February 2002

Haven meets Britannia
Submitted Sunday, February 24, 2002 - 10:23:50 PM by Noleeens

NoleeensOn Thursday, February 28th, the City of Trinsic shall sponsor an event in Haven. There shall be GM craftspeople available to repair and make new items for the young players, Veteran players to answer any questions the young might have, a demo of PvP, some *evil players* to speak to those who wish to undertake that way, food and drink and entertainment.

It will be done in a *picnic style* in the open area near the blacksmith's forge in Haven. Warriors shall be present to escort young players wishing to hunt in Haven.

The event starts at 7 PM CST. The time has come for young players to meet those who already live in Britannia. This shall be a peaceful event and no *warring* shall be allowed.

Come greet the new generation of Britannians.

Trinsic Town Council/Trinsic Town Militia


FCB Night at Tales and Ales
Submitted Sunday, February 24, 2002 - 10:19:45 PM by Noleeens

NoleeensThanks to Gem for submitting this:

Monday night is FCB (Fishing Council of Britannia) night at the newly opened player-run Trammel tavern, the Tales and Ales. Tales and Ales is located a few steps from the Yew moongate. A rune is locked down on the floor at the FCB tower.

FCB First Mate Fizban will be hosting the events each week. As a special surprise, when you order that old brown bottle of ale, one lucky customer will get an SOS bottle instead! In addition, of course, the FCB's famous fish fry will be handed out free of charge to hungry patrons. Tales and Ales is open nightly 7:00 pm-10:00 pm CST. (8-11 EST).


Weekend Pics!
Submitted Sunday, February 24, 2002 - 10:18:02 PM by Noleeens

NoleeensA new addition to the Daily Herald - The Weekend Pics Section! Pictures that dont really have an entire story to them, or I happened upon the scene after the story unfolded.

So here they are, in no particular order...

The first was a stop I made at TUR, seems someone left a leather tribute there for them :)


The second, an image captured in Brit by a tamer and sent in to us... THE INVASION HAS BEGUN!!!



And lastly, but certainly not least... a party for the URK Chieftain Xegugg.



To quote the URK who came up with the idea, Grur`bak, "et wuz su muj fun whe hab a clomp contezt". Xegugg does alot for the Clan and this orc wanted to say thanks! Way to go Xeg!

That's it for this weekend... Laterzzz


Crafters Offer Services In Trinsic (Tram)
Submitted Saturday, February 23, 2002 - 11:43:18 AM by Noleeens

NoleeensThe GM Crafters of the Trinsic area will be at the Forge across from the Bank in Trinsic, Trammel GM smiths, tailors, carpenters, tinkers and the like will be available to do repairs, make items and give tips on their craft.

Every Sunday, starting with February 24th, they will be in the forge starting at Noon CST. Come and get those much needed repairs, new items made or just come to learn the best way to build your skill.

White Lotus-Minister of Commerce-Trinsic


Sandlewood Hires New Bartender
Submitted Friday, February 22, 2002 - 9:40:05 AM by Noleeens

NoleeensThe Sandlewood is proud to announce Anduin as the newest addition to the Sandlewood staff. Anduin worked for Ryak long, long ago and recently returned from a long stint at sea. He’ll will be serving up ale, telling tall tales of the sea, jokes and maybe, if yer not so lucky, singing a song or two each Sunday evening at the Sandlewood.

To celebrate his return Noleeens gave him some gold and other goodies to give away this Sunday. How will he do it? That’s a surprise. So stop by this Sunday evening and see if you can wrangle some goodies out of Anduin’s backpack.

The Sandlewood will be serving drinks and food and some surprises up at 7pm under the eastern skies, this Sunday evening. We look forward to seeing you there!

The Sandlewood Box Inn is located on the Felucca facet, north of Trinsic near the ruins. To arrange to visit, directions can easily be given, or we’d be happy to meet ye and give ye a rune of yer own. Just drop a pigeon to the owner, Noleeens (26424082). The Sandlewood's vendors stock GM made: armor, weapons, recalls, tribal paint, arcane items, stoneware, potions, and reagents along with many other items the casual traveller or warrior may find useful.(and at very reasonable prices!!)


Thursday Development Update - 21 Feb 2002
Submitted Thursday, February 21, 2002 - 3:12:19 AM by Nick Seafort

Nick SeafortHowdy pardners! Its tim fe the Thursday Develo.. deve.. Doohickey roundup, YEEHAW! Grab yerself a can o beans from the cookie, and take a load off by yon campfire, I'monna tell you what!

Whheee dogggies if Adrick didn't get hisself in a preedikament this week.. y'see, he posted up his ideas for the murderin system which are technically in concept, but he released em early, an faster than greased pig, everyone told Adrick to go back east with the cityfolk:

Note: The murder of an innocent is defined as a situation where a player deals unlawful damage, thereby directly resulting in the death of a blue player (note: damaging a guild war opponent, faction opponent, a criminal, a murderer, guildmate, etc, are considered lawful damage).


  1. When an innocent player is murdered, 70% of the innocent’s items (a random result per item) will remain on their ghost (unlootable).
  2. When an innocent player is murdered, that player will be given the option to teleport to a town through a free “stuck player” window.
  3. All dead players (ghosts) without the spirit speak skill will no longer be able to hear what live players are saying (they will hear something to the effect of “blah, blah, blah” instead of the actual words).



Changes to the consequences/conditions of the “Murderer” status
In order to provide a means to eliminate the “stat loss” system for punishing murderers, while providing a new, yet suitable level of consequence for the “murder” of characters in the Felucca lands, the following measures will be taken:


  1. All characters will receive a “one-time” reprieve for all murders of every type (all murder counts will be reset).
  2. All tracking of “short-term” and “ping-pong” murder counts will be eliminated (they will be obsolete upon the implementation of the changes below).
  3. The “stat loss” system will be eliminated completely (red characters will no longer take stat loss upon ressurection).
  4. All newly acquired murder counts will decay with 120-hour (5 days) real-time timers (online or offline).
  5. Due to the imprecise nature of Justice in Felucca, murder counts will now be tracked on a shard level for each account. After 5 murders on that shard all characters on that shard for that account will become red (all other characters on that shard for that account are considered accessories to murder).
  6. Reds (murderers) will no longer be able to ban other players from houses.
  7. Houses will have a “no red entry” option that will prevent all reds from entering the house (essentially, they will be “auto-banned” from that house).
  8. Due to the remaining force of Justice in Felucca, reds will no longer be able to cast the recall spell.
  9. The “bounty system” will be eliminated.
  10. The “murderer” paperdoll title will be eliminated (although players with 5 murders will still highlight red and be considered “murderers” in this document).


No doubt 'bout it, lotsa people don't like the fellers newfangled notions of how the world should work. Nosiree, not one bit. An theyre bein real loud about it too. Downhome countryfolk like yourself though reconizze the potential benefits of such a system. Later on Adrick came along and 'splained the sichiashion:
Its one challenging job to design on a game with so many players with so many different playstyles.
The team has been reading the boards and 95% of people posting despise the one red all red - thats way more than we expected.

Ok before everyone thinks I and the rest of the team are on crack and out to ruin everyones game let me attempt to explain our reason for proposing that.

First off it was something we had heard players ask for on several occasions. We discussed it and we had concerns - many of which we heard today on the boards.

We want to remove stat loss from the game. We want more neutral players from trammel to play in Felucca. We want to keep non consensual pvp - meaning we want reds and blues to duke it out in felucca. We want to reward those who play in felucca and assume more risk.

Removing stat loss - increases risk in trammel for blues, greatly increases reds to the point where a vast majority of players would be red - decreases fel population overall since not many blues would want to be there with so many reds and so high a chance of dying and losing items.

One Red all red - keeps the number of reds relatively the same - keeps level of risk in fel relatively the same.

So just throwing something out - Id like to see posts from those who said that one red all red was horrible and they would quit. One red one red but no looting for reds that kill blues other than gold coin and gems. Reds lose 30% items on death (meaning 30% of items go to corpse along with all gold and gems). No recall for anyone in Fel, A timer on gate travel after resurrection - say 20 min.

Now also keep in mind we have as yet not discussed the rewards that will ONLY be available in felucca and they are not token items.

Also keep in mind this is stuff we are discussing as possibilities - but we are listening to feedback.

Blue players - would you go to felucca under those circumstances if there were items you could only get there?

Red players - is not looting victims better than all characters on your account being red?

*Hides*


I dunno what he was tryin to say, we figgered they was on crack long before this.

Other'n that, OSI dished up a heapin helpin o patch 307b this week:
Miscellaneous bugfixes and improvements for both clients, including fixes for a client crash bug, nodraw tiles in Ilshenar, missing terrain textures, as well as changes to the Codex of Wisdom, and various localization files.



2D Client

  • An issue with NoDraw tiles in Ilshenar has been fixed.
  • An issue with missing terrain textures has been fixed.
  • A client crash bug has been fixed.


Both Clients

  • Codex of Wisdom changes:


    • If no search results are returned, you will now get an informational page that has a link to the RightNow webpage.
    • Titles will no longer be in boldface type.
    • Related topic titles will be clickable.
    • Item lists will be denoted with a [+] instead of a .+. in the index.


When I was strollin through Miss Cynthe's gen'ral store, I also heard a little about Tamin' changes. Seems a defnite thing wheren the Tamers are gettin run outta town. All signs the nerfinator express is makin a stop in Tamerville. Just exactly what kinda cargo she'll be hauling is anyones guess.

Got a green thumb?
Plant Growing
Using special seeds harvested from slain monsters, you may grow uniquely colored plants to use as house decorations or to produce hybrid seeds and resources.

As your plant grows from a seed to a full-grown plant, it will need watering and alchemical care in order to protect if from insect infestations and harmful fungi.

Through the process of cross-pollination, you may even be the first person to grow a unique new hybrid plant type!

Plant Bowl
In order to plant a seed, you first need a special bowl. Plant bowls can be purchased from a provisioner for a small price.

Once you have an empty plant bowl, you’ll need to fill it with dirt before you can plant a seed in it.

To fill a plant bowl with dirt, double-click the bowl to use it, and then target a source of nice soft brown dirt. If you’ve targeted an appropriate patch of dirt, you’ll now have a bowl full of dirt. Add in enough water to soften the dirt, and you’ll have a perfect spot for planting a seed!

Plant Seeds
Plant seeds come in many different colors. When planted in a bowl of dirt and carefully tended to over time, plant seeds will grow into full-grown plants. These plants can be used for decorative purposes only, or as a source of new hybrid plant seeds and specially grown resources.

While you can tell what color of plant the seed will grow into by the color of the seed itself, the type of plant that results from a particular seed remains a mystery until the plant is fully-grown!

The first step in growing a seed into a plant is planting it in a bowl of soft dirt. In order to plant a seed, simply double-click the seed to use it, and then target a bowl of soft dirt. Freshly dug dirt isn’t soft enough for a seed to be planted in, so you’ll need to pour water into your bowl of dirt before attempting to place a seed in it.

Plant Growth
Plants take time to grow through their various stages. A plant has nine main stages of growth, from seed, to sapling, to fully grown plant. Plants will not grow in containers, unless the container is in a player’s backpack. If a plant is healthy and well-tended, it will grow one “stage” of its life-cycle in about a day’s time. If a plant is not healthy because it has not been well taken care of, then it will not grow. You must keep your plant in a healthy state by curing it of any maladies that might be affecting it, and then letting it heal naturally or help it along through alchemical means.

Plant Health
Plants have hit points much like your character. A plant loses hit points when it is affected by various maladies. If a plant has insects eating at it, then it will lose hit points each day. Other maladies that can affect a plant’s health include under or over-watering the plant, harmful fungi, poison, and disease.

Heal potions and a plant’s natural healing will raise the plant’s hit points back up to its maximum, but only if the plant has been cured of all maladies first.

If a plant loses all its hit points, it will die.

As a plant grows, its maximum health increases. Seeds and saplings are very weak, and can easily be killed if neglected for even a short while. Full-grown plants, on the other hand, could survive for several days without any help.

Infestation
As a plant grows, it has a chance of being infested by insects. These insects will slowly eat at a plant, causing it to lose health and eventually die. Different plants have different chances of being infested. Flowery plants, over-watered plants, and bright plants all have a greater chance of attracting hungry insects, so they’ll need even more attention from their owner.

You can use poison potions on your plant in order to kill off the insects that have infested it. Be sure that you do not use too much poison, however, or your plant will soak up the poison, which can cause it to wither and die!

You can view your plant’s current Infestation Level in the Plant Health menu.

Infestation Level
The Infestation Level meter (grey bug image) shows the relative amount of insects that are currently attacking your plant.

A yellow + sign means the plant has a small infestation. A red + sign indicates a severe infestation.

Fungus
As a plant grows, it has a chance of being infected with harmful fungi. Fungi sap the plant of its health, which will cause it to wither and die. It is important to remember that fungi love moist areas, so over-watering your plant increases the chance that it will become infected by harmful fungi.

You may cure your plant of fungus by using cure potions.

You can view your plant’s current Fungus Level in the Plant Health menu.

Fungus Level
The Fungus Level meter (mushroom image) shows the amount of fungi that are currently sapping health from your plant

A yellow + sign means the plant has a small fungus infection. A red + sign indicates a severe fungus infection.

Poison (Plants)
You may apply poison potions to your plant to kill insects infesting it. If you apply too many poison potions, however, or apply poison potions when there are no insects on the plant, then your plant will soak up the poison and become sick.

When you apply poison potions, they will not take effect until the next growth check your plant performs (approximately once a day). Don’t worry, however, as insects only harm your plant during a growth check as well, so any insects will be killed off by your poison potions before they can harm your plant.

If you accidentally poison your plant, you can cure the plant of poison by using heal potions to counteract the poison.

You can view your plant’s current Poison Level in the Plant Health menu.

Poison Level
The Poison Level meter (skull image) shows the amount of poison that your plant has soaked up.

A yellow + sign means the plant is slightly poisoned. A red + sign indicates that the plant is severely poisoned.

Curing (Plants)
You may apply cure potions to a plant in order to cure it of harmful fungi. If you apply too many cure potions, however, or apply cure potions when the plant is not infected by fungi, you will infect your plant with a deadly disease which will cause it to wither and die.

When you apply cure potions, they will not take effect until the next growth check your plant performs (approximately once a day). Don’t worry, however, as fungi only harm your plant during a growth check as well, so any harmful fungi will be cured by your cure potions before they can harm your plant.

If you accidentally infect your plant with a disease by over-curing it, you can use heal potions to counteract the disease.

You may view your plant’s current Disease Level in the Plant Health menu.

Disease Level
The Disease Level meter (purple goo image) shows the strength of the disease affecting your plant.

A yellow + sign means the plant is slightly infected. A red + sign indicates that the plant is severely infected.

Watering
In order to keep your plant healthy, you must water it regularly. An under-watered plant will wither and die if left unattended. However, it is important to remember that over-watering your plant is also unhealthy. Over-watered plants become waterlogged and lose health, in addition to becoming perfect breeding grounds for insects and fungi.

Each time a plant performs its growth check (approximately once a day), the plant will soak up one dose of water, so you’ll need to keep a constant eye on your plant to make sure it has not dried out.

You can view your plant’s current Water Level in the Plant Health menu.

Water Level The Water Level meter (water pitcher image) shows the amount of water in your plant bowl.
Unlike other state meters, the Water Level meter displays both negative (under-watered) and positive (over-watered) levels

A yellow – sign indicates the plant is slightly under-watered. A red – sign indicates a severely under-watered.

A yellow + sign indicates the plant has been slightly over-watered. A red + sign indicates the plant has been severely over-watered.

Potions (Plants)
You may apply various potions to a plant in order to cure it of various maladies, help it to heal back up to maximum health, or strengthen it against infestations. Potions are applied through the Water button on the Main Menu.

The following potions may be used on plants:
Heal Potions
Cure Potions
Poison Potions
Strength Potions

Heal Potions (Plants)
You may apply heal potions to a plant in order to cure it of poison or disease. Heal potions are applied during a plant’s normal growth check, so you will need to apply new heal potions each day if you want the plant to continue applying their beneficial effects.

If heal potions are applied to a plant that is not poisoned or diseased, and the plant has no other maladies currently affecting it, then the heal potions will be used to help increase the plant’s current hit points (in addition to the natural healing a plant performs if it is not currently infected by any maladies).

Strength Potions (Plants)
You may apply strength potions to a plant in order to help it resist insect infestations and fungus growth. Each strength potion applied will lower the chance of infestation by harmful maladies. Strength potions are soaked up by a plant during its normal growth check, so you will need to apply new strength potions each day if you want the plant to continue applying their beneficial effects.

Cross-Pollination
When a plant first reaches its full-grown state, it will sprout its full foliage, no longer contained within the plant bowl. At this stage of the plant’s growth, it will begin to produce pollen. You can view your plant’s current Pollination State in the Plant Resources Menu. The plant will eventually self-pollinate if left unattended, and the plant will begin to produce seeds. Seeds produced by a self-pollinated plant will grow up into an exact duplicate of the ”parent” plant.

Another method of pollination is called ”cross-pollination”. Once a plant reaches the pollen-producing stage, its pollen may be gathered by the owner by using the Cross-Pollination button. Gathered pollen may be used on another full-grown plant. When you pollinate one plant with pollen from another plant, the targeted plant will produce seeds that will grow into a hybrid of the two plants. The color and type of each ”parent” plant are combined to produce a new type of seed that will grow from the targeted plant.

While you may continue to gather pollen from a plant throughout its entire life cycle, once a plant has been pollinated (either by itself, through natural pollination, or through manual cross-pollination from another plant), no further combinations may be performed. The seed type that the plant will produce is determined the first time the plant is pollinized, and cannot be changed afterwards.

In very rare circumstances, cross-pollination may result in a ”mutation”. If mutation occurs, the targeted plant will not produce seeds that are a combination of the two ”parent” plants, but will instead produce ”mutated” seeds that grow into mutant plant varieties.

Pollination State
The Pollination State indicator displays the current pollination state of a plant.

A yellow – symbol indicates that the plant has not yet produced any pollen, as it has not reached full-grown level.

A red ! symbol indicates that the plant has entered its pollen producing state, and can have pollen gathered from it, or be cross-pollinated to.

A green + symbol indicates that the plant has been pollinated (either by itself, through natural self-pollination, or by the pollen of another plant). While you can still gather pollen from a plant in this state, the plant can no longer be the target of cross-pollination.

Seed Production
When a plant reaches its maximum growth level, it will no longer grow in size, but will instead produce seeds any time a growth check is performed.

