must seek challenge in adversity and strength in defeat.' This is what drives us to become better and to rise up over the petty thrill of mere gold and glory. '14)The Sisters shall pay respect to all animals, monsters and people of the land, be it Ork, Human, or elf, because there is power in them, and all power shall not be wasted.' And of course this one. The Wyrm is powerful indeed, a Magickal creature. It deserves to be treated with respect and awe, not some cruel reward of beign slayed. Think on these statements well. We will camp here tonight, to rest our minda and spirits.."
Such a wise Sister that Rianne is. I hope we learn more from her and the land on this momentous trip...

Day Three
We packed up early this day, being careful not to disturb the home of that Ancient Wyrm since he has so much more power than three fairly green Sisters. Of course early to us means leaving after we dress to a tee. *giggles* But eventually, about an hour before lunch we start out on the well worn path of those running in fear for thier lives. Such respect a beast such as that commands. The wildlife itself obeys its will. Oh well. Perhaps at a different time we shall meet it again..On our terms of course!
Traveling along a dusty trail leaves much to be desired. This dirt is messing up my hair! Hopefully our camp tongiht will be a clean place. One can only hope. "Where are we?" I wonder as we come to a ruined bridge made out of cracked stones. Obviously it has been here a long time, as the destroyed city across the gorge has too.
"Hmm no idea, Brianna.." Victoria replies to my silly question. Odd to have such a magnificent city over looking a...Whats this? The bridge is not over a gorge or water.. but over... "Look at this! The city is built on a volcano!", exclaims Rianne.

I look down the gorge and notice that yes.. it is hot down there. Hmmm.. What could have possessed someone to build such a city? As curiosity kills the cat, we begin to search the ruin for any clues to its nature..
Hours pass as we scour the city, finding only a stray hell hound to play Energy Bolt tag with, and a few charred notes and books, but nothing certain to the long lost inhabitants. After takign a few notes, we notice the sun is setting early here in the mountains. Rianne comments on the early sunset, " Ok girls.. Lets find some sort of shelter... Who knows what lurks here at night."
A wise idea.. as the sun sets almost unnaturally too rapid.
We find a old mage shop overlooking the waterfall of lava we crossed earlier in the day. The entrance is away from the road and the door has a bar nearby to block the door if necessary. Possibly poor countermeasures to any immediate threat, but better than sitting out in the main road i suppose. Victoria suggests we cast a ward to protect us from those seeking our prescense, and as one always in the mood to practice our arts we all agree.
"O spirits of the hunt, pass us over in your nightly search for your prey. Protect us from those who seek us out by your dark shadows and all present eyes."
"Aahm viriki tallumi suleth!"
"Praise the Spirits who watch over us in our time of need!"
And with that last syllable, a aura surrounds us, filling all the space in the room. Satisfied, Rianne and Victoria pass into a deep slumber as i stand watch for the first part of the night.
After what seems like an eternity, being curious and bored, I get up to peek out the window of the shop. A strange voice is singing! Why in this desolate place is there a beautiful voice singing? Of course i get interested and open up the door to check it out. And of course i totally ignore the two sleeping Witches as well. Climbing over the sleeping beauties, i make my way outside and into the street. The city looks totally different now. A rosy glow illuminates the broken street lights and the burnt candles in the window. That's odd, i think. I follow the singing to the center of town, where a beautiful woman is there, playing a harp. As i hide int he shadows, observing her every move, I sense she already has noticed me. "Come forward, my child...", she coos in tune with the music..
"I saw you and your Sisters enter my city yesterday..."
Wow! She already knew we were here! She is great...
"Yes.. You and your beautiful sisters.. Why have you come to seek me out?"
I reply, " Err... to seek the truth about what happened here.."
" She sings in response.." I see... I know about you...I see it in your demeanor and your eyes... Come here my child.."
I walk up to her. Then I notice her demonic tail and little horns on her head. Taken aback for a secon i still walk up to her. "Ahh.. I see you notic I am a little different... I am a succubus.. I charm men and eat thier souls. Does that bother you?" she hums playfully.
"Errr not really. Our order dislikes men in general.. Err some of us do anyways."
"Ahh i see.... Do you want to know a secret? One that can give you the edge over men and thier games?"
"Ummm.. sure!" I reply faster than I thought I would.
"Fine then... Bring your sisters back to me as soon as you can with one young man. Soemone that follows the Virtues is preferred, but any will suffice.. My name is Sheela Andariel. And I want a soul... Bring me a succulent soul for me to eat! I shall be waiting!" she purrs.
And with that I wake my sisters and we leave the city. I lie and tell them the volcano is starting to erupt again or something. Im not sure what I told them, just as long as we left the city and got ourselves to civilization. We must find men! And find them now!
Brianna Lavendar, Scribe to the Sisters
And more comes soon.......


Thursday Development Update - 07 Mar 2002
Submitted Friday, March 8, 2002 - 3:58:24 AM by Nick Seafort

Nick SeafortHowdyho neighbors!

Are you a dork? Its kind of a rhetorical question, because many people when asked answer incorrectly. Good thing for you there is a line which determines the nerds from the dorks: UOshoppes.com! That's right, impress your friends as you buy your very own.. sassy Third Dawn t-shirt! Nothing says, "I bought a t-shirt for a year old expansion" like a naked women on your chest, by golly. you can also buy Third Dawn mugs and Third Dawn posters too! Hooray! I can't tell you how many nights I have laid awake, wishing beyond all hope that a random piece of Third Dawn merchandise would mystically appear overnight. Now my dreams CAN come true! Joy!

There was UOHoC today, so I wil go ahead and boil it down to the good stuff for you:

Kehleyr - *Rockie* Are there any plans to eliminate the one red all red system? Thats the biggest problem alot of us have with the new program.
Evocare|OSI - There is no one-red-all-red in the latest proposal that is on the uo.com site
Evocare|OSI - It has been gone for a few weeks now. ;]
Sannio - You can read the latest information in that regard at http://update.uo.com/design_409.html


Translation: Where have you been sucker? They wouldnt let us pull it off!

Kehleyr - *Buccaroo* Is there any chance the scroll idea will be scratched? many players are worried about it imbalancing pvp.
Evocare|OSI - No plans to scrap the scroll idea. However, there are some tweaks to combat that would go along with the scrolls in order to prevent imbalancing effects.


Translation: The scrolls are going in wether you like them or not!

Kehleyr - *Slamer* is GGS definatly in for publish 16?
Prophet - Evo or me?
Evocare|OSI - We do plan on getting it into publish 16 at this point, but nothing is definite until it's live. =]


Translation: We have no clue as to what we are doing.

Kehleyr - *Jarin* Is GGS going to give the same rate of gain for every skill?
Prophet - GGS will guarantee the same rate of gain across every skill yes. But remember GGS gains are _on top of_ regular skill gains. So it doesn't in anyway limit skill gain, such as ROT does. It just adds automatic skill gain in the very unlucky chance that you haven't gained skill normally in a long time. And the time is determined per .1 point all the way up to 120 now.


Translation: yes.

Kehleyr - *Meph* Is there any possibility for a fix for the random sort guild stones in the future? Most of the large guild across all shards are having to work very hard at managing thier stones/members as well as deal with internal threats which they cannot get ride of unless the stone issues are fixed and they begin to work properly.
Prophet - Fixing guildstones has been on our radar for a while and alas will not make it into publish 16 but hopefully we will be able to get this into a publish soon after.


Translation: We know they're broken, but fixing guildstones is hard!

Kehleyr - *Someone* Is Tajima the BEST producer or what?
Prophet - Yea baby Yea!
Oaks - Can I get a hellz yeah?
Prophet - Shimmy!
Evocare|OSI - Tough nuts!
Oaks - And let me just add... *Zing!*
Tajima - I'm gonna get you for that one...
* Oaks snaps his fingers and points at you. *
* Sannio rolls his eyes *


Translation: This petty question allows us to burn time while not saying anything important!

Another week, another UOHoC down the drain! As always, the UOHoC all about Stratics, and you can read the full transcript here... if you dare!

While gathering the information from this update, I came across something profound in the UO Service FAQ, check out this quote:

I am having problems registering. What should I do?
Check out our page on Registration Problems.


You just cant argue with that sort of logic.. anyeays, moving along:

Did you ever want to work for OSI? They're hiring! Experience the fires of eternal damnation from the INSIDE at: http://www.uo.com/uojobs.html

Designer Hanse started a discussion thread for Tailoring BoD's this week, you can check into the matter here (you must be logged into the boards to read them)

If you're a 3d buff, you might want to check out GReyburns announcement about the new 3d Paperdolls.

Now onto the meat of the subject... the updates! Our first update is still "In Concept" for the uninitiated, this basically means the design is stil being hammered out and player input is welcome. Behold, the Justice system!

The Virtue of Justice has been described thusly:



“Justice is the truth of what is right and wrong in human action
and the love of what is right.”



Players will be able to pursue the Virtue of Justice by killing murderers (red-hued
player-characters).


Gaining Justice:



  • Characters will be able to gain a certain number of points in the Justice
    Virtue by killing murderer characters (red-hued player-characters).


    • Safeguards will be in place that will prevent exploitaton of this system.
      Details on these safeguards will not be disclosed.



Virtuous Title & Abilities: When a character has achieved any number
of Justice points, he is considered to have achieved a certain step on the path
of Justice.



  • When a player moves his cursor over the Justice symbol, a title will be
    displayed, indicating the step currently achieved in Justice for that character.

    • First step: Seeker of Justice

    • Second step: Follower of Justice

    • Third step: Knight of Justice



  • Players who progress any number of steps on the path of Justice, but do
    not continue to actively pursue it, may discover that this Virtuous title
    reduces in steps over time.

  • Gaining steps in Justice will grant a character the ability to protect any
    number of characters which are non-criminals/non-murderers.


    • A character must have achieved at least the first step in Justice in order
      to be able to offer protection to another character.




  • Players may activate their Justice Virtue ability by double-clicking the
    Justice icon on the Virtue window, then targeting an innocent character.

    • A player may only offer their protection while the target innocent character
      is within a non-consensual Player-versus-player (PvP) ruleset area (i.e. the Felucca facet). However, moving into a consensual PvP
      ruleset area (i.e.
      the Trammel or Ilshenar facets) will not break the protection relationship.

      • If the target character is already protected or in a consensual
        PvP ruleset area, the Justice player will receive a system message
        stating "You cannot protect that innocent right now."

        • The target of the protection offer will not be disturbed in
          any way (they will not receive any message or window).

        • This condition will not count against the player's 1 offer per
          15-minute limit.

        • If the Justice player is inside their 1 offer per 15-minute
          limit, they will receive a message stating "You must wait
          a while before offering your protection again."





    • Players that are offered protection will be given a special request
      notice: "{Player-one} is offering you protection. Do you accept the
      offer from this pursuer of Justice?"

      • The target innocent may decline protection by selecting "no"
        on the request window. If the target innocent declines protection
        from a pursuer of Justice, then that Justice character may not request
        to protect any innocent again for at least 15 minutes.



    • Although a character may protect any number of innocents, an innocent
      may only have one protector at any given time.

    • At any time, a protected player may break the protection relationship
      by selecting a context menu option on their own character labeled "Cancel
      Protective Relationship."

      • Upon cancellation, both players that were in the protective relationship
        will receive the message, "The protective relationship between
        {Player-one} and {Player-two} has been ended."



    • The protective relationship will be broken should either character log
      out.





  • The benefits of Justice-based protection are only in effect while both characters
    are within the same non-consensual PvP ruleset area.

    • Whenever a protected character receives one a "scroll of power"
      as a reward for killing a champion of evil (the "boss monster"
      from a dynamic spawn area), the protector will also have a chance to receive
      an exact copy of that same scroll of power.

      • Each step gained in Justice will progressively grant the character
        a greater chance to receive scrolls of power in this manner.

        • First step: 60% chance

        • Second step: 80% chance

        • Third step: 100% chance



      • The protector must be on the same server as the protected character
        in order to have the possibility of receiving a scroll of power in
        such a manner. For example, no benefits are in effect while the protector
        is in the dungeon server and the protected character is in the Lost
        Lands.

      • Protectors that receive scrolls of power in this manner will receive
        a notification: "You have been rewarded for your dedication to
        Justice!"







In a nutshell, this sill benefit only anti-pk's who enjoy PvM. Workable? you be the judge. Next up is the Compassion system!

Compassion is part of a philosophy within Ultima Online known as the Virtues,
and is one of eight pursuits within the upcoming Virtue
system
.


The Virtue of Compassion has been described thusly:



“Compassion is nonjudgmental empathy for one's fellow creatures.”



Players will be able to pursue the Virtue of Compassion by assisting non-player
escorts and prisoners.


Gaining Compassion:



  • Characters will be able to gain points in Compassion in one of two ways:

    • Successfully completing an NPC escort quest.

      • Haven escorts are an exception; characters will not be able to gain Compassion points from Haven escorts.

    • Successfully completing a NPC prisoner quest.

      • The amount of points gained for completing a prisoner quest will
        be more than those gained for completing an escort quest.





  • Points in Compassion may be earned up to five times in a given day.

  • Characters that are [young] will not be able to earn Compassion points.


Virtuous Title & Abilities: When a character has achieved any number
of Compassion points, he is considered to have achieved a certain step on the
path of Compassion.



  • When a player moves his cursor over the Compassion symbol, a title will
    be displayed, indicating the step currently achieved in Compassion for that
    character.

    • First step: Seeker of Compassion

    • Second step: Follower of Compassion

    • Third step: Knight of Compassion



  • Players who progress any number of steps on the path of Compassion, but
    do not continue to actively pursue it, may discover that this Virtuous title
    reduces in steps over time.

  • Gaining steps in Compassion will grant a character the ability to improve the results when resurrecting characters other than himself.

    • Characters resurrected in this manner will return to life with a higher
      number of Hits than which they would normally resurrect.

      • First step: Resurrected character returns to life with 20% of their
        maximum Hits.

      • Second step: Resurrected character returns to life with 40% of their
        maximum Hits.

      • Third step: Resurrected character returns to life with 80% of their
        maximum Hits.



    • This ability may be used as often as the player wishes.

    • Note: you must have the ability to resurrect through the use of spells or Healing skill in order to benefit from the use of this Virtue.





Useful? The outlooks are dubious. Just when you thought OSI had stopped with the updates, they come up with Taming changes!

The following proposed changes to the Taming profession and pets are being
considered toward helping balance Taming as a class, as well as improving its
place within the greater gaming systems that comprise Ultima Online. Please
keep in mind as you read this documentation that these changes are not yet finalized,
and after testing and reexamination there may be some exclusions, alterations,
or additions to this proposal.


The usage and utility of the Animal Lore skill will be altered in the manner
described below. (The exact nature of how "Legacy" pets are incorporated
into this system has not yet been determined.)


