December 2001

Factions... bleh!
Submitted Monday, December 31, 2001 - 9:46:09 AM by Noleeens

NoleeensHello all... First let me just say I am not the resident ranter around here :) I *am* new to the Herald team.. but I will mostly be covering game stuff. Have a story you want told? Email me! Noleeens@DS180.net ICQ me! Track me down in IRC! (#GLRPC on the stratics server) *looks innocent as she suggests* Use me at your will!

Anyway, last night I was hanging out with a friend ingame who happens to be a Shadowlord. We got to chatting and somehow *rolls eyes* came up with the idea that my mule should be in factions. Anyone that knows me, knows I, for the most part do *NOT* PvP. And while the idea of joining factions with a crafter had crossed my mind once before, another friend had said it wasn't really worth it. But it was late, and I said sure. So off to the Yew Crypts we went... and mere moments later I had joined the ranks of the Shadowlords and declared my merchant status. We then went to his place and got some silver. A few minutes of fumbling around trying to figure out how to make factions items and we were ready to start turning out factions clothing and armor and whatever else I could make to help out the cause.

Well... &%@^$^% {insert profanity} bleh! That just sums it all up right there. So the deal with factions items is this (in case I am not the only one that never took the time to think this whole thing out!):


"Faction items are “temporarily enchanted” for a period of 21 days (3 weeks) from the time they were crafted. During this three week period (real 3 weeks, not in-game time), the items will not be stealable and will remain with the player using these items upon death and resurrection. After 3 weeks, the enchantment effect wears off and the item will become a regular crafted item with no special faction properties."
They get faction colors and factions names too... but that's not really that important to a hardcore factioneer.

What's my point you ask? Silver... On our lovely shard the going rate for silver is something ungodly.. like 100 silver for 5000 gold. And I believe I am being generous with that figure. Now check out these factions prices:

Armor (metal types): 1,000 silver
Armor (leather types): 750 silver
Weapons (melee): 1,000 silver
Weapons (archery types): 1,000 silver
Clothes: 200 silver
Scrolls: 500 silver

Do the math with me real quick... 750 silver for leather armor... THAT'S PER PIECE! So... legs, tunic, gloves, sleeves, gorget + factions boots or sandals (200) that's 3,950 SILVER. Compare that to its price value in gold (close to, if not over 200K) and you see my point. You can buy a hell of a lot of sets of leather (hell for 200K you can by ALOT of high end magic leather) that will last you alot longer than the AR on one set of leather over a 21 day time frame. You also have to figure in that if you kill someone you get to loot them. So if they are wearing armor - You get it .. FREE!

Bottom line, no one wanted factions things made when they realized the cost. Very few could afford it. My mule went back to the stone last night and promptly resigned. For a week, she will reside at the Sandlewood, safe within its walls. On the off chance you have a very wealthy Shadowlord and want some things made, contact me. You've got a week.

Laterzzz
~~Noleeens


EdGuardos Ressurection
Submitted Monday, December 31, 2001 - 1:55:17 AM by Nick Seafort

Nick SeafortFrom evilice:

As he stood at the sacrificial altar atop the tower, evilice begun to wonder If EdGuardo could have been saved, even though it has been long passed sense he had been executed, he began to wonder if there could still be someway to bring him back into this world, He had been against everything the Empire stood and still to this day stands for, but maybe just maybe, if he were to find someway to bring EdGuardo back to this world, and show him the error of his ways, could the Empire possibly turn his allegiance away from those who he once stood by?

*Evilice kneels down head in hands on knees in front of the altar*

begans to mumble that their must be a way, maybe if the had already
possessed The Necromicon - "The long fabled book of the undead, then he might be able.....

Just as he began to finish he could feel a presence in the air, and stood up.. turning around he could not believe his eyes.. this evilice had not expected... before him stood the God of Death Humakt or was it... just as he tried to speak, the being put up his hand and stated that he was only here in spirit, but sense you evilice are one of the undead and a faithful servant, you are able to see me in this state. You seek the knowledge to bring EdGuardo back from the dead... then do not seek the Necromicon for it will only tell you what I am about to.

If you seek to return EdGuardo from his demise, then this could quite
possibly bring you very near yours... *evilice nods* Then so be it evilice, to do so would require a Full Vampire such as yourself to breath your very own life essence into EdGuardo's Body... your own blood... *evilice began to grin*.

Evilice - Would this not make him one of the living dead also…..

Humakt - Aye, but if it is EdGuardo's return you seek then there will be consequences for you both, for EdGuardo that would mean becoming a half vampire himself, and for you my faithful servant, it will bring you very near your undying death....for each drop of your blood that it takes to bring EdGuardo back you shall lose a small percentage of your undying life essence, once the ritual is complete it will take quite some time for you to gain your full essence back... until then.. beware.. because you will be in a very fragile state... and not invulnerable to many types of harm that you once were.....with each passing day, it will also take more and more of your life essence until the day the ritual is completed.... And Heed This Warning!!.. shall you choose to complete the ritual..*grins evily*....Do not expect EdGuardo to be the same man as Britannia once knew him.... that is all that I shall leave you with... you were warned...... *Humakts spirit fades away*

Evilice did not expect this, did he want to risk his own immortal life to bring back EdGuardos? With each passing day that he awaits to perform the ritual, evilice would be in a more fragile state once completing it..... and what of the warning that Humakt had given him about EdGuardo not being the same man as we all once knew him.....


The Hunt for Blood
Submitted Sunday, December 30, 2001 - 8:44:43 PM by Temple of Mondain

Temple of Mondainfrom the Chronicles of Elder Raticker:

Returning to the hidden meeting place for the members of the circle, Darma was still cleaning the blood and tendons from her hands and face when Mystic Rose approached. "Another kill sister? Your appetite is growing fast, you must be careful. If these humans were able to learn your name it would weaken all of us when we linked!"

"I am only killing the poor, but noble blood would taste sweeter!" laughed Darma. "It will be nice to fully control these bodies. Three meals a day will be wonderful to taste again."

The two sat for the next few hours discussing possible scenarios and going over the Opening Spell which will be used to create the black moongate. "The guilds in this world are weak. Their divisions will be our greatest advantage to success." said Mystic Rose. "But look at this! The black moongate seems to have other properties. We must study further...."

It was true, Mystic Rose and Darma had discovered other elements to the gate in which they would be creating. In fact their research revealed a way to breach the Veil of Death and enable souls to return to Sosaria! After documenting the properties in a special book, the two opened a gate to Raticker to make further plans.

Author's Note: Ok folks! Three clues over the past 3 entries have been given to upset the evil plans being imposed on our land!! Who will take up the cause of virtue and destroy the Ancient Evil?


Before the Ancient One
Submitted Saturday, December 29, 2001 - 8:04:48 PM by Temple of Mondain

Temple of MondainFrom the Chronicles of Elder Raticker:

Kneeling before the makeshift alter, an apparition appeared before Raticker. The form the ancient evil took was one of perfection, clear skin, strong bone structure and luxurious shoulder length dark hair. "You are doing well slave." he stated looking down upon Raticker.

"I only exist to serve, master." replied Raticker in a stong tone. "The body I have taken is strong with magic and I am able to locate vessels rather quickly."

"Good, I wish to enter this land soon." said the evil.

"We have encountered a potential threat to our intentions. The people of this land prepare to fight us, and may have accidentily discovered a way to weaken us. There mages are able to perform ceremonies and scry information from the outer worlds." stated Rat in an even tone.

"I see. And you fear they might be able to scry your true name and use it against you?"

"Yes." said Rat.

Slowly the burning candles grew stronger and the pentagram began to glow with energy. "Place your staff before me, slave." demanded the evil. Moving with quick and fluid motions, Raticker placed his black staff before his master and moved back outside the circle. The staff began to rise into the air and spin around. Faster and faster, until the staff was bending all light from the candles away from itself. Now a small black hole was within the pentagram. Moving out of the hole came a small golden divining rod. Floating closer to Raticker it rested itself in the palm of his hand. The black hold dissipated as light was again able to reflect off of the staff and it was lowered back to the ground.

"Use this gift to identify any who would speak any of your names. Once the fool mage is found either kill it or rip its tongue out. That is your choice." The evil began to fade, and with its final words stated. "Complete the circle, slave. For I am coming soon."

Raticker returned to his bed.


Introduction
Submitted Friday, December 28, 2001 - 10:29:55 AM by Jeremiah Cruz

Jeremiah CruzAs Nick pointed out earlier, a new reporter has joined the Herald staff. I thought it best that I make an introduction, would have earlier but I have been rather busy.

I am Jeremiah Cruz, reporter, of the Daily Herald. You chaps will get used to seeing me at all the events. I will be the one with the perfectly combed hair. I have a nose for a good event, plus I could never turn down a pitcher of ale.

Oh well, enough about me. I want to hear about you and your events! I look forward to them!


New Message Boards... Again
Submitted Friday, December 28, 2001 - 4:51:50 AM by Nick Seafort

Nick SeafortI know, the Herald goes through message boards like a teenage girl goes through shoes, but the two previous boards just weren't managable. I did have hope for the old cyboards, but alas there was a bug in that code which caused the boards to crash fatally.

So, this time I've sold out and gone to ezboard. Many of you are familiar with how ezboard works and have an account there as well. These two factors were the selling point for ezboard.

As always, the no ads policy is in effect, but we sure would appreciate any donations you'd like to put forward.. 1 dollar.. 2 dollars, however much you would like to donate is greatly appreciated! It takes 30 dollars every 6 months to keep these new forums ad-free.

So, stop on by, you can find the new forums in the usual link to the left!


The Circle Meets
Submitted Thursday, December 27, 2001 - 9:08:06 PM by Temple of Mondain

Temple of MondainFrom the Chronicles of Elder Raticker:

It was past midnight and the air was thick with moisture. The cavernous catacombs were dark and ominous, interupted only by a small fire burning green flame against the obsidian walls. Sitting in a tight circle the member's determined to invade Sosaria sat, plotting their next move.

"It is time to claim another vessel." stated the alien inside Raticker's form. "The time draws near to open the gateway."

"Has the location been determined?" asked the host to Mystic Rose.

"Yes, a room lit by the stars in the heavens will be used to welcome our Lord and Master. Our powers must be at their peek, as the final battle will be heavy, but we have our special abilities....." mused Raticker.

Farbanti and Darma both looked up into Raticker's eyes. Both seeking knowledge to the plan which would bring them fully to life in this world. "Master, we grow weary having to wait in these bodies, we wish to display our powers! Our minds need the blood of the pure!" cried Farbanti.

"Yes, I too have those cravings. You are allowed one kill a night. Take only the wretched, leave the nobles, as they could present a threat." stated Raticker.

"A threat? You stated we are safe here. None could touch us. What as changed?" asked Raal.

"The Mages of this world have discovered a possible weakness to our powers. Though they have not yet fully exploited it, as they are slow of wit. But it is true, we are vulnerable. This is why we must act quickly and obtain the next three vessels immediately." replied Raticker.

As the hours past, the evil lot planned out their hunt for the night. Opening a gate to Serpent's Hold, they set out to feed their insatiable appetites for blood.