The type of seed that a plant produces is determined by whether it pollinated itself, or if pollen from another plant was applied to it during the cross-pollination process.

A plant will produce once seed per day, up to a maximum of eight seeds. A plant will only produce a seed if it is healthy.

You may gather seeds from a plant by using the Gather Seeds button on the Resources menu. You will pick all available seeds from the plant and place them in your backpack, if there is room.

The number of seeds available is displayed next to the Seed # indicator (seed image in an empty box).

A red X symbol indicates that the plant has been set to decorative mode, or has produced its maximum amount.

Resource Production
Certain plant type and color combinations result in a plant that can produce unique resources.

A plant will begin producing resources at the same time it produces seeds, when it reaches its maximum growth level.

One resource is produced per day, up to a maximum of eight resources. A plant will only produce resources if it is healthy.

You may gather resources from a plant by using the Gather Resources button on the Resources menu. You will pick all available resources from the plant and place them in your backpack, if there is room.

The number of resources available is displayed next to the Resource # indicator (petal image in an empty box).

A red X symbol indicates that the plant has been set to decorative mode, or has produced its maximum amount.

Resources produced by unique plant combinations have special properties dependant on the resource type and color.

Decorative Mode
When a plant reaches its maximum growth level, a Decorative Mode symbol will appear in the Resources Menu. This symbol is displayed as a leafy plant with a red / symbol through it.

Pressing this button (and clicking Yes to apply) will set the plant to Decorative Mode.

A plant set to Decorative Mode will not produce seeds or resources, and cannot be used for cross-pollination. A Decorative Plant does not need upkeep, however, and is always in a healthy state.

Decorative Mode should be activated if you simply want your plant to be used as a house decoration, and therefore do not want to have to water it or keep it healthy.

A Decorative Plant will have the tag [decorative] displayed above it when single-clicked.

IMPORTANT NOTE : Once a plant is set to Decorative Mode, it cannot be set back to its normal state. A Decorative Plant will never produce seeds or resources again.

Emptying the Bowl
If you would like to empty your plant bowl of the plant or seed and start over again, you may use the Empty Bowl button on the Main Menu.

If the plant in the bowl is in the seed or sapling stage, emptying the bowl will result in a bowl and the seed placed in your backpack.

If the bowl only had dirt in it, or the plant had grown beyond the sapling phase, emptying the bowl will destroy the plant, returning only the plant bowl to your backpack.


I dunno bout you, but it sounds like an awful good place to put a still o white lightnin in there, aint no man gonna take away my white lightnin, I'd have to shoot em like I did with that revenuer! err.. I mean invite em in for a glass o milk.. yeah..

4th yer vet'ran rewards should be on their way.. HERE HERE, its about time Jefferson Davis rewarded all them folks tht fought for him in the war of northern agression! 4 years is long enough! Its a shame they dont say what dem rewards is, patikularly.

Some o y'all out there might rightly recollect that LBR plays them newfangled mp3 digital audio critters, and believe you me, I been huntin for the answer on how to fix them sukhers so that we know what goes where, but darned if they aint as silent as bugtusle on a sunday mornin? ahh well.

Hope y'all enjoyed the information this week, we'll keep em comin!


Summary of Skara Brae Meeting
Submitted Wednesday, February 20, 2002 - 9:07:51 PM by Jeremiah Cruz

Jeremiah CruzThe meeting came and the meeting went, but not without a little fireworks. It started with Jasmine appearing and Lord Rath Stonesoul, Lord of Skara Brae, calling the meeting to order. The building was under heavy guard. Knights from House Stonesoul and rangers from the Skara Brae Rangers guarded the doors and patrolled the streets around the town hall. No one would be allowed to harm Jasmine.

Question arose to where the ring was from, who created them, and what powers they had. Several people spoke, throwing wild guesses into the air, but only one made sense. The rings were forged by Mordain and were in the possesion of Sanctus Mondain Dominus. In love, Mordain gave the smaller portion of the ring to Xterra. Time passed and the two grew apart and seperated. Its believed that Xterra was the woman that Jasmine saw cast the ring into the creek. What powers do the rings hold? Some say the power to conquer the shard or to make a man invincible.

About this time a man burst into the meeting chamber. His skin was pale, his hair dark. On the right side of his face ran a scar, cutting right through his right eye which was clouded grey. Jasmine screamed and the man chuckled. "I am Zytral, give me the ring..." A room once quiet became filled with a thousand voices. Jasmine fainted and had to be caught to keep her from falling out of her chair.

Zytral berated the folks in the chamber when a booming voice roared over the crowd, "SILENCE!" All eyes turned to Lord Rath who calmly addressed Zytral, "You will not have the ring." Zytral, obviously shocked by the response, scoffed, "I will destroy this city if you don't." Rath, unimpressed, told his men to have Zytral removed from the chambers. Zytral tried to steady himself, but there were too many and they dragged him kicking and screaming out of the room.

With order restored, the meeting was finished up. Jasmine, woozy from the encounter, was escorted to the Inn by a caravan of guards. Rath called an end to the meeting and then addressed people wishing to help in private discussion.

Folks of Skara Brae and the surrounding areas. Your help is needed. Please keep an eye out for the man by the name of Zytral, a bounty of 25,000 gold pieces is offered for any information leading to the wherabouts of his hideout!


FCB Brings the Ferry to Trinsic (tram)
Submitted Wednesday, February 20, 2002 - 6:24:27 PM by Noleeens

NoleeensFree Ferry comes to Trinsic.

The FCB upon coming back into the city of Trinsic have moved one of their free ferry service ships to the Trinsic docks. The ferry is a completely free service provided and maintained by the hard working
FCB members.

You can identify the boat by both planks being down and a book in the hold. Comments are welcome on these log books.


Tales and Ales Tavern Opening!
Submitted Wednesday, February 20, 2002 - 5:58:58 PM by Noleeens

NoleeensGreetings!

I wish to extend an invitation to all the citizens of the lands! The Tales and Ales Tavern is finally opening its doors to the public! The Grand Opening is the Friday, the 22nd, at 8:00pm by Central Skies!

Come and crush a cup of wine with us and celebrate with games of drunken darts, an armor give away, door prizes, vendor lottos and much more! Tales and Ales Tavern is about a two second walk straight Southeast of the Yew Moongate on the Trammel Facet!

From the 22nd on the Tales and Ales Tavern will be open every night from 7:00pm to 10:00pm by Central Skies! There will always be someone there hosting an event, swapping stories or up for a challenging game of chess!

Many different guilds have joined together to continue to keep this tavern open every night of the week! And each night they will host an event that will make the tavern their own for the evening! For this wonderful donation of time the Tales and Ales Tavern would like to say thank you to Gem & Fishing Council of Britannia, Kishan & Staff at Kishan's Vendor Expo, Mayor Christof, Noleeens, White Lotus & all of TCT, Leshy & all of the Sisters of Enchantment, Drake & Conclave of Shadows, Jon von Darkmoor and the Lost Horizons Community, Sara & the Wheel House Guild, Lady Gold Digger, Nivak & the Trinsic Virtue Guards and blessing to the Great Pumpkin Guild! And an extra special HUGE thank you to Daniel Flagg who named the tavern!

If your guild would like to use the Tavern in the future for an event, staff the Tavern for one night or repeatedly or help in any way please contact us at tales_and_ales@hotmail.com or stop by the Tales and Ales and leave your name and pigeon number in the book on the bar counter!

Let us all help to usher back in the days when everyone could end their night safely chatting with friends, a cold ale in hand and a smile on the lips! See you at Tales and Ales!

Cheers!
Kedirwin & Brena Gowien


CoS Scavenger Hunt
Submitted Tuesday, February 19, 2002 - 10:45:18 PM by Nick Seafort

Nick SeafortHail and well met fair citizens!  Once again CoS (Conclave of Shadows) is holding another scavenger hunt for your pleasure.  This time we’ve teamed up with the Trinsic town council to bring you this event.  The event will consist of a series of riddles, the answers of which are an item easily found within the lands of sosaria.  Read on for details and rules.

 

Where:  Trinsic central park (gates will be provided from major banks 30 minutes before the event)

When: Saturday February 23, 2002 : 12Noon by the eastern skies

Entry Fee: FREE!

 

Rules:

-          You may compete solo or as a team of no more than three players.

-          If you choose to compete as a team only ONE CoS member is allowed per team.

-          Each team or solo contestant will be assigned a coordinator to report back to with items, remember who this is, as nobody else can accept items for your team.

-          You may submit items as you find them, or wait until the end to submit them all, it’s up to you!

-          Prizes:

o        1st place: 50K

o        2nd place: 30K

o        3rd place: 20K

 

Bring your wit with you, as the riddles were written by yours truly.  And as always CoS cannot be held responsible for your sanity in trying to find the answers for the riddles.

 

With that, we hope to see you all out there! 

 

~Lord MadMardigan


Rain Story Part II
Submitted Tuesday, February 19, 2002 - 10:01:10 AM by Jeremiah Cruz

Jeremiah CruzRain spent several nights on the open road, stopping only to rest. Finally, after a week of hard, non stop travel, Rain came to a place called Sandlewood, or so the sign on the post said. Rain was very tired after his travels. As he started to make camp, he caught some movement out of the corner of his eye. The hair on the back of Rain's neck stood up, and he felt an eerie feeling, as if he was being watched... by something..

Rain quickly scouted the area, only to find a small doe wondering around. He scratched his head, never had his senses been this wrong before. Rain quickly pulled his bow and loosed an arrow, killing the small doe with one arrow. He thought this would be a great meal, considering he had been traveling hard for the last week. He skinned the doe, cut the meat, and settled down by the fire for the night.

The next morning, Rain awoke to a dagger posed at his neck. There, hunched over him, was a rather pale, slender build man. From the way he grasped Rain, Rain knew the man was very strong, and Rain doubted that he could free himself from this man's strong grip. It was then that Rain knew that this man was not the only one there. Three other men, and one very beautiful lady on horseback, were also there.

The slender man spoke to rain, as he took a vile from his pack. "Do not resist little one" the man said, "for I do not want to kill you, I just need some of your blood." The man held Rain tight, as removed a dagger from his sheath and put a tiny slit in Rain's wrist, then he extracted the blood. "Nooooooooooooooooooo!" Rain screamed, but it was to late. The man let Rain go, and backed away slowly.

"I can not believe my sensed did not awake me" Rain muttered, thinking twice they had failed him.

"Senses!" the man yelled, "such a foolish boy, she just used a mere charm on you!" The man started laughing with his companions, as he pointed to the lady on the horse.

Rain felt around in his pack for a bandage, which he promptly applied to the small slit in his wrist. Rain also reached for his bow, unleashing an arrow as fast as he could. The arrow sailed through the air and seemed to just bounce off of the man. The man laughed at the young boy. "Foolish boy, do you really think you can harm me?" Rain was quite surprised. He then drew his kryss and jumped into action, leaping over a fallen log, he landed promptly on his feet next to the man, gave an upward slash that cut the man's left arm.

Rain smiled slightly, revealing his tiny fangs for the first time. The man started casting a spell, Rain knew he did not have much time, so he took a step forward and lunged with his Kryss, straight for the man's heart.

"Enough!" The woman on the horse yelled. Rain could not move, could not even hold his weapon with his hand, thus the kryss fell to the ground. Rain could not move. The horse that the lady had been on seamed to just disappeared from underneath the woman. She then seemed to float over towards the young boy. The lady gently moved the boy's hair from the side of his head, to reveal small puncture wounds on his neck.

"Boromir, give him the vile back, his blood is tainted. It is of no use to us."

"All the more reason to kill him then," Boromir advanced toward Rain with lightening speed, still holding where Rain's kryss had cut him, even thought the wound was no longer there. "I owe you one my little friend"

"Boromir, leave him be, there is something.." The lady paused to think for a minute, "different about this one." Boromir threw the vile of blood to Rains feet. "I will not forget this little one," the man said as he pointed to his arm. With that, he turned and left. The lady gently released the boy and turned as well. The group seems to disappear into the early morning dew.

Rain sat there a moment, regaining his senses, thinking about what has just transpired.


Reminder! Skara Brae Having Meeting on Ring!
Submitted Tuesday, February 19, 2002 - 12:40:29 AM by Jeremiah Cruz

Jeremiah CruzThis Tuesday at 7 CST there will be a meeting about Jasmine's ring in the Skara Town Hall.

Lord Stonesoul asks that all residents of Skara Brae and accompanying cities please come.

We hope to find something out about this ring she has...


The Ice Garden Auction House Grand Opening!
Submitted Monday, February 18, 2002 - 11:31:15 PM by Jeremiah Cruz

Jeremiah Cruz

The Ice Garden will be holding its grand opening auction on sunday the 24th.

Ice garden Auctions are Held every Sunday and Wednesday Starting at 6 PM eastern. Ending times vary on Amount of items On auction.

You can reach the Ice Garden Auction house By Going just South of the Shrine on Ice isle Felucca Facet. Coordinates are86o 2'N, 158o 25'W. It is the first Keep south of the shrine :)


Submissions

How to make a submission:
Get a bag/pouch or other container, (refrain from like bone containers and such if possible) and put your item in it, then have a rune with your Name, Icq number, and the minimum bid for your item. Give this Item to ONLY Magus, who is the auctioneer, NOONE else.

Submissions will be taken 1 hour before the start of each auction.

Items in the auctions hands will not be Lost, however we are not responsible for Items Given to the Wrong Person, So please make sure you give them to Magus ONLY! Ask him to prove hes the owner by banning, He wears a white blessed tunic, a black blessed bandana, black long pants, Black blessed sandals, and has Bright Ice white hair.

To submit items early, Or for any general questions and comments, Ice garden staff can be reached via Email at MasterCraft@conclaveuo.com or by icqing Leo at 9802450.



New Feature, Monday Music!
Submitted Monday, February 18, 2002 - 3:44:36 PM by Nick Seafort

Nick SeafortThe new Lord Blackthorn's Revenge client supports high-quality MP3 music, but if you have played Ultima 9 You've pretty much heard the entire LBR soundtrack. Thats why the Herald is firing up a new feature.. Monday Music. Each Monday when you visit the Herald, you'll find a fresh MP3 which is suited for your listening needs. Additionally, you'l get some recommendations for other music that you can download with your favorite file-sharing software.. such as Kazaa or Audiogalaxy. Or you could purchase it at your favorite online retailer.

This weeks picks by me, Nick Seafort:

1. "True Love's First Kiss" - Shrek Soundtrack
This is an instrumental piece which has a fantasy feel to it. If you've seen the movie, its from the section where Shrek and the Donkey go to break up the wedding while riding the dragons back. Its your basic, classic style adventure music.

2. "Rachel's Song" by Vangelis - Blade Runner soundtrack
This is a very unique and beautiful piece. Coming from Vangelis, you would expect it to be odd, and it is kind of eerie in a way, but it has a very clean feel to it. It featuress a single female vocal, but she speaks no words. Its a nice example of conveying emotion without using language.

3. "Overture" by Chance Thomas - Quest for Glory 5 soundtrack
Percussion, horns.. definite battle music. The music is from the last of Sierra's Quest for Glory series and it pretty much speaks for itself. Its only detriment is that it has such a range of styles, that it would be hard to pick which song it is going to replace. Still, its worth a listen.


Today's Nifty music download is:

"Stage 1" - Panzer Dragoon soundtrack
Panzer Dragoon was an old sega game for the Sega Saturn. As you can imagine, being on saturn it wasnt played much, and didnt last long.. but the music lives on. Its another instrumental piece with percussion, flutes, and lots and lots of strings. Being a Japanese game, its written in the modern Japanese classic style similar to that of Nubuo Uematsu (the composer for the Final Fantasy series).


I hope you enjoy my picks this week! In the future, we will bring in some guest suggestions. For those of you who are into other musical types.. Rock, Pop.. whatever I'll find someone who knows about all that for next week, so you dont have to be cooped up by my stodgy classical tastes.

So, until next Monday, TA!


Robin Hood of Trinsic -Event Results
Submitted Saturday, February 16, 2002 - 4:56:32 PM by Noleeens

NoleeensHoly Friar Tuck........

The Robin Hood Archery Contest in Trinsic was a huge sucess due to all those who showed up to compete and those who helped run the event.

Trinsic's thanks go out to TvG.. for the wonderful food and drink they brought and set up in the Mess Hall, TTM..for patrolling the area keeping us safe, Alaric of Crusaders of Valor.. for donating 100k as first place, Jenner of NRA..for holding the event, Neve and Mist Angel of SWP.. for being the *Butte girls*.



The winner and *Robin Hood of Trinsic* was Emrill of BDA. Second place went to Patience and third place to Muscovy. Zod of TvG was the winner in the Losers bracket. I sat too close to the butttes and had to pull several arrows out of my leg.

I personally want to thank all those who came and competed. 43 people signed up to shoot in the contest. Too bad we couldn't have more than one winner.

Thanks to Noleeens and Mayor Christof for attending and mingling with the crowds. Shakespear and his *Merry Men* of TTM did a great job of heading off trouble before it started.

Stay tuned for next weeks event in Trinsic......the COS Scavenger Hunt.


CounterPoint: Scrooge McDuck
Submitted Saturday, February 16, 2002 - 4:45:36 PM by Noleeens

NoleeensAnother guest rant from Ra'Dian Fl'Gith - He's on a roll and I won't be the one to slow him down *smiles* - I gladly welcome his point of view....Nols


Impy's makes money. We all know it. Any of us who has put an item up for bid knows it. Where does that money go? Personally I would bet that it goes to those who work the events, and I'm sure part of it remains around for he who owns the place. Five percent, what a magical number, eh? I'm sure someone could definitely get rich out of holding auctions for big ticket items and charging five percent on what that item goes for.

The question we have to ask ourselves is, "Is this a bad thing?"

I enjoy myself when I go to Impy's, and based on the number of people who attend the auction on a regular basis, so too do the people who attend. Runes to Riches and other games that go on are a lot of fun, and add a twist to the auction. Admittedly, R2R requires you buy a rune, and they don't start until the vendor is sold out, so they sell, at 1,000gp each, 125 runes, for a grand total of 125,000gp. If you win, you win 10x the amount rolled on the "magical dice." That's up to 120,000gp. Admittedly, most nights it's not, but hey... the chance exists. Where does the extra money for R2R go? Well, I don't know for sure, but with runes selling for about 6gp each and black pearl at 5gp, blood moss at 5gp, and mandrake root at 3gp, that's an expense of 19gp per rune. That's 2375gp in expense (at bare minimum) for one game. That doesn't count the extra rune that Dawn usually has to recall to and get into place. That also doesn't count the intense amount of time it takes to mark 125 runes. At 20 mana per spell, and 100 INT, that's 2,500 mana. And walking around and marking and... wow. The fact that they do two of these a week alone boggles my mind.