Animal Lore



  • Upon successful use of the Animal Lore skill, players can see the following
    data for any tamed creature they control, or any tamed creature within
    a trade window:

    • Exact numeric data for: All Skills, Strength, Hits, Dexterity,
      Fatigue, Intelligence, Mana, Number of Previous Owners, Damage, Natural
      Armor, and Loyalty.

    • A list of all foods the creature can eat.

    • A list of all special abilities (See "Pet Special Abilities,"
      below). If the pet has the "Enemy" special ability, it will
      display the potential enemies as well as developed enemies.

    • A general description of how well you can control the pet based on your
      skills, the taming difficulty, orneriness, and current loyalty.



  • Animal Lorists with 100.0 skill can view the above statistics for any tamed
    creature.

  • Animal Lorists with 110.0 skill or greater can view the above statistics
    for any tameable creature, even if it is not tamed.

  • Animal Lorists with 120.0 skill or greater can view the above statistics
    for any creature in the game.


Stable Slots



  • In additional to the current stable slot system (which
    is: two pets may be stabled if Taming, Veterinary, and Animal Lore total to
    less than 160, three if between 160 and 199.9, four if between 200 and 239.9,
    and five if at or above 240), players will be awarded another slot for each
    of the following skills at 100.0, 110.0 and 120.0: Animal Taming, Animal Lore,
    and Veterinary. In this way the maximum possible number of stable slots will
    be 14.


Pet Limit



  • You will be limited in the number of pets you can control. Keep in
    mind that you don't need to control a mount to ride it, so you'll only need
    to keep control slots open for your mount if you plan on dismounting and using
    them to fight.

  • The number of pets you can control is directly related to your Animal Taming
    and Animal Lore skills. At 90 Animal Taming/90 Animal Lore, you can control
    one dragon or white wyrm. At 100/100, you can control one white wyrm or dragon
    as well as one drake, ki-rin, unicorn, or nightmare. These numbers are not
    exact or set in stone, and won't be until we have crunched enough numbers,
    play tested, and considered feedback.

  • Finally, you can never control more than 5 pets at once.


Pet Loyalty



  • The following activities can increase a pet's loyalty at any level:

    • If the pet's owner heals it with the veterinary skill.

    • If the pet's owner successfully commands the pet.

    • If the pet feeds on something it killed (automatic).

    • If the pet kills a hated enemy (see Pet Special Abilities).



  • Feeding a pet can only raise it to 80% of its maximum loyalty.

  • The following activities will decrease a pet's loyalty:

    • If the pet's owner unsuccessfully commands the pet.

    • If the pet cannot see its owner during combat.




Pet Bonding



  • Pets that are treated extremely well over a
    period of time may bond to their owner. If an animal requires more than 29.1
    minimum skill to tame, you must have the minimum skill to tame that animal
    before it will bond with you.

  • You are limited in the number of pet bonds based on your Animal Taming,
    Animal Lore, and Veterinary skills. You receive the ability to bond with 1
    pet regardless of skill, 2 pets at 200 total points, and 3 pets at 300 total
    points.

  • Bonded pets receive the following special benefits:

    • It will be easier to control your bonded pet, and they will lose loyalty
      at a slower rate.

    • Instead of the usual "[tame]" tag above its name, a bonded
      pet will display "[bonded]" above its name.

    • The Veterinary skill will be slightly more effective for bonded pets.

    • Your bonded pets will recall with you.

    • Upon the death of a pet, those which are bonded pets will turn into
      a "pet ghost" (see Pet Resurrection).



  • The bonded pet keeps friends, but will not listen to them. Friends of bonded
    pets will not be able to command the bonded pet, but will be able to resurrect
    the pet upon its death.

  • The bond is only broken if the pet goes wild, is released, or dissipates.

  • Casting the 5th circle Summon Animal spell normally brings forth a random
    animal, but if the casting player has a bonded pet, this spell will instead
    always try to summon your bonded pets (if they are not nearby or in the stables).
    This spell works even when the bonded pets are in ghost form.


Pet Resurrection



  • When a bonded pet dies, it turns into a "pet ghost." This ghost
    can still obey the movement commands (follow, come, etc.). If not resurrected
    within an hour, the pet ghost will dissipate and is gone forever.

  • If the owner or a friend is nearby, the pet ghost can be resurrected with
    bandages by any player with at least 80.0 Veterinary and 80.0 Animal Lore.

  • Resurrected pets suffer a permanent skill penalty of 1 to 2 percent. However,
    it's possible to regain those lost skill points through continued training
    of your resurrected pet.


Pet Taming



  • If the tamer hides or becomes invisible while taming, any Animal Taming
    attempt will fail.


  • If an animal cannot pathfind to the person trying to tame it, the taming
    attempt will fail. This limitation includes situations where the creature
    is blocked by placed objects, walls, energy fields, and any other such object.

  • Paralyzation taming will remain as a valid technique. However, a bonus is
    granted to the skills, stats and bonding time for any animal that is tamed
    without the aid of paralyzation.

  • Pets will suffer some level of skill loss (not stats, armor, or damage)
    after they are successfully tamed, but will have full potential for training.


Pet Skills



  • Spellcasting pets (see the "Spellcasting Ability" in the "Pet
    Special Abilities" section, below) will automatically use their Meditation
    skill to regain their Mana, and will be able to gain Meditation skill when
    they do so.

  • All pets will be able to learn Anatomy, Resist Spells, Tactics, and Wrestling.

  • Pets with the Spellcasting ability will be able to learn Magery, Evaluate
    Intelligence, and Meditation.

  • Pets with Natural Poison will be able to learn the Poisoning skill. The
    Poisoning skill is used to determine how often they inject poison in combat.

  • Bonded pets will learn skills more quickly.

  • Pets with 90% or higher loyalty will learn skills more quickly.


Pet Special Abilities


Some pets will have innate special abilities, as per the list of abilities
below. Some creatures/pets may have more than one special ability.




  • Pack Instinct. When more than one of this animal is grouped with
    others of its kind, it gains more Hits, does more damage, and is easier
    to control while in the pack. The bonus is cumulative.



  • Hated Enemy. This pet has the potential to develop enemies. Each
    time this pet kills a creature of a type that is a potential enemy, there
    is a chance it will develop into a "Hated Enemy." After a pet has
    developed a Hated Enemy, it becomes more fearsome in battle against that type
    of creature by inflicting more damage. The potential enemy types for a pet
    are innate. For example, a hell cat could develop ice, canine, and faerie
    enemies, or a unicorn could develop demon, orc, ogre, troll, and undead enemies.

    The current types of possible enemies are Acid, Animal, Arachnid, Canine,
    Cold, Demon, Domesticated, Dragon, Elemental, Faerie, Feline, Fire, Gargoyle,
    Giant, Human, Insect, Juka, Living, Magical, Meer, Metal, Non-living, Ogre,
    Ophidian, Orc, Reptile, Sea Creature, Terathan, Troll, and Undead. More
    types may be added later.




  • Iron Stomach. Pets with this ability can eat almost anything, including
    metal and leather. Feeding your pet magic items causes temporary, random
    magical effects.




  • Human-Healer Friendly. This pet is especially receptive to the Veterinary
    skill and will be easier to heal. This ability can be developed.




  • Natural Poison is an innate ability that allows the pet to poison
    a foe with a successful attack and poisoning skill check. This ability is
    developed as the pet's Poisoning skill increases.




  • Fire Breather. This pet can breath fire. Roar! This ability can
    only be developed by increasing the pet's strength.



  • Spellcasting is an innate ability. This pet can cast spells, although
    it makes its own decisions on what spells to cast and when to cast them.


Veterinary




  • The bug that prevents you from using veterinary due to the z-axis or flying
    pets will be fixed.




  • Using Veterinary to heal a pet will increase its loyalty.




Taming Difficulties and Skill Gain




  • The minimum skill required to tame a Drake will be lowered to 84.3.




  • Taming aggressive creatures will give a slight bonus for skill gain.




Miscellaneous Taming Issues



  • The "guard" command will require loyalty checks similar to the
    "kill" command.



Certainly gutsy.. but no more than the proposed Bard changes (now in their second revision):

This is a second update to proposed changes for the Barding profession, changes that are being considered toward helping balance Barding as a class, as well as toward improving the overall in-game experience of playing a bard. Please keep in mind as you read this documentation that these changes are not yet finalized, and after testing and reexamination they may enter the game with some alterations. The updates specific to this iteration are below the main section, just above the FAQ at the end of the document. The main section & FAQ are untouched at this time to provide a better frame of reference toward what has changed in this version.


(The newest points to this revision are in the center of the document, in purple text)


Possible Changes to Barding Skills (revision number 2)


For an upcoming publish, the Ultima Online Live Development team plans to make
some substantial changes revolving around the game's Bard class. Our goals in
making these changes are these:



  1. To fix skill balance issues. This includes the relatively extreme
    power of the Provocation skill and the relatively weak power of Enticement.
    Provocation allows characters with minimal skill points to single-handedly
    kill some of the most powerful monsters in the game, while Enticement has
    very few worthwhile uses.

  2. To improve the play experience of bards. As they currently stand,
    the bard skills generally do not require much interaction from the player.
    For example, once two creatures are provoked to fight each other, the bard
    need no longer interact with those creatures until one of them dies. As such,
    combat with a bard character isn't as engaging, exciting, or interesting as
    it could be.

  3. To increase the versatility of bards. Currently, bards have a very
    small number of simple abilities, many of which have very limited use in Ultima
    Online. We wish to ultimately give bards a collection of different abilities
    that are individually not overbalancingly powerful. As a corollary goal, some
    of the new bard abilities added will be unique to bards and new to Ultima
    Online.


With those goals in mind, we have in mind a basic play experience planned for
the new bard class. In general, it will work like this:



  1. Bard songs. Bard songs will be an amalgamation of magic and music,
    voice and instrument. There will be no actual initiation time for a song,
    but bards will be limited to using bard abilities once every 10 seconds. After
    initiation, the duration of the song is open-ended, depending on numerous
    factors. For example, bards must pay a continuous but small upkeep cost in
    Stamina while the song continues, but bards with the Meditation skill will
    pay up to 75% of the upkeep cost using Mana. The Stamina/Mana upkeep costs
    will generally be very small, on the order of 1 per second. Maintaining a
    bard song won't stop the character's normal Mana or Stamina regeneration.
    It will to be a very slow but noticeable drain — an additional factor
    to take into consideration in combat. Also, bards are somewhat vulnerable
    to interruption by taking damage while a song continues.



    While continuing a song, some events will have a chance to abort the song.
    First, if the bard initiates a new song, hides, casts Invisibility on himself,
    recalls, or steps through any kind of moongate, his or her bard song running
    will be canceled. If a third party casts Invisibility on the bard while the
    bard is playing a song, the bard will become visible again within 5 seconds.
    Attacking, taking damage, casting spells, and actively meditating all have
    a small (normally 10% chance) of interrupting a bard's song. If the bard has
    Meditation skill, this chance scales downward to 5%. Moving; equipping/unequipping;
    using potions, wands, and staves; mounting/dismounting; using bandages; and
    any other activity will not interrupt the bard. (This list, along with this
    entire design, is subject to change.)




  2. Song effects. The bard songs will have a mixture of effects. Some
    will be geared toward solo adventure, while others will be more useful with
    the bard assisting and supporting an ally. Some will be geared toward actively
    affecting combat, while others will have passive effects that modify rewards
    gained from many different types of activities. The Provoke, Entice, and Peacemake
    songs will have the ability to affect multiple targets.



    Once a bard has successfully started one of these effects, he can add an additional
    target by re-initiating the same effect (it won't cancel the existing effect)
    and selecting different targets. Each additional target increases the difficulty
    of the skill check (lower chance of success) and if successful increases the
    Stamina/Mana upkeep cost. The bard must still remain fairly close to all targets
    of these effects. Also, when interruption checks are made, each target involved
    is checked individually for interruption. Note that provoking two creatures
    to fight counts as two targets. Additionally, once a bard has stopped a song
    or been interrupted, the effect of the song will continue for 5 – 10
    seconds.




  3. Targeting and Flagging. Most bard abilities will be considered "beneficial"
    or "negative" acts. This means that some of them will be unusable
    in Trammel outside of consentual PvP (like guild wars). Others may be used
    in non-consenting PvP in Felucca, but will give the bard and Aggressor and/or
    Criminal flags. For example, performing a beneficial song (like a health regeneration
    buff) on a monster in Trammel will be impossible, but simply flag the bard
    criminal in Felucca. Passive abilities that do not require explicit targets
    will have their effects limited as appropriate and not result in flagging.




  4. Bard skills. The existing bard skills (Musicianship, Enticement,
    Peacemaking, and Provocation) will continue to exist, though their roles will
    change. All bard abilities will still require a Musicianship check. Furthermore,
    each ability will require skill checks in one or more of the other three skills.
    Generally, the more powerful the ability, the more skills will be required.
    Some abilities may receive very small bonuses for having non-required barding
    skills; for example, the Provoke ability will require the Provocation skill,
    but will receive small bonuses for bards who also spent points on the Enticement
    and/or Peacemaking skills. Furthermore, other skills besides the bard-specific
    ones will grant bonuses to some bard abilities.




  5. Bard templates. There will be many possible bard templates available.
    Bards may choose not to raise all four of the bard skills (though at least
    Musicianship and one of the other three will be required to be effective).
    Doing that will limit the repertoire of songs available, but free up skill
    points to be used elsewhere. Bards will also be able to be effective without
    achieving Grandmaster status in all the bard skills, allowing still more flexibility.
    Since some bard abilities will receive bonuses from additional non-bard skills,
    bards will have many opportunities to specialize. And finally, since some
    skills will have additional effects on the bard (like Meditation offsetting
    Stamina costs with Mana), the potential variety of bard templates becomes
    very large indeed.


And finally, here are our ideas for actual bard abilities. With this list below,
it is particularly important to remember that this is just in concept
and is very subject to change!



  1. Provoke. Requiring just the Provocation skill, the core of this ability
    remains unchanged. The bard provokes one creature to attack another creature
    or a player (but cannot provoke a player to attack anything). However, in
    addition to the basic bard spell restrictions listed above under Bard Songs,
    there are a few differences. First, Provoke becomes difficulty-based, meaning
    that the more powerful a creature is, the harder it is to provoke. The tougher
    the target, the less willing the creature is to fight it, making the provoke
    attempt more difficult. While the exact difficulty and success rate calculations
    have not been finalized, here is a general idea of the dynamics of this ability:
    For a bard with 100.0 Provocation and 0 in Enticement and Peacemaking, the
    chance to provoke one dragon to attack another will be approximately 20%.
    With 100.0 in all 3 skills, the chance will increase to approx. 40%. Also,
    it may become possible to find a magical musical instrument that could further
    increase this chance by an additional 20%.