Thursday Development Update - 27 Dec 2001
Submitted Thursday, December 27, 2001 - 7:37:44 AM by Nick Seafort

Nick SeafortBehold, the most robust and complex Thursday development update ever!

Nothing happened.

Well, nothing much worthwhile anyways.. heres the rundown:

Last friday, OSI released a patch to help status bars. so far, no complaints from players.

Holiday gifts were also released last friday, but that was in last weeks update.

If you were keeping up with Basil's rant about the blessed Keep on Tar Valon, you might notice that the item has been removed from ebay without a single bid being placed on it. In all probability he just sold it privately.

umm.. thats all men, carry on!


Garden City Library Drive
Submitted Tuesday, December 25, 2001 - 7:42:15 PM by Nick Seafort

Nick SeafortGarden City Library Drive

We are setting up our first public library and we want YOUR books!

We are looking for the best player written books in the land. So in true Garden City style, we are having a contest:
*5000 gold to enter your book
*story can be about any topic
*story must be written in ONE purple book
*please use the "title" area for your ICQ number and then Title your story on the first page

Top Prize is 500k and primary display in the library
Second Prize is 250k
Third Prize is 100k

All books must be submitted by January 5th, 2002. To submitt a book, just stop by Garden City or ICQ a staff member.
Information on where Garden City is and how to contact the staff can be found at: www.uogc.net.

-GC Staff


The Possessed Crystal Ball
Submitted Sunday, December 23, 2001 - 2:00:36 PM by Sisters of Enchantment

Sisters of EnchantmentJust another boring day at the Britain Mage's Shop, thinks Armand the mage. Armand continues to dust the showcase full of powerful reagents and wands, buffing the glass with his old robe. Same old customers, he thinks as a tall man enters the shop with neon green hair, a orange vandyke, evil mage black pants, and a Glacial Staff.
"Such a waste" thinks Armand.
"I will buy all of your reagents, my good mage" the obviously rich man says as he pulls out a huge bag of gold coins and motions to his pack horse.
Armand takes care of the man and shoos him out of his store. "Idiot!", he whispers, shutting the door after him.
"Oh well, back to dusting, eh Calico?"
He pushes the very large cat off of the table in the back room.
"Hmm" he thinks as he spies the old crystal ball sitting on the back corner table.
It hadnt been used in a long time, as the old wizard that owned the shop before his master, Egbert, was the diviner. He had heard tales of suspense and witchcraft being told as mystical and dangerous things were shown to ignorant customers in the ball's glassy stare.
Armand uncovers the ball and glares at it. "I wonder how it works?"
Just then, the front door's lock snapped shut and a strange wind sets the chimes in the shop singing thier magickal song. The wind dances around the room, wafting throughout the store until it encircles the ball and causes it to rise off of the pedestal, just in front of Armand.
A eerie voice echoes through the now dark room, "You wish to know yer fate do yah? I can tell it, for nothing is a secret to me, although one's fate is never such a small task to tell."
A look of horror grasps Armand's face as this unexpected 'visitor' has entered his space.
"You wish to know what is right and what is wrong with our world do yah?"
Armand nods his head slightly, "But of course, as all citizens of the Land does, milord."
"Very good then, young mage. Then this is what yah need to do..." the voice in the ball being very commanding over this student of the magickal arts.
"Your master has a book called 'Observations of a Vigilant Eye'. Take this book and study it well. Do as it requires. Follow its methods and sayings. Learn its power...."
"But its my masters!" stammers Armand.
"Never mind that. Those that act must take action! Regardless of what it means, it must be done! Soon, your new master will come to see what yah have learned. Don't dissapoint her. She will be silent and is well versed in the ways that yew seek."
"How will I know of her, milord?"
"It will be plainly obvious to ye, of little faith. Just do as I have asked and she may treat yew well. Ignore this, and you have no future...."
Suddenly, a powerful knock comes at the door.
"Armand! What is wrong?" a powerful voice comes from the other side of the door.
"Errrr nothing master!" Armand sheepishly replies.
"Learn yer lessons well....." the ball speaks as its voice dies down.
Armand quickly scoops the ball up and puts it in his satchel.
"This secret is mine and mine alone" he thinks.
He quickly goes to the door and unlocks it.
"What was going on in here, Armand?" Egbert sternly asks.
"Oh just some cleaning, and the door lock fell into place, thats all."
Looking satisfied, Egbert takes off his cloak and starts to climb the stairs. With a look of relief, Armand set to finish cleaning.
"Oh and Armand...be careful these days. I sens a change in the current of Magick. I fear the Fates have much in store for us this season." Egbert cautiously whispers.
"Ohhh of that you can me mostly assured of, master. Most assured." Armand thinks with a slight chuckle as he daydreams of the ball's tale.


Sell Your Soul to the Devil for the Low Price of $500!!
Submitted Sunday, December 23, 2001 - 12:09:59 PM by Basil

BasilYes thats right folks, for the low price of $500 you too can own your own personally blessed keep. That is until the folks down in Austin stop long enough to raise their head and see that not all is right in the world.



That is Tar Valon Keep. It was once the proud center of a bussling roleplaying town on our shard. Those of you with grey hairs starting to come out might remember this little gem. Well it seems that finally the owner of the keep has decided to sell it.

Am I disappointed? Yes. Do I have the right to criticize? No. I already sold my soul to the Devil and therefore I really can't complain that this guy is selling his blessed keep.

The only thing I can do folks is put out a strong warning to all of you. As soon as the people down in Austin realize it has changed hands, and believe me by now over 10 people have sent them emails about it, they will come in and do one of three things. One, they will debless it if you are lucky. Two, they will retake the keep and it will sit there owned by OSI never to be used again. Three, they will delete it totally, no questions asked. I am figuring on number two. Why? One thing that happened when a house got blessed in the past was the owner in theory was giving up ownership of the house to OSI. Which means technically they own that keep.

So whatever you do folks, don't buy it, you would be wasting your money.


Santa Came Early
Submitted Sunday, December 23, 2001 - 9:06:41 AM by Nick Seafort

Nick SeafortDo you ever have that problem where you've got a secret, and you promised not to tell, but that secret is pecking away at your brain?

Yeah, me too!

I just couldn't wait to release the new Herald 9.2! Well, and besides that my holiday plans changed, and I won't be within 100 miles of my computer on the 26th. Either way, you're the winner!

By now, You've no doubt noticed the extreme scheme change from the old mint and cherry to the new sandstone. This is the main part of Herald 9.2.. the new design and look of the page.

Perhaps you've noticed the weekly calendar above? That is probably the most ambitious new feature on Herald 9.2. The Calendar is perfectly functional, but it does encounter some design problems for longer events.

If you've read the preceeding article, you know that Basil has moved from his long time home of GLCN over to the Herald. He's such a lively fellow, you might consider him a new feature all to himself! Don't worry though, he's promised to keep his rants and raves at a PG level.. and in addition to that, the Herald's icon system ensures that if you dont want to read Basil's commentary, you can just skip over articles with the giant power fist.

In addition to Basil, we're working on getting more reporters to the Herald, including one named Jeremiah Cruz who I think you'll be pleased with. If you're looking to become a reporter for the Herald feel free to contact me! (we need all the help we can get)

All of the old features you're used to still work, though some might not be as pretty as the front page yet. Over the next several days you might notice some strange mixtures of color schemes and the occasional error or two.

Remember, this is still a beta-type situation, there are bugs out there, and if you encounter a bug, please let us know immediately. You can use the Manual Submit, or the Message board links on the left to communicate the problem.

Some things to look out for:


  • The Links on the calendar will not underline when the mouse is passed over them. They cannot be fixed.
  • The Links from the day numbers of the calendar do not work, and I cannot fix them because of the way the calendar is programmed.
  • The Calendar sometimes reports a bogus "invalid variable" error which messes up the rest of the page, and prevents the news from being displayed. Reload to fix this problem. (Please let me know whenever this happens to you, I need to track how often it happens)
  • The Herald Poll will let you vote again once 7 other people have voted.
  • I am looking for information on how long the Herald takes to load on dialup connections. If you are on dialup, please report your load time to me so that I can help make the site load faster.
  • I am looking for information on how the page looks with different screen resolutions. The Herald is designed to work with resolutions higher than 800 x 600. If you are at this resolution or higher, you should not encounter a horizontal scroll bar. (thats the scroll bar that goes across the bottom of your browser) If you do encounter this, let me know! (screenshots very welcome).
  • Most importantly, I am interested in what you want to see on the Herald.. what kind of reporting or features would you like?


We hope you enjoy the Herald 9.2! Happy Holidays everyone!


Money Money Money
Submitted Sunday, December 23, 2001 - 4:14:18 AM by Basil

BasilYes, I want to thank all of you, all one of you, that reset your t.v. dials from GLCN to the Daily Herald just because I moved.

*takes a bow*

Please, Please... Hold the applaus ti'll the end.

I think we got some good things setup here now at the Herald. I like Klaitu, I think he has been doing a great job and is the right man to get the news flowing.

*waits while applaus dies down*

Yes, I will still be ranting. I think thats probably the only thing the Daily Herald didn't have. As everyone knows, my rants are the world according to Basil. Of course my opinion is law, but if you don't wish to agree, my opinion does not reflect that of the others that work here.

*notices Klaitu starting to have second thoughts*

So without further ado.

"Hi, I am pleased to be on the Daily Herald's fine staff"

Thanks folks, have a good night.

By the way, I am getting paid ten times what I made at the GLCN! You would think with all those pop-up adds they would have money to spend on a big name free agent like me!


The Evil spreads to Yuletide
Submitted Friday, December 21, 2001 - 9:34:25 PM by Temple of Mondain

Temple of MondainFrom the Chronicles of Elder Raticker:

The messenger arrived at the Temple of Mondain and handed Raticker an invitation. 'The Coven of Black Shadows requests your presence to a gala party for the season.' "Well good, my first party." mused Rat. No many invited him to functions outside the temple events. This was going to be special! Rat prepared to take a trip into town for new clothes and hairstyle!

Arriving with Eowen the party was going well. Everyone was drinking, talking, swimming and genuinly having a good time. As the night wore on, a gift exchange took place and many wonderfull rares and magic items were traded. After a time, Raticker became dizzy. "What is it?" questioned Eowen. "Are you okay Rat?"

Feeling ill and tired, Raticker stated he must leave to the temple right away. He felt extremely tired and needed to retire to his chambers. Attempting to open a gate to the temple, his magic falterd. "Oh my, this is not right." Attempting again to gain access to his beloved rooms, he made it just in time before collapsing upon his bed.

Rising from his slumber, the alien took full control of his vessel. The green gem surrounding his neck was ablaze as it new the time had come to take another member to the circle of demonic life. Sending out a call to its brethren, only one answered the in time. "Mystic Rose, you are welcomed." said Rat. "We must proceed to this Yuletide party of the Coven, as I believe we have found another to accept our invitation to greatness!"

"Excellent, we must move quickly - these humans believe they are able to stand against us." replied Rose.

"With the fifth member, there efforts will be to late. The circle will be complete soon and He will enter this world at last." stated Rat.

Casting the mysterious field, both stepped into it and screamed in blissful pain. The Shimmering Globe decesended upon the Coven tower at the main gates. Guards sounded the alarms and people began to scream in the main courtyard. Moving with certainty, the two glided through the grand halls to the main ballroom which was decorated with lavish trees, statues, and displayed many wines and foods.