Then there's the new "You might be a somebody or another if..." game. Fifty thousand in auction credit. Okay, so it's not tangible gold you hold in your hand. As a winner of the event, it is tangible when you buy yourself a nice kryss of vanquishing for 100k. Because all of a sudden it only costs 50k. Yes, 50k is rediculous for a kryss of any sort, and I don't generally spend money on anything, because generally, I don't have money. Yeah, you read it here... My bank account generally holds no more than 250,000k across all characters. How's any fourth year vet hold his head high and say that? Well... we won't go into the inumerate ways I've spent the money I've amassed over the years, including helping out others. Or that when I go fighting in a dungeon, I usually let "the other guy" take the loot or if I think I've taken too much, I hand it off to someone else, just because, in all honesty, what am I EVER going to do with millions of gold? Me? Buy pretty rares for my house. But having been in this game over the past four years, I already have a LOT of rares that weren't so rare when I got them. No, my collection isn't complete, and yes, there's things I'd like, but I digress... The point is, that 50k in credit comes right out of their pockets.

Finally, the auction itself. Generally there's five or six people working on any night. Now, I will preface what I'm about to say with the fact that I do not know if Impy's staff is paid. I certainly hope they are, because they quite well deserve it. What happens to that money is entirely up to them however. They deserve it though. Anyone who can pull off such an event deserves to make something off of it. The gods know that they're making an inordinate amount of money for those who put their items up for auction. If an item sells for 1,000,000gp, Impy's gets 50k. The person whose item it was gets 950,000gp. Look at those figures closely. One million gold. 50,000 gold. 950,000 gold. Now I don't know about you, but I'd gladly sacrifice 50,000 gold for someone to make me 950,000 more. Sure there are online auction places where you can sell your stuff, but the fact is, Impy's is in game. It is a player run establishment, and it promotes in-game interaction. I prefer that to playing my UO on uo-auction.com. I really do.

So the Auction for Friends went over well, and over two million gold was brought in for the [young] fund. This is a good thing. The profits were already set to go to a charity as it was. There's nothing wrong with that either. I will say that to try and shame an in-game establishment by wondering where all that gold goes is shameful in and of itself. If people felt ripped off at Impy's, they just simply would not go. I don't get that impression of Impy's at all. And the people who put on that event twice a week work very hard to do so. After all, the Auction for Friends was exhausting... and that was just one event. Why should not the people who toil to bring us Impy's make a little for their efforts as well?


Scrooge McDuck and his Giant Money Bin
Submitted Saturday, February 16, 2002 - 2:37:36 AM by Noleeens

NoleeensWell it has certainly been an interesting week. A mysterious girl named Jasmine was found to be wearing the Gem of Souls ring; UOHOC said Tailoring BOD’s are in the works and Bards and Tamers will be nerfed next; the Herald got ‘FAT’; a sheep was sacrificed in Trinsic and a book about the return of Martoo Saul found; the Gurtha Fea started hunting poor Jasmine; and, Trinsic Town Council and the Sandlewood Box Inn had an auction.

*pauses to let that last event sink in*

Noleeens in currently holding the position of Minister of Foreign Affairs on the Trinsic Town Council. One of the big goals of the TTC is to bring life back to Trinsic. To hold events for everyone to attend: crafters faires, skill competitions, dances, dinners, hunts, and some other fun things. Well part of that is finding the people. Now a lot of guilds have already stepped forward and given not only their blessing, but pledged their assistance in this cause. WOOOHOOO. But what about the new people? Those [Young] ones that float around our land, those that haven’t RP’d yet but want to give it a try, those that are seasoned players but have no guild and seek out something like what we offer. So we sat down and came up with the Trinsic Young Fund. A small sum of gold that could be used by folks on the Council to help bring others to us, or to help someone meet a training goal, to use as prizes or to buy prizes for events… Anyway, you get the picture.. We want to help, but we need some gold to make it easier on us.

We decided to have an auction. We would get some exposure - that’s a good thing. We could charge 5% of the sale like Impy’s does - (I believe RDs was even charging a percentage before they went on break… but I haven’t been there is quite some time, so I cannot confirm that.) That should net us a the gold we hoped to make (it important to note I was aiming low here - and thinking if we can clear a couple 100K, we would really be in a good shape!)

White Lotus went to work and weaved her “Events Coordinator” type magic. Before I knew it, we had donations pouring in for our auction. Then word got around and friends started bringing in some rather big ticket items (lots of vet statues, ethereals, and holiday items from past years, etc).

The auction was a bigger success that I would have ever imagined it could be. We had a good group of people there - some of them hardcore Fellucians that rarely go to Trammel and some of them very old school players - who came out to help a good cause. Oh, and Rikus managed to GM Inscription while he was there donating a good amount of gold to our fund - Congrats again Rikus!

The next day I made my way to the bank with all the checks and the sale list in hand. I cashed in the checks and remade the checks to go back to the players that had brought us items to sell (keeping my 5% for the TYF) and when I was all done I said the magic word - anticipating what would be left over for our fund - “BALANCE!”

Errr --- Uhhh --- Freakin WOW!

I had originally hoped to clear a couple 100K. The Trinsic Young Fund has just over 2 million gold pieces in it. A big giant thanks to all those that came out to support our event!!

Last night I handed out checks to the folks that donated items and thanked them profusely for their items and their donations. Still in awe, I stepped away from my PC and went to soak in a hot bath. While I was there, soaking and thinking of the last weeks events, I contemplated what people had been asking me since our auction earlier that week - “When is the next one?”

Auctions are exhausting. Trust me on this. I didn’t want to become an auction house. I just wanted to raise a little gold for my Young Fund.

But wow - if I made over 2 million in one evening - just think how much a place like Impy’s must make every week!

It’s a good thing I was already laying down when that last thought hit me. JUST HOW MUCH DOES A PLACE LIKE IMPY’S TAKE IN EVERY WEEK - AND WTF DO THEY DO WITH ALL THAT GOLD?!??!

So I left word for Impy himself - he never responded. So I went to the auction last night to see for myself just how much they took on an average night.

jim spellhurler had the night off, no sign of Garber around... Impy's staff on hand for the evening included Ashley, Violet, Lady Dawn, Pratt and Laurel.

It was announced that there was a contest on the Impy's website worth 50k in auction credit. There was no winner in last nights Runes 2 Riches game.

And then the show began.... (I list the final sale price and then in brackets - what is the profit amount based on 5% going to the auction house)

Dragon Statuette ..... 160K (8k)
6 Shrine Snowglobes (all diff) ..... 80K (4k)
2 25,000 Diamond wedding bands ..... 225k (11250).... clearly the bid could have gone higher on this item... but the auctioneer called it sold even though people were still bidding.
FORT/INVUL Helm ..... 10K (500)
2 Coal Ingots ..... 50K (2500)
Golden Strongbox ..... 350K (17500)
Lizardman Statuette ..... 170K (8500)
500 Faction silver ..... 25k (1250)
A 'scroll' ..... 85K (4250)
Full 300th Anniv set ..... 365K (18250)
3 studded gorgets invul/1 studded gloves ..... 6K (300)
Vanq bow and Vanq Xbow ..... 11K (550)
Lakeshire Snowglobe ..... 35K (1750)
Daemon Armor FULL ..... NO SALE (500K min)
Dur Bow of Vanq/Dur Supr Acc Silver Bow of Power ..... NO SALE (65K min)
Daemon statuette ..... NO SALE (200K min)
25 slayer bows (complete set) ..... (only 4 prepped for use) 130K (6500)
Complete V-Day set (5 cards, 5 candies, 2 red flutes, both champagnes) ..... 460K (23K)
White statue of Keeonean ..... 400K (20k)
Full set of Ranger armor ..... NO SALE
Scimitar of Spiders Death ..... 5k (250)
Maul of Vanq ..... 15K (750)
2 Lvl 5 T-Maps ..... 27K (1350)
Full set of potted plants ..... 1.6Mil (80k)
Full suit of coal ringmail (GM) ..... 450K (22500)
5 Whispering Roses ..... 275K (13750)
345 spell reflect charges ..... 10K (500)
Earth Elly statue ..... 165K (8250)
Dupre Statue ..... 10K (500)
Humility Shrine Snowglobe ..... NOSALE
Repond Scimitar and Exec Axe of Gargoyles Foe ..... 30K (1500)
10 Coal Ingots ..... 180k (9k)
2 Gold Mark scrolls ..... 30K (1500)
Gold Strong Box ..... 300K (15k)
300th Anniv set ..... 220K (11k)
2 Miscolored Ingots ..... 50K (2500)
2 Xmas busts of Juo'Nar ..... 27K (1350)
Dur Leather Legs of Invuln ..... 25K (1250)
Zombie Statuette ..... 600K (30k)
Mint Green eggs ..... 250K (12500)
Runic Hammers (2 dull, 1 shadow, 1 copper) ..... 500K (25k)
Chaos/Honor Globes ..... 80K (4k)
2nd Lvl T-Map ..... 5k (250)
Dur Acc Mace of Vanq Feeble x39 ..... NOSALE (10k min)
10 Whispering Roses ..... 550K (27500)
Ethy Horse ..... NOSALE (670k min)
10 MIBs ..... 125k (6250)
G'Thunk Angel ..... NOSALE (2mil min)
Rope ..... 40k (2k)
Tall Candle ..... NOSALE (50K min)
2 Acc Silver Longswords/Power ..... 40K (2k)
Crawworth Statue ..... 10K (500)
Practice Mace ..... NOSALE (25k min)
Dragon Statuette ..... 120K (6k)
Agapite Anvil Deed ..... NOSALE (3Mil min)
Mystery Chest (59 items 305 stones) ..... 1.7Mil (Again the item could have sold for more... I personally bid 1.9 before the auctioneer called 'sold!' and after acknowledging my bid, she let it go for 1.7 to the previous bidder...(85k - but this was a donated item which would lead me to believe ... 1.7Mil in profit :/ )

At 5% of the sales... that's 5,000,050 profit for the evening...

If you factor in the Mystery Chest as pure profit... that's a grand total of… DUN DUN DUN -- 6 Million 6 Hundred and 15 Thousand and 50 gold pieces PROFIT.

And that was one night. The auction house wasn’t even full. Even if you factor in that he may pay his staff a salary to bring the public these auctions… there were only 5 people on hand. Maybe I missed one, give them the benefit of the doubt - say 6 people for the evening. Now even grossly overpaying them to stand around for 3 hours - say he pays them 100K a piece to work the auction - that’s still only 600K out of 6 MILLION IN PROFITS!

Do they math with me for a few minutes. Impy’s has been running auctions for how long? Well I didn’t know the exact answer to that question - so I turned to their website for some help. The first news item was posted March 27, 2001. That’s 47 weeks x one auction a week at (I will lowball it) and say 4 million in profits. That’s 188 Million.

IN PROFIT!

A look back on the Impy’s timeline:

March 27, 2001 - The website goes up.
May 8, 2001 - They celebrated the fact that they had “given away over 1.2 MILLION in gold to date in that game".
May 24, 2001 - A second auction is held this week to accommodate all the items.
June 13, 2001 - The Mystery Chest becomes a item donated from an outside source
June 14, 2001 - Another second auction this week
July 30, 2001 - Another second auction

At this point the second weekly auction seems to become a pretty regular thing.

August 30, 2001 - Using his website to advertise it, Impy places an order across the land of Sosaria for 180 fishing nets (with another 60 to be needed in the near future) Here’s the quote from the website: “We've got enough in the new event fund to pay 5k per net. We'll accept any amount from 1 to 240 nets. For those who prefer to donate to the new event, we do heartily accept donations of nets (or gold to purchase them)."

They are basically saying they have at least 1.2 mil in the event fund at this point. Anyone else having trouble believing its anywhere close to JUST 1.2 mil?

August 31, 2001 - They announced that in the month of August alone they sold over 100 million gold pieces in items… the exact reported figure for this month was 109,153,000. That’s 5,457,650 in profit for the math challenged. They also officially announced that the second weekly auction was here to stay.

That was roughly 24 weeks ago. 4 million profit per auction (remember, I lowballed it based on last nights sales) x two nights a week x 24 weeks = 192 Million in profit. Even if you take half that amount - say 100 million - what do you do with 100 million in gold? A typical person with a large windfall of gold might invest in rares - if you look around Impy’s there are quite a few rares on display - but most of them have been on display for quite some time. I couldn’t find someplace on their website that showed how much the staff gets paid. Is the surplus of gold being anonymously given away to newbies? Are the staff members of Impys getting wealthy off your 5 percent? Is there an ebay account out there selling off this gold? (Just imagine, 192 million x the average lowballed ebay price of 1 million gold = $3,840 US dollars!) And if so, who see’s the cash?

Sept 17, 2001 - They started giving away 50k per week on the website in auction credit.
(22 weeks x 50k per week = 1, 100, 000 out of 192 mil profit)

Where does this gold go? I left a couple of messages for Impy asking for a bit of his time to get his input on this article but apparently it is against Impy's policy to grant interviews. His staff was also instructed of this policy. *shrugs*

Someone sent this reporter a copy of an ICQ log that contained some pretty interesting information. Seems one of the folks responsible for Impy’s was recently caught red-handed destroying advertising materials at another Trammel auction house. On a separate but related note, Impy himself was not to pleased the Sandlewood had stepped into the ‘auction’ market. I think he preferred we stay in the ‘event’ market only.

I can tell you this. Unless I have reason to raise more gold for the Trinsic Young Fund, I see no reason to charge any player a percentage of the sale. Not in this days economy. Not at these sale prices. And certainly, never again, at 5 percent.

I leave it to you, the player, who works hard for their items, and hard for their gold, to decide what is being done with the profits that little dwarf is rolling around in.

~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~

***Addendum to this article

It has been brought to my attention that my math sucks!

And the person that brought it to my attention certainly couldn't be farther from the truth *chuckles*

For all the folks that fell in to the 'math challenged' category I mentioned above -- feel free to put me in the 'black kettle' category. *smiles*

So here's the fresh math - checked and rechecked... and well.. you should probably redo the math yourself, as we have already decided I am no Lars Ahlfors.

Valentines Night Auction TOTAL PROFIT (at 5% of the Mystery Chest) 415,050
With the Mystery Chest at FULL PROFIT the total take for the night is 2,030,050
(Seems I mistakenly added in the NOSALEs - bleh)

So if I lowball my *coughs* corrected *coughs* estimate of what they take in per week down to 2 mil (using 1 mil per auction night) and multiply that by the 24 weeks used in the example above..... that comes down to 48 Million.

Half the amount I originally estimated.

I wrote the article. I asked for Impy's input. I was refused an interview on the grounds all interviews are against Impy's policy. I apologize for the incorrect math - but quite frankly, a simple interview could have resolved this on the spot. And before you get all freaky on me and say it could have been reported with the correct math figures if I had simply checked my math - I used an Excel spreadsheet to do it... *laughs* But if you dont put the amounts in the right place, your formulas still do not work. Now the article stands with this correction.

Laterzzz
~~Noleeens


Raticker Speaks Out!
Submitted Friday, February 15, 2002 - 7:44:15 PM by Noleeens

NoleeensI am not for RP in IRC... But this is the way it happened, so I will report it as such.

[18:44] [Mooley-ToM] Mistress Noleeens?
[18:44] * Noleeens cracks whip
[18:44] [Noleeens] aye?
[18:44] * Noleeens grins
[18:44] [Mooley-ToM] i am a simple servent
[18:45] [Mooley-ToM] and have been sent to you with a message
[18:45] [Mooley-ToM] under penalty of torture
[18:45] [Mooley-ToM] to myself
[18:45] * Noleeens listens
[18:45] [Mooley-ToM] and invitation is extended
[18:46] [Mooley-ToM] from his chamber inside the Temple of Mondain
[18:46] [Mooley-ToM] Elder Raticker requests your presence so he may respond to the many problems within the community regarding the last couple of days
[18:47] [Mooley-ToM] he will torture me if you decline - please! i am new memeber!
[18:47] [WLotus-TTC] oh my
[18:47] [Noleeens] Does the invitation show a specific time or date?
[18:47] [Mooley-ToM] he simply would like you to interview him and post it
[18:48] [Mooley-ToM] i believe he is about the temple now mistress
[18:48] [Noleeens] White Lotus... how long till the archery event starts?
[18:49] [WLotus-TTC] it starts at 9 pm cst so 3 hours and 15 minutes
[18:49] [Mooley-ToM] he states you may bring as many guards as you like - all will be protected
[18:49] [Noleeens] If I need guards to go to the temple we have bigger problems than I thought....
[18:49] [Mooley-ToM] :)
[18:49] [WLotus-TTC] she should be safe there
[18:50] [Mooley-ToM] may i return to him now? he treats me so bad if i am late
[18:50] [WLotus-TTC] or to put it bluntly she better be safe there
[18:50] [Noleeens] Aye Mooley, tell Raticker I will be there in a bit to speak with him.
[18:50] [Mooley-ToM] oh thank you mistress!


So I wrapped up what I was doing. logged into UO and headed to the Temple....

When I arrived at the Temple Raticker greeted me, and asked that I come upstairs.. There, refreshments were laid out waiting for my arrival - a very nice touch.

Raticker began..."It seems my mouth has been placed in a position which my heart does not wish to be."

Having not responded to the many news stories that had been reported the last few days Raticker wanted to take this opportunity to speak with someone, to let his opinion be stated, and perhaps straighten a few things out.

...His guild was NOT happy with him
...He was fined 50k for his actions (the day after the incident reported) Raticker was given until the guild meeting Monday to come up with the funds.
...Anyone is welcome to come and see the payment being made


"In regards to being thrown out of the guild, I must only ponder why folks would want to see this. Those who seemingly have requested my removal I have not seen nor spoken with in months. To them I say: I believe this whole mess is punishment enough and the whole community should not the loyalty and commitment ToM has to each of its members. Yes, I made a mistake. Yes, I am sorry for the disturbance it has caused. But we must move thru this. I still want to participate. My guild wants me. (For now), hehe."

He asked then if I had any questions....

I asked for clarification: "For whomever to ask for your removal from the guild... do you see it as a sort of justification for Flight having been removed from B-D?

"I would not be able to comment as I am not aware of the situation. So far Flight has been a pretty good member from what I have observed."

"What are your current thoughts on Basil?"

"I have had no interaction with Basil for many months, until there begain posts of me on the boards and requests for my excommunication. Once we RPd well together I thought. I do not like attacks on people who are simply living in the community and interacting with others. Trying to intimidate another guild to
a specific action is wrong to me personally, but he may feel the way he wants just as long as he does not hurt anyone."