    Provoking another pair of dragons to fight would probably be impossible, but
    with the additional skill bonus and the magical instrument, it may be possible
    to provoke a third dragon onto one of the two already being provoked. Provoking
    even more powerful creatures (like Balron or Ancient Wyrms) will be possible
    only when weaker creatures are involved. Provoking a single daemon onto a
    Balron would be possible but unlikely. Also, once a creature is provoked,
    it will no longer switch targets (because the effect is continuous).



    After the effect ends, the creature will immediately re-target the provoking
    bard if possible. Bards will be able to provoke creatures onto players in
    PvP but will not be able to provoke players to fight creatures or other players.
    And, of course, a player who is the victim of a provoke can run out of range,
    go invisible, or do other things to break the effect and cause the monster
    to re-target the bard.




  2. Entice. The only skill this ability takes is Enticement. This ability
    changes slightly. Rather than a one-time effect that draws a single target
    to the bard, it will become continuous, causing the target to continue to
    follow the bard so long as the song is being played. It, too, will become
    difficulty based. In general, it will be much easier to entice a creature
    than to provoke it. This ability cannot be used against players on either
    facet.




  3. Peacemake. This requires only the Peacemaking skill. This ability
    is now targeted, difficulty-based, and continuous, with difficulty similar
    to Entice. The target of Peacemake will stop fighting anything it's fighting
    and not fight back so long as the song remains in effect. If used on a player,
    the player will leave War Mode and lose their target. If the player starts
    fighting again, after a few seconds the effect will repeat (so long as the
    bard is still maintaining the effect). Like provocation, once a monster is
    released from this effect it will try to target the bard if possible. In Trammel,
    it will have no effect on players.




  4. Stamina Regen. Rate Buff. The bard selects a single target, and that
    target's Stamina recovery rate is increased based on the bard's Provocation
    skill. This is an actively targeted ability and is considered a beneficial
    act, making it impossible to use on a monster in Trammel. Using it on a murderer,
    criminal, or monster is a criminal act in Felucca.




  5. Health Regen. Rate Buff. This ability works almost identically to
    the Stamina buff, except that the skill required is Enticement and the targets'
    natural healing rate is increased while the song is in effect. Furthermore,
    the bards' Healing skill will provide slight bonuses to this effect.




  6. Mana Regen. Rate Buff. This ability works almost identically to the
    Stamina buff, except that the skill required is Peacemaking and the targets'
    natural Mana regeneration rate is increased while the song is in effect. Furthermore,
    the bards' Meditation skill will provide slight bonuses to this effect.




  7. Increase Spawn. Skills used are Provocation and Enticement. This
    ability allows the solo bard or troupe of bards to have slight effects on
    the spawn rates in "Champions of Evil" (aka "Boss Monster"
    aka "Evil in a Can" quests, which are themselves heavily based on
    variable spawn regions. The cumulative effects of multiple bards will not
    be enough to severely impact the gameplay of others. However, due to the potential
    for abuse, this ability actually making it into the game is very much in question.
    The Increase Spawn ability is considered neither negative or beneficial.




  8. Decrease Spawn. Works like Increase Spawn, but in the other direction.
    Skills required are Provocation and Peacemaking.




  9. Karma Decrease. Requires Provocation and Enticement skills. This
    ability works against a single target. The actual effect of this ability is
    to decrease the magnitude of the target's Karma temporarily. This means a
    target with negative Karma has less negative Karma while under the effect
    of this ability, and one with positive Karma has less positive Karma. This
    ability cannot cause a negative Karma target's Karma to become positive, or
    vice-versa. This effect is considered beneficial.




  10. Karma Increase. This is the reverse of Karma Decrease. The skills
    required are Peacemaking and Enticement. Targets with negative Karma lose
    Karma temporarily under this effect, and targets with positive Karma gain
    karma. This is considered a negative act.




  11. Fame Decrease. This effect requires Peacemaking and Enticement. The
    target temporarily loses an amount of fame. This is considered a beneficial
    act, but cannot be used in a guard zone on any facet.




  12. Fame Increase. Requires Provocation and Peacemaking. Target temporarily
    gains fame. This is a negative act.




  13. Attack Ability. This ability requires Provocation, Peacemaking, and
    Enticement . This ability is the only direct-damage bard song. It works by
    delivering damage over time based on the bard's skills. This is a negative
    act.




  14. Teaching Song. This ability requires Provocation, Peacemaking, and
    Enticement, plus an additional skill. The bard can use this ability to temporarily
    increase a target's skill level in any skill the bard possesses. For example,
    a bard with Mining skill can temporarily increase the Mining skill of a target.
    The bard can target himself with this ability. The maximum skill bonus will
    be 10 points of skill for crafting and resource gathering skills, and 20 points
    for all others, including combat skills. Lumberjacking will fall into the
    10 point bonus category. The maximum bonus will be extremely difficult to
    achieve by requiring the bard be close to Grandmaster in the bard skills and
    the skill being taught.




Edit: The following eight points have been added to this document Friday,
March 1, 2002.



  1. The interruption chance will be eliminated. Becoming invisible, recalling/gating,
    and starting a new song will still halt the bard's current song. No other
    activities will be able to interrupt the bard. If the bard is unable to pay
    the upkeep cost, the song continues — the bard will just be out of stamina
    (and possibly Mana).




  2. The chances to provoke various creatures will be raised. Right now we're
    looking to go to about 60% for dragon-level creatures at 100.0 Provocation,
    with magic instruments able to raise that to 80%.




  3. Provoke bonuses from Enticement and Peacemaking skills will be removed —
    the chances stated in #2 above would be with just Provocation.




  4. There will be the possibility of provoking ancient liches and ancient wyrms
    with Provocation beyond 100 skill.




  5. Note that all of the provocation difficulty numbers given above assume 100.0
    Provocation skill provoking two of the same creature type onto each other.
    It is still intended that provocation will be somewhat easier when one target
    is less powerful than the other. Generally, the difficulty of a provoke will
    be the average difficulty of the two targets.




  6. It will remain true that difficulty of additional simultaneous provokes
    will rise. Provoking one pair of dragons to fight will be very possible, but
    provoking a second pair at the same time would be unlikely. Skill above Grandmaster
    of course would make it more of a possibility. In other words, bards will
    have no problem provoking groups of medium and weak creatures, but will have
    great difficulty doing it with groups of tougher creatures.




  7. Peacemaking will be dual-mode. In one mode it will be a radius-effect one-shot,
    with the radius determined by skill level. In the other mode it will be usable
    as a targeted ability that keeps a target from retaliating. This allows players
    the choice of using either option.




  8. Enticement will be given additional effects that will interact with as-yet-unannounced
    game changes. More info on this will be posted later. Enticement will become
    more useful on its own rather than as a support skill that just gives the
    bard access to additional abilities.




FAQ


In a previous version of the bard changes, I read that I had to stand still
and prepare my song before I "cast" it. Is that gone, now?



Actually, the initiating "casting" time was never meant to mean
that you couldn’t move at all, but that “initiating” casting
time has been completely removed from this version of the changes. The small-but-continuous
cost in Stamina (and partial offset with Mana for those with Meditation skill)
will be sufficient as a built-in "time-limitation" control.




If someone attacks me while I am playing my song, my bard song shuts off,
right?



Here's how it might work, with the rules described in this concept document
(and please keep in mind, as with any such design concept, it is subject to
possible change): some events will stop your song immediately-starting a new
song, hiding, casting Invisibility on yourself, recalling, or using any Moongate
(including facet gates).


Engaging in combat, casting spells, and using Meditation all have a chance
of stopping your song, about a 10% chance.


Moving, equipping or unequipping, using potions, wands, staves, and bandages,
and mounting/unmounting will not interrupt your song.


So if you're the sort of bard who likes to play it safe and stick to the
edge of a combat-heavy area, you might be able to play your song and still
safely take the occasional hit from attackers and possibly heal yourself with
bandages, all the while still being able to move around.




Will I be able to Entice a creature at the same time as I Provoke another
creature?



No. If you Entice one creature, you can attempt to Entice a second, but once
you begin the second song (in this case Provocation), the previous song(s)
will be stopped.




How many creatures will I be able to Provoke (or Entice or Peacemake) at
one time?



That will depend on several factors. You will be able to have multiple Provocation
songs playing (with the difficulty increasing with each additional target),
and each successful playing of a given song will have its own Stamina/Mana
upkeep cost-perhaps 1 per second, per song. It may not be unlikely that you
will have 3 creatures Provoked at one time, but it's probably unrealistic
to imagine that you'd be able to provoke two dozen monsters for even a few
seconds.




What happened to the concept of groups of bards having cooperative abilities?



Bonus abilities for troupes of bards is no longer a part of this design concept.
Bards will of course still be able adventure together, but there will be no
special bonuses for "bard troupes"




Will I be able to stack my healing buffs?



No. Only Provocation, Enticement, and Peacemaking will be able to be used
on multiple targets. All other abilities are one target at a time only.




Considering the new upkeep costs for bard songs, how are people actually
supposed to ever finish a fight with no Stamina or Mana? Combat usually lasts
more than 30-45 seconds, and a bard would be drained and helpless at that point-they
couldn't swing, run, sing or cast.



Bards will be able to regain Mana faster than normal by targeting themselves
and playing the Mana Regeneration Rate buff, or could even use Meditation
if they choose.


Bards will be able to regain Stamina faster than normal by targeting themselves
and playing the Stamina Regeneration Rate buff, or they could drink a red
Refresh potion.


Two bards will be also able to cast their songs on one another as well, at
which point an effect perhaps not too dissimilar to two combatants cross-healing
each other might occur.




Is it intended for Bards to only be effective in groups now?



We know there are many bards who enjoy their ability to play the game solo,
and it is absolutely our intent to see that that remains a valid playstyle.
But at the same time, a single character should never be able to take out
the toughest creatures in the game single-handedly, and that has historically
been well within the bard’s capabilities.


Any time we’re faced with the prospect of having to take something away,
or in this case, reduce the Bard’s power, we feel that it’s important
to give something back that is new. In this case, we decided to add to the
Bard’s flexibility by adding in completely new abilities that benefit
others. If we’d focused only on adding new abilities that benefited single
play, we’d likely run into the same problem of bards simply being too
effective in single PvM combat.


Also note that in this revised iteration of the design, bards can now use
some of these new abilities to assist themselves as well as others, which
we hope will enhance solo as well as group play.






Player response this week was quite predictable: "We dont like the Justice system, we dont like the compassion system, we dont like the taming changes, we dont like the bard changes"

On a final note: Monday Music returns next week. I've been trying to get answers on just exactly how the music in LBR works so that I can pass that info to you, snd you can put your favorite music into the game. Unfortunately, I have been restoring my uo.com boards thread every day, and Sannio just noticed it 2 weeks and 2 days after the thread had begun.

thats about all for this week, stay tuned!


Bloodlines
Submitted Thursday, March 7, 2002 - 11:25:05 PM by Noleeens

NoleeensThankee to Ariyana of CVN for submitting this.....

The night had grown long into morning and the moonless night had wrapped itself around me. My eyes with their preternatural vision adjusted from the light of the Covenstead to the pitch black of the night. Tapping the rune book I spoke my coordinates expecting to be taken to the Britain Crossroads but instead landing on the edge of Britain. The streetlights of Britain created a halo above the city. I looked to the east across the bridge and saw the twinkling lights of Lord Blackthorns Castle. Realizing my mistake in the casting, and calling of the coordinates. I shrugged to myself muttering. "I suppose this will do."

All I had wanted was to take a bit of a walk and find the night's nourishment. How fitting that I had landed on the road to the cemetery. I smiled at the irony that I could just drop the body inside one of the crypts, saving the lout's family burial costs.

The crickets chirped on the banks of the river as I crossed into the city. Keeping close to the buildings I hid in the shadows. A black cat crossed the street ahead of me, I paused a moment considering a turn back to round the Sorcerer's Delight Shoppe and avoid the cats path. "I'll be damned Ariyana Sune, I grumbled. You already cast to the wrong place." And I continued on ahead. Justifying to myself that black cat's are also a witch's familiar, and no harm to be done by that silly superstition anyway! As I crossed over where the cat has just been, I looked to see where the black beastie has scurried too, and saw the almond slivers of his eyes in the corner digging into the waste from the Inn just affront of me. "I'm hungry too little beastie."

I continued down the street. At the edge of the city the smithy windows shone yellow. The glow on the coals in the smithy pit cast enough for me to see the owner slumped over his chair, a bottle dangling from his meaty fingers. Without a sound I magically opened the lock and entered.

Stepping back to the door to leave the shop, I dabbed the spatters of my dinner from my chin with a delicate handkerchief. Wrinkling my nose at the flavor of drunken blood. I felt a bit of its effects in my own body.

A shaft of cold air invaded my body. Shivering and perplexed I looked around the room. In the corner opposite the dead body, a man stepped out of the shadows and in his hand a long stave. I back peddled a moment realizing this wasn't a man at all. The hair prickled on the back of my neck and down my arms. Drawn to look at his eyes, I was mesmerized by the ebon of his pupils. I felt another rise of my senses as I heard a whisper in my head.

Bind it's own
Let it sing!
Song of Hekatah!
Song of life!


This creature was singing to me. My mouth had turned to a desert and I tried to bring moisture to my dry throat by running my tongue against the roof of my mouth. I began to feel my mind filling with him and his song. Hypnotized to him, by his eyes. Knowing I fought a losing battle to keep him out of my mind. My last conscience thought before succumbing to him was that of the black beastie walking on the street.

I felt my spirit leave my body, as I floated up I looked and saw my body slumped in the corner, I felt panic realizing I must be dead. Turning to see if the creature had killed me, he stood in the same place, stave still in his hand.

He spoke, his voice still only in my head. "Come with me child, you are not dead." That was all he said as he stepped towards me and walked out he door. My spirit followed behind him as if a string had been attached, leashing me to him.

Coming out of the door, the streets of Britain were gone. In their stead was a plane of darkness with tiny lights beaconing out and casting a gray light to the land. It was devoid of vegetation or life and I stood with the creature looking about.

The creature spoke now from his mouth in common English telling me this tale:

In the time before Hekatah became Queen of the Prophesy, even before the druids built their shrines in the laden earth, the undead have walked the land. Century by century, the living grew weaker and their blood less powerful with each successor created. With very few purists, the lesser daemon dead required more and more to feed upon. Thus evolved a greater need for the nourishment of human sacrifice.

The ancient text prophesied a warning to the tainting of the bloodlines and its strength. Preternatural powers of the younger nightwalkers most assuredly would diminish.

The Elders, devout in their study of the texts, began taking blood of the victims and blood of the undead, mixing it by varying degrees, hoping to strengthen the crimson essence and forge a blood bond. This is the story of Daemerius.

Daemerius, a creation of the Anadrian Coven, he was born to be consumed at the proper age. He was groomed from birth to be the keeper of knowledge, tutored in the secret languages of the ancients and the teller of those tales.