The leaders of the Coven attempted many spells to remove the two to no avail. The Globe was invulnerable. Standing infront of a group of women belonging to the Sisters of Enchantment, Raticker spoke his words: "Humans of this land take heed! We take this one for our own. Darma step foward and rejoice in your new life calling. You are with us!" Clasping the green stone it shone with brilliance as Darma fell under its spell. "Please help!" cried Darma. But it was to late, she entered the Globe shrieking in pain.

Turning to the crowd, Raticker only smugly looked at the angry community who stood helpless as another of their members fell victim to a power they did not understand.

The Shimmering Globe rose up and dissapeared through mortar and stone back to its hidden lair.


Revenge
Submitted Friday, December 21, 2001 - 7:26:17 PM by Nick Seafort

Nick SeafortFrom Austen Andrews and BNN:

The army of Meer rose above the Jukan city like a second dawn. Over the crest of the mountains they came in mighty numbers, silent and sure on the jagged terrain, resplendent in a halo of magical light. From the ridgeline they surveyed the valley below, where a field of grey rooftops surrounded an immense fortress. The buildings seemed small in the radiance of the gathering Meer. The wind itself shrank from the luminous invaders, turning the valley somber and still.

But a darker force collected at the base of the mountain range. In troops the Juka outnumbered their enemies six to one, massing in the fields between the city and the slopes, swarming the passes through the steep, towering cliffs. Countless shields and spears stood ready. Catapults squatted amid a legion of archers. Standards flashed proudly in the morning sun, in testament to the Jukan hunger for battle.

The stillness of the valley faded as the Jukan army murmured, then rumbled, then roared its impatience at the cowardly Meer who hesitated before attacking.

From a high peak Dasha smirked at their exuberance. The Juka had not risen far above their savage roots. Their zeal was endearing in a childlike way. But like children, they did not comprehend the enemy they had wakened. The Meer would beset them like a brilliant storm. Revenge would be satisfying, and mournful as well. She would lament the death of Jukan innocence. Yet they had robbed her people of something more precious. They had summoned the storm upon themselves.

She prayed it would not mean the end of their race, for they were pawns of a genuine evil. Exodus was the true enemy of the Meer. Today she meant to prove it in the fires of combat.

When she was satisfied that the Jukan army had arrayed itself for battle, she lifted her hand and cast a spell. A golden beam shot into the sky. At the signal the Meer called upon the first of their allies.

For untold centuries had the mountains numbered among the Meers' closest friends. The exalted ancestors had shared in crystalline secrets that were hidden from the rest of the world. When the Juka destroyed Dasha's forest home, her people had taken refuge under the welcoming earth. Now they called upon that ancient alliance once more. The mountains answered with a rocky growl.

The Juka silenced when the cliffs began to shake. Then great slabs cracked loose high above the mountain passes. The Juka fled like a receding tide as boulders and rubble smashed atop them. Giant stone pillars split from the mountainsides and fell like thundering hammers. A cloud of dust engulfed the Juka, then the attack vanished into echoes.

The Meer watched silently as the dust rolled away. The Jukan forces assembled at the edge of the landslides. Their numbers were cut by a quarter.

With a peal of rage they challenged their enemy to face them once again.

The second attack was louder than the first. Where the cliffs had grumbled, the earth bellowed as it rose under the Jukas' feet. In a flash did the earthquake race across the valley floor like ripples on a giant pond. Great rifts sheared the ground and swallowed men and buildings. Segments of the city disappeared into swirls of dust and debris. What remained of the Jukan troop formations scattered into chaos and death.

Then from the ragged fissures in the earth flew many dark clouds that poured across the valley. From her high vantage, Dasha flinched at the sight. This was the most nightmarish attack of all. The elders had summoned a host of stinging insects. Their venom struck like poison arrows. They were refugees from the forest, as well, and so their wrath was doubly terrible. Dasha knew no Juka would escape their fury.

She closed her eyes when screams and smoke arose from the ruined city.

But she took a deep breath and steeled herself. The time had come to march on the Juka and finish the morning's work. The city and its fortifications would fall quickly. When she looked out at the great fortress, she saw only spare damage to its walls. There was no doubt that sorcery had saved it from the earthquake. With narrowed eyes she thought, I trust that means you're at home, Exodus.

Around her the ranks of the Meer quietly descended the mountainside. So gentle was their step that the treacherous footing posed no danger. The landslides had left behind high slopes of rubble, creating an easy path to the bleak battlefield. The glow of the warriors' enchantments bathed the valley in magical light. The army of insects drew back from the oncoming glare.

The Jukan soldiers, bloodied, disarrayed, poisoned and devastated, greeted the invaders with dauntless ferocity. The two sides clashed in a chorus of war cries. The earth would drink much more blood before the day had ended.

But Dasha did not join the advance Meer companies. Their purpose was to secure a path to the center of the city. Once this was accomplished, the Lore Masters and Matriarchs would enter the valley and cast the final stroke. Master Adranath had prepared an ancient ritual to seal the defeat of the Juka. Once it was performed, the old sorcerer promised, the threat to the Meer would cease.

Dasha thought better of the Juka than Adranath did. She would not see them destroyed forever. One last time she brought her case before the wizard, as he watched the battle from a high-flung ledge. With a bow she murmured, "Venerable Master, I beg you. Please delay your spell until I have reached Exodus. If we remove his influence, I am confident the Juka will return to their proper role."

The old man grunted. "Today shall witness the end of the Juka."

"They have already been punished. Surely they deserve to be freed from Exodus's control, to heal and reflect. The balance between the races --"

"We have been decimated! The old balance has ceased to exist. All that remains is revenge."

She lowered her tone. "I must respectfully disagree."

He opened a grimace that chilled her. "Your eyes betray your prejudice. You believe that my mind is addled, that old age has sapped my wisdom. But let me tell you the nature of age, Captain Dasha. Wisdom is an artifact of experience. Wisdom respects the inevitability of change. But the young know only established orders and customs, and so you are reluctant to accept change. This is why the young are trapped in the cycle of reincarnation. Your spirits are not yet confident enough to stand on their own." He regarded her with a disapproving sigh. "You must let go of the past. The Juka are not who they once were. Neither are we. Today the old order is finished."

She had no answer for the ancient wizard, yet her convictions remained. The Juka were not irredeemable. If she was simply being young and stubborn, the ancestors must judge her accordingly. She conjured the strength to match Adranath's gaze and said, "I shall try to reach Exodus unless you command me otherwise. If I have to do it before you cast your spell, then I respectfully ask to be on my way."

The grey-furred master twitched his ears. With a frown he muttered, "Do what you must, child. The passing of your soul will be sorrowful indeed. You might have been a great leader, in time."

"I shall yet be, Master."

Adranath ignored the boast with a grave expression. Dasha sprang down the mountainside with a prayer to the exalted ancestors: Take Master Adranath among you soon, for his earthbound soul is afflicted with gloom. Perhaps the crystal spires of the afterlife can restore his vigor.

A band of fifty warriors met her at the base of the slope. She led them into the clamorous horror that one hour before had been a city. The ground was ruffled and cracked, buildings lay toppled and burning, the victims of the stinging insects wailed in swollen pain. Yet the Jukan warriors fought on. Quick and brutal were the battles Dasha met. Before she reached the fortress walls, two hundred Juka lay slain in her path. A dozen of her own company had fallen as well.

Before them loomed the mighty fortress, its stones barely marked by the day's terrible events. She gathered her warriors to scale the high wall. Their enchantments still shone in the smoke of war, repelling the arrows of the Juka who manned the parapets. As the Meer started to climb, another light appeared. Dasha did not recognize the spell. So, Exodus, she smiled, you are inside! But what trick do you have for us now? The light seemed to encompass the entire valley. She braced for some effect, when her spine suddenly tingled. The valley was not aglow. She was aglow. The spell was directed at her.

And a moment later she stood in a chamber she presumed was inside the fortress. A ring of Jukan warriors surrounded her, their spears penning her at the center of the floor. They looked unaffected by quakes and insects, save for the largest among them. Warlord Kabur must have returned here from the front lines. His armor was pale with dust from the landslides. His emerald skin cascaded with angry stings. Blood painted his massive form. Dasha knew that it was not Jukan blood.

"You are mad to come," snarled the giant warrior.

"I am here because of your own honor," she replied, "since you left me a weapon in the cave. You gave me life and I thank you for it. And yet you did not cast the spell that reeled me into this room. Where is your lord Exodus? It is he with whom I have business this morning."

"And I with you," boomed a deep voice. It emerged from the shadows of an alcove. Dasha could not see into the darkness, except for the sparkle of a few gemstones. "Forgive an improper welcome, Captain Dasha, but the day has been a busy one."

"Surely you know why I have come. You have corrupted the Juka. I mean to restore the old balance between our peoples."

"Yes, you must save the Juka, but I am not the target you want. There is greater treachery afoot at the hands of your Lore Master Adranath. He seeks to restore a balance, as well. The ritual he intends to perform will erase the Juka from Ilshenar. And Captain Dasha, the Meer shall fall with them. Adranath seeks the tranquility of oblivion for both races. Time runs short for us all."

And she knew that Exodus spoke the truth, for he had identified the nature of Adranath's despair. Now she understood the Lore Master's statement, All that remains is revenge. Her body shot through with icy panic. The ancient wizard had indeed gone mad. And she was the only Meer who would dare to stop him.

Her tone was sharp and low. "Damn you, sorcerer, for putting this on me! But I'll need help. Come, Warlord Kabur, if you have the courage to stand against a Meer elder."

The Juka seemed trapped between a frown and a laugh, but he answered by lifting his bloody spear in an abbreviated form of salute.


Yule Celebration
Submitted Friday, December 21, 2001 - 7:16:54 PM by Nick Seafort

Nick SeafortJoin Coven of the Secret Shadows for this Yuletide with a Celebration of the year past and the year in our future. Friday, December 21 at 7:30 by the evening central skies. The Yule fest will be held at Boromir’s Fellucian Tower of Arcane Knowledge. Yule cookies and spiked eggnog and hot cider and lots of festive cheer will make this a great mix for a grand holiday celebration!

Bring a gift in a crate with your name written in a book for a gift exchange. Awards will be given out to the recipients of the best and worst gifts.

Runes will be placed at various locations, contact Boromir #65941477 for a rune or a rune location. Hope to see lots of you there!!!!


Herald gets facelift for the new year!
Submitted Friday, December 21, 2001 - 9:30:25 AM by Nick Seafort

Nick SeafortI know that you, the reader, are still frolicking in the merriment which is The Daily Herald's minty-green christmas freshness color scheme, but all things must come to an end.. and some things will have a new beginning.

Ordinarily, such a monumental revision would have to occur on January 1, or maybe December 31.. but The Daily Herald version 9.2 will be here for your reading enjoyment on December 26!

What new features could possibly be so spectacular? Will the color scheme be as blinding as the previous 3? Will the Herald Poll actually work right for once? Will it cut through a tomato after sawing a lead pipe, and more importantly.. Will it help me lose weight by speeding up my metabolism?