"Do you think he was trying to intimidate ToM into a specific action?"

"For some reason I believe he wanted ToM to remove me from the guild. I am not sure why. As I said I am paying a price for my actions."

"And the current status of the EoA? Any thoughts on that...?

"Though I am a member of the council the activity of ToM has been limited as prescribed by the Prophet Mondain. Empress Eowen drives EoA activities."

"From reading the boards today.. I find that B-D will very shortly be without a home. Will ToM be offering them a roof?"

"I have had no conversation in that arena with Mordain."

I didnt really have much else to ask Raticker and he didn't have anything else he wanted to touch on... So I called the interview over and we parted in peace...

Laterzzz
~~Noleeens


By Twilight Rises the Spirit of Junin Pince
Submitted Friday, February 15, 2002 - 7:10:36 PM by Nick Seafort

Nick SeafortFrom Aurian La`Coeur:

Darkness fell upon the tower of the Legion of Undead. A faint light flickered upon the altar, starlight reflecting in a crystal ball beside EdGuardo's lifeless body. The stars shimmered diligently overhead, even as clouds gathered to obscure their radiance. Then body of Edguardo was immersed in darkness.

Two figures entered, one from each wing of the tower. The Vampire Lord Evilice took the hand of Aurian La'Coeur as they approached the altar and stood on either side of the body. Both were intoxicated already by the power of a meditative trance. Evilice closed his eyes in meditation as he spoke:

"O Great Humakt, God of Death, grant us the power to bind the body of this mortal to the soul of Junin Pince."

The clouds churned into a maelstrom which thrashed wildly overhead as Evilice took a dagger and cut his wrist deep, allowing his blood to spill into the corpse of EdGuardo. Aurian followed suit, making a cut in her wrist to allow her blood to mingle with that of her Lord within the corpse. Suddenly the tempest stopped, and a deathlike stillness settled upon the roof of the tower. Junin had arrived...

Aurian waved her hand through the ethereal spectre holding a bandage, her eyes closed in silent prayer. The ghost dissolved into the corpse slowly, and he who was once EdGuardo drew breath as Junin Pince.

"I hope you have found me a suitable host," Junin uttered, inspecting himself. "Ah...EdGuardo, my arch nemesis. His soul was filled with virtue, yet his body still gleams with magical energy."

"Martoo Saul has already arrived, and will be looking for you," Evilice said with a crooked grin.

Junin smiled, cackling softly to himself. "Aye, we have spoken. I must go and prepare." He ran to the stairs, quickly adjusting to his new body, then turned to flash a malicious smile. "The world will be cleansed!" He ran down the stairs and out of the tower, into the waiting darkness of the Britain forest.

Evilice smiled at Aurian. "It has begun..."


Ash and Victoria Longbow to tie the knot!
Submitted Friday, February 15, 2002 - 3:36:36 PM by Nick Seafort

Nick SeafortThe Royal Knights of Redemption and the Yew Militia are celebrating today, celebrating the announcement that Ash and Victoria Longbow are to be wed! Perparations are already underway to decorate the area near the Falls of Justice in Trammel, some distance east of Yew. It is because of this distance that complimentary runes will be handed out to guests at the Empath Abbey, as well as the village of Newcastle.

Ceremonies are slated to begin on February 17 at 6 in the evening (CT). The whole of Britannia is invited to share in the event.


And I've About Had It...
Submitted Thursday, February 14, 2002 - 6:39:21 PM by Nick Seafort

Nick SeafortThis is a guest rant from Ra'Dian Fl'Gith, it was sent to me as a news item for posting, and I considered not posting it on the grounds that it is an Editorial, but since it is so well written I decided to go ahead and post it. If you wish to comment on this column, there are already several threads in progress on the Message Board

I don't normally post rants anywhere but upon my own website. Nor do I generally explode about things publically. However, I'm about fed up with Mordain's twisting of what is truth and fact and turning it into a vendetta against all who would take part of the Empire / non-Empire plotlines. I cannot count on all of the available digits of my body the number of people who tire of Mordain's incessant raving over how this or that does not apply to him but applies to everyone else.

This is a simple matter. Mordain and thereby his members are above all recourse for their actions. Me, when I had a guild, I had to answer to any issues that arose, and I had to deal with them forthwith. While CAD and the URKs were warred, one of my members started swearing around the orc camp being a kewl dewd. My response? I told that member that he had five minutes to show up at the orc camp with (I don't remember the exact amount, but it was something like 5 or 10k) gold, and to get there and apologize to the orcs immediately for his behavior. Else he was gone from the guild. Period. And yeah, guild issues always become a he said/she said issue. They always do. Generally a guildmaster would like to think that all of their guildmates are 100% trustworthy and would never do anything wrong. Unfortunately, that's not the case. Especially when enters the "I pay my 10 bucks" issue.

And that's correct. You pay your ten bucks. I've had members of CAD say that to me at times. My response has always been, "Yes, you pay your ten bucks. But while you're in my guild, you obey CAD rules. If you don't want to, leave. Period." That's what needs to happen. I would boot my own friends out of the guild if I thought they weren't going to be able to live up to CAD standards. Which, quite frankly, is why CAD has become what it is today... Most of the core of CAD is not on at the same time, and so I made the difficult decision to put CAD on the backburner and take it in a new direction. This is a guild that at its end was formed of people I consider my friends whether I met them in real life or not. So personally, I'm about fed up with the "He's my friend, I won't boot him from the guild" garbage. Either control your guild, or resign and let someone who CAN do so.

This crap I just read on a board about how the EoA / Serps Hold battles were sided so that EoA would lose is a bunch of balogna too. Of course, a lot of this comes as posturing from Mordain telling people what they want so desperately to hear. The truth of the matter is that EoA could use a couple of lessons in tactics. I don't mean that as an insult either... I simply think they need to learn to work better as an empire. Not just as individual guilds.

Personally, I respect EoA. I even used to respect ToM, but every time one of his members comes under scrutiny, we're all lying, we're all editing our journal logs, we're all falsifying pictures. I have NEVER edited my journals logs to show something that didn't happen happened the way I wanted it to. I've edited a total of ONE picture in my life to show something different than what I saw because I took a screenshot of a blue, and he was gray to my guildmate, so when I posted the story about that person on our website, I changed his name from blue to gray to reflect what my guildmate saw. ONCE. I am a firm believer in truth. If the CAD website were still up, I could show you a conversation that took place between myself and the then leaders of OCW when CAD formed from old OCW members... it wasn't pretty, but I posted it because I believe in the truth. You could search my archives (again, if I hadn't recently taken the CAD site down to make room for the Dracona site) for examples where internal guild politics were posted on the website. I hide nothing, and I'm not afraid to admit that CAD's done something wrong.

I've had experiences with Mordain that make me cringe these days. The incident where ToM showed up at Ed's execution even after Mordain assured me he was forgoing ToM's claim to see Ed die... ToM and CAD ended up fighting because ToM attacked those who showed up with me to rescue Ed, and CAD fought back. Even then, I was simply going to move on and declare ToM an enemy instead of an ally and go forth with roleplay. But that didn't happen, and CAD cut ties to ToM completely because Mordain told me how he'd seen an attack on his fiance's screen and that I had attacked her first. Of course, he didn't know it was me... he thought it was someone else. And rightfully it was... I wasn't playing Ra at the time, and I didn't expect to be treated as such. However, I didn't expect that he'd accuse the character I was playing of lying and of falsifying journals to make it look like Iris had attacked that character twice (which, indeed she had). What was a simple "You're no longer an ally of ours," turned into me cancelling all relations with ToM just because it wasn't worth the headache.

From the Empire's point of view, ToM has been involved and not involved and involved again and not involved again and involved again so many times it's not even funny. And still EoA jumps to ToM's defense and follows Mord like he's just peachy and has never had a single problem.

This was a simple issue. By ToM's own standards that were posted on their website... you know:

- ToM members are expected to stay in-character at all times while logged in on a ToM-guilded character. This includes the usage of RP-appropriate language.

- Whatever you call it, "dewd-speak", "l33t-speak", or anything else, we don’t do it. We do not say "ownage" or "roxxor" or any of that foul gibberish. We don’t like to hear it, either.

- ToM members do not complain in game. - We do not complain, and we do not whine.

- ToM adheres to the "15 minute" rule.

It would have been nice if Mordain had responded to Raticker's breach of character and of the new All RP All The Time rules of ToM. Instead the community got a big middle finger extended with the words "He's my friend." I would have been happy if Mordain had said "You know, Rat's been fined 25k, and told not to do it again." Instead, we get the "It's okay for Rat to do what he wants because he's my friend," treatment.

I know that I'll be branded "Jealous" or "Misleading" or just "Kissing Basil's Hind-End," and none of it could be further from the truth. Anyone who has ever dealt with me knows that I speak for myself, of myself, and only what I feel is true. And I'm tired of seeing this crap. I've said it a million times that I'm amazed anyone can get any RP done in this world because we're always at each others' throats. I don't understand how it is that everyone feels they're above someone else or that so and so's participation is unrequired. Personally, even today, I would still RP with ToM because I don't like discluding anyone from events. But I would expect that ToM adhere to their own rules and rules of whatever event was in place. And if Mordain would step back and realize that no, in fact, his members are NOT perfect, and are NOT above the community as a whole... and with regards to winning and losing battles... unfortunately someone ALWAYS has to lose in a win/lose situation. I respect the Empire, and I think they could be turned into a huge force of evil to act as an antagonist to the good of the land. But not if every time we turn around the result of a battle wasn't that people didn't work together as well as they might have or that the opposing force happened to be working together extremely well, but instead that someone was plotting to keep the Empire down. I've never heard such errant rubbish in my life. I certainly wouldn't take part in an event where the outcome was predetermined. This first battle in Serp's was a learning event, and yes, some changes need be made, but overall, why shouldn't it be looked upon as having fun? What did ANYONE lose in the event? A little bit of fame?

So for crying out loud, instead of bashing each other over the head, let's ALL step forward, and ALL take responsibility for our own guilds and guildmates, and instead of pointing fingers, let's work together. It's said that no one likes losing. Me, I would LOVE to lose, because it would mean that I'd have something to plan for in the future. I don't like close-ended plots. I'd like to someday sit back, look at Great Lakes, and say "I'm a part of that." I'd like to look at a fully working community that works TOGETHER. Instead, we have egos left and right. And that's not to say that the good folks are exhonorated from this... that's to say that everyone should stick to their word. I would expect that if one of OSS were caught doing what Raticker did that there'd be some sort of public announcement that it had been dealt with. I don't expect that Raticker should be immediately tossed from the guild, but there should have been SOME reprimand made other than a stern talking to. I'll close on an event that few know happened in CAD.

One of my members who admittedly is a little trigger happy at times didn't understand some of the finer workings of the new community that we had just become a part of, and attacked a couple of EoA in Serp's Hold. I admit I got a bit fed up initially because I heard about it from four or five sources, including the member that had acted up... but that was because it was my understanding that it had been dealt with between him and the parties involved, and that it was all okay. So when I DID hear about it from outside sources, I was a bit upset that I was. But I did listen, and I then turned around and gave the member one of the longest gripe sessions he'd ever been part of. Especially since he hadn't read the website I'd set up with all kinds of information. In the end, I also spoke to the parties involved and ensured the situation was taken care of, and I told this member of mine that he had to stick to abiding by the rules. If he did not, he could find himself removed from the guild because I had promised that CAD would abide by the RP rules. He understood, and it was the last issue I had with him. No, it wasn't made public, but I did make sure that those involved were aware that things had been taken care of, AND made sure it was to their satisfaction.

If I can do it, why can't others? Together we could create a great community. Divided, we'll all be roleplaying to headless, ratmen, and trees.


Give Me Fuel, Give Me Fire, Give Me That Which I Desire
Submitted Thursday, February 14, 2002 - 4:13:59 AM by Basil

Basil*reaches over shoulder*

"Unf.."

*pulls a dagger out of his back*

"1002"

*reaches over shoulder and pulls out a dagger*

"Arg..."

"1003"

*reaches over shoulder and pulls out another dagger*

"Ouch..."

"1004"


Empire of Armageddon withdraws from Serpents Hold seige
Submitted Thursday, February 14, 2002 - 2:12:02 AM by Nick Seafort

Nick SeafortEarly this morning, forces loyal to the Serpents Hold Alliance reported that EoA troops were withdrawing from the city in haste. This comes after almost a season of conflict between the opposing forces.

I spoke with several members of the Serpents Hold Alliance to get their views from the front lines:

"The Empire has been driven out of the Hold, and with it goes the last remnants of cowardice on the island." declared General Nero. Athelstan chimed in, "We were better trained...better prepared... and we had the virtues on our side!" Nero added "why they left.. most likely to set their sights on peasants and miners, much like their last incursion into Minoc." I asked their thoughts on EoA returning to the Hold anytime soon. Everyone agreed that they would. "Evil is like a roach, you squish one in a garbage pile and they scatter, but eventually they come back to feed once more." Nero explained. Aryn contnued, "Evil never sleeps.. and the forces of good shall always remain vigilant."

So, for now the citizens of Serpent's Hold sleep safe in their beds, but for how long? An empire warrior named Dervla was overheard musing the answer:

"Discouraged and beaten back time after time, the forces of EoA retreat back into darkness to regain their strength "


Thursday Development Update - 14 Feb 2002
Submitted Thursday, February 14, 2002 - 1:22:16 AM by Nick Seafort

Nick SeafortGrüße!

Welcome to the special valentines edition of the Thursday Development Update.. now with impressive new icon! the graphic to the right of this paragraph. Impressive, no? Well, I thought so anyways. I also have a new "EXCLUSIVE!" icon for those reports that are just, well.. exclusive! Cool huh? Anyways, enough about me, lets get to the meat.

Hmm.. what ever could be the big Dev story on a day like today? I'm just gonan take a stab and say that its the widespread release of the Lord Blackthorns Revenge expansion to UO.. (perhaps you read the review 2 articles down). Rather than go through all that rigamarole you've been hearing since October, I'll just hit the highlights. Heres the skinny on LBR:


  • Lets you access Ilshenar in 2d
  • Plays MP3 instead of MIDI
  • Lets you see very limited new art in 2d
  • Makes all 2d trees purty
  • Will get you killed in PvP by anyone on the Ren client


Coincedentally, for all of you who play in other countries, your shipping is handled locally, so theres no telling when they'll get around to it.

Overall, its not too bad, but I wouldn't rush out the door to buy one. You have to pay 30 bucks for EVERY account that you want to experience the LBR additions with. I was clever and called it a "valentines day gift" for my sweetie. Brownie points, AND a game review with one stone.. I AM THE SMARTEST MAN ALIVE!

Okay, so maybe I am not the smartest man alive after all.. But I know someone who isnt even in the running. NPC bankers! (hows that for a segway). NPC bankers are no longer accepting bank checks. If you want to cash a check, you have to go and double click it in your bankbox now. The change was presumably made in order to curb exploiting.

Did you ever wonder where your favorite NPC guild went? Well, I bet you didn't, but I will tell you anyway! All NPC guilds except for the Thieves Guild have been removed from the game. Tajima says, "They were never implemented fully and we did not have any designs to extend them."

Additionally, the Bulk Order Deed system is getting a tweak.. or ten. some of which have already been implemented:

  • Ancient Hammers will get more charges
  • Mining gloves may be changed to run out of charges
  • Fame gain fom BOD's is lower now, because blacksmiths seldom die
  • Possibile addition of weapon LBODs


Speaking of tweaks, the LBR Avatars haven't been released just yet because "they still require tweaking". Nobody really knows what that means, but there you are.

Tajima made a Pretty big speech over on the UO.com boards this week outlining the plans for UO's future.
Thanks for your feedback.

Right now, we're focusing on many changes that the players themselves have been openly invited to comment on. (Taming, Barding, Risk vs. Reward in Felucca Changes, etc.) There will be more features and changes open for discussion in the near future.

We've also spent much of the past year improving the underlying code base. (Bugs are at an all-time low and server availability is at an all-time high.) We've integrated the Bulk Order Deed system for Blacksmiths, and of course your favorite, the Virtue System. We've completely rewritten the new player experience to include useful tutorial quests. We've also introduced what we feel is the most aggressive and meaningful episodic content program in the industry, while also releasing the most polished and (if pre-orders are any indication) successful expansion to UO ever. Oh, and we're laying the foundations for another expansion, as well.

We didn't just decide to do all this on a whim. We listen to our players, and keep activity logs of what's going on in the game. Our resources aren't infinite, so we focus on the features that have the most appeal for the most players. "Bang for the Buck," if you will.

In a moment of exasperation a former Prime Minister of France once bemoaned the difficulty of governing a country with over 5000 different kinds of cheeses. This humorous anecdote is loosely applicable to UO, which is certainly the broadest and deepest PSW on the market. The incredible diversity of playstyles UO offers can make development and support challenging, to be sure. No changes are trivial, and nothing is ever easy. Most dev team members wind up working nights (check the time of this post) and weekends to make the game the best it can be. (Remember, we're gamers, too.)

Despite our ongoing efforts, however, we may not be able to make every player completely happy all the time. (If only we'd been able to finish the feature that issued winning lottery numbers to our players...) Even so, rest assured we're constantly striving to achieve that goal.

Perhaps as a side note here, they changed uoconcerns@uo.com to gmreviews@uo.com.. its a PR thing I guess.

Player response this week has been outrageous over the new expansion. the most common sentiment seems to be "I paid 30 dollars for THIS?" followed closely by "Wheres all the new stuff I was promised?". so far as I can tell, there were only a few people who were pleased with the client, but nobody I talked to considered it to be "impressive".

Though its not Development related, I thought I would add it here because it affects many of you.. the Serpents Hold Alliance vs Empire of Armageddon seige of Serpents Hold has been delayed by a week, and should resume this Monday, barring complications. If there is a change, We'll be sure to let you know.

Thats about it for this week, stay tuned for continuing coverage of the 2002 Winter Olympic games! Oh.. wait.. wrong news service.


Rangers Found Dead!
Submitted Wednesday, February 13, 2002 - 11:11:25 PM by Jeremiah Cruz

Jeremiah CruzEarlier today I was called to one of the Ranger Huts outside of Skara Brae. Evidentally one of the rangers that lived there had come back to find two of her fellow rangers slain and stripped of all belongings.

I arrived at the scene and found what she said to be indeed true. I looked around the room and found no sign of disturbance. Whoever did this was very stealthy. Obviously the rangers didn't have time to know what hit them.