Night after night, Daemerius toiled over texts that he'd collected over the some-odd centuries since his rebirth. So close to a solution of bloods. For the past century he labored in silence, uttering not a word to a soul, instead only hearing the words of text and rune. His was a self-imposed speechless entombment. For years, others were scarcely able to comprehend his many thoughts and vast knowledge. Better to keep silent then to be thought an old mad man, he reasoned. It was not so much that he was concerned for his safety, but more concerned with the idea that too much intimate knowledge would come into the wrong hands. Such an abuse would be damaging for all the bloodened.

Turning inward to his soul and mind, he was discovering clandestine ideals harbored for eternity. The blood nourishment he needed waned over the years. For this, he was thankful. Long ago, the warm liquid's sustenance had lost its flavor. It was reduced now to a bland choking warmth sliding down his throat. So distasteful to him, in fact, he attempted to stop feeding all together. Crawling and staying long in his crypt, had it not been for the rats that crawled over his corpse in its preternatural sleep he would surely left the realm of the undead. By the time of his awakening, his body was littered with the bones and rotting flesh of the small sacrifices he had instinctively feed upon.

In his weakened consciousness, rousing from his centuries-long sleep, a vision was brought to him:

Her white flawless skin clutching a long stave. The dark wood intensifying the stark white of her undead flesh. So old was she, her skin was dull with no sheen of reflection. Her features seemed bland from the years. Forcing my mind to focus on her. The vision cleared after a moment. I sat up and heard the crunching of the bones about my body.
Hekatah!!

Extending the staff, she drew a symbol in the ground. A pentagram with four additional points.

Let the blood sing to the points of the East
Let the blood sing to the points of the West
Let the blood sing to the points of the North
Let the blood sing to the points of the South
Caress the voice of the blood!
Bind it's own
Let it sing!
Song of Hekatah!
Song of life!
Make this blood sing your song this night
Laden love and fleshy bind
Make thine staff hold thy feast
Drink thine fill and hunger cease
Singing blood, unquenching thirst
Be thine hunger, be thine feast
Take this stave to quell the beast


Silently, I watched her draw the symbol and the song infiltrated my mind, searing words burning into my intellect. Lightening flashed to my brain with stinging pain. In an instant, she was gone. I realized I was standing next to the gray crypt. Again I was in the dark, another sharp pain driving me to the floor. I writhed in pain and misery, and then, as if God heard my cries, the pain was taken from me. The exquisite hunger and the pain of my head suddenly ended. My senses returned somewhat. I looked at the ground in front of me where Hekatah had stood. No etching to be seen. Nothing. The tops of my feet pressed under my knees on the cold slab. Yet, where my hands lay, the heat warmed my skin. Still looking, perhaps hoping that the markings where still there, I moved my hands over the dirt, brushing at it. I tried retracing from my mind's eye the symbol she had drawn. Unsure now of how many points were placed on the pentagram, I hastily brushed away my crude drawing, exposing the marble lid of the crypt. My fingers found a hole in the marble. Clearing away more debris uncovered three more holes, uneven in their appearance.

I pressed my fingers into the holes, finding them shallow. Looking down at myself and at my hands, I noticed for the first time my clothes - tatters, eaten by moths and rats alike, I am sure. Filth! Ripping my clothes from my body, I used them to brush the rest of the dirt from the curious holes. Seeing perfectly in the dark with my vampire eyes, the holes were scaled on lines like music. Was this her tune?

My hunger was returning again. Tonight, I will feed to satiate my hundred-year drought.

With that, he stood and walked from the crypt, unclothed. He began to stalk the first living thing he saw. His quarry stood no chance against his voracious appetite and ancient cunning.

~*~*~*~*~

A new breed of vampire seems to have risen in our land.... and from the looks of it, even us witches aren't safe.... **sighs** Laterzzz . . . Nols


March Madness eased with a new Home Tours pack!
Submitted Thursday, March 7, 2002 - 8:30:54 PM by Noleeens

NoleeensHail & Well Met,

March maddness is upon us and so is the new Homes of the Exotic &
Illustrious Tour! This month will feature a select group of vendor houses to easy your shopping struggles! You will find a well known and well stocked castle, an equally popular and item loaded large marble, a packed small house, an awesome villa and a full service sandstone! Don't miss any of these amazing vendor houses! And don't miss the newest way to take the Homes of the Exotic & Illustrious Tour...
http://homestour.websitegalaxy.com/

I am stopped and questioned occasionally by a future 'Tourist' about when the next Homes Tour will be. My reply is the same each time, "There is a Homes of the Exotic & Illustrious Tour going on all the time," and sometimes I will get a puzzled look in return. I think many of you assume that there is a schedule for the Homes Tour or that my staff and I walk people through each house but that is not how this Tour is set up at all. Packs of runes (one to each of the five houses) are sold on vendors all over the lands so you can take the Homes of the Exotic & Illustrious Tour anytime you want! Along with the runes to the houses there is a 'tour booklet' in
each pack telling the history or just interesting facts about each house and 5 things not to miss at each stop along the way!

The Homes Tour is set up like this so anyone can take it at anytime! Tired of bank sitting? Take the Homes Tour! Sick of going through the same old dungeon? Take the Homes Tour! Need decorating ideas for your new house? Take the Homes Tour? You and your honey bored of the same ole 'picnic by the waterfall' dates? Take the Homes Tour! (hehe)

And now with all that said Tour Packs are available in...

~Trammel~
Homes Tour Tower (25o 24'S, 9o 25'E)
Garden City Mall (43o 35'N, 67o 46'E)
Fishermen Council of Britannia (72o 14'N, 56o 36'E)
S/C Lag Tower (49o 18'S, 23o 45'W)
WH Guild House (120o 56'N, 179o 14'W)
Last One (100o 59'N, 157o 18'W)
Yewtopia (72o 30'N, 46o 24'W)
The Mystic Portal (56o 51'N, 92o 6'E)
Ultrazone (117o 9'S, 19o 41'E)
Blatos 4M's Vendor House (10o 22'N, 39o 22'E)

~Felucca~
Macy's (33o 55'N, 140o 0o'W)
Sandalwood Box (77o 46'S, 33o 40'E)
Cove Merchants Guild (36o 28'N, 67o 46'E)
RD's Store Front & Auction House (34o 43'N, 45o 4'E)
Mystic's (87o 58'N, 86o 50'E)

I am always looking for great vendor houses to place the Tour Pack Vendors at! Please let me know if you would consider one at your home! And I am always looking for great homes for up and coming Tours! Think your home has what it takes? Let's find out! Contact me and I will come for a visit! Thanks!

Kyra, Tour Coordinator

pigeon 89209043

P.S. Thank you to Deagan, Lord Blastos, Rastus, Lord Kishan, Sir Turbohawk, Silver and John Cipher!


Interview with Tal'mah'ra
Submitted Thursday, March 7, 2002 - 8:24:00 PM by Noleeens

NoleeensI went to Kazola's last night for Happy Hour and heard a rumor that the ghost of Tal'mah'ra had paid a visit. Well, like any good reporter I pestered Kaz to see if he would grant me an interview.

By the time I got home from work today, I had his ICQ # waiting for me, and less than two hours later he was ready to sit down and chat.

Read the full interview and discuss it here.........


Book Review: LBR Strategy Guide
Submitted Thursday, March 7, 2002 - 6:56:48 PM by Noleeens

NoleeensI spent yesterday’s lunch hour at the mall browsing through the local EBX and I came upon Prima’s Official Strategy Guide: ‘Ultima Online: Lord Blackthorn’s Revenge’

Now I have been playing UO for a damn long time, I don’t **need** a strategy guide to tell me how to play UO. But I figured I could gather some useful information from its 288 pages.

Granted I am not reading this book word for word - I am skipping anything that remotely looks like I already know it **smirks**

So here’s a sampling of the information I learned (or maybe knew it at one time or another and just plain forgot heh:

The Shrines / The Mantra / The Feedback Message
Compassion / mu / Compassion is granted and you may walk the Virtuous path again.
Honesty / ahm / Your repentance seems honest and you may walk the Virtuous path again.
Honor / summ / Honor your obligation as you walk the Virtuous path.
Humility / lum / Your humble request is granted and you may walk the Virtuous path again.
Justice / beh / Justice is done. You may walk the Virtuous path.
Sacrifice / cah / Your sacrifice is noted. You may walk the Virtuous path again.
Spirituality / om / Your spirit has been cleaned and you may walk the Virtuous path again.
Valor / ra / With valor in your heart you may again walk the Virtuous path.
Chaos / bal / You control your destiny once again.

Starting a newbie char and need l33t newbie starting goods??

Alchemy - red robe
Anatomy - yellow robe
Animal Lore - green robe
Blacksmithy - leather gloves & brown apron
Carpentry - brown apron
Detecting Hidden - black cloak
Fishing - brown floppy hat
Hiding - black cloak
Spirit Speak - black cloak
Tracking - brown boots
Wrestling - leather gloves

Oooooooooooooo page 181! GO GO UO PowerGamers

. . . and I quote “This is the hard-core player’s website. It tackles the problem of how to gain skills quickly through getting into the down-and-dirty of how the game works. It has a handy FAQ and a valuable array of tips and tricks to use in conjuction with skills, etc.

Who said eating wasn't important? According to this here section on Advice while Adventuring: Eat whenever you can. Not eating reduces your recovery rate. The game doesn't give you any warning messaegs when you're feeling hungry, so you just have to get into the habit of eating.

This one.. I LOVE:

Wisps are difficult to kill by ordinary methods, but they are susceptible to the powers of music. A tacky bard trick involved luring other players into the expanses between Britain and Yew, where many Wisps can be found. As a skilled bard, you can use Provocation to force the Wisps to attack your victims, then appropriate their equipment. Of course, this will not make you any more popular than any other player-killing exploit, and is also quite dangerous, since if your Provocation attempt fails the Wisps will attack you. HAHAHAHAHA

For those into buying and selling every scrap of loot off everything they kill - there's a very handy guide to what NPC buys and sells what item. (They also cover this as a great way to make a living as a young'n earlier in the book.)

Then the nifty guide on the new monsters/creatures. Take the Meer Eternal for example. By reading this guide we learn the following : On a rating scale of 1 = easy and 10+ = very hard, they rate the Meer Eternal an 11+. Strength 416-505, Dex 146-165, Int 566-655, 25AR, Damage inflicted per hit by innate weapons 3-18, it will self heal 3 hit points every 10 seconds, its 'neutral' in alignment, Parry 55-65, Resist 150-200, Tactics 50-70, Wrestling 60-80, Eval 30-60, Magery 90-100 and its noted as 'won't flee' which means no matter how bad you bash it, it won't walk away. The book breaks it all down in a very easy to understand grid spanning 11 pages covering every monster and animal ingame.

After that it does a breakdown of NPC Combatants (Bard, Begger, Brigand Leader, Mercs, Paladin's etc).

The next section is handy indeed. A breakdown of NPC Trainers and what their skill levels average. Now here I learned something heh. A NPC trainer can only train someone to a **THIRD** of his or her own skill level. Which means, according to this book... A typical 'thief' NPC has 65-88 Detect Hidden skill which means he can train you to anywhere from 21.6 to 29.3 skill.... BUT a Paladin (Dragoon) has 140 Detect... find him and you can buy yer skill clear up to 46.6 Now that's not bad...

All in all it wasn't a bad 16 bucks spent. I will use alot of it as I seem to have lost my last book someplace bleh. All the basics are covered extensively (especially for those totally new to the game): Skill development, Secrets of Magic (spells, pots, magic items), Equipment, and a very nice history section that includes the scenarios for the savages, the gargoyles and LBR.

All in all, another very nice reference book from the folks at PRIMA Games


Second Sunday Sea Serpent Slaughter
Submitted Thursday, March 7, 2002 - 6:38:07 PM by Jeremiah Cruz

Jeremiah Cruz"Come to kill! Come to die! 'Tis time for the FCB Sea Serpent Slaughter" was the call of the Town Cryer.



Sunday March 10th at 4 P.M. Eastern/ 3 P.M. Central Time. Under the direction of FCB officer Juntu Malar, the fishers of the Fishing Council of Britannia (FCB) will bring their nets to the Trammel Maginica docks. We cast them onto the sea, 2, 3, or even 4 at time. Each net spawns sea serpents, water elementals, and even the deadly kraken (who sometimes carry rare ropes or SOS bottles as loot). Luckily, there is a friendly healer at the end of the dock who will quickly resurrect the victims. We will provide gates from Britain Main Bank.



The nets are donated freely by the loyal fun-loving crew of the FCB as a public service. If you would like to thank us, you can join the Great Fish Protest. Details are on the website. Learn why the phrase "Strong as a fisher" does NOT, as many believe, refer to our lack of interest in bathing.


A Brief Hello
Submitted Thursday, March 7, 2002 - 5:56:59 PM by Lealla

LeallaHello fair readers of the Daily Herald my name is Lealla. *curtseys* I’ve been asked to share stories of our lands, stories of grand adventures, and stories of people young and old meek and bold. To report to you the happenings in the world around Britannia.

Let me share a bit about myself... As I said my name is Lealla, my origins are unclear, some say I have the look of the Drow what with my white hair and dark skin. I was raised in the forests near Minoc by an elderly couple. He a wizard for the royal court, she a simple herbalist. The where abouts of my family a mystery, but that is a story for another time. I enjoy exploring the beauty of the world around us; I seek out the unusual and have been know to handle a kryss quite well.

But enough about me, for now. *smiles* I want to hear about you.. Your stories, memories, adventures, your guilds, your laughs, your tears.. whatever you wish to share with our readers. Look for me as I roam our lands. Feel free to stop me and say hello or perhaps have drink as you share your tale with me.


Wednesday's Happy Hour at Kazola's Tavern
Submitted Thursday, March 7, 2002 - 4:40:02 PM by Nick Seafort

Nick SeafortWednesday's Happy Hour was a rousing success! Many decided to come early, as they couldn't wait to partake of Kazola's free famous ale. Most astonishing was a surprise visit from the ghost of Tal'Mah'Rah, the former leader of the Temple of Mondain, seeking news of the lands and his Temple. He told the story of Mordain's introduction to the Temple of Mondain, and Mordain himself told the story of Mondain and how he obtained the Gem of Immortality.

The evening soon became much less foreboding as the tavern guests decided to play a round of Strip Darts!Congratulations are due to Captain Carmike, who survived the evening with most of his clothes intact!

We then had a surprise visit from Ramirez of ToM, its newest initiate. Wei Lao Wei and Athelstan spent a good amount of time querying him about his father and his past.

More fun is sure to happen next Wednesday, so don't miss out!