MAYBE! but you'll just have to wait until the 26th to find out!


Thursday Development Update - 20 Dec 2001
Submitted Thursday, December 20, 2001 - 1:32:16 AM by Nick Seafort

Nick SeafortWow! A Thursday development update actually happening on a Thursday? what are the odds of that happening? Technically, this could have been just a 3 day update because OSI layed all this new stuff on us pretty quick.. so lets go over the latest changes to UO.

Perhaps the most predominant change that everyone notices is the activation of Christmas gifts. This year, you get the usual Christmas Tree deeds, and snow piles.. and another old favorite: snowglobes. This year, the Snow globes feature Ilshenar locations. BUT! The real clenchers this year are the Holiday statues. The statues come in 14 different colors, and have 31 different characters featured. Characters like Dupre, Iolo, and Lord Blackthorn, as well as some of the newer folks like Dawn and Malabelle. Detailed information about the varieties of snow globes and statues can be found here: http://myweb.accessus.net/~moondust/xmas2001.html (thanks to EdGuardo and Southerbelle for the link)

The second most predominant change is the 306e patch (thats the first of the two patches to go in today) the 306e includes changes like the Codex on the paperdoll, and the menubar across the top on the gameplay area a la Third Dawn. Here it is, straight from the horses mouth:


Several updates and bug fixes for both clients, including numerous party system bug fixes, mip-mapping, 2D and 3D additions, general performance improvements, and miscellaneous bug fixes.

2D Client

  • The 2D client will get a menubar.
  • Added support for new 2D monster art.
  • Interface drawing optimizations.


3D Client

  • Added support for more fonts.
  • Fixed issues involving the color picker.
  • Increased the radar gump drawing speed.
  • The version string will no longer display a build number.
  • Mouse cursor will now be correct when over generic gumps.
  • Fixed an issue involving pathfinding when zoomed in.
  • You will be able to switch 3D from fullscreen to windowed mode on the fly (Alt-Enter).
  • You will be able to resize the game in windowed mode as big as you want. However, the bigger you go, the slower the game will run.
  • Added Mip-mapping. (Mip-mapping is a method of drawing fewer and larger textures when the camera is zoomed farther out, eliminating the "sparkly" effect some users may have noticed in Third Dawn.)
  • Tweak for drawing spider silk when zoomed in.
  • Particle density configuration setting now works.
  • Fixed an issue with garbled textures on GeForce 3 cards.
  • Improved rendering of transparency on dragon wings.
  • When zooming in, objects that are no longer in view will not be drawn. This can be used to speed things up at crowded areas like banks.
  • General performance improvements (5%-20% depending on hardware and what's going on in game)


Party System Bug Fixes

  • 2D - Fixed a bug relating to party status bars becoming “frozen” and not closeable.
  • 2D – Fixed an issue involving overlapping text and the party manifest.
  • 3D - Fixed an issue with health bars moving to the center of the screen whenever party members reconnected or joined the party.
  • 3D - Fixed an issue relating to a party leader’s paperdoll automatically closing whenever a player would accept an invitation to join their party.
  • 3D – Fixed an issue regarding the “kick” button being displayed incorrectly in the party manifest.
  • 3D – Fixed an issue with party health bars not updating properly.
  • 3D – Fixed an issue involving skin hue and resurrecting dead party members.
  • 3D – Fixed an issue with names not being displayed for certain people when using the party speak option after reconnecting to the game.
  • 3D – Fixed an issue involving party message color.
  • Both - Typing ‘/#’ will no longer send a direct tell. Now you must type ‘/t#’ or ‘/t #’ to send a direct tell.




Both Clients (Miscellaneous)

  • Added support for the Virtue gump.
  • The version string will now have the patch number in it.
  • Both clients will get the new "Codex of Wisdom" help system.

    • F1 or clicking on the "?" button on the menubar will bring it up.

  • The old popup help system has been disabled.
  • Various localization files.



As I mentioned earlier, there was another patch after 306e, on which Designer Alai comented:

Just an FYI on what was just released.

Several players were having trouble getting the 2D client started because of a caching problem. The patch we just released fixes that problem as well as some nastiness with the mouse (this problem was most visible when dragging items around).

We'll be looking into resolving further issues with the patch as soon as we can - the "Kirin Issue," as an example will be fixed very soon.


The "kirin issue" is that Kirins are now 100% completely invisible in the 3D client. (One wonders how something like that could have slipped by QA) The 306e patch also introduced several more bugs including sound problems and problems with the client saving the desktop.

You've heard of Test Center, but Test Login Server? Starting today OSI is trying out some new Login server "upgrades" which is no doubt the reason why you've been noticing sluggishness in the login process. No word on when this is supposed to end.

Designer Hanse made an interesting post about Bulk Order deeds on the UO.com boards:


Large Bulk Order Deeds are definitely not 1 to 1. There is a less than 20% chance to get one.

We profiled the system with millions of bulk deed generations. It takes many many deeds to see the average percentages in semi-accurate numbers. Until then, your perception of the system will seem skewed. :)

Here's the flow of choices when the system generates an offer for a person to accept... (spoiler info)

1) Chooses LBOD or SBOD (SBOD's have a greater than 80% chance)
2) Chooses between 3 quantities (10, 15, 20). Each is a third of a chance (ie: one is not weighted over the other).
3) Chooses an item randomly from a list of 49 weapons and armor (each item has a slightly better percentage than 2% to be chosen).
4) Chooses Exceptional or Normal quality. (GM smiths get a 10% bonus to this choice.)
5) Checks if item is huable and flips a coin between whether it is iron or not.
6) If the item is not iron at this point, then it rolls up the hue. Valorite is very low (lower than your chances of fishing up an SOS bottle per cast).


I hope this comes to good use with you blacksmithing types out there!

The Virtues system is still well on track, said to be introduced within the next few publishes.

On the Policy side of things, OSI began a crack down on the word "rape" this week.. apparently, the word "rape" is generating a great number of support calls, and taking up the GM's time, so now if you say the word "rape" you are subject to be banned. Hey, don't shoot me! I'm just the messanger!

Player Outrage this week, over the "rape" issue. The division on this issue is almost exactly the same as the divison over stat-loss, and the former division over precasting. Most opposition is coming from PvP types, while the support is coming from PvM and crafter types. OSI shows no sign of bending.

Players are also up in arms against the virtue system. The "Evil" folks are cheesed because there is no anti-virtue system. The more rational anti-virtue proponents are lobbying for a virtue title switch (where their virtue title would be turned off).

Player response to christmas gifts has been less than ecstatic. A small group of players are in oppositon to the new 2d Menubar, as it cannot be removed from view completely.

In LBR news, another version of Iolo's Stones is up on the LBR website, this time it actually sounds like stones, though this is probably not in response to player outrage against teh grinding metal and mechanical nature of the new LBR music.

In addition, some details about the main human character in LBR fiction have been mentioned. Her name is Dawn and yes, that is an actual model of Dawn up on the LBR downloads section. Its said that Dawn is a lot like Dupre in her construction, and she does not represent an actual female avatar.

Regarding actual Female avatars, theyre said to be getting a facelift in both 2D and 3D, presumably they wuill be along the lines of Dawn. There has been official talk of "tons of character customization choices". Its also been stated that "The current hairstyles are being redone" and there are hints that there will also be new hairstyles included.

Most shockingly perhaps is that for a brief moment, the LBR client was available on OSI's own FTP server.. or at least, thats the rumour. Several screenshots have surfaced, but nothing definitive has been produced. The Screenshots feature never-before-seen monsters in a large grassy area that looks like the present third dawn client.

Thats about all for this week, next Thursday will be the 27th, so heres wishing you a merry holiday. Drive safely out there, and whatever you do, dont let them give you socks for christmas!




Marious released and Meets with Eowen
Submitted Wednesday, December 19, 2001 - 8:43:49 PM by Nick Seafort

Nick Seafort

Marious sat against a wall talking to himself. He felt he was the best conversation piece anyway. Marious rose to look at the Templar relic forming in the middle of the crypt. Laughter pulls from the pit of his stomach and he bellows, “Stupid sticks. These past Templars were silly men of Spirituality.” Marious attempted to pick up the sticks to toss them across the room but a power held them steadfast. He kicked them and went back to his corner.

Hours past, or was it minutes; Marious didn’t know and didn’t care. He was used to solitude. A clanking of keys was heard and the solid grinding of a key going into a lock told Marious that his evening meal was arriving. The door swung open and the woman stood before him. My how he loathed her. Her virtue poured out of her pores and flowed in a steady stream of goodness. She reeked of valor. There was no food in her hands, nor a sword as she usually carried.

“Leave,” said the orange and black clad woman, “leave, get your vile backend out of this holy establishment.” Marious sat. His fingers nervously tapping his knee. “Aye, milady. Leave and have mine head cleaved by thy husband outside. No doubt he be there waiting for an excuse to cleave me in twine…I think not. Give me my dinner and drag your virtuous carcass out of my sight.” Anger swelled in Gilhoa’s cheeks. She turned as sweat began to bead on her face. Marious could almost mistake a bead fall down her cheek as a lone tear. “Marious, I am not going to make this offer again. You are to leave and are at this moment free from harm. But if I see you again I will ram my blade between your ribs and slowly pull down so your stomach falls in strands on the ground.”

Gilhoa turned her back and left wisps of magic in her wake as she recalled away. The door was fully ajar. Marious sat for perhaps twenty minutes, waiting to see if there was a trap. He sniffed the air. Nothing. Slowly he rose and left the Monastery of Rose. The sun was setting, darkness was his cover and darkness was his friend. He made his way to Trinsic. A solemn looking man in rags found him after he arrived at the west bank and whispered in his ear. “Go to the Trinsic Moongate, Marious, someone is waiting for you there.”

Marious looked at the little man, face hidden by a hooded cloak. The man stood as if waiting a response. Marious shrugged and returned to his bank box. Slowly the gentleman walked away, aware that Marious would probably go but wanted to appear in control. Control is not what Marious had.

Marious watched the beggar walk down the street and around the corner. It was time to see what all this mess is about and so he headed for the moongate. Time elapsed and while waiting Marious killed a few horses a rabbits. Killing was always a good way to kill time. This is when she arrived.

“Greetings cutie,” she spoke in an eloquently risqué tone. Marious couldn’t help but follow her legs, pausing his gaze at her neckline before looking this marvel in the eyes. “Salutations, ma’am.” Marious gave a deep bow. “Marious, we have not met but we have spoken through various channels. I am Eowen. Perhaps we may retire somewhere to have some tea?” “By all means lead the way miss Eowen,” Marious was keenly interested in seeing her lead. A few wisps of magic and they were gated to a secluded marble house. There, Eowen shared a tale that left Marious’ sides sore from laughter. This truly was a most wonderfully wicked young woman. Marious wished he had been present when the Crusaders attempted to release Alaric from the grasps of Eowen and a few of her entourage. She spoke of the duel between the impress of darkness and Tym and Gilhoa. How wonderful that they lost, how marvelous that Gilhoa had to release Marious as to the agreement of the duel, and how delirious to hear that Tym too, had to perform some act of mischief.