I found Rockie, the guildmaster of the Skara Brae Rangers, at the local tavern and asked him some questions about the killings.

"Rockie, I've heard that there have been more than one of these murders." Rockie nodded, "Yes, there have been several actually. Yet these are more close to town. The others were rangers out on patrol or animals horribly mutilated."

I could see that he was disturbed by the recent happenings. "Do you think it was the Gurtha'Fea?" Rockie started laughing, "No, whatever is doing this is much more powerful than those sheep. I could hear a Gurtha'whatever coming from a mile away!"

"Erm, ok... Then what do you think it is?" He shrugged...

"Whatever it is, its not very nice, and its making its way closer and closer to town..."


Lord Blackthorn: Naughty or Nice?
Submitted Wednesday, February 13, 2002 - 5:18:26 PM by Nick Seafort

Nick SeafortFinally, my quest has come to an end! I finally was able to snatch a copy of LBR from my local Electronics Boutique. Despite the fancy french word, there was a nerdy fellow behind the counter.. the only person besides myself in the store. Not suprising at 1PM on a Wednesday, I suppose. I promised the nerdy guy that I would mention him in my review article.. so heres a shout out to my homie, the EB Nerdy guy! (I convieniently neglected to tell him the URL for the site)

You've all seen the artwork done by Todd McFarlane on the cover of the box.. so I wont go into that.. but what I will go into is the sheer wierdness which is the UO: LBR packaging. I dunno, maybe I am not "in the know" but I do consider myself a bit of an avid gamer. I own over 600 different PC and console games, and not one of them has ever come in a cardboard box this small. Its maybe 7 inches tall, 5 inches wide and 3 inches deep. Even though I knew what the cover looked like, it took me a full 3 minutes to find the box. It was sandwiched between an Everquest expansion and the Jumbo sized Anarchy Online box.

As with many PC game boxes these days, the front of the box opens up.. but whats unique about the LBR box is that it has a clear plastic window, in which you can see the much acclaimed Lord Blackthorn doll. The whole thing looks like a toy box.. so much like a toy box in fact that I had to do a double take.. was this actually the game, or was it one of Mcfarlanes UO creations? The ESRB rating and system requrements clued me in.

After the EB Nerdy guy had exacted Lord EA's revenge on my pocketbook, I deftly sped out of the Electonics Boutique and found myself face to face with Abercrombie and Fitch. CURSED BUGGERS!

Oh.. where was I? I jumped into the Heraldmobile and sped post-haste to the haven which is my computer room. There, I was suprised to find the package had neither been taped, nor shrinkwrapped. Odd, but certainly not distracting. I dove in!

The first artifact which extracted from the less than cavernous box was the Lord Blackthorn doll. I say doll, because he is most definately not an action figure. Attached to the same cardboard backing is Lord Blackthorns athsma inhaler. Why an athsma inhaler? I have no idea, but he must get some powerful athsma attacks, because that suckers as big as his entire torso! I carefully placed Blackthorn aside.. he would see action soon enough vs Gi Joe and the Exo Squad in my bathtub.

The next item unearthed from the LBR box excavation was a map.. not a cloth map mind you, one printed in lightweight poster paper. The map features Britannia and the Lost Lands on one side, and Ilshenar on the other. There is not a single runic letter on the entire thing. Whats more.. it smelled funny, like old people smel, you know? I unfolded it and set it on top of my monitor to flatten it out, as it had been folded up.

Eagerly, I returned to the box.. this time to discover the fascinating world of the LBR instruction manual. Aside from the kewl instruction booklet cover, I found it to be of little use. At least it was somewhat up to date. I set it on the map before it.

There wasn't much left in the box, so I reached my hand in and drew the next thing I felt. My efforts were rewarded with a pocket sized comic book. I would have read it right there and then, but my body was quivering so much with anticipation, the words were a blur. The pictures sure were pretty though. At first I thought the main character was Joan of Arc, but it turns out shes just Dawn. Oh, bother. I tossed it aside.

At this point, I was eager to see what other treasures awaited me.. I'm afraid my enthusiasm got he better of me, as I dumped the contents of the box onto my computer desk. Two items sprang from its illuminated recesses.. the game CD itself and a reference card.

I spent exactly 2 seconds looking at the reference card, and there were 2 things I noted about it. 1. Its brown. 2. You can walk with the right mouse button. The game CD was slightly more interesting, but they didnt spirng for a jewel case.. it was just a plain old cardboard case.

The CD itself was printed on one side and shiny on the other! My amazement knew no bounds, so gingerly I opened my DVD-ROM tray and after some debate over which side went up, I inserted the disc.

Soon thereafter I was greeted by an antoplay menu.. did I want 2d or 3d? Well, I wanted both, but I didn't tell it that.. I chose to install the 2d first, because odd numbers piss me off. After answering rudimentary questions like "Are you sure you want to install?" and "You already haev the old UO installed, ar you really sure you want to install over it?" I was watching pictures of dorky people playing UO as the prograss bar slowly filled. I would have dismissed this as ordinary, but I noticed something odd.. one man was playing UO with his cat, and the other man looked like a biker.. and heres the oddest part.. he had a UO Third Dawn poster on the wall behind him. Both of these men apparently cannot play UO without dynamic colored lighting.. one glowed a light yellow, and the other an incandescent blue. I made a mental note to make sure that I should never let my cat play UO.

I left to partake of the Elixir of life which most mortals refer to as chocolate milk, and when I returned I found a dialogue box waiting for me. "you already hav DirectX, man. like, you wanna do all that again?" I said no.. work scares me. Then the program was very insistant that I go to the UO webpage and upgrade my account. Snickering, I tricked it by hitting "next" and soon the installation was complete.

I noticed a new and shiny icon had appeared on my desktop (the only icon which was somehow lined up with another icon) I scooted the icon about a half inch to the right, just so it wouldnt be so freaking orderly. I then fired up the UO, and watched as my hopes and dreams begin to coalesce in digital form.

I was greeted with the familiar 2D login screen.. grey and blue. For kicks, I hit the "movie" button, but nothing happened. Disappointed I tyyped in my username and password, and before I knew it I was standing in my house. I strode aroud the jungles, around the forest, and in Trinsic.. and heres what I can tell you. LBR is just like the old 2D, except the treed, rooftops, and most pathway tiles haev been replaced with the old Third Dawn textures. the only thing which was not replaced is the old 2d astroturf grass. (why they would bother upgrading everything else and not the grass eludes me). I was running this in windowed mode, and I was having a terrible slowdown problem, so I decided to reboot. I logged in again and walked around some, but I didn't see any of the new artwork.. I'll have to go looking for it again sometime. Then I remembered.. UOLBR has digital MP3 music, right? I blew the cobwebs off the old "music on/off" button, but was greeted by the plunking of MIDI music. I looked through the other option screens, but I did not find anything regarding MP3 music. For the time being, I gave up and looked up the MP3's myself, just to hear what audio goodness awaited me. I was not suprised to find the entire Ultima 9 soundtrack, and parts of the UO2 soundtrack. Out of the 35 or so songs on LBR, only 5 of them were original. Major bummer.

Overall, I like LBR.. but I liked the old 2D client as well. I assessed the value of the products.. I had paid 30 dollars for LBR, and I had recieved: A doll that I would sell on ebay in about 5 years, an instruction manual for a game I already know how to play, a map to a place where I know where everything is, a reference card for keys I already knew, A pocket comic book, and the game itself. The game itself gave me lands I already have access to, music I have already heard, and new artwork which I have yet to see.

Was it a good buy? I think so, but I cant imagine paying 30 dollars per account to upgrade several accounts.

How do you like LBR? Tell us here!


Lord Blackthorn runs out of Revenge, takes up knitting
Submitted Wednesday, February 13, 2002 - 12:35:32 PM by Nick Seafort

Nick SeafortWell well well, LBR's first day in office was very successful for EA. the units in my local babbages store have sold out, and their online store says that theyre on back-order. I did a quick check on the other retailers that I have in my area.. of course, your retailers may vary.

Would you believe that Wal-Mart dosen't consider PC games to be Video Games? Walmart.com dosent even have a PC software section! Well, I guess we just wont know about Wal Mart, but from personal experience they probably wont have LBR until June.

CompUSA moved its timetable forward.. now you can snag a copy from them on the 15th, previously their site had listed the 17th.

Best Buy still has the 14th listed for their stocking date... but perhaps the bright shinig star of all is Electronics Boutique!

EBworld has LBR available for purchase, online.. no back order or anything! Unfortunately, their site lacks the nifty inventory feature of gamestop.com, which means that you will probably have to dial up a store near you and talk to the nerdy guy behind the counter.


Lord Blackthorn dispenses Revenge today
Submitted Wednesday, February 13, 2002 - 5:06:53 AM by Nick Seafort

Nick SeafortThose of you die-hard Todd McFarlane fans out there probably pre-ordered your copy of LBR, and thus received your shrinkwrap-encased fresh-from-the-factory oh-how-it-tingles-the-olfactory-senses ove-hyphenated-adjective-here LBR box today.. or technically yesterday the 12th of February.

Those of you who are not experiencing what brown can do for you will have to go out to a store and buy it. This probably just became exceptionally easier today, as Babbages and Barnes and Noble should have them on-shelf bright and early in the morning (or late afternoon if you happen to be writing this article). Though many places carry all sorts of computer software, it appears that Babbages/Barnes and noble is the only company to stock the boxes on the actual day of their release. Best Buy reports that LBR wont be available until the 14th, and the last check I made with compUSA made put it sometime on the 17th.

I suppose they aren't the avid Todd McFarlane-oh-my-gosh-his-chainsaw-look-so-real-but-its-an-action-figure fans that I know that we all are. How's that for a valentines day gift?


The frightening world of reality, a contrast to our game
Submitted Wednesday, February 13, 2002 - 4:41:43 AM by Nick Seafort

Nick SeafortThe following article is an investigative report. Factual evidence will be represented, and conjecture will be clearly marked. The topic of this report can be disturbing to some, please be forewarned of this.

Ultima Online is a game we play. It's a virtual world where real people interact with each other through a virtual forum. Not unlike the telephone, the internet (and to a lesser degree, Ultima Online) has brought strangers closer together, sometimes for better, and sometimes for worse.

Take in example a man, whom we will call "Braxton" and a woman who we will call "Caine". Both are avid internet users, and were even back in 1997 (the same year that UO was released). He lived in the southwestern United States, she in the northeastern United States. Seperated physically by over 800 miles and the mighty Mississippi, They met one another online and true love developed. Today they live together and enjoy a happy and prosperous relationship.. all because of present-day technology.

As with everything, there are people in the world who take something as sophisticated as the internet and Ultima Online, and they use it for their own unscrupulous purposes. You've seen them on the news.. Hackers, Exploiters.. you've probably met some griefers personally. There is however, a shocking development.. the news of which was broken by the UO Powergamers team and by the voice of an alleged victim. This development is of a somewhat sensitive nature, and parts of the following may be a shade vague.

There are people out there.. people who play UO with us who go beyond merely "unscrupulous" activities. They perform deeds which are vulgar, unethical, and not the least of which illegal. The person in this example (whom I will not name) is allegedly a Child Pornographer. The story goes that he would seduce or entice women using Ultima Online, and he would exchange what could only be considered as pornography with them. The original report of this came from one of this persons alleged victims.

Is it a true story? I don't know. There is very little evidence which points either way in this matter.. but the very fact that it can happen strikes most people as disturbing. Many of you readers out there are adults, you know from life experience how to determine who is trustworthy and who is not.. but UO isn't used exclusively by adults.

Continuing with the allegations from this story, some of the victims involved were reportedly children. From what I and my fellow reporters can gather, there was at least one young teen under the age of 17 who was engaged in the exchange of pornographic materials with this person. Again, this is all conjecture as based on the original report. Nevertheless, it becomes even more disturbing regarding the possibility of children being involved. Many of us have children or younger brothers and sisters who are a potential candidate for the advances of a person like that described in the UO Powergamers article.

One player with 5 younger siblings is Nero of Tenabrae. I asked him his thoughts on the story:

I have two younger sisters and two younger brothers, well three younger brothers if you count my ex-step brother. First I would tell my younger sibling to stop talking to that person, then I would try and get the bastard's email or phone number. Then I'd call the FBI and have the bastard tossed in the slammer. One less parasite to worry about.


This is not the end of the story though. Ordinarily a story of this sort would cause a small explosion on a message board somewhere and blow over. It might have been the case in this instance as well, but something else happened with this person which made the plot thicken.

One of the most esteemed news agencies for Ultima Online fired this same person for his unscrupulous behavior. This same person had been attempting to charge the sites users for a service which is ordinarily free. This charge usually came in the form of UO gold. when word of these activities spread, an authority with the news service dealt with the problem by removing the person. This information is based on the reports of several anonymous sources. The sources are reliable, but for the cautious you might decide they are allegations.

You, the reader are left to decide.. what is fact, and what is fiction? Are these merely allegations? If they are proven to be surillous lies, then we must assume that the propagator(s) of these lies must have had a motive for doing so. We probably wont find any evidence of motive about any of this, and there are so many motives that it is useless to speculate.

On the opposite end of the spectrum, if only one of these two reports is true, what does that say about the character of the aforementioned person? Would you trust them to play UO with your children or younger siblings? Would you want to be involved with any event they planned? Would you trust them to help you move your belongings when you finally get that new, larger house?

What if I told you this person was also an integral member of one of UO's largest and most respected auction houses? Would you trust this person to take your bid, hold your money, or give you what you rightfully purchased? Would you even trust this person enough to stand next to you?

Many players are answering "no" to that question. The auction house, the respected news site, the alleged victim.. all of them are caught up in this controversy over the person, and it's easy to believe the worst has happened.

Incidentally, the reason this is such a large issue is the strange reality of it all. Certainly, situations like this could in fact happen. There is nothing fantastical or improbable about it. This sort of thing happens every day.. just not in our neighborhood.

The worlds largest Internet Service Provider, America Online has an entire division devoted to exposing both of these activities. In several of their support centers there is an unmarked room with restricted proximity badge access. There, representatives of the company view thousands of potentially pornographic E-mails. They look for scams and extortion. They are basically virtual security guards. AOL reports so many of these violations to the FBI, that the bureau has a entire special unit devoted to online crime on AOL. No matter how many mails they screen, or how many crooks they bust, there are always plenty more to be discovered.

Are the allegations true? Are they an elaborate ruse designed to decimate a good reputation? You have all the facts I have, and some of the conjecture. You can decide for yourself. True or not, there are people who prey upon the innocent, and those who exploit the unsuspecting. Be careful out there, look out for one another.

Perhaps this is why mother always told us not to talk to strangers.

Discuss it here!


Mondainites! Part Deux!
Submitted Wednesday, February 13, 2002 - 12:35:43 AM by Basil

BasilMany of you have read the Mondainite Hillbillies by now. I couldn't post the story of what happened or the possible solution to that problem because I felt it would take away from the jingle.

Now, because I am bored and have nothing to do other than wait until its time to go eat with my friends, I will post the story.

Mordain and his cronies are the type that let one thing go in one ear and right out the other. They take constructive criticism and throw it out the window taking it as a personal attack. The pictures I posted with my little happy go lucky jingle were from Nero of OSS. He took these pictures of Raticker harassing them in Serpent's Hold. He posted these pics to prove to Mordain that his members don't behave when he is not around. Hell, I believe Mordain even asked us to take pics of his members acting up so he could see for himself. Well finally Mord sees the pics.

What does Mordain do? Does he say, "Hey Nero, thanks man."? No, he pretty much says, "screw you RP community, I am paranoid and you all are out to get me and ToM. We are leaving the RP community." What kind of reply is this? Nero was doing him a favor, informing him of the rogue member he has in his guild.

So being the journalistic loser that I am, I went to the source. Surely I was drunk when I read Mord's replye, surely he wasn't going to pull his guild out of the community for one member. What a horrible let down I was in for. Not only did Mord say he was withdrawing from the community, but he also said Raticker will never be kicked out of his guild because he has been a member for too long. This last part aggrevated me...

Flight of ToM, a very good friend of mine, was once in B-D. Why is he no longer B-D? Cause Flight ressurection killed Iris, Mord's fiance. You know, if this had been anyone other than Iris, I doubt Mord would have gone ballistic like he did. But it was Iris, and Mord called Flight about every name in the book and told me I had to kick him out of B-D or two things would happen. (1.) I would no longer be allowed to roleplay with ToM. (2.) Mord would have his 'dewd friends' PK B-D every day and camp the keep. So, trying to do the right thing, I talked with Flight, and he was taken out of B-D.


So lets get this straight. According to what Mord says, his guild is on another set of rules than ours. Its mandatory that I kick out a good friend of mine of 3 years for ressurection killing. Yet its ok for him to harbor a rogue member like Raticker who has broken the rules many times (reason why Raticker was also kicked out of B-D). Sorry if I sound bewildered, I am having a hard time understanding this. One offense for us means someone should be kicked out of our guilds, but for him, it means a pat on the back with a nod saying that so and so will never be kicked out of his guild.

So in review, I lose a member that could have grown into a great roleplayer, Mord keeps a wild gunman who is known to go crazy and cause trouble.

All I aksed of him was that he boot out Raticker. Is that so wrong? Is that so much to ask? Raticker has violated the rules countless times. What do I get? What does the community get? We get a big middle finger from Mordain and a "I don't answer to you" in the voice of the Olson twins when they were 7 years old.

Mordain thinks I am out to make him look bad. All I am doing is posting what goes down with him and his guild so that people will understand what they are getting into when they get involved with him. If I wanted to ruin him, I could lower myself to posting editted logs. Mordain uses that delete key so much in his logs that I am suprised it hasn't gotten stuck.

This is your last chance Mordain. No one here is out to get you. The RP community isn't out to get you. Just boot out Raticker. Thats all we ask. Its not like we are threatening not to RP with you or camp your blessed Temple and PK your members.

So anyway, in the midst of all this namecalling by Mordain saying I am jealous of him and everything he created. I seeked out a person from history.

This is the story...



After reading recent claims of who might be the "true inventor of evil role-playing on great lakes" I sought out the original Temple Master, Tal'Mah'Ra.

It took several days but eventually, in the deepest darkest place I could find, I came upon a quiet old man, rocking silently back and forth. The sounds of his motion quietly masked the hint of bone being rubbed against stone, over and over.

"Hello" I said. "Are you Tal'Mah'Ra?"

"A name long since forgotten. You must be lost, or longing for death boy. What business do you have lurking in the darkness for things best left alone?" An old voice cracked. As if wind were breaching a hilltop left alone for many years. Its sound was as hollow as the echo of my voice within caves walls.