Kazola


Fallen Ones Fallen...for a time
Submitted Wednesday, March 6, 2002 - 2:45:47 PM by Nick Seafort

Nick SeafortAlaric listened intently to the news the messenger brought. Weeks of planning had gone into the assault on the Fallen Ones. Learning from sources that the Fallen Ones were on the verge of falling apart, Alaric determined it was time to exhort the highly secretive Zealot division of the Crusaders of Virtue. The goal, the downfall of the Fallen Ones as a grass roots organization of evil in Trammel. It's relationship with the EoA was known only through Marious and it was not known if the other members of the Fallen Ones knew the full nature of their mission. What mattered to Alaric, as he sat pondering the successful news, was what Marious would do next. The Fallen Ones had fallen upon the shoulders of Marious alone, the guild master and other members of F^O were leaving. Justice was being served a course at a time. The fall of the Fallen Ones was just the appetizer for what the Crusaders had planned on the menu. Alaric's wife's death would not be in vain. With part of the evil abolished the next phase was on the battle table. Marious Goubert needed to die.


Hell Hath Frozen Over... For the Time Being
Submitted Tuesday, March 5, 2002 - 4:27:29 PM by Basil

Basil

Yes, that screenshot is real, it is not a fake. UO is just so boring, but when I do have freetime with myself, its the only thing I have to do.

So it crossed my mind, what do I do? I wanted to continue to play Ramirez as a quasi evil character. People suggested I rebuild the Cult, but that would take time, time that I dont have. So what else can I do? Ah, obviously, join an evil guild. So lets think, there are three evil guilds out there, Bregans D'Aerth, Temple of Mondain, and, heh, the Black Knight Coalition.

BDA? I thought about maybe applying, but if I was going to be in a drow guild, I would want to make an actually drow, not a whitey human with red hair. So that killed the idea of playing Ramirez, and really, the drow thing isn't my type of roleplaying. BKC? Just thinking about that made me laugh, the people that ran B-D into the ground are the people that now lead this guild. So I saw that as a definite no brainer. Ah, the Temple of Mondain, the guild that I tried to smash with the power of the pen! So close! Damn the man! Argh, ok, sorry for the flashback, fast forward to now. Temple of Mondain was my only choice, and I knew that the chance of them accepting me was well, slim to f*cking none.

I just want to roleplay and have some fun. Looked like my chances were pretty much shot finding an evil guild to roleplay in (kinda ironic considering I was one of the supporting pillars of evil rp for two years). Then I had a brilliant idea, I'll go to Mordain telling him that I'll do a story based on my experiences that will allow him to prove to everyone I was a little jerkoff (or could be supportive of my past rants if I see nothing but dewds).

Evidentally Mordain liked this idea, which works for me, allows me to go somewhere and roleplay.

Of course, it doesn't come without its catches. Mordain wasn't going to lie to me, their initiates go under some heavy scrutiny and I would be under the eye of the whole guild just because I am an evil son of a... well, you know...

So without further ado, I am announcing the Basil Journals, I'll do them about every five days about my experiences with the Temple of Mondain. My sponsor Flight seems to like the idea, so that is how it will be.

Day 1:

Mordain makes me join #dom and tell everyone personally that I am sorry for trashing their guild. This was easy and hard at the same time. Some people I know in ToM, I have known for a long time, so it was easy to tell them I was sorry. Yet then there are those people you don't know. I don't know them, so its hard saying sorry to them. I am sure some of you know that feeling, its really hard saying sorry to people that you have no clue about.

Right away he lets me know that Flight will be my sponsor. Flight, a good friend of mine since old school days of Dread Lords, was quick to let me know that my life would be a living hell. He made sure that I knew that him and I would still be friends, but that during iniation, I would be treated like a piece of trash.

Hell they even gave me a nickname. My nickname is 'Wannabe'. No one in ToM is allowed to address me as anything other than Wannabe. All initiates get a nickname. I figured the reason they gave me this one was because most of them can't see how I could trash their guild and then want to be part of it. I ain't going to lie, more than half of them think I am there to destroy their guild from the inside, which is far from my intentions.

First assignment that Flight gives me is to go post an OOC post and a IC post. So I made the two posts, easy as pie.

As soon as I said that, Mord and Flight came down on me giving me another assignment right away. Told me that I needed to go and read all the books in the library, especially the ToM 'Bible'.

I hadn't even got to the Temple to start reading yet when they told me I had to get to resist training. So then I had to cast for about two hours for two ToM trying to GM their resist. While this was happening, Mordain wanted to let every ToM in #dom give me a piece of their mind. It was fun, and I must say I enjoyed it. Some good people in ToM.

So finally, get done with resist, get done with listening to people give me a piece of their mind. I call it a night and go play some poker at a friend's house.

Day 2:

Pretty much the same thing as the day before. I have to do resist for some ToM members. Been reading the books Mordain asked me to. I notice that some of the books don't even deal with the Temple and offer to help him organize his library like the one in my keep. He ignores the offer.

ToM has a guild meeting, I sit at the back and listen. Nothing big, just mostly Mordain going over guild policy and the fact ToM has lots of new initiates.

Flight PM's me with an assignment he wants me to do that day. I had a problem with the assignment, it doesn't make very much rp sense, but I already had plans to go out with friends anyway so I told him I couldn't do it tonight. I still have to do the assignment. Its to go out and find 8 major roleplayers and tell them of the power of Mondain. I'll do the assignment, but it doesn't make much sense for a man like Ramirez who followed the Black One for years to be going around preaching the power of Mondain when he has only been an initiate for two days. I figured this would be the type of assignment that came at a later date, but oh well.

Either way, I go out with friends, and still having fun, thus Day 2 ends.

Day 3:

Already informed ToM that I'm going out with some friends and a date. So I won't be around much today. Flight gives me an assignment, which is basically what I am doing right now. Wants me to write a story on the ToM board, but then I offer to one up it by posting it on the Daily Herald. He likes the idea, and thus we are where we are now. I am having fun, ToM has some good members.

And if anyone is wondering, no, I still don't get along with Raticker, but I am willing to keep my trap shut around him.

Either way, look forward to another update about four or five days from now when 'Hell Week' is over.

Tschus!

(Pardon Nick's deletion of this)


Caravelle Announced As New GM of OCW
Submitted Monday, March 4, 2002 - 10:57:03 PM by Jeremiah Cruz

Jeremiah CruzToday the Order of the Crimson Wolves, OCW, announced the new reign of GM Caravelle.



OCW is one of the oldest guilds in all of Great Lakes and UO. It was formed during beta testing and has survived many adversities. Caravelle has vowed to add some interesting new ideas into UO. Below is a short excerpt from an interview with the new GM.



Reporter: First let me say, congratulations in being selected by the Crimson Counsil as the new GM of OCW.



Caravelle: Thank you very much. It is a great honor and I hope I can live up to long line of former GM's.



Reporter: Do you have anything planned for the guild?



Caravelle: I have a few things in concept and in the works. I am hoping to increase the participation not just in the guild but in UO. I have an idea that will require help from some citizens of Britania, not just our guild.



Reporter: What kind of idea would involve the help of other citizens?



Caravelle: Well, I don't want to give away to much yet as far as the complete idea, but, I can say OCW will be creating the first charity on Great Lakes.



Reporter: Charity?



Caravelle: (begins to chuckle) yes a charity. There are many people on GL who are fortunate and have plenty of money and a nice house to live in. I will be setting up a charity to help those ..less fortunate on GL. We will be hosting charity auctions where people can donate items with the proceeds going to the charity.



Reporter: Can we have any hint as to what kinds of people will be helped by this charity?



Caravelle: Not just yet, but it will be announced soon.





I guess we will just have to wait to see what Caravelle and OCW has planned for the citizens of Great Lakes.


Help Wanted!
Submitted Monday, March 4, 2002 - 8:17:51 PM by Noleeens

NoleeensHelp Wanted!

Garden City is going through a major remodel in staffing and in appearance!

Garden City's founder Lady Nemonis has stepped down from her position as Mayor after making the final decision to leave our lands. She will be missed very much by all of us. A shrine in her honor is being created on the second floor of the Garden City Hall for all of those who called her friend. We are taking submissions of memory books about her to add to the room and any other small tokens that say 'Nemo' to you!

The city will carry on in her memory and she chose Laney, who has been running the Garden City Mall for many months now, to take over the City.

Many new events, quests and games will be added to the Towers in the up coming weeks and Mayor Laney is looking for a new staff! If you have any interest in one or more of these positions please contact her or stop by Garden City!

Mall Manager ~
Looking for a knowledgeable merchant to run the Garden City Mall!

Events Coordinator ~
Taking applications for an experienced person to plan and host events in and around the Garden City area! Must be very, very motivated! Must be creative and fun!

Librarian ~
Looking for a few good people to fill the Garden City Book & Rune Library! Must have experience marking runes and must be very organized!!

Host for Arena Fights ~
Looking Guild or small group to host the weekly fight nights at Garden City! Experienced PvPer's a plus! Everything is already set and waiting; we are just looking for the right people to host this event!

Rare Vendors ~
Looking for a few rare sellers to run vendors at Garden City! Requirements are light and the traffic at the mall is very high! This is the spot you have been waiting for!

Gaters ~
Not busy in the evening? Can you gate? Want to make some extra gold? Garden City is paying a few people to gate to the Mall each evening!


Come by Garden City to watch us start growing again! New things are added each day! The vendor quest is finally active! Stop in and give your opinion at the Garden City Poll Box! Come use our public lockpicking library!

Also, the list of people friended to the towers was cleared in transfering the city so please stop by and call on Mayor Laney to refriend you or just to say hi! Anyone interested in getting 'stoned' at Garden City will also need to contact her!

See you in the Gardens!


Interview with Outy (TUR)
Submitted Sunday, March 3, 2002 - 11:19:02 AM by Noleeens

NoleeensLast night I had the opportunity to sit down with Outy from The Unruled for a brief chat.

Learn how TUR started out
Why the clan color is red
...and just how many guildstones those TURbies have

Read the full interview and discuss it here.........


Stratics event: Revenge of the IRD's
Submitted Sunday, March 3, 2002 - 2:02:37 AM by Noleeens

Noleeens The following was rec'd from Noel LeFevre: This announcement was supposed to be made Wednesday. My apologies for the delay. It's been a busy week and our server was not being kind. Without further ado, or excuses, I offer this for your perusal:


The success of the Dead Man's Ball last Halloween has provided us with the inspiration for the event we will be holding Sunday, March 3, 6 pm CST starting at Empath Abbey in Yew, Trammel.

Players of any profession, at any skill level, will be able to participate. Those who are chasing the elusive butterflies of fame may want to be forewarned that in order to partake of this occasion, you must first see the words, You are dead to be followed later by, You have lost a lot of fame and karma.

We have dubbed this event Revenge of the IRD's, IRD's being an acronym for I'd Rather be Dead (than play in 3D.) This is our response to the release of LBR in all its incomplete glory. Though there are a large number of people who are excited about the introduction of 3D graphics to UO, the GL team generally dislikes it. (Perhaps because we are grouchy old-timers who liked things just fine the way they were.)

To participate in Revenge of the IRD's, one must first travel to the Netherworld and join forces with other shrouded friends to form a team of up to five players. It is on this spirtual plane that we will travel to a location to be announced and have a spook-tacular scavenger hunt. How can you have a scavenger hunt if you are dead?!, you may be asking. In order to keep some elements of surprise, I must answer that you will have to be in attendance to find out.

What can be told at this time is that the grand prize to be divided among the winning team is 20k. Second place winners will split 10k. Third will divvy up 5k. Prizes will also be awarded for Most Valuable Participants.

We look forward to meeting yOooOOOu Sunday!


Death of a wife
Submitted Sunday, March 3, 2002 - 1:48:33 AM by Noleeens

NoleeensSubmitted by Alaric

It was difficult for Alaric to get through the news of his wife's fatal last moments.

Heading into Felucca to practice taming where she suspected few to be, she ran into Marious Goubert. He stood stairing mockingly as Gwyneth carefully searched for a guard, noble citizen or anyone else who might come to her aid. Marious grinned as he drew a blade associated with his new mastery.

The kryss sung as it left the scabbard and he strode toward the beautiful young woman. She turned to run, but caught her foot in a bramble. Falling she began to utter spells of invisibility but it was not to be this time as her spell fizzled for lack of reagents. She lowered her head to think one last time of her dear husbands face as she felt cold steel and something warm begin to flow from her chest. She muttered a quick prayer for the man who could do such a terrible evil as her pupils grew large and the light faded from her eyes.

"Retribution will be had," Alaric spoke in a wavering coice. "Marious Goubert WILL die and his body torn to shreds. His head shall be upon a spear and then....and then we shall look to the evil which has trained him." Alaric had never felt such hatred for a living being. Even the most wicked and vile of his past would find more forgiveness than the man whose name had become a profanity and plague of virtue.

The Tome of Breaking would wait until Marious was dead, and then the it would be found and destroyed.


Recruiting in Haven
Submitted Saturday, March 2, 2002 - 7:47:03 PM by Noleeens

NoleeensThis story brought to us by Infestus, Brigands of Sosaria....... Thank you!

The time had come to seek out more people sharing his philosophy on life in Sosaria. Embracing Chaos, and forcefully inflicting pain on the unyielding for the profit of themselves, the Brigands of Sosaria were now becoming known.

Runic symobls glowing eerily in the path directed the mad warrior towards the once forbidden city known as Haven. Here tonite there would be a plethora of new budding talent, souls to corrupt from the ways of the "Virtues" to his own sick outlook.

Near the Inn, he saw her. Once again her innocent beauty and kind charm captivated him, but he shook off the feeling. He was here on business.

"Lotus, I demand payment from you or I will disrupt your little gathering here and cause the Chaos I embrace!" He noticed out of the corner of his eye those loyal to Mondain, freely handing out gifts and welcoming the new arrivals to this realm. He didnt even think twice about it, open conflict with a contigent of the Temple would mean his certain demise. If they ignored him, he thought, I will ignore them.

"Infestus," Lotus shook her head disappointingly, "Did you not listen to a thing I told you? Begone, you are beyond hope and if you do not leave, the protectors of this event will arrest you."

"Oh no!" Infestus retorted sarcastically. "Whatever shall I do? I see no protectors! And who ever they are, I dare them to stand against me!" Seething with boastful pride, Infestus did not notice the gleaming golden armor of Jakob Covenant approaching him.

"Sir, I will ask you one time...your kind is not welcome here in the peaceful city of Haven. Leave at once, or I will be forced to take you into custody." Jakob's voice alerted the crowd to a potential conflict, his natural charisma convincing those around him he spoke with authority and the power to back it up.

"Ah, a Guardsman. Why it is even their vaunted leader Jakob. How have you been old buddy?" Infestus laughed heartily, mocking the noble warrior in front of him.

"I take it from your response that you will not cooperate. Prepare yourself brigand!" With that the axe of Jakob Covenant came crashing towards Infestus' orc mask covered face. But he was skilled in using the evil looking Chaos shield on his arm, and he deftly deflected the blow.

Jakob could not see the evil grin, and drool dripping from his mouth as Infestus' hammerpick glowing with magical Power ripped into the chest piece of the lawman.