Conversations turned to the Tome of Breaking…and with that this story pauses…


Yuletide Celebration
Submitted Wednesday, December 19, 2001 - 8:42:14 PM by Nick Seafort

Nick SeafortJoin Coven of the Secret Shadows for this Yuletide with a Celebration of the year past and the year in our future. Saturday, December 21 at 7:30 by the evening central skies. The Yule fest will be held at Boromir’s Fellucian Tower of Arcane Knowledge. Yule cookies and spiked eggnog and hot cider and lots of festive cheer will make this a great mix for a grand holiday celebration!

Bring a gift in a crate with your name written in a book for a gift exchange. Awards will be given out to the recipients of the best and worst gifts.

Runes will be placed at various locations, contact Boromir #65941477 for a rune or a rune location. Hope to see lots of you there!!!!


The Beast
Submitted Wednesday, December 19, 2001 - 5:05:35 AM by Nick Seafort

Nick SeafortFrom Austen Andrews and BNN:

Said a voice in her mind, Wake, child of earth, for the reckoning day is at hand.

Dasha knew the ancestors had called her to rise again. Yet the cry of her wounds informed her that she had not moved at all. She lay on the ground in the forgotten cave, a helpless meal for a dark-dwelling predator. The huge beast slavered nearby.

When her eyes cracked open she saw the warm gold of the candlelight. It sparkled on the reptile’s glassy scales. It gleamed on two rows of serrated teeth. This was her fate as rendered by Warlord Kabur, the greatest warrior of a race beset by the tragedy of dishonor. The Juka had embraced savagery again. Her hatred became an ember inside, stoked by each of the beast’s rancid breaths.

Said a voice in her mind, Delusions will not save you.

But it was Kabur’s voice she heard. Those were his last words before abandoning her.

The beast thumped closer, materializing from the darkness. It was weighty and low, its tail dragging, its talons chafing the cavern’s stone floor. Dasha tensed her body. Her strength was gone. She was too weak to heal herself, too weak to fight, but perhaps not too weak to flee. In the beast’s own lair she had little hope of escaping, yet she resolved to die on the move. The ancestors had presented her a few more seconds of life. She would honor the gift.

Her spine arched as she prepared to stand. The monster, startled, drew back into the gloom and exhaled a sultry hiss. Dasha got her feet beneath her and rose to a half-crouch. The exit lay beyond the creature. Escape hinged on the first move she made.

Something behind her glinted in the firelight. She glanced back to see a long weapon lying in the dust. It was Kabur’s halberd. Her blood painted its steely edge.

The Juka had left her a weapon with which to defend herself.

Her heart quickened. She did not have the strength to fight unarmed, but the halberd gave her a chance to ward off the reptile. With a backstep she retrieved the polearm. The monster parted its mighty jaws and crept forward, its putrid hiss announcing an attack. Dasha gripped the halberd’s shaft, tested its weight, then slashed the blade across the beast’s eely tongue. A percussive roar thundered in the cavern.

She sprang past the long-bodied creature and stumbled into the darkness. A muscular tail lashed about her. She knelt beneath it and chopped the meat with a desperate stroke of the halberd. The beast howled and spun around. She thrust with the spike at the tip of her weapon, which met the reptile’s open maw and punctured the softer flesh within. Dasha expended the last of her strength to push the spike deeper and deeper. Then she scrambled away. The monster howled and thrashed behind her.

Through the pain of her injuries, she forced herself to stagger on. Through the blackness she groped for the exit that lay ahead. When the predator did not give chase she felt a surge of relief, though she did not allow it to weaken her pace. A single thought burned in her mind: Kabur did not leave me to die. He left me alive to prove I was wrong. There is honor in him yet, damn that cunning snake!

And onward she reeled through the rocky gloom until all sense of direction had passed. Then black stone turned to glimmering crystal and she found herself in the arms of Meer healers. They brought her to the hollows under the mountains where her displaced people had sought refuge, where long ago the ancestors had dwelled in the crystalline bosom of the earth. In a flashing hall they dispelled her wounds. Then they led her to Master Adranath’s emerald chamber. There she recounted her tale to the wizened sorcerer, who answered with a doleful sigh. “Do the Juka know honor? Little does it matter, child. Their lord Exodus has loosed a fell wind over Ilshenar that cannot be retracted. Our people are devastated and winter is nigh. We must strike down the Juka for their crime.”

“But Venerable Master, I tell you that they are not irretrievable. They are more brutish than before, but not greatly so. Exodus has led them astray. Let us kill him and restore the Juka to their proper state. The ancient balance need not be foregone.”

“You are an officer, Dasha. Take what action you will. But our spells are prepared and our warriors stand ready. Tomorrow our enemies learn the price of disdaining the natural order.”

Morning came unseen in those glittering temples of crystal and fire. She spent many hours among the Meer troops, surveying the ranks of armored soldiers hungry for revenge. Never had she seen them gathered in such a vast display. When they moved, they glided in perfect unison. Magic lustered around them like stars. Her heart swelled with dark joy at the brilliance of her people. Indeed the Juka would regret their deeds when the battle roared upon them.

Yet the Juka were not the truest enemy. The ancestors themselves had forced her to learn that lesson. Rather the one called Exodus had brought this nightmare to the world, and it was he that Dasha would hold accountable. When the Meer army set forth, she would take her grievance to the Juka’s mysterious lord. Perhaps then might real justice arise from this chaos. Perhaps then might she quell the embers that still smoldered and sparked inside her.


The Closing of the Circle
Submitted Tuesday, December 18, 2001 - 10:24:52 PM by Temple of Mondain

Temple of MondainFrom the Chronicles of Elder Raticker:

The Sunday night meeting was going as scheduled at The Temple of Mondain. Frederick was going over the various items of war, and giving out the deserved promotions to different guild members when Raticker began to feel extremely tired. Excusing himself from the main chamber, he quickly ran past the posted guards to his private chambers. Servants and townspeople scattered as the mage stumbled down the hallways. Finally arriving at his door, he spoke the spell which unsealed the glyph guarding his rooms.

Racing for his bed, Raticker passed out only to rise again a few minutes later. Changing his form into a gargoyle, the alien intended to capture one of the members of the guild he was hiding in! Summoning Mystic Rose and Farbanti to the temple the three of them proceeded down the long halls of the temple seeking another member to aid in their ill fated circle. The Shimmering Field lighted the polished floors and broad passagways with a dimmed sense of complete despair. Moving towards the great hall, guards rang alarms and began to advance, arrows dissolved into the field and swords could not penetrate it.

Upon the alarms, the members erupted into the hall to stand before the disguised Rat. "MYSTIC ROSE!" boomed Frederick. "What is the meaning of this? and the Cult? Do you realize what you do?"

"Silence! Fool general of a nothing army. You will stand silent." stated Rat. Moving closer to the members, they attempted to destroy the field with magic to no avail. Clasping the green stone around its neck, Raticker looked over to Raal and claimed him to the circle.

Raal slowly moved closer to the circle and inside. "Come new brother we have much to plan." stated Farbanti. The circle moved above the gathered crowd and disappeared through the roof of the temple.

"Where is Raticker!" demanded Frederick. "Where are my Elders!"
But no one was available to counsel the Dark General.

A few hours later, Raal was waking up back in the main chamber with healers and mages all around. "Master Raal, are you okay?" asked an acolyte. "Yes, I am fine - what happened? How long have I been asleep?"

And so the fourth member of the circle is now a part of the aliens plans.


Summit to be called
Submitted Tuesday, December 18, 2001 - 3:25:27 PM by Nick Seafort

Nick Seafort

As Alaric's ship made its way from Felucca Moonglow to the Trinsic docks, he sent several pigeons to various corners of the world. Silvanus Fellows one of the Templar faithful, was kind enough to pass this along on behalf of virtue and the need to make a stand against evil.

"Dear friends of virtue:

The time is coming and is already here when those of virtue must rise against a floodgate of evil which hides behind a facade of passion and truth. There are several perils that are starting to flow through cracks in the virtues.

In a few days a summit will be called to discuss what is occurring and make plans to decide a course of action. It has been said throughout our worlds existence that the desire of a few dictate the actions of a majority and that elitism mars virtue. Let this be a prequel to your invitation to become involved. Watch the various news agencies for upcoming information.

Sincerely,

Alaric Torquil, Papas of Torquil, Templars of C*H"


The Curse
Submitted Monday, December 17, 2001 - 1:41:36 AM by Nick Seafort

Nick SeafortAfter the meeting ended Fredrick looked upon his brothers in the
temple. "I think its time we follow the leads we have found and search for the spirit of Mordain." Without any hesitation the entire congregation of men stood as one force quickly grabbed their equipment and prepared for the long journey to Kalduhn. Fredrick opened the great doors of the temple and soon a gate was opened.

Descending into the depths of Kaldhun they fought all manner of
beasts. Finally they reached the destination. A great formation of ancient tomes, a sight not many adventurers could live to see, and
there standing within the middle was the Spirit of Mordain. However his spirit looked different, it was covered with a bright green glow and it looked as though it was shifting. Moraelin called to the spirit
to follow and they were off to the great entrance. Upon reaching the
entrance a magical gate was instantly opened and the group was again at the great doors of the temple.

Within the temple they began the rituals for resurrection. Once
complete Mordain awoke but not as a living being and not as the undead but rather a spirit neither living nor dead. Looking upon his
followers he began to explain what happened the night in the dungeon
Hythloth with the Slayer after the forces went from sight. "As we were fighting it dawned on me that the riddle called for the
ultimate sacrifice in order to attain the book. British would never
allow such information out to the world unless it would cost he who solved the riddle not only their life but their immortal spirit as well. Knowing this I could not let any of you take this risk, so I began to chant the answer to the great slayer while drawing him away from our men. The Slayer with all his rage did not attack my body but
rather my spirit and laid upon me the curse of British himself. The next thing I remembered I awoke in the lower depths of Kalduhn not far from where I was found. I spoke for many days with the ancient ones who dwelled there, they told me of their demise as they too
searched for the great manuscript but failed. They told me of the curse and what must me done to counteract the effects. They also told me that if the riddles of the manuscript are not solved within one weeks time I shall parish for all time and my soul will be doomed to a purgatory for all time." Looking at the members of the temple Mordain smiled with confidence, "I know you will not fail, you have never failed me before and I do not think you will fail me now."

Iris looked at Mordain with worry, "How do we get the manuscript to reveal the riddles to us to solve them and cure you?" Mordain smiled warmly at Iris. "According to the liches that dwell within
Kaldhun you must pour the blood from the ancient pool within the chamber where I was found upon the book, when you do this the riddles shall be shown. As each riddle is answered a portion of the Manuscript comes alive with the truth of our land and the truth of our
master. The clues to the cure for my curse should also be found within this manuscript."