"eh. I'm looking for Tal'Mah'Ra. Are you he?"

"I'm I servant of Mondain. Nothing more.. Nothing less. Names were never anything of relevance to me. What is it that you want?!"

"I want to talk with you about Mordain. Do you know this man?" I inquired.

"Man?" *scoffs* At this point a once seemingly frail and thin old man stood to his full splendor. His arms still thick, and his skin leathery as the back of a great buck. His eyes narrowed as a look of seriousness took hold. In his right hand a feather, an item in stark contrast with his stalwart build. In his left hand, a thinly pointed object, looking to be made of whittled bone.

"Never heard of a man named Mordain. I once knew a boneless jellyfish of a whelp named Mordain. He slithered about from hole to hole on the backs of others. but he was no man to speak of. More like a creature of misfortune that I once took pity upon." As the old man finished speaking, dust could visibly be seen falling like silt off his shoulders. The once dark cave grew just a little more dim, my lantern seemingly bending away from directly casting its gift of vision clearly upon the man before me.

"I see, I guess there is no need to ask you what you think of him then. Or what you think of what he has been up to recently."

"I don't care what Mordain does." His answer was straight and to the point.

"What do you think of his current group? What do you think of the new ToM?" I had come all this way to get a few answers, so my questions became more blunt and equally to the point.

"I wouldn't fear the *new* ToM anymore than I'd fear a virgin abandoned and all ready for the taking. Its a sad day when the Temple has stooped to such a low, but what can be said... the trench is only as dark as its deepest wallow. In other words... a bad tree will bare bad fruit... ToM were not a bunch of wannabe's riding upon the lorals of yesterday's accomplishments. The were revolutionaries, groundbreakers, ally to the role-players and enemy of the player killers. We treated all colors of people with equal ideals!"

"Well how do you feel about this current incarnation of the Temple?" I persisted, if only to explore deeper some of the true history of the Temple.

"This is Mordains 4th or 5th coming. Ask him how many people are with him from the Original ToM (the one I led) or the second ToM. Nobody, why? Because after serving day in and day out with the clown, they left with stench of Mordain's fraudulent claim clinging to their repentant skin..."

Pausing for a moment, the old man drew in a long breath.

"Mordain writes tales of my name, makes prophecies of my lord, and stakes claims about things he has no grasp. The Temple was for all people. We never struck out at those who did not first strike against us. If through principle, moral, or ethical differences we were compelled to combat against an enemy of our Lord we did so with a standard set so high our enemies respected us. Our goal was not fame, nor glory, it was the will of Mondain. What will differentiate the true temple of Mondain is we built our own path. We asked for nothing in return, and we gave everything for the greater good, and greater will of the people." Slowly, the old man rested back to his heels, crouching once again to further sharpen the bone in his hand against the smooth stone floor.



*wipes brow*

Wow, that took a long time to write.


Buzz and Hum at Impy's
Submitted Wednesday, February 13, 2002 - 12:18:39 AM by Jeremiah Cruz

Jeremiah CruzThis week Impy's has been riddled with the buzz and hum of busy IMP's. With quite a few outstanding rares going up for auction and the new event just around the corner every IMP has been fluttering about.



We would like to draw attention this week to our rune library at Impy's. In the main auction room there are runes to every NPC shoppe in Trammel, every Dungeon (including the "hotspots") and all the Shrines. Upstairs we feature a full set of T-Hunter books and a very nice collection of Impy's favorite mining spots. Don't forget to check out Impy's Favorite Shoppes as well, there is a book on the second floor to them!





This week's events include auctions on Wednesday and Thursday evenings. Both starting at 9pm EST. Come early if you want to sit in the front row.



This week we will be featuring a Broken Chair, a bag of Hair Dye bottles (three different colored bottles), a pile of Statues (Holiday and Reward) and quite a few Holiday items. And don't forget the Sandstone House in Felucca!!



For a complete list of items, submission information and "house rules"; as well as a chance to play "you might a ?? if...", please stop by www.impys.net.



Need a Rune?? Visit one of fine vendor associates around the shard: StarLite (Vesper, Trammel), next door to the RD Stables (Felucca), Kazola's TreeTop Keg and Winery (Felucca), Cove Merchant's Guild and Blacksmith Shoppe (Cove, Felucca), the Mystic Portal (Trammel), the Garden City Mall (Cove, Trammel) and now Yewtopia (Yew, Trammel) and LnB Vendors (Trammel).


~Impy's Staff


More Vampires
Submitted Tuesday, February 12, 2002 - 12:24:45 PM by Nick Seafort

Nick SeafortFrom Rain (Who should use a valid E-mail address):

Rain awoke suddenly, sweat beamed from his brow as he hastily sat up from his cot. He had had another very bad dream, or so he thought. He could not go back to sleep, therefor staying awake for the rest of the night. He decided, since he couldn’t sleep, that he would write some in his precious parchment detailing the dream, and trying to sort out what the dream meant. As the darkness turned into daylight…. clear thoughts came to Rain. These thoughts made perfect since to the young lad, but he knew that it would not be easy to follow the unusual thoughts. They kept pounding in his mind for some strange reason. The thought’s told him this, “Rain you must leave, for you have to find someone that can break the memory of your father to, do this you have to journey to far away lands to find a lady to marry. After you marry, you will be rushed with memories of your past. Let them come Rain, let your mind hear and see what its is your to be.” Rain left his mother’s house the next day. It was a cold day outside; the wind blew from the north. It was a steady breeze that rustled the leaves from the trees to the ground, on this chilly autumn afternoon. Rain knew that this would be a long journey. He did not know where to start, so he sought the wisdom of his Guardian, Neoptolemos. Neo was probably Rain’s closest friend, even though most people disliked Neo for his crude tongue. The man taught Rain the ways of becoming a True Warrior, the ways to becoming a man. Most important, Neo was man that swore to protect Rain in the absence of his father. Neo sat the lad down, and told him the truth, as best as he knew, bout Rains past, his mother, and the Arklen’s Amulet. “I did not want to lie to ye lad, but yer mother thought it best, fer ye safety’s sake, I had no choice but to do what me did. Shay and me have come to luv ye as our own son, boy, don’t ye be thinking otherwise. Me advise to ye is ta do what the dream says. Leave yer mother and find yer destiny.” A small tear came to the corner of Neo’s eye, which both surprised young Rain, and upset him. Rain had never in his 12 years of life, ever seen his mentor shed a tear, even with Neo’s father passed. “Rain, nay say farewell to Shay, she will only be more upset boy, just pack what ye need and ……. And ye must go son………..” Neo looks to the floor………”and when ye finish yer quest, if that is what ye want to call it, ye best get yer arse back here and finish yer training!” “I be guessin,…” Neo scratches his chin,”… that since ye finally knows the truth, there be no point in me stayin in S*E, yer mother is an evil one, and me be guessin she’ll wanna be keepin close tabs on ye so when ye remember where the Black Rock is, well….” Neo looked down as he waves his hand for Rain to finish packing. “Might be one day me will have to kill her…….” A smile came to Neo’s face, but faded as he watched Rain pack his bag. After Rain’s sack was packed, Neo went to the back room and came out holding a shiny new kryss in his left hand. “I wanted to wait until ye were a bit older… but… take this, and be careful with it, tis nay a toy. Well, anyway, ye might be needing it.” Rain took the kryss and placed it in his pack, hugged Neo around the neck and said his farewell. Right before Rain left that night, he went to the Orc Fort to discuss some business with Thraka, of UrK. Once done with that, he stopping to talk with his new friend Jakob, of the Highland Guard. Jakob had promised to help Rain become human again, since Lydia had so willingly bitten Rain's neck and started the transformation to the undead.


Auction For Friends UPDATE
Submitted Monday, February 11, 2002 - 10:56:04 PM by Noleeens

NoleeensAuction For Friends **UPDATE**

Reminder: The Auction For Friends, sponsored by the Sandlewood Box Inn and the Trinsic Town Council is this Tuesday evening at 9pm eastern.

Some of the highlights of this auction include:

...a banner deed
...a statue of Relvinian
...magic weapons of vanquishing
...armor
...ethereal mounts!
...a daemon statue
...a Season's Greetings card

and...

...a set of Shadow armor crafted by Mondain's Power!

Auction starts promptly at 9pm eastern at the Sandlewood Box Inn... gates at 830 from the Trinsic FEL west bank.


Coming of the Gurtha Fea
Submitted Monday, February 11, 2002 - 9:54:30 PM by Nick Seafort

Nick SeafortFrom Mordain:

The night was cold and the wind was blowing. The shrieks of the night had all but silenced, there was no noise, only the endless wind which never seemed to calm. Moraelin stepped into the temple as he found Mordain sitting upon his thrown looking into his hourglass. "M'lord?" Moraelin begain. Mordain sat silently whispering to himself in his native tounge. Moraelin sat for another minute and began again. "M'lord?" This time Mordain put down the hour glass and stood up. He walked slowly to the middle of the black altar and placed his ring within the eye socket of the skull of Mondain.

"It is close....the other half to my gem is very close." Mordain spoke with a quieter tone than normal. He seemed distant as though he were concentraiting hard on his goals. "This Jasmine who lives in Skara Brae has been confirmed of holding my gem?"
Mordain asked. Moraelin who was concentraiting on the skull looked up. "Yes, we know she has it, and we know she dwells in Skara Brae." Mordain sat back down on his throne and looked at Moraelin with a blank stare. "Good, I have sent the Gurtha Fea to find her and retreave the ring." Moraelin looked up in slight shock. Mordain continued. "They crossed into the lands of Trammel two days ago. They will find her, and the ring."

Moraelin smiled. "They will never stop hunting for the ring. We only need to wait." Mordain's eyes shifted twords Moraelins but his head remained tilted down. He took the hourglass and turned it upside down allowing the sand to spill. "Time is running out."


Animals Sacrificed.. Vampires Spotted in Trinsic
Submitted Monday, February 11, 2002 - 5:54:38 PM by Noleeens

NoleeensEarlier this week the government of Trinsic held a small meeting for guilds in the surrounding area.

A resident farmer interrupted the meeting - stating he had no where else to go, no one else to turn to for help, he thought this meeting was the best place to start.

He said he had found one of his sheep dead... In what he could only describe as a sacrifice of some sort...

Near the sheep lay a book... He gave the book to the Mayor of Trinsic, Christof. The book is entitled: He's coming... and the author is listed as none other than Eli Drachen.....

What follows is a complete copy of the text:

Martoo Saul simply needs a willing host to come back to the land of the living. The followers of Armageddon shall rise again, and I, Eli Drachen will be the host for Martoo's tortured soul.

Prepare yourselves, the end is near. The lands WILL be cleansed... and armageddon has arrived.

All of your heroes, all of your institutions, all of your order, will fail to us. We are the Zog Cabal. We are legion. We devour structure, and give back chaos. Make your peace with life, for it shall never be the same again.


Is this the doing of the Legion of the Undead? Is this the doing of the Empire of Armageddon? Are the one in the same?

Prepare yourselves... and stay tuned....


Herald now "more fat"
Submitted Monday, February 11, 2002 - 1:30:45 PM by Nick Seafort

Nick SeafortHail readers!

Those of you on higher resolutions (1024 x 768) will notice that the Herald now resizes itself dynamically to the size of your browser. Those of you on dialup connections should notice that the page loads about 1.5 seconds faster as well.

Both of these changes were made at the suggestion of readers like yourself, so if you would like to see a particular change made on the Herald, Let us know on the message board!


Hear Ye! Hear Ye! Meeting To Be Held On Ring!
Submitted Sunday, February 10, 2002 - 11:19:42 PM by Jeremiah Cruz

Jeremiah CruzRath Stonesoul, Lord of Skara Brae and its regions, has called together a meeting of the guilds in Skara Brae and neighboring cities. He wishes to have a round table discussion on the ring that has appeared in the city on the hand of Jasmine.

Reports have been coming in that bodies of several rangers in the countryside not reporting back from patrols. Tie this in with the fact that Jasmine has been screaming that some evil is coming for her, and we begin to wonder.

So to get to the bottom of this all, we will be having a meeting February the 19th at 7 CST in the Skara Brae Town Hall to discuss this matter. Our Lord Rath Stonesoul encourages those who can to attend the meeting.

May the virtues guide thee!


The Mondain Hillbillies!
Submitted Sunday, February 10, 2002 - 4:38:59 PM by Basil

BasilWell let me tell you a story about a man named Rat

A dumb Mondainte who was out looking for some trouble and found just that.




OSS that is.

Good guys.

Actual Roleplayers.



Well next thing you know ole Mordy hears.

Tells the guild to leave the rp community.

Said Compassion Desert is where you want to be.

So they loaded up and gated to their Temple.

Dewds that is.

Lots of scorpions.

No one to play with.

The Mondain Hillbillies!

*starts clapping hands as banjo plays*


UOHoC nuggets (7 Feb 2002)
Submitted Sunday, February 10, 2002 - 2:59:00 PM by Nick Seafort

Nick SeafortAs promised, we mine the Nuggets of info from the UOHoC mine, so you dont have to!

The Raw Ore:

Kehleyr - *VenomousDemise[DH* Question: What is OSI's current status on where they are sort of 'leaning towards' when it comes to a substitution to statloss?
Evocare - We've got the start of a plan that involves substantial changes to the murdering system for felucca, but I won't say just what yet. :P
Evocare - keep your eyes open for more details in the near-ish future (intentionally vague)
Evocare - However, making felucca a more interesting place to play is a priority for us. =]

Kehleyr - *neriwa* the talk of fixing horse stamina has been around for months now, when is it planned to be introduced, because it will make factions more involved. It will allow Sigils and Warhorses to mean something
Evocare - Frankly, horses are a touchy subject since there isn't any simple solution to the overall speed without drawbacks issue. Especially when you factor in multiple playstyles that don't necessarily include pvp.
Evocare - We don't have plans to make any significant changes to them right now, but it is, and will continue to be on our minds.

Kehleyr - *Xena* Will there ever be house decay agian? If so, new system? Old System? What are your plans to do with house decay?
Vex - Right now that's undecided, but I think it's safe to say we won't see the old house decay system coming back.

Kehleyr - *Wanderer* Will Sosaria ever see the introduction of two-handed swords, perhaps with the release of the 30 new items from LBR?
Evocare - I wouldn't rule it out, but I can't claim that it's right around the corner.

Kehleyr - *Frigax* Haven's new, expanded look was a surprise. Are more map modifications planned?
Oaks - You can thank Ignatz (and a host of other helpers) for those improvements. And yes, there will be map modifications down the road, but to tell you what would give away too much.

Kehleyr - *Spunky* I just want to thank you all for the good work you've done lately. The pure nightmares did take a while, but thanks for getting them in there
Evocare - thanks, glad to hear you're happy!
Oaks - Just like *all* our players are
Evocare - *wink* *wink*

Kehleyr - *Lord_Elf* Are we going to be able to repair leather items anytime in the near future?
Evocare - Can't say for sure... although we're expecting to do some improvements to tailoring in an upcoming publish
Evocare - It's going to depend on whether we feel reparing will be better-for or worse-for the skill and players in general when combined with any changes we make.

Kehleyr - *celest-cv* are they going to do anything to improve the time it takes to make scrolls?
Evocare - No plans to change that right now. =[
Vex - That isn't just a matter of the crafting aspect. Casting a spell from a scroll is much easier than casting from the spellbook. With an extremely short crafting delay, it would be a simple matter to macro the creation of a scroll, and the scribe/mage could then instantly get an effective magery bonus while in combat.

Kehleyr - *Jaelk* Why is there a focus on adding to established classes like Barding when there are issues with classes that haven't had significant change in 4 years (aka. Magery?)
Evocare - Magery isn't as absurdly lucrative as skills such as Barding and Taming. Improving the gameplay for those skills while balancing better is a higher priority right now.

Kehleyr - *VenomousDemise[DH* Question: Is GGS on 'go' , if so, when is the time/date that it is going to be implimented into gameplay?
Evocare - I can confirm that GGS has at least a yellow light. ;]
Evocare - Basically, that means we want to get it in, but it's possible some publish limitations could force it out of the mix for now. However, we'll try to keep that from happening.

Kehleyr - *Utheg* Is there any way to have a drawback to ethy creatures? Orcs and various other roleplayers try to stay away from mounts and we have bolas to thank for alot of our success, but ethys are unstoppable. Would it be considered?
Evocare - While mount balance in general is a touchy subject, mounts people chose as vet rewards are even more touchy. I am aware of the issue though, and when we address mounts, we won't forget about it.

Kehleyr - *Baja1* Will the pet invis bug (crashing in 3d when a pet casts invis and you have their health bar up) ever be fixed? Last one of these chats said it was 'being looked at'
Evocare - We don't have any client programmers here on-hand to answer that accurately, but I'm certain they know about it and will fix it as soon as they find what causes it. The problem generally comes down to whether we can reproduce the crash with a debug client.

Kehleyr - *neriwa* With LBR coming out, will we start getting patches so people who dont upgrade can use and see new objects and weapons? Will we be able to use all the new items, and ride the new rideables?
Evocare - The 3d client will always be able to see the new art in its "true" form. However, whether non-lbr clients will be able to use "LBR items" is probably going to be on a case-by-case basis.
Evocare - 2d clients will see conversion art for any LBR stuff that has new art.

Kehleyr - *Khonsu{OES}* I have a question of magery. Have you ever thought of bringing new magic to UO in the near furture?
Evocare - Have we thought of it? Heck yeah! Will we do it? Can't say just yet. =]

Kehleyr - *Bladefire* The reactivation of Condemned housing decay was delayed due to bugs. When will condemned houses decay again and what is planned for regular housing decay? Houses cost twice what they used to cost sometimes even more due to no houses falling..
Evocare - That's a server-programmer question... not sure what the status on that is right now. Sorry. =[

Kehleyr - *Aphrael* Are there any plans for new skills in the works? Or perhaps more diversity for our current magery skill?
Oaks - Currently, magery is our most diverse skill as it can do almost anything... our focus right now is on balancing our current skills and making them more fun.
Oaks - They might "feel" like new skills when we get done with some of them. =)

Kehleyr - *CelestialWinds* Are we going to see any substantial changes to the main world map? What about differences between Trammel and Felucca...is the map going to be more different (like the Haven/Ocllo changes)
Evocare - We expect that over time, the Trammel and Felucca landmasses will become more and more distinct from each other.
Evocare - However, this will be a gradual change, since map changes have fairly considerable patch-size issues.
Evocare - Expect change though. =]

Kehleyr - *Noblesteel[CV]* Are we going to be able to pick or harvest fruit? From like say, the fruit orchard in Ilshenar?
Evocare - Hmm, sort of... although it'll be more like gardening. Ok, no more hints.