The dance continued, both skilled fighters dealing out immense damage back and forth, their bandages workign overime to hold off death. But as time went by, the armor of Jakob Covenant began getting thrashed beyond any usefulness.

"Your fate is sealed Jakob," but as he said this Infestus took note of the maker's mark on the armor he was destroying. "Elke eh? A good smith, my weapon is taking longer than expected to destroy this armor...perhaps I should find this smith...

His thought is broken as the formerly silent sorceress started magically healing the now struggling Jakob Covenant. Another Guardsman, riding a nightmare, with white hair and dark skin...could it be...another drowess?

Jakob was hurting. With scarcely any armor to shield him from the magical macing weapon, he knew he was in dire straits. Maliciously, Infestus toyed with the man. Bringing him near to death, then he trotted over to the magic user. Then to the boy Nikolas. He tormented the young one, attempting to entice him to the path of evil...

Her cold eyes did not falter as she listened to Infestus prattle on about Chaos, and joining him...flatly, and coldly she uttered her words of power.

"Vas Ort Flam, Corp Por, In Nox!"

The magical energy was largely ineffective for some reason, but the toxic spell riddled his body with pain. Siezing this moment of vulnearability, and abandoning all concern for his own life, Jakob laid into Infestus like a berserker.

The combination of repeated toxic spells from the mysterious nightmare rider, and the Scotish fury of a proud defender of the land were too much for Infestus to bear.

Crashing to the street, the crowd cheered on the defenders from the Highland Guard, Jakob Covenant and Venus. White Lotus could sense that Infestus and Brigands of Sosaria would never return to Haven to trouble the citizenry.

Infestus' ghost lingered for a time, haunting Nikolas until at last the magical power of Venus enabled her to allow Nikolas an escape.

************************

Once again, alone in his small house, now wincing and still quite ill, Infestus' rage only further prolonged his discomfort. He began talking to himself...

"They have won this round, yes, yes they have, but it proves I was right, it proves that violence seeks me out, that there is something about me that causes others to desire to harm me, they so misunderstand me, but yes, oh yes, the Guard wishes to war, we will give them war and all of the hell that goes with it, they will know no rest, they will be killed on sight, their pain will give me great comfort, do you hear me Jakob? DO YOU HEAR ME?"

The blabbering madness pouring out of his mout, did not go unnoticed, as the sleeping Amir Drachnul woke from her much needed rest. Wisely, she feigned sleep some more. The servant of Infestus knew all too well the price to be paid for his ire. She thought to herself, "My cousin Lydia is a Guardsman. If I dont tell her, she may perish! If I do tell her, I will perish!"

She then heard Infestus direct his attention to another matter..."Oh Amir, I hope for your sake there is a large stack of ingots waiting for me. If you have not met your quota this time, I promise you, the pain will be exquisite..."

The young girl quaked in her bed. She had not met the quota...


Herald says Thank You!
Submitted Friday, March 1, 2002 - 2:29:40 PM by Nick Seafort

Nick SeafortHappy Birthday to the Herald! Well, not just yet.. the Herald was founded on March 28, 2001 making this month the Herald's birthday month! What are we going to do to celebrate? I don't know yet! Thank goodness I have 28 days to figure something out! Over the past year, the Herald has been growing steadily, and it's all thanks to you, the readers. Sure, that sounds cheesy, but its true. With the upcoming anniversary, let us take a moment to look back at how the Herald got started.

In December of 2000, there was a fellow from Lake Superior named Talanithus who was the webmaster for an impressive LS news site. "Ultima Online Lake Superior" it was called.. or UOLS for short. At the time, Tal was hosted on the xrgaming network, and things weren't going smoothly. Most of you are familiar with GLCN.. well, there was also a LSCN, and this resulted in a feud. Having UOLS and LSCN hosted by the same service was redundant to that service, and the cheeses at crossroads were in favor of LSCN.

So, as I understand it Tal took LSCN and jumped ship, hosting himself. Around this same time, the Internet advertising economy collapsed, and xrgaming was bombarded with Denial of Service attacks. When Tal decided to run his own thing, he wanted to do a Great Lakes service as well.. thats where I came in. Tal showed me his site, and it was quite impressive. In my own opinion, it was a thousand times better than any of the major news sites out there. the way a news site outta be. See for yourself. It's pretty much the same now as it was then, and yes, the design is still the best I have ever seen.

At the time, the 2 news giants were GLCN and Stratics GL.. and I had worked for both of them. I think thats why I was approached to help with the new site. "UOGL" it was supposed to be called. (Coincedentally, I was involved with another UOGL back in the day).

I was supposed to be the "news editor" for UOGL, but the site wasn't up yet. I decided to lay some groundwork so that I could get the thing running as soon as I was able. The first thing I did was get writtern permission from OSI to use copyrighted materials from Ultima Online printed booklets, or from the web. I talked with Xena Dragon, who agreed that a friendly relationship between the two sites was mutually beneficial, and I talked with Heather regarding the same thing. We were all set and ready to go!

January came.. and went. Then February. Then March. It had been almost 5 months since I was approached, and I was beginning to wonder if "UOGL" would ever happen. In mid-March I switched from dialup to cable, and thus I lost the meager 2 megs of space I had held for so long. I knew I needed ad-free webspace.. so my sweety bought it for me, and ds180.net was born! My brand spanking new webserver came with some new toys which I had never been able to play with before.. toys like CGI and PERL. After learning a little about what I could accomplish with these things, I decided to go ahead and make my own news site. I had the connections, I had the relationship with Stratics and GLCN.. now all I needed was a name.

I talked at length in IRC about what to call it. Being the nerd that I am, I was thinking something robust.. something like The Daily Planet, but I was no Superman.. I remember that Pann and I were talking about it one day, and she suggested The Great Lakes Herald. It was a mouthful, but by combining the two, we came up with a promising name. The Daily Herald was born! On a side note, the Herald's legendary "H" was given to me by Pann as well.

After about a week of tinkering, the Herald was finally ready to roll, and on March 28, I made the first post:

Today the Daily Herald was founded, dedicated to spreading news across political barriers and pointless bickering. the Daily Herald will work with Stratics, UO.com, UOGL, and GLQN to provide a better service for all persons.


So, how would the Herald survive in the company of these news giants? I knew that the Herald couldn't actually compete with any of them, so I turned it around 180 and released all news I got to the other sites. I did this in exchange for some rudimentary credit for reporting the article, thus having some occasional readers come along every now and again. I did my darndest to get the scoop on anything that I could.. especially things that the larger websites would overlook. After a month or two, I had a small base of loyal readers. It was more than I had ever really hoped for! The Herald would probably have struggles with obscurity for a long time, had not fate intervened.

As I mentioned before, xrgaming had some denial of service problems, and GLCN was hosted on xrgaming. Because of that, GLCN was unreachable for a stretch of 5 or 6 weeks. When it returned, there was some sort of political upheaval, and all of xrgaming was just gone.. kaput even. GLCN readers needed a new news home, and some of them came over to the Herald.

The other big news site out there is Stratics.. who had similar problems, but not to the degree that xrgaming had. Stratics started to crumble under its own weight because of the Internet economy collapse, and had to resort to spycam popup ads and the like to stay afloat. There were also some problems with Stratics web server, and for about a week and a half, Stratics was totally gone. On the days that stratics was up, very little if any GL news was posted. As with GLCN, the Stratics readers needed a new news home, and some of them came to the Herald.

Since that time both GLCN and Stratics have recovered for the most part, thanks to some clever workmanship by their staff.. but the Herald retained a great deal of regular readership. In fact, most people just go and read all three of us now. Its no big deal when Stratics gets another 100 readers, and its not terribly impressive when GLCN gets 100 more readers.. but for the Herald, it was a godsend. It catapulted us from B-level wannabe site to well.. a A-level wannabe site with a buncha readers!

In the Herald's first full month (April, 2001) we racked up 941 visits. A "visit" is the computers best guess as to how many individuals visited the site. In that month, we served 95,879,024 bytes of the Herald. for those of you who are not technically inclined, thats about 96 Megabytes, or a shade less than 1/6th the capacity of a CD-ROM. (or about 92 high density floppy disks)

In our last full month (February 2002) we racked up a whopping 6,984 visits, and served 1,993,845,299 bytes of the Herald. Thats almost 2 gigabytes of the Herald being dished out! Again, for the technologically challenged, thats the capacity of 2 and a half CD's (or like about 1,800 floppy disks)

Thats some serious readership, and all indications are pointing to a bright and prosperous future. I hope you'll share it with us (and tell all your friends too!). We can handle 7 times this amount of traffic before we have to start trimming the fat, so you ad-haters out there have nothing to worry about.

So, thank you readers! Its nice to know that the stuff we do everyday is actually being read!


Thursday Development Update - 28 Feb 2002
Submitted Friday, March 1, 2002 - 1:12:41 PM by Nick Seafort

Nick SeafortGuten Tag, Damen und Herren!

I'm gonna start this week by giving you some advice: don't get sick. Seriously! being sick really sucks.. I should know, I've been sick the past 4 days. This wasn't the "mommy I dont wanna go to school today" type sickness.. nosir, this is the "please please let a comet hit the earth and end my misery" sickness. It was like a Celebrity Deathmatch in my brain! Well, except there was no Johnny Gomez.. come to think of it, there werent any celebrities either.. hmm.. Okay, so maybe it wasn't anything like a Celebrity Deathmatch in my brain.. but it sure felt like it!

In case youre wondering my ill-timed illness is why the TDU is late this week, and also why this weeks monday music is nonexistant. So without further to do, Let us see if we cant get caught up!

First on the platter.. possible leather changes psoted to FYI just today (see, if I hadn't been sick, you would have had to wait a full week for this one):

The idea of adding new types of leather to the game has been discussed on and off between players and the development team for quite some time as something that could not only add more diversity to the game, but also be a boon to crafting and to those that rely on leather for protection. Many are wondering if this is still a possibility.

If you've been reading the UO Boards lately, you may have caught this interesting tidbit dropped by Evocare on the Development forum:
Second, there are still changes going into publish 16 that haven't yet been announced that will help with the balance issues. For example, warning: spoiler! you'll soon see new types of leather that tailors can convert into better leather armor... something that might help mages against the awesome damage of unlootable vanquishing axes in the hands of players with 120 tactics. ;]
Could it be true? Will players finally be able to adventure the lands of Britannia in their finely crafted mongbat-leather armor? Well, perhaps not mongbat. Hanse stopped by the Trade Skills forum and offered some more details on what it is the development team has been considering in regards to new types of leather.
Actually, a new leather/hide system is being introduced to give Tailors more depth. This allows a system much like what blacksmiths have with different ingot colors.

It also gives the bulk order system for tailors (for publish 16) rarer large bulk orders. :)

For fishermen and tailors:
As for sea serpents, we added one of the special leather types to them (Evocare dropped the earlier quote in another thread about the new leather types that this thread is about). It's not gold, but you can convert the resource into gold, if you wish.

For tailors:
The four types (at this moment) are leather, spined leather, horned leather, and barbed leather. No visible artwork, but the names will change when you craft with them (ie: "exceptional barbed studded leather armor"). This puts a new twist on the tailoring skill and uses resources that are semi-unique to Ultima Online. :)
Of course, the disclaimer... the changes mentioned here are for Publish 16. We can change any of these at our discretion. The implementation will be visible on Test Center (when? I don't know...). I'm sure you'll have interesting feedback when you have worked with it.
The ideas are not definite, but the possibility of this addition is alive and well. Thanks to Hanse and Evocare for the exciting update!


Now if they can only make some exceptional domanatrix studded leather corsets for the misses.. oh.. yeah.. where was I? ahh thats right, game updates.. okay, heres one about purple sigil items:

We announced back in August that we would be taking a stronger stand on illegal purple-hued sigil items. As of that time, and continuing today, any players found selling these items, either in-game or out-of-game, will receive an automatic 72-hour suspension from Ultima Online, a final warning on their account, and the items will be deleted. Any accounts that have already been placed under final warning will be terminated.

Players were urged at that time to dispose of any remaining items that were illegally dyed through this exploit. As of now, any of these items found will be deleted, whether it’s in a player’s pack, bank, or house, and a mark will be placed on the account of the player who had the item in their possession (or the owner of the house if the item was in a house).

Just as a reminder, anything that can be dyed through use of a normal dye tub, including clothing, metal kite shields, and all footwear (excluding sandals) can be hued this shade legally. If an item is purple, and cannot be dyed through the use of a normal dye tub, it is a result of the sigil exploit, and should be disposed of immediately. It is vital that we enforce a NO TOLERANCE rule against exploits in Ultima Online.

Thank you for your understanding,

Ultima Online Support


Fairly straightforward.. I thought they were already doing that, but I must have been mistaken. Better bump all those purple items, folks! In the same spirit, here comes a doozy!

It's that time - the Britannian Housing Association has decreed that as of Thursday, February 28th, all condemned houses will once again be subject to decay! So it's moving time for all owners of condemned houses - please make sure that you've moved all items of value into your main house (the most recent one that you acquired). We are not responsible for any loss of items due to decay in a condemned house!

The length of time for a condemned house to decay is approximately 10 days. The earlier you take action, the better. You can redeed your condemned house, or transfer ownership of it to a player that does not currently own a house. It’s important to note that GMs cannot remove the condemned status of a house, so please do not page them about the matter.


Yowzah, thats gonna hit some people hard! For you newer folks, it used to be that you could have as many houses as you wanted with no penalty. This lead to people owning 5-10 houses in some cases, which greatly cut intot he housing market. When the Renaissance came along, they instituted the one house per account rule, and all those other houses you owned were "condemned". So, uif youre looking for a house, nows the chance to grab some real estate in Felucca (as there are no condemned houses in Trammel).

Next up, a gutsy OSI move regarding bards:
Bard Skills Revamp

For an upcoming publish, the Ultima Online Live Development team plans to make some substantial changes revolving around the game's Bard class. Our goals in making these changes are these:

To fix skill balance issues. This includes the relatively extreme power of the Provocation skill and the relatively weak power of Enticement. Provocation allows characters with minimal skill points to single-handedly kill some of the most powerful monsters in the game, while Enticement has very few worthwhile uses.
To improve the play experience of bards. As they currently stand, the bard skills generally do not require much interaction from the player. For example, once two creatures are provoked to fight each other, the bard need no longer interact with those creatures until one of them dies. As such, combat with a bard character isn't as engaging, exciting, or interesting as it could be.
To increase the versatility of bards. Currently, bards have a very small number of simple abilities, many of which have very limited use in Ultima Online. We wish to ultimately give bards a collection of different abilities that are individually not overbalancingly powerful. As a corollary goal, some of the new bard abilities added will be unique to bards and new to Ultima Online.
With those goals in mind, we have in mind a basic play experience planned for the new bard class. In general, it will work like this:

Bard songs. Bard songs will be an amalgamation of magic and music, voice and instrument. There will be no actual initiation time for a song, but bards will be limited to using bard abilities once every 10 seconds. After initiation, the duration of the song is open-ended, depending on numerous factors. For example, bards must pay a continuous but small upkeep cost in Stamina while the song continues, but bards with the Meditation skill will pay up to 75% of the upkeep cost using Mana. The Stamina/Mana upkeep costs will generally be very small, on the order of 1 per second. Maintaining a bard song won't stop the character's normal Mana or Stamina regeneration. It will to be a very slow but noticeable drain — an additional factor to take into consideration in combat. Also, bards are somewhat vulnerable to interruption by taking damage while a song continues.