Fredrick looked at Mordain, "You still look weak from your
adventure." Mordain turned to Fredrick with a slight smile. "Yes, I weaken more each day. You will remain in charge until I am strong enough to lead the guild again." Fredrick nodded and picked up his spear. "Lets move out! We have an elixir to locate!" Raal quickly stood up and the rest followed. As they made their way out they could hear Mordain coughing and wheezing in pain and they knew they had not much time left.
After yet another grooling trip to the depths of the dungeon they
acquired the elixir and returned to the temple. As they dumped the contents of the elixir upon the manuscript they could see three
great riddles appear within the book. Hope finally gazed their eyes as
they knew if these riddles could be solved their master would live and their struggles would soon be at rest. Fredrick looked at the
riddles as Raal and Raticker also gazed upon them. "These riddles are
cryptic, can you make anything out of them?" Fredrick asked of the elders. Raticker looked more closely as did Raal. "I think more
study is needed, they are definitely structured well we will need the
help of the greatest scholars in the land to solve these riddles." Raal replied. "Very well, begin to double your efforts, and make sure
all know that this Wed at 9pm according tot he EASTERN sun that all
scholars are invited to help solve these riddles at our temple."

-Mordain
Prophet of Mondain


The Third Link
Submitted Sunday, December 16, 2001 - 1:43:03 PM by Temple of Mondain

Temple of MondainFrom the Chronicles of Elder Raticker:

It was time to gain another vessel for the creation of the powerlinks necessary to open a dimensional door to Sosaria. The invading creature had all but taken over the body of Raticker. While the mage slept the creature was able to prepare his plans. Tonite a female was needed to hold the energy of a dark sister. Farbanti was present and they began the lyrics which would open a way to obtain the female. Screeching with agony, the creatures stepped into the green gate and were transported to the lands controlled by The Knights of Britannia.

"These lands seem more lush than where we are staying". stated Farbanti's creature.

"Yes, these lands are rich with the foods our people will need to survive." replied Rat.

Beginning the spell which will deflect all attacks from energy and fire, the two moved towards the main tower. Searching each face, each movement, each soul looking for the next victim proved difficult with the number of citizens lazing about. Children could be heard screaming as many rushed to alert the noble knights.

"Look at how fat and lazy they are mighty one. They will be hard to turn to slaves." observed Farbanti.

"I feel a link, we must move to the center of the main mansion. I believe I can see a name coming across my conciousness. We must take a female named Mystic Rose." said Rat.

"With the third link we shall be able to demonstrate greater powers, as we will then be able to kill these fools with a word." Rat grinned with the thought of killing a few people stored in his vessels memories. "This one has many people he would see dead."

"Good. We shall have plenty to practice on." agreed Farbanti.

Attempts to stop the two where unsuccessful. Mighty warriors with the strongest of weapons could not penetrate the shielding, and mages were unable to draw enough mana to harm the two intruders. Moving down the halls, searching for the one called Mystic Rose, finally led them to a chamber where she was speaking of guild matters to her fellows.

"What is this?" cried Rose.

"Be honored lovely one. You are to become our sister. We shall care for you and prepare the way for your new master." stated Raticker.

"Never, you are fool to think we shall simply lay down our arms and accept the ancient evil you wish to bring to this land. Your actions are known to us and even now we prepare to fight you." mused Mystic Rose.

"Silence! You have nothing to fight us with." bellowed Rat.

Grabbing the stone about his neck, it flared a sickly and unnatural green. Their eyes locked, the link between the three was established. "Nooooo!" Slowly Mystic Rose took her first steps towards the shimmering field and entered it. Turning towards the crowd which had gathered in the chamber Rat addressed the shocked citizenry.

"Be warned people of Sosaria. The Third Link is complete. And know this, your ways of life prevent you from stopping this. With each link we become stronger. Your magic cannot defeat us, and looking about your cities, your minds cannot either."

"Rejoice in the new world order. And serve your way to peace." the three stated together as the field lifted up through the ceiling and back to The Temple of Mondain.

When the three arrived it was almost dawn. Farbanti and Raticker returned to where they each had awoken. Mystic Rose blinked herself awake, and looking around the temple gasped as she stated: "The temple cannot be behind this. Even Mordain could not hope to control something like this." Not understanding how she arrived at the temple, Mystic Rose opened a gate back to her lush kingdom and began making plans with her generals.


Politics and the Condemned
Submitted Friday, December 14, 2001 - 4:11:12 PM by Nick Seafort

Nick SeafortHail to you, Britannia!

I wanted to speak with you today about a matter which has plagued our fair lands for many a year. This problem you have probably seen for yourself, or you have heard about it behind closed doors, or you have whispered about it.

The Problem is that we as a people are unwilling to listen. We act like we absolutely know we are right, yet we are so insecure as to goad others into conflict. I suppose it is in our nature to cause conflict, but that does not mean we must be bound by that nature.

Consider for a moment if you will this deliberation which I recently participated in. (Please do not post to this thread, the debate is over now)

In this "Debate" if that is the proper term, there are two very distinct sides.. neither of which is any more valid than the other side, but it is this which both sides share: They are not listening to one another.

Whenever two different sides disagree, there are always 3 choices: Do Nothing, Listen and Compromise, or turn your back on each other and do things your own way. These choices are also key in marriages.

Which one of these choices is the correct one? It depends upon the circumstances. For these circumstances, the correct choice is "Listen and Compromise" yet, not many people seem to be willing to do that.

People are more willing to turn their backs on one another, then slander and deride their counterparts. Again, this is probably part of our nature. When one person, or group of people consistantly ignores their peers, and they believe that they are better than those peers, it becomes Eliteism.

I am not accusing anyone of being Elitest. I am merely pointing out to you, the people, that we are on the road to eliteism. Verily, I dont think we ever stopped. Now the monster of eliteism rises its head again, and we must quash it before it takes hold!

The last time this came along, we failed in quashing it. Perhaps we didn't recognize that it was coming.. it was a different time with different people.. and so we let it come, and we let it divide us. The result was a giant feud of epic proportions. Most everyone was involved in this feud... the feud where one side would not listen to the other.. where they would not dare to accept the ideas of their "enemies".. where one side slandered the other.

The Feud still exists today, in some small remnant way. It took a great many people a great deal of time to overcome the feud. People who could have better spent their time planning bazaars and beating back monsters.

Misunderstanding was the seed,
Closed ears were the soil,
Slander was the rain,
Ego was the sun,
We reaped Chaos and Destruction from the fruit,
We didn't realize we had grown a weed.

We must try to understand one another! We can only do this by listening. We must not slander one another! It makes us less open to compromise. We must not demand to be right, especially when we know we are wrong. We are all Equal... you, I, Lord British.. everyone. Authority is only a measure of trust.

The rest of the story, The debate I mentioned above raged for two days with neither side really trying to work things out. Perhaps we have been insisting that we are right for so long, that we have forgotten the words "I'm sorry" and "You were right".. or more importantly "Let's work this out".

My optimism in our condition was renewed when we got everyone together to discuss the issue. The Leaders fom both sides were willing to get involved and try tosolve the problem. They listened, they recognized that compromise was the best course, they talked their problems out.

Did it solve anything? Only the future can tell. Words must translate to deed for a permanent solution.. but this much I know: a great feud was diverted.. delayed at least 2 days.

and that at least is a step in the right direction.

Keep stepping, Britannia!
Marquis Alazraham


Thursday Development Update - 14 Dec 2001
Submitted Friday, December 14, 2001 - 3:24:54 PM by Nick Seafort

Nick SeafortOkay, Okay, Okay.. Its Friday.. its Friday everywhere, I have no excuse! Better late than never, though.. Right? the real reason behind all this is that nothing much is happening.. but lets go over some of the larger changes anyways..

Evocare made some comments about Runic Hammers and Damage Ratios:

1. Yes, weapons created using the runic hammers do get both the exceptional bonus and whatever magical bonus the hammer assigns to it.

2. Magical and exceptional bonuses work differently from each other, so it isn't always accurate to say exceptional is as good as might, or any other comparison. Exceptional weapons have a 20% damage bonus, whereas Ruin/Might/Force/Power/Vanquishing weapons have a flat +1/3/5/7/9 damage addition (respectively).


Calandryll recently put out the call for mount ideas:
As many of you know, their are new mounts in UO:LBR. One of the things that has always bothered me about mounts in UO is that of the ones that anyone can ride (meaning you don't need taming to ride them) there is no real difference between a horse, ostard, ridgeback, or llama. Aside from the obvious things like stamina, hit points, look, etc, what other things do you think could be used to differnciate a mount. Don't worry too much about what type of creature it is, think more in general terms.

I'd really like to hear some ideas...even if they seem a bitt off-the-wall. :)


Designer Hanse made some comments regarding Bulk Order Deeds:
The chances are the same to get large bulk order deeds if you're 70 skill and up.

The chance to get armor is slightly less than weapons (by 1, there are 24 pieces of armor and 25 weapons). That's a slightly greater chance of 2% for getting a weapon deed. Although, the chance to get a large bulk order deed for armor would need to be weighed in.

If you're having a streak of bulk order deeds, then it's luck and has nothing to do with the specific character's skill (70 skill and up).


FierYiCe Made some comments on Champion Spawns (thats Evil in a Can for those of you who dont speak doodese):
Yes in theory it would be possible for someone to solo the "Evil in a Can" spawn but it would be extremely difficult. I'll go into a bit more detail of how the spawn areas shrink and grow to show you why it would be very very hard to do it by yourself.

I've already mentioned the basic rules of you have to kill enough creatures to make the area shrink and also if not enough creatures get killed the area will grow. Of course it isn't quite that simple because the number of creatures that have to be killed and the delay of time between the checks to see if it should grow and shrink also change while it is running.

The size of the region determines the delay between the check to see if it should grow or shrink. So if it is really small it may take only like 10-15 minutes before it will see if enough things have been killed. The flip side of that is if the region is huge it could take 30-40 minutes before it would check. The reason for this is because when the region gets larger you have to kill more creatures so we give you a bit more time to do it in. Speaking of that, the number of creatures you have to kill also scales depending on the size of the spawn area. While it is small you may only have to kill 5-10 things in that 10-15 minutes to get it to shrink, but when it is huge you may have to kill like 150-250 creatures in 30-40 minutes.

And for those who haven't figured it out the darkness in the area is directly related to the spawn area. If it is just a little dark then it is small. If it is it's maximum size it is dungeon level lighting. And if the spawn size changes while you are in the area you should notice the light level change dynamically at the same time.

So say you want to solo the "Evil in a Can" spot and you get there and it is maxed out. And let's say the random numbers are in your favor today and you only have to push the spawn area back just a little bit, say 4 times. Well if you do the math (and no, it's not exact because there are random factors involved) you could get a scenario of something like:

Spawn Area is Huge: Kill 150 Creatures in 35 minutes.
One size smaller: 130ish Creatures in 33 minutes.
One size smaller: 110 Creatures in 31 minutes.
One size smaller: 90 Creatures in 29 minutes.
One size smaller: 70 Creatures in 27 minutes.

That's 400 creatures in 120 minutes. (2 Hours) And you would have to kill the appropriate amount in the given amount of time.

Plus on top of that when you get that push to the point where you *could* get a boss monster there is only a 1 in 4 chance it will show up.

Ahh, random numbers... :) Keep in mind that this level of difficulty is intentional to give players a challenge and to be all honest it wouldn't surprise be if it took a group of people 4-6 hours or more to get a boss to show up.

And remember all the numbers in here are not exact... But if you kill a lot of critters and you notice that it is getting lighter in the area then you are on the right track. :)


In other Development news, Rumours are abounding for a total 2D makeover for the LBR client, with new paperdolls, new avatars and the like. Its also less of a rumour that the 3d client will get some serious 3d technology upgrades.