Kehleyr - *Nomadic_Dragon* Will Magery ever be fixed so that harder, more mana intensie spells like Flamestrike and Meteor Swarm will do noticeably more damage on larger targets?
Evocare - Those spells did recieve damage improvements in the last round of magery spell damage changes (a few months ago).
Evocare - When we do more magery changes, we'll look at the damage values again.

Kehleyr - *Lord_Elf* When will plate chest Bods be reintroduced?
Evocare - If they haven't already, asap.
Evocare - I'll have to check with Hanse to verify whether they're spawning again as of today's publish.

Kehleyr - *Mordain* Is anything going to ever be done with "useless" skills, for example Begging?
Evocare - ever? probably.

Kehleyr - *Ray_LS* When will I be able to PK trammelites, Evocare? :p
Evocare - As soon as they go to felucca.

Kehleyr - *DarkVeng* wouldn't simply making barding skills difficulty-based reduce the bard problem? It would make the skill gain faster, while preventing 1 day old characters from outperforming 7xGM mages and warriors in PvM.
Vex - It would be simplicity in itself to do that. It would also be a plain old nerf that would make a lot of people unhappy. We do want to correct the relatively extreme power of bard provocation, but don't feel that a simple power adjustment is the answer. Instead, we want to look at how barding can be extended and enhanced at the same time to allow bards to contribute to the game in exciting new ways.

Kehleyr - *TN-Wormie* When will the next vitrue be out
Evocare - Barring unforseen problems, during the next scenario.

Kehleyr - *Ka`Non*Why isn't there a switch to choose your language. The localisation has been done very badly in parts (Like the BODs) and some players would like to play in English rather than their native tongue.
Evocare - Please send comments on poorly-executed localization to helios@uo.com
Evocare - We'll do our best to fix the problems.

Kehleyr - *Cyberdud* Question: In trammel, We don't turn grey anymore when we spar with the blue fighters in the jhelom dueling pits...was this a undocumented addition to this publish or a bug?
Oaks - You can no longer be flagged as a criminal in Trammel (or Ilshenar).
Oaks - This was done as part of a set of changes to simplify our rulesets in consensual PvP areas.

Kehleyr - *mers* Why is hiding so hard to gain now?
Evocare - I'll check on the hamsters powering the hiding skill-gain treadmill... they might be tired. =[
Evocare - Honestly? I don't know... no changes to it were made to my knowlege.

Kehleyr - *AnvilNForge_C-S* When can we expect BODs for Tailoring, Carpentry, and the lot of the other crafring skills?
Evocare - Tailoring: Soon. The others: not sure yet.
Evocare - The next major server publish will be *very* substantial, so it'll be in development and testing for a while still.

Kehleyr - *Cedric_OGF* Will factions ever be allowed to fight on trammel or be locked pernamently from Trammel? It seems kind of odd to see more faction people on tramm than fell...
Evocare - I don't expect we'll open faction fighting on Trammel. We want to support "weekend warriors" that don't necessarily want to be targets all the time.
Evocare - Realistically, if we allowed factions to fight in Felucca, those players would leave the system altogether, and you wouldn't get to kill them anyways. So really, you're not losing out on anything. =[
Evocare - erm, i mean Trammel. =]

Kehleyr - *Southernbelle* When will we be able to throw snowballs while riding mounts? And will archers ever be able to shoot while running again?
Vex - No plans on the snowball thing. It was disabled due to an animation problem. As far as the archery one, I honestly don't know what is in the works for that.

Kehleyr - *Wanderer* Is UO: LBR really going to release on the 12th of February, 2002?
Evocare - Yep.
Evocare - All the servers have been published with the LBR code and are running it already. I'm using it from work and home! ;]

Kehleyr - *TN-Wormie* There has been a bug about guildstone thats you guys never fixed. If i have more than 30 wars i am not able to see the rest of the wars i have.
Evocare - The guildstone code needs some reworking, it's on our "list of important infrastructure changes to make".

Kehleyr - *VenomousDemise[DH* Will you ever be able to lock you're stats so you can keep a stat template and not have to be burdened with constant stat alteration by gaining skills
Evocare - Hopefully. We're certainly not opposed to stat locks, it's just a question of there being so much to do, with so little time. =[
Oaks - Is it true that you are going to grab a cold beer after this HoC is over?
Oaks - yes
Evocare - Absolutely
Vex - And then drink it?
Evocare - That too.
Evocare - Sorry folks, the host got discoed. =]
Oaks - We're gettin' crazy now!
* Kehleyr bows *
*Gilthas* Hopefully the devs will keep their clothes on this time, though. *
Evocare - look out!

Kehleyr - *Nomadic_Dragon* Regarding Evocare's use of LBR at home and at work: You mean after eight hours of dealing with our suggestions, complaints, urging, and flames, he STILL has the heart to sit down at this game for _lesiure_?
Evocare - Can't get out of touch ya' know!
Oaks - msg evocare I dunno... I think it's kinda weird that Addy wears that pink bunny outfit to work sometimes, but everyone has their quirks, right?
Oaks - ack! wrong channel!
Evocare - oops!
Evocare - ;]

Kehleyr - Thankyou everyone for taking the time to attend tonight's HOC and a special thankyou to everyone at Origin for being here to make it possible, as always we are grateful :)
Kehleyr - The logs will be posted at http://uohoc.stratics.com
Kehleyr - Feel free to join #ultima-online for further discussion :)
Sannio - Thanks for coming everyone!

Kehleyr - bye everyone!


The smelted Ore:

  • We may or may not be planning something which may or may not affect statloss
  • We like to think about ways to implement horse stamina, bu have no plans to do anything about it
  • We may or may not be developing a new house decay system, but it wont be like the old one if we are
  • We might one day years from now program a 2 handed sword
  • We are going to make more modifications to the map like we did in Haven, but we are not going to tell you what
  • Nightmares make us feel good
  • You may or may not be able to repair leather items in the future
  • We dont plan to make scribing times faster
  • Tamers and Bards suck more than mages, we will nerf them first
  • The Guaranteed Gains System sure is a lot of work, we might just put it off until later
  • We will be sure to address etherial mount stamina when we dont address normal mount stamina.
  • Crashes suck, sorry dude
  • The only way to get new 2d art is to buy LBR
  • We think about a lot of things, but decide not to implement those things
  • We are probably fixing condemned house.. maybe
  • Making new skills is hard work, so we will mess with the existing one so much that you wont notice
  • We may or may not be changing the world map
  • We like to hint at things and then not tell you anything more
  • We will look at Magery damage values when we dont revamp magery anytime soon
  • We might have put in plate chest BODs.. or we might not have
  • We might one day do something with useless skills, maybe
  • You cant PK in Trammel
  • We want to nerf barding in a way that people dont realize that we are nerfing it
  • More virtues may be on the way with the next scenario.. or maybe not
  • For the 2 people out there who actually use localization, we may or may not be fixing it
  • There are no greys in trammel anymore
  • Something may or may not be wrong wih Hiding.. if there is something wrong, it may or may not be fixed
  • Tailoring BODs may or may not be coming soon
  • We dont want to open Trammel to factions, because many faction trammelites would quit, and people would realize how unpopular the faction system is
  • No, you cant throw snowballs on horseback, but we might one day let you shoot arrows while moving.. maybe
  • Yeah, LBR is coming out on Tuesday, and its already finished.. no really it is! really! Why is everyone laughing?
  • Guildstones need fixing, its too bad we arent fixing them
  • We like stat locks, but dont like working on coding them


The Shined and finished product:


  • Tailoring BoD's are next
  • Next virtue included with next scenario
  • Bards and Tamers are going to be nerfed


There! See? Thats a whole lot of work just to distill 3 facts from! In a perfect world, only good questions would be asked, and only useful answers would be given.

Seriously though, Its just fun to play with the UOHoC since its so goofy anyways. As always when using information from stratics, you have to include the obligatory link.


Robin Hood of Trinsic Event
Submitted Sunday, February 10, 2002 - 1:09:31 PM by Nick Seafort

Nick SeafortFrom White Lotus:

Trinsic Archery Contest Hear Ye Hear Ye Let it be known thru-out the land of Britannia that the Fair City of Trinsic shall be sponsoring an Archery Contest to find the *Robin Hood of Trinsic*. At 9 PM CST of the Central skies, Friday, February 15th, NRA shall host an Archery Contest at the Barracks of Trinsic, located in the Northern most quadrant of Trinsic. The co-ordinates are: 94o23'S.470 1. There is ample space for parking your mounts in the corral behind the Barracks, a mess hall for your enjoyment and the archery buttes are just due east of the Barracks. For the meager entry fee of 500 gp, come and vie for the honor of being the *Robin Hood of Trinsic*. Win a virtue bow of your choice........And other fabulous prizes. Come early to register........The contest is open to all who wish to enter. Not to worry, the Sheriff of Nottingham is out of town. White Lotus- Event Co-Ordinator of Trinsic


Exclusive Interview with Jasmine of Skara Brae!
Submitted Friday, February 8, 2002 - 2:39:41 AM by Jeremiah Cruz

Jeremiah Cruz

I took some time to sit down this evening and have a talk with the lovely lady known as Jasmine. Theres been a flurry of news lately centered around her and the ring that she has somehow become the possesor of. So I roamed around in Skara Brae for awhile today until I finally caught her. I asked her to come with me and have a sit down interview. She obliged politely.



The first question I asked her was how she came into possesion of the ring.

Jasmine: I saw a blonde woman weeping, then she threw this ring into a creek. I went in after it.

Cruz: How sad.

Jasmine: I wish I had never found it.

Cruz: Why?

Jasmine: It brings evil after me and has cost me my friend Jaxques who was slain by an arrow.

Cruz: This is horrible! Such tragedy has struck you child.

Jasmine: Evil people are trying to take it from me. Evil temple. Someone tried to kill me earlier today and steal it.

Cruz: The Temple of Mondain I would guess. How does it feel having a one million gold bounty on your head for whoever brings Mordain the ring?

Jasmine: I'd rather not talk about it.


At this point she seemed to look really stressed. She had shed some tears when she had mentioned her friend Jaxques.

I was becoming intrigued though. Something about this girl looked familiar. I couldn't figure out what though.

Cruz: You look somewhat familiar.

Jasmine: I am a daughter.

Cruz: Of course you are a daughter, as I am a son.

Jasmine: I'm... I'm the daughter of a nobleman.

Cruz: Oh? And what nobleman do ye speak of?

She started to say something but bit her tongue. Then she swelled up like a baloon and started bawling in the seat in front of me.

Cruz: Please don't be afraid child. If you don't want to tell me you don't have to.

Jasmine: Evil is going to come for me.

Cruz: Be not afraid child, you are in Skara Brae. This is a peaceful town with many virtuous guilds protecting it. No harm will come to thee here.

Jasmine: It is coming for me.

Cruz: I told ye, be not afraid. You are safe here.

Jasmine: It will find me

Cruz: You seem rather paranoid to me.

Jasmine: But it will!

Cruz: Do not worry, you are safe. We will protect you.

I had hoped to get more information from her, but she jumped up from her seat and ran straight out of the room.

I am going to suggest to the Lord of Skara Brae, Rath Stonesoul, that a meeting be held about this ring. We must look for answers and try to help this poor girl. She needs comforting, she needs hope, and she thinks she needs protection.


Thursday Development Update - 7 Feb 2002
Submitted Thursday, February 7, 2002 - 4:14:25 AM by Nick Seafort

Nick SeafortKonichiwa indeed my friends! It's time for this weeks action packed, vitamin enhanced, Sleep deprived, 3:30 in the morning, cant-see-straight-cuz-its-blurry, cant-sleep-clown-will-eat-me edition of the Thursday Development Update..

This time the TDU occurs on an actual Thursday.. amazing.

First up, the irascible GM Canyon, the big cheese of the Customer Support Department shooting hisself in the foot:

In Reply to Hion who said:
Im going to give 3 scnearios, and you post a response to if they are greifing or not.

1. Player A and Player B to to Tramm Wrong to Kill Juka lords. Player C comes in and hides and only attackes the Juka Lords that Player A and B are attacking, ignoring all other spawn. Player A and B move to another area, and find new targets. Player C follows them and again engages their targets. Player A and B ask player C to stop but player C says no. You cant tell me what to do.

2. Player A and Player B are in Jhelom Pits in Tramm attacking npc's and healing them, to keep them alive. Player C comes along and kills the npc. Player A and B ask Player C to not kill the npc they are healing, Player A and B point out there are plenty of other npc's to attack. Player C refused and only attacks and kills the npc's Player A and B are training on. Player C says "you cant tell me what to do."

3. Player A is in Fell training taming. Player B comes along and attacks all the animals player A is trying to tame. Player A asks player B to stop but player B say no. You cant tell me what to do.


Gromm Replied:

1. No. Each player has the same right to the monster spawn. If you really want to get away from the guy, recall away, or look for another spawn. Often players target only certain kinds of spawn. When I hunt in Shame, I'm not there for scorpions.

2. No. The best way to deal with this is to hire the fighter, have him guard you so he takes on your highlighting, and leave the pits.

3. No. You're on Felucca-kill the twink!


This thread generated 5 pages of replies.. which is not rare, but not common. Needless to say, most players disagreed with Canyon, accusing him of downplaying Griefing as a serious problem in UO.

In other news.. a new publish goes in today at server up, among other things the publish includes access to Haven through the public moongate system. Heres the official skinny from the usual source:

Directed Experience and Young Player Changes:


  • New players in the directed experience will be given an "enchanted sextant”, which will give the cardinal direction to the nearest moongate, as well as the cardinal direction to the nearest city bank (except in the case of Cove, which has no bank - in this case the player is pointed to the city gates).
  • Young players can no longer enter the tutorial during the First Login mongbat quest.
  • The exit location of the tutorial has been changed to place the young player in Uzeraan’s mansion.
  • Several tweaks have been made to the Mage, Blacksmith and Warrior directed experience quests, including the addition of paths on the map to more easily show destinations.
  • Altered the land and map for Haven
  • Renamed the buildings in Haven so that each building or shop’s function is clear.
  • A reminder has been added to remind New Players in the directed experience quests to leave war mode.
  • Starting equipment has been adjusted for new Mages, Warriors, Blacksmiths and Tailors.
  • Young players can sell non-stackable goods they've purchased from shopkeepers for 100% of their purchase price
  • Young players will receive a gump explaining death to them when they die for the first time.
  • Context-help has been activated, which will cause the in-game help menu to be triggered by certain events that occur in the game
  • A young player will not get their karma locked. If they wish to lock their karma to gain only negative karma, they will have to wait until they are no longer young or else renounce their young player status.


General Changes

  • Veteran players are now allowed in certain areas of Haven.
  • NPC potions will no longer display the color of the potions, but will instead describe the potions’ effect.
  • You can no longer receive criminal flagging (be flagged grey) in consensual PvP rule set areas (Trammel and Ilshenar on regular shards).
  • Stealing now gives double the normal karma loss in consensual PvP rule set areas.


A related item: Lake Superior was the first to recieve this publish, and Bulk Order Deeds on Lake Superior have been going *poof* when you try to combine them with a Large Deed. Theres no official word on if this publish is the cause, but LS players are saying that its possible.

Additionally, LS players have been reporting that Haven has turned into the new "bank sitter capital" of Britannia. Logical, I suppose, though the young players still have 2 veteran-restricted areas to take refuge in. One is Uzeraans Mansion, and the other is a valley with mongbats and other low-level creatures to fight.

Another release this week was patch 307a which includes "various localization files and a map fix." In english that means "nothing you care about".

Adrick had some comments on the Trammel vs Felucca debate this week. I won't recount his comments here, as most of them would be out of context, but he did mention that the population split is about 70% Trammel and 30% Felucca. He once again reiterated that stat loss is not going away.

Designer Vex put out the call for Bard ideas this week.. heres what he had to say:

Here are a few ideas that fit the criteria of not being an ability duplicated elsewhere in the game and are also fictionally appropriate to what a bard can do. Some of these have been written about in one form or another in this thread, and some have not.
Remember, this is just brainstorming. My posting an idea here does not mean it's under development, or even serious consideration of such. I'm posting these here as examples of the kind of feedback we're looking for on this thread.

1> Fame Enhancement: bards would be able to enhance the fame gained from killing monsters, either by making creatures spawned ina particular area worth more fame for a period of time, or by simply increasing fame as the bard's party members make kills.

2> Karma Adjustment: bards would be able to influence the karma of creatures spawned nearby. Creative use of this skill might allow the bard to cause fights between the monsters themselves, thus aiding fellow hunters

3> Spawn Adjustment: bards would have some small influence over the level of spawn in a small area, either increasing it or decreasing it.

This idea might not be so fictionally appropriate -- but it is something unique:

4> Spiritual Translation: bards could translate themselves and their fellows bodily into the spiritual plane for brief periods of time. This would effectively make them ghosts (but they wouldn't leave a body behind). After a very short time the effect would end and the affected people would return to their normal state. It could be used to set up surprise attacks, or escape dire situations.

As an additional note: Other abilities that aren't so unique are being considered, like various buffs and debuffs. The reason I'm not asking for input about those is basically that those ideas have already been thought of before. I'm looking for really cool, new, and unique ideas like the ones given above.


If you have an idea, check out the UO.com barding board.

Player response this week? Well, theres no accounting for the attention span of the human race. Rumors spread like wildfire in the past couple days that Necromancy was going to be put into the game. Why did it spread? I have no idea.. but thats the word players were believing. For the record? No Necromancy.. sorry. Additionally, there was a buzz when people began spreading the rumor that stat-loss was going away. It was so widespread that "put statloss back in" posts were appearing. Again, nobody really knows why it became a rumor, especially with Adricks comments this week.

Finally, a little fun with the news (for me anyways, its now 4:02 AM) Stratics will be hosting a House of Commons chat today.. heres the announcement:

The next UO House of Commons Open House chat between the players and developers of UO is scheduled for Thursday, February 7th, at 7 PM CT (5 PM PT, 8 PM ET).

The chat will be available at #uohoc on Stratics IRC, on the following networked servers:

irc.stratics.dhp.com, port 6667
stratics.frws.com, port 6667
grampa.vlan.net, port 6667
arden.ic-stories.com, port 6667
riot.tac.net, port 6667
stratics.truefear.net, port 6667

This month's topic is "General Discussion". Remember that this is a development chat, and as such only general questions about the development of Ultima Online will be answered.