While continuing a song, some events will have a chance to abort the song. First, if the bard initiates a new song, hides, casts Invisibility on himself, recalls, or steps through any kind of moongate, his or her bard song running will be cancelled. If a third party casts Invisibility on the bard while the bard is playing a song, the bard will become visible again within 5 seconds. Attacking, taking damage, casting spells, and actively meditating all have a small (normally 10% chance) of interrupting a bard's song. If the bard has Meditation skill, this chance scales downward to 5%. Moving; equipping/unequipping; using potions, wands, and staves; mounting/dismounting; using bandages; and any other activity will not interrupt the bard. (This list, along with this entire design, is subject to change.)


Song effects. The bard songs will have a mixture of effects. Some will be geared toward solo adventure, while others will be more useful with the bard assisting and supporting an ally. Some will be geared toward actively affecting combat, while others will have passive effects that modify rewards gained from many different types of activities. The Provoke, Entice, and Peacemake songs will have the ability to affect multiple targets.

Once a bard has successfully started one of these effects, he can add an additional target by re-initiating the same effect (it won't cancel the existing effect) and selecting different targets. Each additional target increases the difficulty of the skill check (lower chance of success) and if successful increases the Stamina/Mana upkeep cost. The bard must still remain fairly close to all targets of these effects. Also, when interruption checks are made, each target involved is checked individually for interruption. Note that provoking two creatures to fight counts as two targets. Additionally, once a bard has stopped a song or been interrupted, the effect of the song will continue for 5 – 10 seconds.


Targeting and Flagging. Most bard abilities will be considered "beneficial" or "negative" acts. This means that some of them will be unusalbe in Trammel outside of consentual PvP (like guild wars). Others may be used in non-consenting PvP in Felucca, but will give the bard and Aggressor and/or Criminal flags. For example, performing a beneficial song (like a health regeneration buff) on a monster in Trammel will be impossible, but simply flag the bard criminal in Felucca. Passive abilities that do not require explicit targets will have their effects limited as appropriate and not result in flagging.


Bard skills. The existing bard skills (Musicianship, Enticement, Peacemaking, and Provocation) will continue to exist, though their roles will change. All bard abilities will still require a Musicianship check. Furthermore, each ability will require skill checks in one or more of the other three skills. Generally, the more powerful the ability, the more skills will be required. Some abilities may receive very small bonuses for having non-required barding skills; for example, the Provoke ability will require the Provocation skill, but will receive small bonuses for bards who also spent points on the Enticement and/or Peacemaking skills. Furthermore, other skills besides the bard-specific ones will grant bonuses to some bard abilities.


Bard templates. There will be many possible bard templates available. Bards may choose not to raise all four of the bard skills (though at least Musicianship and one of the other three will be required to be effective). Doing that will limit the repertoire of songs available, but free up skill points to be used elsewhere. Bards will also be able to be effective without achieving Grandmaster status in all the bard skills, allowing still more flexibility. Since some bard abilities will receive bonuses from additional non-bard skills, bards will have many opportunities to specialize. And finally, since some skills will have additional effects on the bard (like Meditation offsetting Stamina costs with Mana), the potential variety of bard templates becomes very large indeed.
And finally, here are our ideas for actual bard abilities. With this list below, it is particularly important to remember that this is just in concept and is very subject to change!

Provoke. Requiring just the Provocation skill, the core of this ability remains unchanged. The bard provokes one creature to attack another creature or a player (but cannot provoke a player to attack anything). However, in addition to the basic bard spell restrictions listed above under Bard Songs, there are a few differences. First, Provoke becomes difficulty-based, meaning that the more powerful a creature is, the harder it is to provoke. The tougher the target, the less willing the creature is to fight it, making the provoke attempt more difficult. While the exact difficulty and success rate calculations have not been finalized, here is a general idea of the dynamics of this ability: For a bard with 100.0 Provocation and 0 in Enticement and Peacemaking, the chance to provoke one dragon to attack another will be approximately 20%. With 100.0 in all 3 skills, the chance will increase to approx. 40%. Also, it may become possible to find a magical musical instrument that could further increase this chance by an additional 20%.

Provoking another pair of dragons to fight would probably be impossible, but with the additional skill bonus and the magical instrument, it may be possible to provoke a third dragon onto one of the two already being provoked. Provoking even more powerful creatures (like Balron or Ancient Wyrms) will be possible only when weaker creatures are involved. Provoking a single daemon onto a Balron would be possible but unlikely. Also, once a creature is provoked, it will no longer switch targets (because the effect is continuous).

After the effect ends, the creature will immediately re-target the provoking bard if possible. Bards will be able to provoke creatures onto players in PvP but will not be able to provoke players to fight creatures or other players. And, of course, a player who is the victim of a provoke can run out of range, go invisible, or do other things to break the effect and cause the monster to re-target the bard.


Entice. The only skill this ability takes is Enticement. This ability changes slightly. Rather than a one-time effect that draws a single target to the bard, it will become continuous, causing the target to continue to follow the bard so long as the song is being played. It, too, will become difficulty based. In general, it will be much easier to entice a creature than to provoke it. This ability cannot be used against players on either facet.


Peacemake. This requires only the Peacemaking skill. This ability is now targeted, difficulty-based, and continuous, with difficulty similar to Entice. The target of Peacemake will stop fighting anything it's fighting and not fight back so long as the song remains in effect. If used on a player, the player will leave War Mode and lose their target. If the player starts fighting again, after a few seconds the effect will repeat (so long as the bard is still maintaining the effect). Like provocation, once a monster is released from this effect it will try to target the bard if possible. In Trammel, it will have no effect on players.


Stamina Regen. Rate Buff. The bard selects a single target, and that target's Stamina recovery rate is increased based on the bard's Provocation skill. This is an actively targeted ability and is considered a beneficial act, making it impossible to use on a monster in Trammel. Using it on a murderer, criminal, or monster is a criminal act in Felucca.


Health Regen. Rate Buff. This ability works almost identically to the Stamina buff, except that the skill required is Enticement and the targets' natural healing rate is increased while the song is in effect. Furthermore, the bards' Healing skill will provide slight bonuses to this effect.


Mana Regen. Rate Buff. This ability works almost identically to the Stamina buff, except that the skill required is Peacemaking and the targets' natural Mana regeneration rate is increased while the song is in effect. Furthermore, the bards' Meditation skill will provide slight bonuses to this effect.


Increase Spawn. Skills used are Provocation and Enticement. This ability allows the solo bard or troupe of bards to have slight effects on the spawn rates in "Champions of Evil" (aka "Boss Monster" aka "Evil in a Can" quests, which are themselves heavily based on variable spawn regions. The cumulative effects of multiple bards will not be enough to severely impact the gameplay of others. However, due to the potential for abuse, this ability actually making it into the game is very much in question. The Increase Spawn ability is considered neither negative or beneficial.


Decrease Spawn. Works like Increase Spawn, but in the other direction. Skills required are Provocation and Peacemaking.


Karma Decrease. Requires Provocation and Enticement skills. This ability works against a single target. The actual effect of this ability is to decrease the magnitude of the target's Karma temporarily. This means a target with negative Karma has less negative Karma while under the effect of this ability, and one with positive Karma has less positive Karma. This ability cannot cause a negative Karma target's Karma to become positive, or vice-versa. This effect is considered beneficial.


Karma Increase. This is the reverse of Karma Decrease. The skills required are Peacemaking and Enticement. Targets with negative Karma lose Karma temporarily under this effect, and targets with positive Karma gain karma. This is considered a negative act.


Fame Decrease. This effect requires Peacemaking and Enticement. The target temporarily loses an amount of fame. This is considered a beneficial act, but cannot be used in a guard zone on any facet.


Fame Increase. Requires Provocation and Peacemaking. Target temporarily gains fame. This is a negative act.


Attack Ability. This ability requires Provocation, Peacemaking, and Enticement . This ability is the only direct-damage bard song. It works by delivering damage over time based on the bard's skills. This is a negative act.


Teaching Song. This ability requires Provocation, Peacemaking, and Enticement, plus an additional skill. The bard can use this ability to temporarily increase a target's skill level in any skill the bard possesses. For example, a bard with Mining skill can temporarily increase the Mining skill of a target. The bard can target himself with this ability. The maximum skill bonus will be 10 points of skill for crafting and resource gathering skills, and 20 points for all others, including combat skills. Lumberjacking will fall into the 10 point bonus category. The maximum bonus will be extremely difficult to achieve by requiring the bard be close to Grandmaster in the bard skills and the skill being taught.
FAQ

In a previous version of the bard changes, I read that I had to stand still and prepare my song before I "cast" it. Is that gone, now?

Actually, the initiating "casting" time was never meant to mean that you couldn’t move at all, but that “initiating” casting time has been completely removed from this version of the changes. The small-but-continuous cost in Stamina (and partial offset with Mana for those with Meditation skill) will be sufficient as a built-in "time-limitation" control.


If someone attacks me while I am playing my song, my bard song shuts off, right?

Here's how it might work, with the rules described in this concept document (and please keep in mind, as with any such design concept, it is subject to possible change): some events will stop your song immediately-starting a new song, hiding, casting Invisibility on yourself, recalling, or using any Moongate (including facet gates).

Engaging in combat, casting spells, and using Meditation all have a chance of stopping your song, about a 10% chance.

Moving, equipping or unequipping, using potions, wands, staves, and bandages, and mounting/unmounting will not interrupt your song.

So if you're the sort of bard who likes to play it safe and stick to the edge of a combat-heavy area, you might be able to play your song and still safely take the occasional hit from attackers and possibly heal yourself with bandages, all the while still being able to move around.


Will I be able to Entice a creature at the same time as I Provoke another creature?

No. If you Entice one creature, you can attempt to Entice a second, but once you begin the second song (in this case Provocation), the previous song(s) will be stopped.


How many creatures will I be able to Provoke (or Entice or Peacemake) at one time?

That will depend on several factors. You will be able to have multiple Provocation songs playing (with the difficulty increasing with each additional target), and each successful playing of a given song will have its own Stamina/Mana upkeep cost-perhaps 1 per second, per song. It may not be unlikely that you will have 3 creatures Provoked at one time, but it's probably unrealistic to imagine that you'd be able to provoke two dozen monsters for even a few seconds.


What happened to the concept of groups of bards having cooperative abilities?

Bonus abilities for troupes of bards is no longer a part of this design concept. Bards will of course still be able adventure together, but there will be no special bonuses for "bard troupes"


Will I be able to stack my healing buffs?

No. Only Provocation, Enticement, and Peacemaking will be able to be used on multiple targets. All other abilities are one target at a time only.


Considering the new upkeep costs for bard songs, how are people actually supposed to ever finish a fight with no Stamina or Mana? Combat usually lasts more than 30-45 seconds, and a bard would be drained and helpless at that point-they couldn't swing, run, sing or cast.

Bards will be able to regain Mana faster than normal by targeting themselves and playing the Mana Regeneration Rate buff, or could even use Meditation if they choose.

Bards will be able to regain Stamina faster than normal by targeting themselves and playing the Stamina Regeneration Rate buff, or they could drink a red Refresh potion.

Two bards will be also able to cast their songs on one another as well, at which point an effect perhaps not too dissimilar to two combatants cross-healing each other might occur.


Is it intended for Bards to only be effective in groups now?

We know there are many bards who enjoy their ability to play the game solo, and it is absolutely our intent to see that that remains a valid playstyle. But at the same time, a single character should never be able to take out the toughest creatures in the game single-handedly, and that has historically been well within the bard’s capabilities.

Any time we’re faced with the prospect of having to take something away, or in this case, reduce the Bard’s power, we feel that it’s important to give something back that is new. In this case, we decided to add to the Bard’s flexibility by adding in completely new abilities that benefit others. If we’d focused only on adding new abilities that benefited single play, we’d likely run into the same problem of bards simply being too effective in single PvM combat.

Also note that in this revised iteration of the design, bards can now use some of these new abilities to assist themselves as well as others, which we hope will enhance solo as well as group play.


Interesting note, after I snagged this from UO.com, everything is suddenly in french! I don't know how this happened, but its tres odd, mon amis. At any rate, a little french wont stop me from bringing you the latest scoop on all the poop.. Heres more gutsy stuff from OSI with PvP and felucca changes.

This is a completely revised version of the changes previously proposed for treatment of stat loss and murderers, as well as a proposal for enhancing PvP in Felucca's dungeons and Lost Lands. This document also details some new rewards that may be found in the Felucca dungeons and Lost Lands areas. There is also a FAQ that we hope might clear up some questions!

Felucca Changes

NOTES:

  1. These changes apply to the non-SP/IGR shards only!
  2. These changes are an independent set, not to be combined with any other Felucca change proposals listed previously.



Intent
As a brief preface, we’d like to explain the essential goals of the changes listed in this document.
The below changes should…

  1. Establish an area where non-consensual pvp can thrive for a significant number of UO’s players.
  2. Create a risk versus reward model that encourages non-consensual pvp based around resource control rather than profit from the deceased.
  3. Provide meaningful and compelling rewards for players that successfully adventure in the specified areas.



Changes to the Dungeons and Lost Land areas of Felucca
In order to establish an area where players can engage in a meaningful struggle for the control of resources without drastically impacting the current play patterns of Felucca’s citizens, the Dungeon and Lost Land areas of Felucca will be modified.