Nothing new in the actualy Development arena this week, the Dev Team is busy working away at Publish 15.. which actually contains no signifigant "new features" just bug fixes from Publish 14.

Theres a new and rather nasty virus that raised it's head last week, which infects your computer by using IFRAME tags, you can get security updates for Outlook from Microsofts officeupdate.

UO.com boards reaction has been pretty slow this week, no doubt due to the holiday season and the boards being down for a short time this week. The topics this week are pretty well diversified. with no large feedback on one subject or another.

Just another sleepy Holiday week for the masses I suppose!


Final "catch up" post for a running quest
Submitted Friday, December 14, 2001 - 3:00:52 PM by Nick Seafort

Nick Seafort

Alaric Captured


The meeting time was set for 5:00 under the eastern skies. The Crusaders had planned long for the young giveaway and training night. Alaric pulled the mules behind him as he left Minoc for Britain and then on to the Monastery. In Mattic's saddlebags were found dozens of grandmaster blades and pieces of armor. Outside the city a shimmer opened the landscape. It was not the usual moongate. Suddenly the portal opened wider and a torrent of horses burst forth. They encircled Alaric before he could begin to draw
his blade. Wisps of magic and strange words uttered a spell and Alaric's mind went black as he fell forward over his saddle.

Hours past and the Crusaders began to worry where Alaric could be. The Chamberlain, Guildmaster of HHK offered to go search for the papal father of the Templar division of C*H.

Alaric moved and prepared for torture, Crusaders learn more.


Stepping through the portal she found herself standing west of Britain and immediately walked to the west Britain bank. Arriving she saw a large commotion. Hundreds of merchants stood shouting their wares. "Plate armor and weapons made by a grandmaster smith." "Dozens of potions to strengthen and quicken thy power and speed in battle." "Rares the likes of which few have seen." The bank was so loud she half covered her ears. Her destination was the castle of Lord British the virtues rests his soul.

She passed through the arch; the castle stood high and cast a shadow in the afternoon sun. She felt watched.

"Mi-lady," a strangers voice called from a shadow. She continued walking picking up her pace. "Mi-lady!" the voice called with more urgency and the oman could hear footsteps on the cobblestone. A hint of panic entered her heart as it beat faster. Her eyes darted for someone, anyone she could make her way to, and somewhere she could go where there were people, but the streets were clear. Everyone had gravitated to the west bank where the merchants sold their goods. "Mi-LADY!" the voice was on her, a hand to her shoulder as her spine stiffened and she was spun to face a face of madness.
He had the look of insanity. In his hand he held reigns, she followed them to a terrible beast. She had heard of such creatures. Ridgebacks they were called. She had never seen one in person. Slowly twisting her shoulders to release his grip she reached behind her and put her hand on a dagger hidden in the drapes of her dress. "Aye good sir?" she spoke with a questioning tone, "What canst I do for thee?"

"Tis not what ye may do for me, mi-lady, tis what I canst do for thee. Thou seek the Monastery of Rose, thou seek Alaric. He be the man who be captured." The woman looked startled. How did this man know? Fear began to grip her but she played along. "Pray tell then sir, where might the Monastery of Rose be located?" "Take the north eastern bridge out of town and follow the road east, when it takes a steep bend to the south east break from the path and walk north between the large marble estate of the nobles of Britain. Ye shall find it but 100 paces north of the estate. Speak not that thou saw me," and as suddenly as they exchanged words the man turned and leapt to his mount and rode quickly toward the bank. Oddly, he began to
mutter to himself.

Shaking the feeling of uncertainty from her mind, she changed direction and headed toward the west bank herself. She was not about to head out of the city without someone to protect her. She didn't trust the ridgeback man. She would head toward the Monastery of Rose on Tuesday eve with all the information she had gathered. Hopefully she would find those that Alaric hoped she'd find.

Crusaders,

I am unsure if this letter will find you, whether Hope is setting your
spirits into a low valley, or is building your faith. I remain well, bruised but not beaten. From what I can tell of my captors they are not natural to our world. They definitely seem to be from this mysterious land called Illishnar. And yet, they are not strangers to Trammel or Felucca. I remember not long ago Rage commented about Golems near Saint's house. I too have seen them in the land. It is my belief that these creatures are being helped by someone or a group of people inside Trammel or Felucca.

Last evening the creatures spoke of moving me. I am not certain where we are going next, but I have reason to believe that it is to another location in Ilshnar. They are picking up someone and then we are moving on again. Their tone seemed to be nervous. A fear, if you will, of greater populations. I suspect that we will be moving to Felucca or Trammel. To whomever may have found this note, please find Kemp Owyne or Gwendolyn at the Monastery of Rose in Trammel. They will know what to do.

father Alaric


Unspeakable unfaithfulness and treachery are introduced as strange possibilities


Alaric lay in utter darkness on a stone floor. The dampness sunk into his skin and tightened itself around his bones. Shivers ran through his body. The blacksmith twitched as a rat scurried across his foot. Though cold and becoming increasingly ill he held a vision tightly in his mind. It was the only vision that would keep him sane. Gwyneth. And with that name Alaric would survive. It was the name his captors tried to use to break him, first through his love for her, and then through a terrible story of whom they say she is. Alaric would survive to find the truth. Yet a fear gripped him.
What if his captors were correct? Alaric carefully thought through the timeline. The demon possessed man, D'Naga's reading, and the return of Marious Goubert, Oblivion, the falling of Razor S Edge, and the Empire of Armageddon. After these thoughts new questions deposited themselves. Did Marious succeed, even in a small way, before he was freed? What does he really know? Can he ever be made civil? Could D'Naga be found and what do Oblivion, the Fallen Ones and the Empire of Armageddon have in common? What about the rumors of Lord Blackthorn and Exodus being seen in Illishnar...or at least rumors of his presence. No one actually knew anything. Could all
of this somehow be connected? He couldn't shake the thought that he was being watched.

Alaric rolled over to his other side. He could only lie on one side for about 10 minutes before the pain of his reopened scars gave him need to roll over. Sleep would not come, but his legs ached so that he could no longer stand.

A thought presented itself. It was the same thought he had conjured up on numerous occasions since his capture. If he wasn't freed within a week he may no longer have the strength to hold out. Magic was being weaved to get him to speak and the information his captors wanted could mean the doom of Trammel...the Tome of Breaking must remain a secret. One thing was certain; evil must not get the tome. Alaric knew that one life sacrificed for many was a small price to pay and one any honorable person would take. Alaric thought again how it would be done should the need arise.


Marious Captured and put before Tribunal


There were a dozen in attendance. The whole of Crusaders sat ready to
pounce on the man who had caused so much grief. The Holy Hospitalar Knights were present and eventually the Royal Praetorian Legion. Gilhoa brought Marious up from the crypt and he was quickly pounded with questions.

Much was learned but at the same time much was cryptic which could have been due to Marious' mental state after Oblivion cast him out of his realm and returned his used soul. Obviously Marious was insane now.

After the drilling of questions, Gilhoa returned Marious to the crypt and the Crusaders plotted a course of action. They had a rough idea on a possible location where Alaric was held. Now they just had to reach him, and free him, without so much as a word of who his oppressors were. Marious continually hinted at darkness, blackness, The Fallen Ones, Oblivion and the approach of Armageddon.

Inside the Cage


The soft clang of iron on iron told Alaric that his captors were returning to the cage. It was the sound of keys on a key chain dangling at the guard's side. Alaric sat irritably in the corner and stared with blue eyes; eyes burning with the blue heat of corp por. How close had he been to rescue? He heard only bits and pieces of conversations among his captors, but learned much. The Crusaders captured Marious and were hot on the trail to Alaric. There was brief hope until a man in black arrived and pressured the mansion owners to leave for a new location. Alaric did not see the man,
only heard the scratchy voice. From the voice Alaric knew it was Razor S Edge. Pity, not fury, was the emotion that ebbed and flowed through Alaric's heart as he remembered his old friend. Consciously Alaric made his mind steadfast that he would find a way to bring Razor back from the Fallen.

Alaric wasn't sure if the Crusaders would find the mark he left on the way out the door of the mansion. It would take some careful consideration. Not something someone would just up and see. There were others in the area that knew what happened in the mansion. Some of Alaric's screams during the torture must have been heard, or so he thought. The neighbors were either hushed with the sword or with gold. In either case someone in the area knew something, if only the Crusaders could figure out how to ask.


Watched


Alaric lay against the ribcage of a poor soul within the keeps confines and heard the wisps of magic outside and a soft war cry. Alaric knew that Crusaders were attempting a rescue. Leaning forward Alaric peered out the bars to watch the fatal decision of Silvanus to lead into the Keep...and the energy field quickly close them in. Death was a matter of moments as Silvanus fell first....

Footsteps.....

"hehehe," the laughter of the woman's voice was nearly unbearable. "thy comrades have fallen. Three of them...is that all they can muster to rescue their precious friend? I look forward to turning them to ghosts on several more occasions."

The door creaked shut and Alaric sat still in the dark....his eyes seeing a glint of light on steel. Then he saw it a small dagger. He would escape, die, or take Eowen the Empress of B-D with him.


Sacrificial Trade


Tym and Gilhoa headed toward the fortress of B-D. Their minds were made up and the duel written in blood. If Tym and Gilhoa won, Alaric would be returned. If they lost, Alaric would be returned and their souls would belong to the empress to perform an evil deed each-of her choosing. Alaric had survived the taunts and the torture. Apparently the Empress no longer had need of him. Perhaps Tym and Gilhoa would be more useful and forthcoming with information. Besides-she knew she and her dueling partner would win....and she knew what Tym and Gilhoa were to do for her....she sat upon her throne delighted. She could not wait to meet the strange man named
Marious Goubert.


Free


Drawing upon all his energy, Alaric lifted himself from the skeletal remains of past prisoners and moved to the door. There he waited with knife in hand. This would be his stand, this would be his escape, and any who walked through the door would die.

Eowen had left for some dark reason no doubt, and the keep lay still. Too bad there was no sign that the Crusaders were going to attack now. He took a deep breath and whenced at this example of fates sarcasm and started to scream. It would only be a few minutes before he drove the guard crazy, which would hopefully force him into the room and the rusty dagger in Alaric's hand into his chest.

Alaric covered the corpse of the guard in a pile of bones and raced through the hallway, down the stairway and out the door. He was blinded by a blizzard of snow, the cold took his breath away and forced him back through the door for a moment before he realized that every second he delayed meant he risked capture. He was free. He had to remain so.

Alaric wanders the icy landscape of Felucca. He is naked but not cold. Anger boils from the heals of his feet to the tips of his hair. He marches through snowdrifts. He falls into a crevice and drags himself out; ice cuts into his knees and fingers as he pulls himself toward a ship. Alaric is going home, and when he does there is going to be hell to pay.

A vendor stands idle near several garments he is selling. Alaric sneaks around the corner and removes a cloak. He will pay the man back later.

Alaric draped the cloak over his shoulders and proceeded to the shore. There he encountered a band of pirates placing barrels onto a large dragon ship. Hunkering down behind several-stacked together Alaric listened for their destinations. A moment later Alaric had removed the contents of the barrel closest to him and jumped inside. Placed on the ship he hoped his next stop would be Buc's Den Felucca.