If you are new to IRC, please visit Stratics IRC for an online tutorial and instructions for connecting to the IRC server


If you have neve been to a House of Commons chat, its not for the faint hearted. Don't expect to glean any really useful information.. you may be able to glean 1 or 2 nuggets from the hour-long chat, but the majority of it is humdrum. So, lets play a game at the HoC.. lets make it a drinking game. Dosent have to be alcoholic if youre not into that, trust me itll work jsut fine with straight up water.

Every time someone joins the room with a name of "OSIsuks" "Bringbackabyss" or "statlossux" take a swig.

Of course, that rule in and of itself means that the house wins.. you'll either be drunk, or run out of drink within the first 5 minutes. Lets continue, just for fun..

Every time a question is asked which is clearly already answered on the UO official web page, take a swig.

Every time a Dev Team member is asked "Where do you guys go for lunch?" take a full chug.

Every time you hear the answer "We dont have anything like that planned right now" or "There is a solution in the works, but we arent going to tell you about it" take a chug.

If you ever hear a legitimate question.. and its about UO.. and the Dev Team answers it, immediately chug a mouthful of drink and then spew it in a spit take onto your monitor.

Seriously though, HoC chats are slow, and unless you have a question that you just HAVE to have answered, I recommend you wait for the chat transcript, or our analysis here on the Herald.

We mine those golden info nuggets so you dont have to!

Well, thats about all the time we have for today.. speaking of mining, I am gong to use echolocation to make my way to the sleeping chamber for my regeneration cycle..

CAIO!
(for those of you who arent italian.. just pretend I said CHOW)


Auction Spectacular
Submitted Wednesday, February 6, 2002 - 12:14:36 AM by Nick Seafort

Nick SeafortHip Hip Hoozah!!

Impy's Artic Faire Presents:

The Awesome Auction Spectacular

Held weekly on Wednesdays and Thursdays at 9pm EST. Featuring the rarest of rares, the best of the best armor and the most interesting collection of bidders this shard has ever seen.

This week we'd like to draw your attention to: a Green Tent Deed, a Ship Claim Ticket (extremely rare item here), some Neon Hair Dye and Beard Dye (old ticket system items and very rare), a green house full of Plants, so many Statues we needed a TEAM of pack horses to move them in and a full set of Invul Plate!!

Need more information about Impy's? Check out www.impys.net!

Want to submit your rares for auction?? Check out www.impys.net!

Need some extra gold at the auction??? Check out the games at www.impys.net!

Need a Rune?? Visit one of fine vendor associates around the shard: StarLite (Vesper, Trammel), next door to the RD Stables (Felucca), the Sandlewood Box Inn (Dead Heaven, Felucca), Kazola's TreeTop Keg and Winery (Felucca), Cove Merchant's Guild and Blacksmith Shoppe (Cove, Felucca), the Mystic Portal (Trammel), the Garden City Mall (Cove, Trammel) and now Yewtopia (Yew, Trammel).

~Impy's Staff


Sunday Sea Slaughter
Submitted Tuesday, February 5, 2002 - 10:32:41 PM by Nick Seafort

Nick SeafortBritannia's favorite public slaughter happens again Sunday February 10th at 4 P.M. Eastern/ 3 P.M. Central Time. For those citizens who have never experienced this incredible event, the fishers of the Fishing Council of Britannia (FCB) bring their fish nets to the Trammel Maginica docks. We cast them onto the sea, 2, 3, or even 4 at time. As any proper fisher knows, but many landlubbers do not, each net spawns sea serpents, water elementals, and even the deadly kraken (who sometimes carry ropes or SOS bottles as loot). 'Tis great fun--many of the citizens die, but there is a friendly healer at the end of the dock who will quickly resurrect the victims. We will provide gates from Britain Main Bank. The land-lubbers soon learn how tough a fisher must be---this is not a job for the weak or faint-hearted; but the rewards are great. Come and test your mettle against the leviathans of the deep. The nets--worth well over 500,000 gold--are donated freely by the loyal fun-loving crew of the FCB as public service. To learn how you can help us in our quest to improve fishing, please visit http://www.thefcb.com.


Empire of Armageddon Begin Assault
Submitted Tuesday, February 5, 2002 - 1:20:54 PM by Nick Seafort

Nick SeafortIt was a quiet day in Serpent's Hold.. Quiet but tense. The Serpents Hold Alliance knew they were coming, but they didnt know from where, or what they were trying to accomplish.

The skirmish began just after 9 PM, members of the alliance set out to secure the stables, while others remained in the Guard tower which serves as a make-shift headquarters. It wasnt a long wait, the Empire had decided to try a frontal assault.

With an ardent fervor, the empire's troops pushed to the interior of the tower, and succeeded in felling 2 of its defenders.. the empire was not so lucky, in a scant 6 minutes, all but 2 of them had been slaughtered. Alliance warriors began to spread out and search for their enemy.

There was a game of cat and mouse, but soon the Alliance proved absolutely victorious. The entire battle had lasted 32 minutes.

In the aftermath, it was discovered that the empire had sent 11 soldiers into battle, one of whom was a General. The Alliance had fielded 14 soldiers, including 2 generals.

Both sides know that the battle is not over, the Alliance expects another strike tonight. Will the empire be successful? Only time can tell.


In Kazola's Treetop Keg....
Submitted Monday, February 4, 2002 - 11:52:13 PM by Jeremiah Cruz

Jeremiah Cruz***** In Kazola's tavern******

Two men drink in the faded and old tavern...."You know I have heard rumors of the members of the Temple of Mondain falling into shadow." Said the first man. "Really? That may be a good thing." Said the second. "Normally I would have to agree with you, but somthing is telling me that it is going to spell trouble." replied the first man as he took a sip of his ale. "I think you worry to much my old friend, have another ale." The second man said with a healthy laugh. Just then the first mans face became red with anger then white with fear and he began to talk first in a loud voice but then softend as he spoke. "You dont understand! I was there the last time, the last time this happend I was a young boy you see, and they had decieved the people of Sosaria. They set out on quests to find ancient relics, and after the found them all they disapeared for many weeks. No one knew what evil laid in the dark of their temple. No one could expect what happend." The second mans face had a fearful but curious look on his face as he asked, "What happend?" The first man sat back in his seat and took another drink of his ale then leaned forward again.

"Their master Mordain created the Gem of Souls and with it he commanded an army that could not be stopped. The people decieved by his power and were bent to his will as he took over every city one by one. Unprepaired and uknowing of his intentions they fell quickly." The second man looked again at the first man with curiosity. "How was he and his minions stopped?"

The first man smiled "A major allied force gathered in Yew where they were able to defeat Mordain they prevailed but Mordain escaped and crept back into his temple. Waiting, planing and rebuilding his numbers for when he would make his return. The second half of the Gem of Souls has resurfaced." The second mans face turned white with fear. "Then that means he will be after it." The First man nodded "He will not rest until he re aquires what is his. Even though it is the smaller piece of the Gem its value to him is true. The ring is bound to his power and will. It will be drawn to him, and him to it. If the temple has gone into hiding it must be planning somthing big." The second man took another sip of his ale. "What do you intend to do?" The first man stood up. "I will not say im not afraid, but I also wont sit by and let them destroy what I hold dear." As he said that he turned his back and put on his cloak. "I must be off friend, by the way I never got your name." The second man stood "It was a pleasure to meet you, and my name is Scribble Lumpkin." As they said their goodbyes both men walked off into the rain of the night.
A few minutes later a scream was heard that echoed throughout the surrounding forrest of the bar. In the morning the first man was found nailed to a tree by the tavern with a note that read....

"Let the will of those who would stand in our way be the will of the prophet lest ye find the will of Mondain."


February Home Tours
Submitted Monday, February 4, 2002 - 8:53:46 PM by Noleeens

NoleeensLove is in the air and all over the lands and what do we all love to see on the Homes of the Exotic & Illustrious Tour!? RARES of course! So this months Homes Tour is jam packed with the amazing and priceless goodies that most of us can only dream about!

Check every nook & cranny, every box & bag along your way through the houses this month because most of them have more rares tucked away in little displays you can see if you look for them! You don't want to miss this months show stopping log cabin, two large marbles exploding with rares, a lovely tower and the most famous museum in the lands!

Tour Packs are available in...

~Trammel~
Homes Tour Tower (25o 24'S 9o 25'E)
Garden City Mall (43o 35'N, 67o 46'E)
Fishermen Council of Britannia (72o 14'N, 56o 36'E)
S/C Lag Tower (49o 18'S, 23o 45'W)
WH Guild House (120o 56'N, 179o 14'W)
Last One (100o 59'N, 157o 18'W)
Yewtopia (72o 30'N 46o 24'W)

~Felucca~
Macy's (33o 55'N, 140o 0o'W)
Sandalwood Box (77o 46'S, 33o 40'E)
Cove Merchants Guild (36o 28'N 67o 46'E)
RD's Store Front & Auction House (34o 43'N 45o 4'E)


I am always looking for great vendor houses to place the Tour Pack Vendors at! Please let me know if you would consider one at your home! And I am always looking for great homes for up and coming Tours! Think your home has what it takes? Let's find out! Contact me and I will come for a visit!
Thanks!

Kyra, Tour Coordinator
pigeon 89209043

P.S. Thank you to Deagan, Lord Blastos, Kaelyn, Southernbelle, Mystic Rose, Duegur, Angel, GOF, FCB, THB and everyone who attended or helped with an event last month that celebrated the Homes Tour Tower!


'Guide to Litter Picking' by Raphael the Scribe
Submitted Monday, February 4, 2002 - 5:05:47 PM by Noleeens

NoleeensI knew someone awhile back that made a nice living picking up other people's trash... Now it would seem that Raphael the Scribe has taken it to a new level... He's actually released a guide to Litter Picking...

Free Gold! Read about it here.....


Valentine's Craft Faire Giveaway
Submitted Monday, February 4, 2002 - 4:40:15 PM by Noleeens

NoleeensNot sure what to get your sweetheart for Valentine's day?

Well come to our Craft Faire where there will be all types of crafters giving away their goods. Yew Militia/Town Council and the Trinsic Virtue Guards will be hosting The Valentine's Craft Faire Giveaway, Saturday Feburary 9th, 5-8 PM CST.

It will be held at a large tower just 2 houses NW of the Yew Moongate (79o0'N 41o45'W). (Great Lakes, Trammel) GM crafters will be on site to make weapons, iron and leather armor, scrolls, potions, tools, and more! We'll even have all of the glassblowing, stonecrafting, and arcane items to give away. There will be food, drinks, and plenty of fun.

Be sure to sign in for a chance to win door prizes during the event! Gates and runes will be available from city banks throughout the evening, or you can pick one up now from vendors at the TvG tower just outside of the Trinsic west gate.

To learn more about our guilds visit:- Yew Militia/Town Council at City Of Yew or the Trinsic Virtue Guards at Trinsic Virtue Guards

Hope to see you there!


Royal Knights of Britannia Lymerick Stand Off
Submitted Sunday, February 3, 2002 - 4:24:27 PM by Nick Seafort

Nick SeafortFrom Odin:

What is a lymerick?
Limericks are 5 lines poems that tell a short and sometimes silly story.

The Objective: To out lyric your opponents using the topic given by the cordinator.
The Rules: The host of the event will randomly choose a one word topic from books collected from the audience.

Contestants will receive a topic at the start of the event, they will then have 5 mins to prepare and write their Limerick in the book. And enter their name as the title of the book. The reason for this is so the last contest doesnt have more time to write their lymerick.

Judges will score the lymirick on a scale of 1 - 10, 10 being the best score possible.The person with the highest total score wins the competion.


In the event of a tie, another book will be drawn and both contestants that are tied will compete on the same topic. Winner takes a cash prize of 50k


All submitted topics must be about UO or something in UO OOC topics will be thrown out.

The competion will be limited to 20 entries to keep us from being there all night.


Ill host this Febuary 17th at 7pm est at the South Councelors Guild Building (rune will be provided at Royal Oaks Tavern ) and its open to all who wish to compete.

For more details,directions,questions, and /or to sign up send your messenger to this address 91997269


Anatomy of a Flamewar
Submitted Sunday, February 3, 2002 - 4:02:30 PM by Nick Seafort

Nick SeafortTwo weeks ago, everything was normal. Two weeks ago, the Bloodrock Orcs and the Temple of Mondain were engaged in a long-standing roleplay war, and everything was business as usual. Things wouldn't be this way for long, and it would only take one small event to destabilize the entire situation.. one small event to create one of the largest out of character guild conflicts in recent months. It all started with someone named Blox.

For those of you who are unfamiliar with the Temple of Mondain, or the Bloodrock Orcs, let me say this: both are long lasting roleplay guilds. They are both heavily involved in PvP roleplay war, and both guilds have held the respect of the entire community.

As a matter of due course, the Urks are bent on destroying the ToM, and vice versa. Two sundays ago was no different, so when Blox, a member of the Temple invited the Orcs to attack the Temple for some PvP fun, the orcs didnt think anything of it. And so, in due course the Orcs appeared at the Temple of Mondain.. and found the entryway to the keep obstructed by locked down tables. When the orcs realised it was a trap, the found an energy field barring their path out of the keep.. at least one orc was trapped inside, and successfully killed by the Temple.

Mordain, the leader of the Temple of Mondain was there, and had this to say:

It pretty much started when URK attacked the temple a few weeks back durring ToM's weekly meeting. I had locked down some tables to keep them from entering. URK dident like that (but we were in a meeting) They claimed Blox of my guild said it would be okay to attack but blox isent the leader of ToM and they never asked me. So when they came and attacked they got killed pretty badly.


Intentional trap, or innocent mistake.. orcs were still dead, and all due to Blox invitation for the orcs to attack. Certainly, the circumstantial evidence points to this being a pre-planned and organized setup. The Orcs thought so too, the flame war began.

Everything might have been alright after that, certainly unpredictable things happen in a roleplay war... but things were not alright, and they wouldn't get better soon.

Less than 3 days later, looting began to happen. It is a long-standing tradition of roleplay war that neither side should loot the other. To this day, neither side really knows who started looting first, but neither side supports looting, and both sides claim only to have looted after they were looted first.

Some orcs, feeling particularly mistreated by ToM began to camp at the Temple and loot and rezkill ToM members inside their own keep. Certainly adding to an already tense situation. In response, the ToM called in several of their PK guild friends.

When the Orcs learned of this, they announced that they would be treating ToM as a "dood" guild.. that they would no longer be afforded the courtesy that the Orc clan shows to other roleplayers. Because the clan has many supporters (both in character and out of character) this decision would cut the number of groups that ToM could participate with by a signifigant margin.

Things were at a stalemate. Both sides had made mistakes, and both sides had no problem pointing them out. Almost unthinkably, Mordain, the Leader of ToM, and the leadership and members of the clan got together and talked about the problem. The foremost problem among both sides was that the members of each side had problems following the rules of the war, which caused fully half the conflict, if not more. Mordain outlines his plans for the future of ToM, and helping prevent this kind of situation in the future:

But I also think it was partly due to a few members of ToM who couldent control their anger and went out of character. Because of this, I have peaced all ToM's wared guilds for a short while. ToM is going into "Hiding" for a little while. The idea is to re train my guild on RP. In fact the new ToM code of conduct which is going to be rather specific will be released tonight on our site which will show how ToM is going to handle situations and how ToM should be seen as it roleplays. Any members who dont follow this conduct will get in huge trouble.


The orcs already have a similar system in place, but apparently it is not a 100% effective solution. I am informed that there will be an internal crackdown on the part of the Orcs with the same intent as Mondains plan.

Once again, everything is normal. There is an uneasy balance between the members of roleplay war. This will not change, and conflicts will occur. Let us all hope that in the future we will not have to pay such a high price for the discovery that communication solves conflict, and anger only creates it.

If we can learn to communicate with one another, and solve our problems we can get to the larger issue of creating something fun that will last.. and that is in everyones best interests.

Special thanks to the sources on both sides of the conflict who helped make this article possible.

Discuss this article here!


Thursday Development Update - 31 Jan 2002
Submitted Friday, February 1, 2002 - 5:24:16 PM by Nick Seafort

Nick SeafortBon Jour!

Yes, I know its not really Thursday.. once again I have missed the "Thursday" development update, making the "thursday" part really quite obsolete. Perhaps this falls into the same category as watching Saturday Night Live on a Tuesday, when it is neither Saturday, nor live. Anyways, on with the show!

First up, patch 306m!


2D Client

- A crash bug related to books has been fixed.
- An issue concerning lockup during login has been addressed.
- 2D client will no longer attempt to play the intro movie at startup.
- An issue with missing swamp tiles has been addressed.
- An out of place guillotine graphic in one of the houses has been replaced.

3D Client

- A crash bug related to the party system has been fixed.
- Resolved issues with non-clickable links in text gumps.
- Toggling the search button on the Codex will no longer toggle the button on the menubar as well.
- The client will no longer try to play music before playing the intro movies.
- Some particle system issues were addressed.
- The client should now startup properly on pre-OSR2 Win95 installations. (Still requires WinSock update though.)
- Movement with the mouse should now be more responsive.

Both Clients

- The F10 key should no longer lock up either client.
- Houses (most noticeably castles) will no longer partially delete themselves.
- A crash bug related to creature names has been fixed.
- A crash bug related to lockdowns has been fixed.
- Various localization files.


Bug fixes are always good news, I suppose. With LBR coming out soon, you van never be too careful!

The present scenario has been delayed on GL, as they want to test the new patch first. Here it is from the horses mouth:


The final week (Week 3) of the scenario publish was scheduled to go live this week, but in order to make sure that both it and the next client patch are working as intended, we'll be releasing it to Lake Superior early next week, to be followed later in the week by the remaining shards.


Sannio had a comment on vet Rewards:

The overall vet rewards selection system was able to get a nice overhaul, but for several months we weren't able to make significant advancement in the development of the new reward designs. There was a lot going on here in recent months, among them major projects like UO: Lord Blackthorn's Revenge and the Online Worlds Fanfest, but our schedule's cleared up a bit and I think we may have an update or two on that before too long. *crosss fingers* ;)


In other news, the "Sound Crash Bug" has been fixed, it should help those of you with the problem. For people having problem with SB Live cards, check out creative.com

Apparently, the Co-Owner fix is broken again:
There is an issue currently with co-owner status not being removed from players once they are removed as a co-owner from a house, which is causing players to not be eligible to become co-owner to a new house. We are aware of this, and are working to solve it as soon as possible. In the meantime, GMs can and will assist players in fixing this on an individual basis.

Our only request is that players please include the error message in their tells (such as, "It says status not removed?"). This will enable our GMs to diagnose and solve the problem much more quickly. Thank you!


Nothing much else happened this week, stay tuned for more development updates, no matter what day "thursday" might be next week!