  1. When a non-Murderer is killed in the Dungeon/Lost Land areas of Felucca, all of the character’s items other than gold, gems, ingots, ore, leather, hides, wool, wood, boards, and cursed items will remain on their ghost (unlootable).
  2. When a Murderer is killed in the Dungeon/LL areas of Felucca, 50% of the character’s items (random result per item) other than gold, gems, ingots, ore, leather, hides, wool, wood, boards, and cursed items will remain on their ghost (unlootable).
  3. Any player that dies in the Dungeon/LL areas of Felucca will immediately be given a mandatory “stuck player” option (forced to leave the dungeon and lost land servers). During this process, the player will not be able to hear spoken words (they can send/receive party messages as normal).
  4. A player that dies in the Dungeon/LL areas of Felucca will not be able to return to those servers for 30 minutes.
  5. Ghosts will be unable to enter the Dungeon/LL areas of Felucca.
  6. Players will no longer be able to recall or gate into or out of the Dungeon/LostLand areas of Felucca.
  7. The various dungeons of Felucca will be linked to each other via teleporters to help alleviate crowding and bottlenecks.
  8. When a player reports a murder, only the long-term murder count will be incremented.
  9. If a murderer dies in the Dungeon/LL areas of Felucca, they will not take stat loss upon their next resurrection.
  10. When stealing from innocents, thieves will only be able to steal gold and gems in the Dungeon/LL areas of Felucca. Thieves will continue to be able to use the full range of their thieving abilities against consensual-pvp opponents (guild wars, order/chaos, factions).
  11. Many Dungeon/LL areas of Felucca will contain “champion regions” (a.k.a. “Evil-in-a-Can”).
  12. The various champions of evil and “The Harrower” itself (a new champion monster, not to be confused with the mere “tentacles of the Harrower”) that spawn in Dungeon/LL areas of Felucca will carry special Scrolls of Power (detailed further below).
  13. The Minax faction stronghold will be relocated from the lost lands to another location in Felucca.
  14. The city of Delucia will no longer be a “faction city”. However, the city of Vesper will become a faction city.



Changes to the consequences/conditions of the “Murderer” status

  1. The “bounty system” will be eliminated.
  2. The “murderer” paperdoll title will be eliminated (although players with 5 murders will still highlight red and be considered “murderers” in this document). This does mean a red character can be titled as “Dread Lord” again, assuming they have enough fame and karma to warrant it.
  3. Red characters will not be able to gain Virtue, or use any Virtue abilities.
  4. When a red character takes stat loss, all short term counts will be wiped.



Changes to the conditions of the “Criminal” status
Innocents (blues) will no longer be able to negatively affect other innocents through the following area effects indirectly: purple potions, mass curse, meteor swarm, chain lightning, earthquake, fire field, poison field, paralyze field, blade spirits, or energy vortex. This applies to all of Felucca.


Changes to the consequences/conditions of being a “Thief”
Stealing will no longer be considered an aggressive act, although it will continue to be a criminal act (players will not be able to report a thief for murder if they attack the thief but lose the fight). This applies to all of Felucca.


Increased reward in all of Felucca
In order to provide incentives for some of Britannia’s braver citizens such that they have reason to spend more time in Felucca, we will institute several measures that are intended to increase the reward for adventuring in Felucca.


  1. Felucca will have much of its spawn modified to include fewer monsters overall, yet a much higher percentage of medium to high-end monsters (liches, daemons, ancient wyrms, blood elementals, etc…), and far fewer low-end monsters (slimes, rats, snakes, headless’, etc…).
  2. Mines, trees, sheep, will produce double the normal resources in Felucca, as will all creatures that produce leather or feather resources.
  3. Monsters in Felucca will provide more fame and karma.



“Cursed” items

  1. Some new items that are available exclusively through adventures in the Felucca dungeons and lost lands will be “cursed” (the opposite of “blessed”).
  2. Cursed items will always drop to the player’s corpse upon death, regardless of any other looting rules.



Scrolls of Power
Scrolls of Power are significant new items that allow veteran players to continue the development and/or specialization of their characters.

Skill Scrolls:

  1. A new type of scroll will be added that allows players to raise the limits of their possible maximum skill values beyond 100.0 (up to 120.0).
  2. The player’s skill will not actually be raised upon using the scroll, but the cap on that skill will be raised to the appropriate level, depending on which scroll was used.
  3. These scrolls will only be found on “Champions of Evil” that spawn in the Dungeons and Lost Lands areas on the Felucca facet.
  4. For each eligible skill, there are 4 different types of scrolls:

    • +5.0 (raises the appropriate skill’s limit to 105.0)
    • +10.0 (raises the appropriate skill’s limit to 110.0)
    • +15.0 (raises the appropriate skill’s limit to 115.0)
    • +20.0 (raises the appropriate skill’s limit to 120.0)

  5. The skill scrolls are not cumulative (you must use one +20.0 skill scroll to reach a maximum value of 120.0 skill, that character cannot use four separate +5.0 skill scrolls to achieve the same result).
  6. Once a scroll of a given type and value has been used, scrolls of lesser or equal type and value can no longer be used (ie: if you use a +10.0 Magery skill scroll to raise your Magery skill limit to 110.0, that character can no longer use any +5.0 or +10.0 Magery skill scrolls).
  7. The more powerful scrolls will spawn less frequently than less powerful scrolls.
  8. Once a player uses the skill scroll and raises their skill limit, they will then be able to gain in that skill (through normal means) until they reach their new skill limit.
  9. All skill points gained above 100.0 continue to count against the player’s skill cap (if the player is a “7x GM” and wants to raise 5 skills to 120.0, they would have to lower 1 of their gm skills and eventually become a 5x 120, 1x 100 character).
  10. Skill scrolls are “cursed” items (explained further below), but are consumed upon use.
  11. Players may trade and/or sell skill scrolls to other players (it is not required for the player that found them to use them).
  12. Only the following skill scrolls will spawn as of Publish 16:

    • Swordsmanship
    • Fencing
    • Mace Fighting
    • Archery
    • Wrestling
    • Parrying
    • Tactics
    • Anatomy
    • Healing
    • Magery
    • Meditation
    • Evaluate Intelligence
    • Magic Resistance
    • Animal Taming
    • Animal Lore
    • Veterinary
    • Musicianship
    • Provocation
    • Enticement
    • Peacemaking
    • Stealth
    • Stealing


The interface for skill scrolls will function as follows:

  1. Player “uses” the skill scroll (double-click).
  2. The appropriate skill now has a “cap” of 100.0 + the value according to the type of scroll (i.e.: 105.0 for a +5.0 skill scroll).
  3. The player may view their maximum skill value in the skills window (this will be patched as a publish 16 client change). For example, a player might see: Magery 92.1/115.0


Stat Scrolls:

  1. Stat scrolls can only be found on “The Harrower” (a new “arch champion” that will also be found in the dungeon and Lost Land areas of Felucca, and will be described in more detail in the near future… not to be confused with the mere “Tentacles of the Harrower”).
  2. When used, stat scrolls increase the character’s actual stat cap, thereby allowing players to gain stats beyond the normal 225-point limit.
  3. Stat scrolls can be found in 5 varieties: +5, +10, +15, +20, and +25.
  4. The stat scrolls are not cumulative (you must use one +25 stat scroll to reach a stat cap of 250, you cannot use five separate +5 stat scrolls to achieve the same result).
  5. As of Publish 16, the new limit on any one stat will be raised from 100 to 125. This is independent of the stat scroll additions, and will be applied to all players.
  6. Once a scroll of a given type and value has been used, scrolls of lesser or equal type and value can no longer be used (ie: if you use a +10 stat scroll to raise your stat cap to 235, that character can no longer use any +5 or +10 stat scrolls).
  7. The more powerful scrolls will spawn less frequently than less powerful scrolls.
  8. Once a player uses a stat scroll and raises their stat cap, they will be able to gain in any stat (through normal means) until they reach their new stat limit.
  9. Stat scrolls are “cursed” items, but are consumed upon use.
  10. Players may trade and/or sell stat scrolls to other players (it is not required for the player that found them to use them).


The interface for stat scrolls will function as follows:

  1. Character “uses” the stat scroll (double-click).
  2. The character now has a stat cap equal to 225 + the value according to the type of scroll (i.e.: 240 for a +15 stat scroll).
  3. The player may view their stat maximum status window (this will be patched as a publish 16 client change). For example, a player might see:
    Stat Maximum 230


FAQ
What does this mean for the other changes – one red, all red, the 30% looting thing, etc?
These changes are the new proposal that will completely replace the old proposal. This is INSTEAD of the other changes, not in addition to them.

What about the rest of Felucca – is it changing?
The mainland of Felucca will, for the most part, retain the same rule set with the following exceptions:

  • Stealing will no longer be considered an aggressive act (although it’s still a criminal act).
  • Felucca spawn changes will affect all of Felucca, except the Hero spawn will only occur in the Dungeon/Lost Lands areas.
  • Resource levels, along with fame and karma, will be raised in Felucca.
  • Vesper will become a faction town.
  • The Minax stronghold will be relocated to a mountainous area of Felucca.
  • Blues can no longer indirectly damage other blues through area effect spells.
  • Increased stat cap on individual stats for all characters (from 100 to 125).
  • Skill and stat scrolls will be able to be used in Trammel or Felucca, and their effects will remain constant across all facets.


“Fewer monsters overall”? What’s up with that?
Large quantities of monsters in Felucca will be swapped with lower quantity, higher quality monsters. For example, is that there won’t be as many hordes of rats, but you might instead see a few large rats or ratmen, or perhaps even something single, more powerful entity, like a lich lord.

Any changes to Trammel or Ilshenar?

  • Increased stat cap on individual stats for all characters (from 100 to 125).
  • Skill and stat scrolls will be able to be used in Trammel or Felucca, and their effects will remain constant across all facets.


Why double the ore in Felucca where miners and resource gatherers can get ganked?
Since there’s nothing in these resource spots you can’t get in Trammel, this change isn’t intended to persuade resource gatherers to mine/gather in Felucca. However, we feel that anyone who braves the greater risk should get a greater reward for their trouble.

Why are you changing both the dungeons and the Lost Lands? Why not one or the other?
There’s two main reasons for this. One is that all these areas are on the same sub-server, which will make the change in rules much easier; and two, this creates a larger area with more variety for the new Hero spawns.


Can’t return to the dungeon server for 30 minutes? Why?
In order for the challenge of fighting the Hero spawns and surviving in these areas to really be a challenge, we need to be sure that people can’t just keep dying and immediately coming back indefinitely. By keeping people from coming right back into the fray of the fight after dying, players are able to establish some kind of control over the resources and territory they’re fighting over. It will also be a greater challenge to groups – it will be highly beneficial to keep your group members alive, thus keeping your group as powerful as it can be.

Blues can’t hurt other blues? Anywhere?
This change affects all of Felucca. Blues can still harm other blues with area effect spells if they target them directly, but they won’t hurt other blues who are accidentally caught in the area effect radius.

So is there any change to how long it takes to work off a murder count?
No, there are no changes.

If I steal from someone in Felucca, or from someone I am in a guildwar with in Trammel, will I get a murder count?
If you steal from anyone, in any situation that allows stealing, you will “go grey” to that person and he may attack you in return, but you will not gain a murder count.

So I can still go grey by stealing?
Yes, but you aren’t going to be considered the aggressor, so you can’t be given a murder count after stealing from someone and being attacked. This applies to any situation on any facet where stealing is allowed, such as guildwars.

You mention a “stuck player” option when you die in Felucca’s dungeons/Lost Lands. Is this the same as the one from the Help menu?
It is similar, but there will be some small, important differences. This new type of “stuck player” option will allow the dead character to immediately move to the town chosen from the “stuck list,” while the Help menu version will continue to have a 2-minute wait before teleporting to town. The new menu will also not be able to be “cancelled”—players must choose a target city or one will be chosen at random for them within a few seconds.

So what about people who get hurt in the Lost Lands area, then go back to Felucca to die, thus giving their aggressor a short-term murder count?
This is something we’ve thought about, and we do have some ideas worked out to prevent this.

What about the PKs who will camp the Hero spawn areas to get the scrolls?
It will most likely take at least 6-10 players to get the champion to spawn, and only one will have the scroll, making it difficult for PKs to know who is carrying anything valuable. Not to mention the fact that potential PK’s will also have to deal with monsters as well!

There will also be 17 different areas in the Felucca dungeons/Lost Lands where the Heroes will spawn, so it will be difficult to camp all of them – as well, the spawn areas in the LL will rotate, making it that much harder.

When do murderers take stat loss and when do they not?
In the main land of Felucca, short term and long-term counts will remain just as they are now. Stat loss is still based on having 5 or more short term counts. The difference is that people who murder others in the dungeons/LL of Felucca will only take long-term counts (which only determines whether or not you are red, and does not lead to stat loss).


So I can’t take stat loss in the Felucca dungeon/Lost Lands?
Nope! Even if you have short term murder counts and would typically take stat loss in the main Felucca area, you can die in the dungeon or Lost Lands server and be resurrected (somewhere outside Felucca's dungeons or lost lands) with no stat loss.

Red characters will no longer gain Virtues. What happens to my existing virtue points?
You will not be able to gain in any Virtue, and your existing Virtue points will decay as normal.

If my murderer dies in a Feluccan dungeon, will I be able to go back and get my stuff?
The corpses of players’ characters decay within a few minutes. The proposed system prohibits that character from returning to the dungeon server for 30 minutes, so obviously your corpse (and any items contained within) will have long decayed. After teleporting to town, if you think your items may still be recoverable, you have the option to try switching characters or asking a friend to recover your items for you.

If I get a +20 skill scroll, does that mean all my skills can go up to 120?
No, only the one skill that relates to the skill scroll. If you found a magery skill scroll, only your magery will be allowed to exceed normal limits and achieve 120.
Note also that your total skill points will not exceed the current cap of 700 points. A “maxed out” character currently can achieve 7xGM (a score of 100 in each of 7 skills). With the skill scroll system, a character can achieve 5x120, +1xGM (a score of 120 in each of 5 skills, with a score of 100 in a sixth skill).


So can I raise my total skill cap with these scrolls?
No, the skill cap remains the same, at 700 points. The increased skill limits will count towards that same skill cap.

Why are there only skill scrolls available for certain skills?
Those are the only skills that continue to give an added benefit once they’re over 100 – we could enable you to raise other skills over 100, but there would be no purpose to it.

Isn’t the ability to raise skills over 100 going to imbalance combat?
We’ll be modifying the effects of skills over 100 and will be introducing new items that help maintain balance for all characters.

Can cursed items be stolen?
Yes, but not in Lost Lands areas, since the only things that can be stolen there will be gold and gems.

Will all heroes drop scrolls? Currently the idea is that they will, but we will be doing extensive playtesting to determine the best rate that won’t be unbalancing.

Why do I have to fight PKs to get the good stuff?
These items will be sold in Trammel, so people who do not wish to risk being killed can buy them from other players. Since players cannot use these scrolls cumulatively, and cannot use any scrolls lower than one they’ve already used, not all scrolls found will be usable by the person who found them, and will undoubtedly be sold.

Won’t characters who use skill scrolls be better than me?
Characters currently cannot gain skill points beyond a combined total of 700, and this will not change. Both your character and the character that uses skill scrolls will still have that same “cap” on total skill points achievable.

Your character will not necessarily be better or worse than the one that uses skill scrolls, although a player that does use skill scrolls will have more options opened up to him as to how to tailor his character, in that he can raise certain skills higher than the current standard of 100 (Grandmaster).


Player response this week is all over the map.. some people like the changes, some hate them, some don't care. It'll be interesting to see what rabbits OSI pulls out of their hats on this one.

Thats about all I have for this week, if you would like to discuss the changes, you may do so on our Article duscussion boards here.