Stow away


"All hands on deck", bellowed the captain, "storm approaching and
approaching fast!" Alaric remained still in the barrel not wanting to gather attention but inched the barrel lid a few inches to peer outside. Heavy crests could be seen racing toward the ship, a blackened cloud of death sprinting to greet the ship with death. Thunderclaps ripped open the sky and torrents of rain began to fall in sheets. It was not long before the men were racing for survival. "Man overboard!" yelled one of the shipmates. No
one moved to save the poor sailor. The seas were a foam of chaos; there was no way of saving him. Eyeing the barrels where Alaric hid the captain erupted in a series of commands, "Throw some of the barrels overboard lest we all cater to the sea graveyard!" Alaric tipped the barrel he was lying in over and slid out of view behind several other barrels. Now he was in the open. Knowing the situation was perilous he doubted very much that his help would be turned away. With a soaked cloak around him Alaric moved with the roll of the ship toward the captain. "Sir, I am Alaric Torquil. Forgive my unwarranted presence. Is there anything I may now do to service you and pay
my way to where you are headed?" The captain wasted no time on formalities.
"Aye sir, as it happens we just lost a man overboard. His place is there." The captain pointed to Bowsprit. "Get your backend of Hythloth up there and detach those sails before this ship is turned into kindling." Alaric raced toward the Bowsprit, falling only once, as the ship twirled in the oceans temper. Hefting a hatchet Alaric cut the sails away and watched them whip and flutter as the wind carried them out to sea. They looked like the wings of a white dragon.

Two more men were overboard and the Capstan and Crosstrees had given way. Thankfully it appeared the worst was over. The ship, called Risk
Perspective, sat still in the eye of the storm. From this vantage point the men on the ship could see the full measure of what they were up against. "Men, it appears this is not just any storm. Look at the circumference of this eye..." the captain had lines of worry on his face. As the ships sailors and Alaric turned in slow circles to take in the monolithic eye they spied two islands and perhaps a dozen other ships. "This is the largest thing e're I did see," the first mate whispered in astonishment.

"Batton down the hatches, men we make for that island yonder. Pull out the oars, we row and really put your backs into it if you want to live out this demon." It took only a few minutes for the well-trained semen to pull in the sails and harness the trim. The oars were out. Alaric helped himself to one as they rowed for the island to wait out the storm. The island would have to be either Nujel'm or Moonglow.



Razor S Edge captured by the dark Marious Goubert
Submitted Friday, December 14, 2001 - 2:49:26 PM by Nick Seafort

Nick SeafortFrom Grubagh:

Chaos unfolds as ancient artifact is found and Razor S Edge is swallowed in evil:

Threats and the Templars lose a friend


"Well brothers and sisters, the maps are gone and it is clear that Marious is responsible. He is back to wage his war against us and from all accounts he is the man Ludwig and Tezozomoc encountered. This has been a well-orchestrated plan and one that suggests that Marious is not in this alone. There is little doubt that my old nemesis could pull this off alone. We are on full combat alert. Commander Kemp, take your knights to Minoc Felucca. That is where EoA has last been seen and I suspect Marious could have some relationship with them. Under Marshal Gwendolyn, take the Turcopoles to Britain and question the populace. Razor, I understand we have one map remaining. I charge you to retrieve the contents."

The message was short and sweet and the forces of virtue were on their way. Little did they know that soon Marious was to corrupt the second highest commander in the Templar regime...Razor S Edge would be pulled into whatever darkness also held Marious, what was EoA up to?

One Map Preserved: Artifacts found


Razor S Edge returned with the contents. Dozens of valuable weapons and jewel encrusted wands. Most importantly: The Tome of Breaking. After spending hours reading the tome, Alaric and Razor decided to end the evening. Razor left to find Marious in Felucca and Alaric took the Tome to a safe location. Silvanus Fellows began to study the artifacts and their possible uses.

Proof of Razor lost soul and questions about Marious'
repentance.


The words burned Alaric's ears, but the sketches could not be denied and spoke for themselves. It was true, his friend had gone to darkness. Without the protection of the Templar mantle the power of deception deceived and destroyed Razors' soul. At the same time Gwendolyn's news reverberated in his mind as he walked down a stairway in Trinsic.

Questions to the local citizenry revealed that Marious had indeed been in the city. Alaric processed the information the local travelers shared.

"The man was dressed in normal clothing."

"He road on the back of a Ridgeback."

"He had a strange look upon his face...and his eyes...there was something about his eyes..."

Alaric wondered if Gwendolyn and Allen's statements might not have some truth to them; but it was hard for Alaric to feel Compassion after so much had happened. He recapped in his minds eye the events surrounding the traitor: the theft of a Templar map, which undoubtedly led to a chest holding pieces of some sort of artifact. It was only in the last few days that Alaric had figured out what the gnarled staffs were and placed them in the Monastery crypt for others to study. Then, if that were not bad enough, Marious called forth threats against the Templars, Alaric's wife, the Monastery and local citizens. The region was constantly under brigand attack. Perhaps this was Marious' doing? When Razor S Edge was turned to darkness it was almost more than Alaric could bear. And now, the man known
as Marious seemed to be in great need and perhaps in personal danger from the evil he once followed. Was it possible that this man had been brainwashed and did things he did not understand until after his soul was released? And if Oblivion's statements were to be believed, was Razor S Edge potentially even more dangerous than Marious...and perhaps being used for even greater evil? Obviously many things were taking place and rumors were hard to collaborate with fact. But the Crusaders and some powerful friends were on the look out for Marious. He had to be brought in and questioned.

As these thoughts rolled through his mind he stopped suddenly as he realized he was thinking about the Empire of Armageddon, a vision of Razor S Edge upon his black nightmare leading legions against the Kingdom of Sosaria. A chill ran up Alaric's spine as he quickened his pace to the Trinsic moongate. Entering he exited near Britain where he quickly walked to the stable to fetch his horse. Lifting his body upon his steed he returned through the Britain moongate and entered his next destination. Soon he stood at the Shrine of Valor in Illishnar. There was someone there he sought, someone wise who could give good council. Alaric knew time was short. He had to be at the Monastery within several hours to prepare for an item giveaway event, which would include weapons, armor, scrolls and other odds and ends.


The meeting of the Fellowship
Submitted Thursday, December 13, 2001 - 10:24:08 PM by Temple of Mondain

Temple of MondainFrom the Chronicles of Elder Raticker:

Moving slowly in a hypnotic daze, Raticker opened a green moongate to the catacombs of Blackthorn's Castle. Deep within the ancient structure, the main chamber was void of all life. Burning a small fire, the illumination did not reach the walls. Two large pillars held crumbling gargoyles of an age long past. Raticker began to mutter a spell he never new and summoned the Vessel of Farbanti to his side. He pulled Farbanti's soul and ripped the fabric of time in this dimension, slowly he appeared before Raticker screaming in agony.

"Vessel Farbanti you are summoned." stated Rat.

"What is thy bidding mighty one?" questioned Farbanti.

"You are to prepare the way for the rest of our brother's to enter this place. Eight more are needed to complete the necessary elements in opening a door to this hostile land. The gateway shall allow The Master to cross over and claim it for his own, each of us will then be able to completely take over these bodies and help rule all of Sosaria." stated Raticker in a hallowed voice.

Moving around the fire like two tribal peasants, the servents of the unknown evil danced. Casting strange spells and increasing the powerful hold they had over their receptacles, the aliens laughed into the darkness, into the night, and into the nightmares of the citizens of Sosaria.....

In the far off land of Trammel unnatural electrical storms scattered through the sky sending animals into a frenzy.....


Events at Lightning Speed
Submitted Thursday, December 13, 2001 - 3:05:17 PM by Nick Seafort

Nick SeafortDiego the Prophet revealed several news worthy stories and
helped to pull various pieces of information together for Silvanus Fellows,
a friend of the Monastery of Rose who had been gone for several weeks. This
is the news he heard:

Strange old man


The shadows of the night hung on the Monastery like great black drapes. It
was almost like the world outside was in morning. Most of the day Tym and
Kemp Owyne were sifting through books and tomes in the Monastery library.
Their search was for anything that could explain Gwyneth's nightmare.

Gwyneth was putting away the dishes for the evening meal. It was delicious
as all her meals. The Crusader's had split for the night and only Tym,
Kemp, Gwyneth, Gilhoa and Alaric were in the Monastery when the knock was
heard at the door.

Alaric rose from the entry sitting room and opened the door. An old man
with white eyes looked back. "Good evening father, welcome to the Monastery
of Rose. Please come in. Gwyneth," Alaric's voice rose so she could hear
him in the next room, "Please prepare some stew for a guest." The two sat
at a table and Gwyneth quickly entered with stew, bread and wine. Alaric
attempted small talk but the old man only ate. When he finished, the old
man rose from the table and left. Alaric was fairly stunned. Not even a
"thank you" came from the old mans lips. Gwyneth walked back into the room.
"Where did he go?" Alaric sat smiling, "I guess he didn't't care for your
cooking. The old man has no taste buds left apparently." Gwyneth picked up
a roll and threw it at Alaric's head. He lifted a hand from the table and
caught it. "It is late, husband, an old man should not be wandering the
woods this time of night. Bring him back to at least stay the night."
Being an obedient husband, and one who knew his wife's will was not to be
put off without having a dozen rolls thrown about the Monastery, Alaric rose
to leave. Opening the door he nearly tripped over a knapsack. "What is
this?" Alaric hesitated his pursuit to pick up the bag and peer at the
contents: a few tattered maps, looking very old, a strange looking artifact
and a letter. Alaric read the letter and became faint. Slowly he sank to
the floor and Gwyneth ran over to him. "What is it?" she spoke in a worried
tone. Alaric passed her the note. When she finished reading it fell from
her fingers and she placed her hands on her husbands shoulders. Alaric
lifted his right hand from resting on his knee and placed it on top of her
left hand that rubbed his left shoulder.

The Letter


It was Sunday several weeks earlier and Crusaders were returning from the
Shrine of Spirituality. Others already returned from the Empath Abbey in
Felucca and Trammel.

The meeting was already underway when Leones Homus arrived. "Well brothers
and sisters. We may begin. Thank you for coming Leones, I know it is
difficult to be here under the time constraints of your quest. Last night I
received a letter from a strange man and an artifact and tattered maps in a
knapsack. Leones, speak with Maiden Gilhoa about the artifact and maps.
When I finish reading the letter you may leave, but please keep the letter
in mind always.

"All whom hold true to Virtue:

An evil is coming upon the land, it is an ancient evil and it is an evil
that will put asunder alliances and bring death to thousands. Inside this
knapsack you will find three maps. Buried at these sites are ancient
treasures of past Templars, Crusaders and heroes. Most importantly is the
Tome of Breaking. You must reach the book before your enemies, for if they
find it Armageddon shall surly come."

The letter finished, Alaric took his seat and Mandrakus dismissed the
Crusaders.


Marious Goubert


He slinked threw the crowd and made his way to the meeting place. Trinsic
was such a wonderful choice. He entered the storeroom of the inn, vacant.
A portal rippled and the presence of darkness entered the room. "I am
Oblivio